Make sure a new instance of certain component is used - reactjs

I have a feeling this is a "wrong" question to ask, but here goes anyway:
I'm making some sort of quiz app (using redux for state management). (showing the important bits here)
quiz.js
<Slider {...sliderSettings} slideIndex={currentQuestionIndex}>
<Start onStart={() => onNextQuestion()} topicId={topicId} />
{
questions.map((question, ndx) => {
return (
<Question {...question} done={onDone} key={`question-${question.id}`} />
);
})
}
<Result score={score} onRestart={() => onRestart()}/>
</Slider>
question.js
<div className="question">
<h2 className="question__text">{ question }</h2>
<MultipleChoice options={answers} onChange={done} />
</div>
multiple-choice.js
const
initialState = {
selectedValue: null
};
class MultipleChoice extends Component {
constructor(props) {
super(props);
this.state = initialState;
}
handleChange(value, correct) {
this.setState({
selectedValue: value
});
this.props.onChange(correct);
}
render() {
const
{ options } = this.props,
getStateClass = (option, ndx) => {
let sc = '';
if (this.state.selectedValue !== null) {
if (this.state.selectedValue === ndx) {
sc = option.correct ? 'is-correct' : 'is-incorrect';
} else if (option.correct) {
sc = 'is-correct';
}
}
return sc;
};
return (
<ul className="multiple-choice">
{ options.map((option, ndx) => {
return (
<li key={`option-${ndx}`} className={cx('multiple-choice__option', getStateClass(option, ndx))}>
<button className="multiple-choice__button" onClick={() => this.handleChange(ndx, option.correct)}>{option.answer}</button>
</li>
);
}) }
</ul>
);
};
}
export default MultipleChoice;
The problem lies within the rendering of MultipleChoice. It uses internal state to show which answer is wrong and right.
in quiz.js, onRestart dispatches a redux action which updates the store to fetch some new questions and reset the currentQuestionIndex to 0. This all works.
But somehow, sometimes the MultipleChoice element is "reused" and is still showing the state it had in the previous round of questions. In other words, most of the time a new MultipleChoice gets mounted, but sometimes it isn't. This is react reconciliation, if I understand correctly?
But how do I solve this problem? In my view, MultipleChoice needs its internal state. So should I reset this state somehow? Or make sure a new MultipleChoice gets mounted everytime? Or am I asking the wrong questions here?

I looked at your repository, and the issue, as correctly noted in another answer is that your <Question> (and thus inner <MultipleChoice>) components never unmount, so they keep their state.
Normally this doesn’t come up often in React because people usually want the state to be preserved while the component is in the tree. When the state is no longer needed, people usually stop including components in the render() method, and React unmounts them. Next time they are rendered, their state gets reset.
The state does not get reset in your example because you always keep the <Question>s visible, even between the quiz runs. You can see that <Question>s are already mounted before we begin the quiz, and stay mounted after it ends:
So how can we force React to reset their state? There are three options:
You may cause them to unmount. Next time they get mounted, they’ll have a new state. This is usually the simplest solution, because you don’t actually display the questions on the initial “start quiz” page. For example, you can do this by adding currentQuestionIndex > 0 && guard before rendering questions.map(...) in the render() method of <Questions>.
You may pass new keys to them that don’t match previous keys. You are currently using question-${question.id} as the key right now but that will produce the same key for the same question even if you retry the quiz. To solve this, you could introduce a new state variable (either in Redux or in top-level component state), for example, quizAttemptIndex, and increment it on any new attempt. Then you could change the key to be question-${quizAttemptIndex}-${question.id}. This way attempting a quiz another time would reset the internal state of the question (as well as cause it to remount).
Finally, if you’d rather not destroy the DOM completely by passing a different key, you could pass quizAttemptIndex (explained in the previous section) as a prop to <MultipleChoice>. Then, inside it, you could this.setState({ selectedValue: null }) inside componentWillReceiveProps(nextProps) if nextProps.quizAttemptIndex !== this.props.quizAttemptIndex.
You can choose either solution depending on how important it is for you to keep the questions mounted all the time.

As far as I understood, you want your MultipleChoice component to refresh its state when you want it to do so. But as you are using react state in your component, as long as your component doesn't unmount, your react state in your MultipleChoice keeps its latest state.
This behaviour is expected from react state, because mostly you want to use it for internal behaviour. Maybe you want to toggle some ui data in your component, when some button or something triggers your component to do so. Or you want to control your input forms etc.
But what you expect should be accomplished in redux state. Your component should be reusable which doesn't care where it mounted. You pass your mounted-place-related data to your MultipleChoice with props, which is taken from redux. So now you have a reusable component. Don't spend much time about mounting etc. You might check react-redux repositories on github to get familiar with how to shape your project's data flow. When to use redux state to make desicions or handle state in your component by react state.

Related

connect(null, null, null, { withRef: true }) unconventional?

I have a need to pull some content out of a child component such that the parent (or just generally higher-level) component can dispatch an action creator with the data of the inner child component.
Previously I was invoking a function on the child ref like this.refs.child.doStuff() until I found it was becoming difficult to keep track of the ref in whatever parent component I needed the method data in. Everytime there is a HOC or some other kind of compositing wrapper I need to add more code to pass the ref up the chain that I need. Not to mention there was a lot of duplicate code in each child function that was standard to all.
// child.js
class InnerComponent extends React.PureComponent {
doStuff = () => {
calculateFrom(this.state.content)
// and then do stuff with it..
// I've since made this more redux-y by just returning the data
// out to an action dispatcher
}
}
const SomeHOC = (args) => {
return (Component) => class extends React.Component {
proc(wrappedComponentInstance) {
// I went with using the getWrappedInstance func here
// to mimic conect(.., .., .. { withRef: true }) for
// basic compatibility with a higher level function that
// dives through the wrappedInstances to get to the bottom one
this.getWrappedInstance = () => wrappedComponentInstance;
}
render() {
const props = Object.assign({}, this.props, { ref: this.proc.bind(this) });
return <Component {...props} {...this.state} />
}
}
}
// I actually don't need the connect() here but will on other components of the same style when they're not in their wrapped form
export default connect(..., ..., null, { withRef: true })(SomeHOC()(InnerComponent);
// parent container (there are multiples of these in my app)
class Container extends React.PureComponent {
determineContent = (...) => {
return React.createElement(this.state.content, {
// so I can get to the composited inner element...
ref: (element) => { this._compositeElement = element; },
...viewletProps
});
}
componentWillMount() {
// ...
System.import(`${dynamic}.jsx`).then((content) => {
this.setState({ content });
});
}
renderButtonContainer = () => {
// Here's where things get weird...
if (!this.doStuff) {
this.doStuff = ((() => {
// hook into my ref
const compositeElement = this._compositeElement;
// deep-dive through to get to the base
let base;
if (compositeElement && typeof compositeElement.getWrappedInstance === 'function') {
base = this._compositeElement.getWrappedInstance();
while (typeof base.getWrappedInstance === 'function') {
base = base.getWrappedInstance();
}
if (typeof compositeElement.doStuff === 'function') {
this.doStuff = base.doStuff;
}
}
})());
}
return (
<div hidden={!this.doStuff}>
<span><i class="myIcon" onClick={this.doStuff}></i></span>
</div>
);
}
render() {
<div>
{ this.renderButtonContainer() }
<div>
{ this.determineContent(...) }
</div>
</div>
}
}
I've since pulled all of that out and am now dispatching an action per Redux-style and letting my reducer handle what needs to happen (just a synchronous internal call that executes immediately using the data in the action; I'm still unsure if this being in the reducer is bad form)
However, since I need my child components to still return the invocation of their doStuff() (getStuff() instead) at the time of the parent component's choosing, I find myself stuck with my same ref issues.
Am I going about this all wrong? It almost seems to me like for each child component I have I need to be storing this always-changing data from getStuff() inside my state model and just pass it down into the component? But I'd anticipate that would be too disassociating from the actual component and the rest of my app doesn't really care about that.
Frankly, none of that seems like a good idea at all. Even if it's technically possible, it completely goes against the intended usage of both React and Redux.
Refs in general are an escape hatch, and should be used only if necessary. Refs to DOM nodes are more useful, because you may need to do things like determining if a click is inside a DOM node, or read a value from an uncontrolled input. Refs to components have a lot fewer use cases. In particular, directly calling methods on components is definitely not idiomatic React usage, and should be avoided if at all possible. From there, groveling into the guts of React's implementation is a really bad idea.
If you need to make use of a nested child's data in a parent component, and those are widely separated, then you should either pass some kind of callback prop down through all those children, or you should dispatch a Redux action to put the data into the store and have the parent subscribe to that data.
So yeah, it's hard to tell exactly what you're actually needing to get done from that description and example code, but I can safely say that what you've got there is not the right way to do it.
#markerikson there is valid reasons for doing this. React unidirectional data flow is a very important fundamental rule, but just like how the best music breaks some rules (jazz improv), so too do the best React apps break some conventions in very crafty places. For example, Redux and React router must break convention by using context. So too is there valid use cases for using refs and accessing components with refs.
For example: Imagine you have a very complicated text editor component as a parent. You have many child components responsible for the fields such as a contact field a website field and a description field etc. Now, inside each of these child components you frequently update state. Specifically, on every single click of a button you update the state. The product ask is to have all of the fields alive at the same time so you cannot have individual submit buttons on the fields. You must take all of the current state of all fields at the same time. Now, you could manage the state by lifting it to the complicated parent component, but then that means every single time you press a button to re-render any of these fields you are going to have a callback that causes the complex parent to rerender and therefore all other children components.
On the other hand, with the crafty use of the nifty trick component refs we can update the state of all fields completely independently without triggering rerenders in everything, then when the user submits the form we can trigger one function inside the parent that checks the current/final state of all children through refs and submit that value to the database.
The idea of antipatterns comes up in React a lot. You are right to stick to the rules most of the time, but like a jazz pianist takes the standard Saints Go Marching In and breaks some rules to make something more enjoyable to some people, we can take React, a rigid set of conventions and improv on them if it creates a better experience for certain contexts.

How does a redux connected component know when to re-render?

I'm probably missing something very obvious and would like to clear myself.
Here's my understanding.
In a naive react component, we have states & props. Updating state with setState re-renders the entire component. props are mostly read only and updating them doesn't make sense.
In a react component that subscribes to a redux store, via something like store.subscribe(render), it obviously re-renders for every time store is updated.
react-redux has a helper connect() that injects part of the state tree (that is of interest to the component) and actionCreators as props to the component, usually via something like
const TodoListComponent = connect(
mapStateToProps,
mapDispatchToProps
)(TodoList)
But with the understanding that a setState is essential for the TodoListComponent to react to redux state tree change(re-render), I can't find any state or setState related code in the TodoList component file. It reads something like this:
const TodoList = ({ todos, onTodoClick }) => (
<ul>
{todos.map(todo =>
<Todo
key={todo.id}
{...todo}
onClick={() => onTodoClick(todo.id)}
/>
)}
</ul>
)
Can someone point me in the right direction as to what I am missing?
P.S I'm following the todo list example bundled with the redux package.
The connect function generates a wrapper component that subscribes to the store. When an action is dispatched, the wrapper component's callback is notified. It then runs your mapState function, and shallow-compares the result object from this time vs the result object from last time (so if you were to rewrite a redux store field with its same value, it would not trigger a re-render). If the results are different, then it passes the results to your "real" component" as props.
Dan Abramov wrote a great simplified version of connect at (connect.js) that illustrates the basic idea, although it doesn't show any of the optimization work. I also have links to a number of articles on Redux performance that discuss some related ideas.
update
React-Redux v6.0.0 made some major internal changes to how connected components receive their data from the store.
As part of that, I wrote a post that explains how the connect API and its internals work, and how they've changed over time:
Idiomatic Redux: The History and Implementation of React-Redux
My answer is a little out of left field. It sheds light on a problem that led me to this post. In my case it seemed the app was Not re-rendering, even though it received new props.
React devs had an answer to this often asked question something to the tune that if the (store) was mutated, 99% of the time that's the reason react won't re-render.
Yet nothing about the other 1%. Mutation was not the case here.
TLDR;
componentWillReceiveProps is how the state can be kept synced with the new props.
Edge Case: Once state updates, then the app does re-render !
It turn out that if your app is using only state to display its elements, props can update, but state won't, so no re-render.
I had state that was dependent on props received from redux store. The data I needed wasn't in the store yet, so I fetched it from componentDidMount, as is proper. I got the props back, when my reducer updated store, because my component is connected via mapStateToProps. But the page didn't render, and state was still full of empty strings.
An example of this is say a user loaded an "edit post" page from a saved url. You have access to the postId from the url, but the info isn't in store yet, so you fetch it. The items on your page are controlled components - so all the data you're displaying is in state.
Using redux, the data was fetched, store was updated, and the component is connected, but the app didn't reflect the changes. On closer look, props were received, but app didn't update. state didn't update.
Well, props will update and propagate, but state won't.
You need to specifically tell state to update.
You can't do this in render(), and componentDidMount already finished it's cycles.
componentWillReceiveProps is where you update state properties that depend on a changed prop value.
Example Usage:
componentWillReceiveProps(nextProps){
if (this.props.post.category !== nextProps.post.category){
this.setState({
title: nextProps.post.title,
body: nextProps.post.body,
category: nextProps.post.category,
})
}
}
I must give a shout out to this article that enlightened me on the solution that dozens of other posts, blogs, and repos failed to mention. Anyone else who has had trouble finding an answer to this evidently obscure problem, Here it is:
ReactJs component lifecycle methods — A deep dive
componentWillReceiveProps is where you'll update state to keep in sync with props updates.
Once state updates, then fields depending on state do re-render !
This answer is a summary of Brian Vaughn's article entitled You Probably Don't Need Derived State (June 07, 2018).
Deriving state from props is an anti-pattern in all its forms. Including using the older componentWillReceiveProps and the newer getDerivedStateFromProps.
Instead of deriving state from props, consider the following solutions.
Two best practice recommendations
Recommendation 1. Fully controlled component
function EmailInput(props) {
return <input onChange={props.onChange} value={props.email} />;
}
Recommendation 2. Fully uncontrolled component with a key
// parent class
class EmailInput extends Component {
state = { email: this.props.defaultEmail };
handleChange = event => {
this.setState({ email: event.target.value });
};
render() {
return <input onChange={this.handleChange} value={this.state.email} />;
}
}
// child instance
<EmailInput
defaultEmail={this.props.user.email}
key={this.props.user.id}
/>
Two alternatives if, for whatever reason, the recommendations don't work for your situation.
Alternative 1: Reset uncontrolled component with an ID prop
class EmailInput extends Component {
state = {
email: this.props.defaultEmail,
prevPropsUserID: this.props.userID
};
static getDerivedStateFromProps(props, state) {
// Any time the current user changes,
// Reset any parts of state that are tied to that user.
// In this simple example, that's just the email.
if (props.userID !== state.prevPropsUserID) {
return {
prevPropsUserID: props.userID,
email: props.defaultEmail
};
}
return null;
}
// ...
}
Alternative 2: Reset uncontrolled component with an instance method
class EmailInput extends Component {
state = {
email: this.props.defaultEmail
};
resetEmailForNewUser(newEmail) {
this.setState({ email: newEmail });
}
// ...
}
As I know only thing redux does, on change of store's state is calling componentWillRecieveProps if your component was dependent on mutated state and then you should force your component to update
it is like this
1-store State change-2-call(componentWillRecieveProps(()=>{3-component state change}))

Prevent react component from rendering twice when using redux with componentWillMount

I have a React component that dispatches a redux state change in its componentWillMount function. The reason is that when the component is loaded, it needs to get the id from the url (powered by react-router), and trigger an action that sets up the state with that id's data.
Here is the component:
class Editor extends React.Component {
componentWillMount() {
const { dispatch, params } = this.props
dispatch(editItem(params.id))
}
render() {
const item = this.props.item
console.log("Editing", item)
}
}
export default connect(state => ({item: state.item}))(Editor)
Here's the catch: render is getting called twice. item is undefined on the first call, and valid on the second. Ideally, it should only be called once this.props.item actually exists (after the editItem action has been dispatched and run).
According to the React docs: "If you call setState within this method, render() will see the updated state and will be executed only once despite the state change."
In redux, dispatch is the equivalent of calling setState, as it results in a state change. However, I'm guessing something in the way connect works is still causing render to be called twice.
Is there a way around this besides adding a line like if (!item) return; ?
One thing you might do is create a higher order component that handles the basic pattern of loading a different component (or no component) before the required props are loaded.
export const LoaderWrapper = function(hasLoaded, Component, LoaderComponent, onLoad) {
return props => {
if (hasLoaded(props)) {
return <Component {...props} />
}
else {
if (onLoad) onLoad(props)
return { LoaderComponent ? <LoaderComponent /> : null }
}
}
}
Then you can wrap your component before connecting it to get the desired behaviour.
export default connect(state => ({item: state.item}))(LoaderWrapper(
((props) => !!props.item),
Editor,
null,
(props) => props.dispatch(editItem(props.params.id))
))
You might want to add some currying magic to make sure you can compose these kinds of wrapper functions more nicely. Take a look at recompose for more info.
It looks like there's already an issue in the react-redux library.
https://github.com/rackt/react-redux/issues/210
What does editItem do? Does it add item to the redux state or is it there already?
If it is adding I imagine what is happening is that a render cycle happens with the current props, ie item being blank.
Then it gets rendered again when the props have changed, via setting the item.
One approach to fixing this sort of thing is to create a higher order component that wraps Editor and calls the dispatch action the rendering though is set either to a loading screen or and empty div until item is set. That way you can be assured that Editor will have an item.
But without knowing what editItem does it's sort of hard to know. Maybe you could paste the code for that?

Can you force a React component to rerender without calling setState?

I have an external (to the component), observable object that I want to listen for changes on. When the object is updated it emits change events, and then I want to rerender the component when any change is detected.
With a top-level React.render this has been possible, but within a component it doesn't work (which makes some sense since the render method just returns an object).
Here's a code example:
export default class MyComponent extends React.Component {
handleButtonClick() {
this.render();
}
render() {
return (
<div>
{Math.random()}
<button onClick={this.handleButtonClick.bind(this)}>
Click me
</button>
</div>
)
}
}
Clicking the button internally calls this.render(), but that's not what actually causes the rendering to happen (you can see this in action because the text created by {Math.random()} doesn't change). However, if I simply call this.setState() instead of this.render(), it works fine.
So I guess my question is: do React components need to have state in order to rerender? Is there a way to force the component to update on demand without changing the state?
In class components, you can call this.forceUpdate() to force a rerender.
Documentation: https://facebook.github.io/react/docs/component-api.html
In function components, there's no equivalent of forceUpdate, but you can contrive a way to force updates with the useState hook.
forceUpdate should be avoided because it deviates from a React mindset. The React docs cite an example of when forceUpdate might be used:
By default, when your component's state or props change, your component will re-render. However, if these change implicitly (eg: data deep within an object changes without changing the object itself) or if your render() method depends on some other data, you can tell React that it needs to re-run render() by calling forceUpdate().
However, I'd like to propose the idea that even with deeply nested objects, forceUpdate is unnecessary. By using an immutable data source tracking changes becomes cheap; a change will always result in a new object so we only need to check if the reference to the object has changed. You can use the library Immutable JS to implement immutable data objects into your app.
Normally you should try to avoid all uses of forceUpdate() and only read from this.props and this.state in render(). This makes your component "pure" and your application much simpler and more efficient.forceUpdate()
Changing the key of the element you want re-rendered will work. Set the key prop on your element via state and then when you want to update set state to have a new key.
<Element key={this.state.key} />
Then a change occurs and you reset the key
this.setState({ key: Math.random() });
I want to note that this will replace the element that the key is changing on. An example of where this could be useful is when you have a file input field that you would like to reset after an image upload.
While the true answer to the OP's question would be forceUpdate() I have found this solution helpful in different situations. I also want to note that if you find yourself using forceUpdate you may want to review your code and see if there is another way to do things.
NOTE 1-9-2019:
The above (changing the key) will completely replace the element. If you find yourself updating the key to make changes happen you probably have an issue somewhere else in your code. Using Math.random() in key will re-create the element with each render. I would NOT recommend updating the key like this as react uses the key to determine the best way to re-render things.
In 2021 and 2022, this is the official way to forceUpdate a React Functional Component.
const [, forceUpdate] = useReducer(x => x + 1, 0);
function handleClick() {
forceUpdate();
}
I know the OP is for a class component. But the question was asked in 2015 and now that hooks are available, many may search for forceUpdate in functional components. This little bit is for them.
Edit 18th Apr 2022
It's usually bad practice to force update your components.
A few reasons that can cause the need to use force updates.
Not using state variables where you have to - local, redux, context.
The field from the state object you are trying to access and expecting to update/change is too deeply nested in objects or arrays. Even Redux advises to maintain flat objects or arrays. If only one field value changes in a complex object, React may not figure out that the state object has changed, thus it does not update the component. Keep your state flat and simple.
The key on your list items, as mentioned in another answer. In fact, this can cause other unexpected behaviors as well. I've seen lists where items are repeatedly rendered (duplicates) because the keys aren't identical or the keys are just missing altogether. Always request the backend team to send unique ids everywhere possible! Avoid using array indexes for keys. Do not try to create unique ids on the front-end by using nanoid, uuid or random. Because ids created using above methods change each time the component updates (keys provided to a list need to be static and the same on each render). Creating unique ids is usually a backend concern. Try your best to not bring that requirement to the front-end. The front-end's responsibility is only to paint what data the backend returns and not create data on the fly.
If your useEffect, useCallback dependency arrays do not have the proper values set. Use ESLint to help you with this one! Also, this is one of the biggest causes for memory leaks in React. Clean up your state and event listeners in the return callback to avoid memory leaks. Because such memory leaks are awfully difficult to debug.
Always keep an eye on the console. It's your best friend at work. Solving warning and errors that show up in the console can fix a whole lot of nasty things - bugs and issues that you aren't even aware off.
A few things I can remember that I did wrong. In case it helps..
Actually, forceUpdate() is the only correct solution as setState() might not trigger a re-render if additional logic is implemented in shouldComponentUpdate() or when it simply returns false.
forceUpdate()
Calling forceUpdate() will cause render() to be called on the component, skipping shouldComponentUpdate(). more...
setState()
setState() will always trigger a re-render unless conditional rendering logic is implemented in shouldComponentUpdate(). more...
forceUpdate() can be called from within your component by this.forceUpdate()
Hooks: How can I force component to re-render with hooks in React?
BTW: Are you mutating state or your nested properties don't propagate?
How to update nested state properties in React
Sandbox
I Avoided forceUpdate by doing following
WRONG WAY : do not use index as key
this.state.rows.map((item, index) =>
<MyComponent cell={item} key={index} />
)
CORRECT WAY : Use data id as key, it can be some guid etc
this.state.rows.map((item) =>
<MyComponent item={item} key={item.id} />
)
so by doing such code improvement your component will be UNIQUE and render naturally
When you want two React components to communicate, which are not bound by a relationship (parent-child), it is advisable to use Flux or similar architectures.
What you want to do is to listen for changes of the observable component store, which holds the model and its interface, and saving the data that causes the render to change as state in MyComponent. When the store pushes the new data, you change the state of your component, which automatically triggers the render.
Normally you should try to avoid using forceUpdate() . From the documentation:
Normally you should try to avoid all uses of forceUpdate() and only read from this.props and this.state in render(). This makes your application much simpler and more efficient
use hooks or HOC take your pick
Using hooks or the HOC (higher order component) pattern, you can have automatic updates when your stores change. This is a very light-weight approach without a framework.
useStore Hooks way to handle store updates
interface ISimpleStore {
on: (ev: string, fn: () => void) => void;
off: (ev: string, fn: () => void) => void;
}
export default function useStore<T extends ISimpleStore>(store: T) {
const [storeState, setStoreState] = useState({store});
useEffect(() => {
const onChange = () => {
setStoreState({store});
}
store.on('change', onChange);
return () => {
store.off('change', onChange);
}
}, []);
return storeState.store;
}
withStores HOC handle store updates
export default function (...stores: SimpleStore[]) {
return function (WrappedComponent: React.ComponentType<any>) {
return class WithStore extends PureComponent<{}, {lastUpdated: number}> {
constructor(props: React.ComponentProps<any>) {
super(props);
this.state = {
lastUpdated: Date.now(),
};
this.stores = stores;
}
private stores?: SimpleStore[];
private onChange = () => {
this.setState({lastUpdated: Date.now()});
};
componentDidMount = () => {
this.stores &&
this.stores.forEach((store) => {
// each store has a common change event to subscribe to
store.on('change', this.onChange);
});
};
componentWillUnmount = () => {
this.stores &&
this.stores.forEach((store) => {
store.off('change', this.onChange);
});
};
render() {
return (
<WrappedComponent
lastUpdated={this.state.lastUpdated}
{...this.props}
/>
);
}
};
};
}
SimpleStore class
import AsyncStorage from '#react-native-community/async-storage';
import ee, {Emitter} from 'event-emitter';
interface SimpleStoreArgs {
key?: string;
defaultState?: {[key: string]: any};
}
export default class SimpleStore {
constructor({key, defaultState}: SimpleStoreArgs) {
if (key) {
this.key = key;
// hydrate here if you want w/ localState or AsyncStorage
}
if (defaultState) {
this._state = {...defaultState, loaded: false};
} else {
this._state = {loaded: true};
}
}
protected key: string = '';
protected _state: {[key: string]: any} = {};
protected eventEmitter: Emitter = ee({});
public setState(newState: {[key: string]: any}) {
this._state = {...this._state, ...newState};
this.eventEmitter.emit('change');
if (this.key) {
// store on client w/ localState or AsyncStorage
}
}
public get state() {
return this._state;
}
public on(ev: string, fn:() => void) {
this.eventEmitter.on(ev, fn);
}
public off(ev: string, fn:() => void) {
this.eventEmitter.off(ev, fn);
}
public get loaded(): boolean {
return !!this._state.loaded;
}
}
How to Use
In the case of hooks:
// use inside function like so
const someState = useStore(myStore);
someState.myProp = 'something';
In the case of HOC:
// inside your code get/set your store and stuff just updates
const val = myStore.myProp;
myOtherStore.myProp = 'something';
// return your wrapped component like so
export default withStores(myStore)(MyComponent);
MAKE SURE
To export your stores as a singleton to get the benefit of global change like so:
class MyStore extends SimpleStore {
public get someProp() {
return this._state.someProp || '';
}
public set someProp(value: string) {
this.setState({...this._state, someProp: value});
}
}
// this is a singleton
const myStore = new MyStore();
export {myStore};
This approach is pretty simple and works for me. I also work in large teams and use Redux and MobX and find those to be good as well but just a lot of boilerplate. I just personally like my own approach because I always hated a lot of code for something that can be simple when you need it to be.
So I guess my question is: do React components need to have state in
order to rerender? Is there a way to force the component to update on
demand without changing the state?
The other answers have tried to illustrate how you could, but the point is that you shouldn't. Even the hacky solution of changing the key misses the point. The power of React is giving up control of manually managing when something should render, and instead just concerning yourself with how something should map on inputs. Then supply stream of inputs.
If you need to manually force re-render, you're almost certainly not doing something right.
There are a few ways to rerender your component:
The simplest solution is to use forceUpdate() method:
this.forceUpdate()
One more solution is to create not used key in the state(nonUsedKey)
and call setState function with update of this nonUsedKey:
this.setState({ nonUsedKey: Date.now() } );
Or rewrite all current state:
this.setState(this.state);
Props changing also provides component rerender.
For completeness, you can also achieve this in functional components:
const [, updateState] = useState();
const forceUpdate = useCallback(() => updateState({}), []);
// ...
forceUpdate();
Or, as a reusable hook:
const useForceUpdate = () => {
const [, updateState] = useState();
return useCallback(() => updateState({}), []);
}
// const forceUpdate = useForceUpdate();
See: https://stackoverflow.com/a/53215514/2692307
Please note that using a force-update mechanism is still bad practice as it goes against the react mentality, so it should still be avoided if possible.
You could do it a couple of ways:
1. Use the forceUpdate() method:
There are some glitches that may happen when using the forceUpdate() method. One example is that it ignores the shouldComponentUpdate() method and will re-render the view regardless of whether shouldComponentUpdate() returns false. Because of this using forceUpdate() should be avoided when at all possible.
2. Passing this.state to the setState() method
The following line of code overcomes the problem with the previous example:
this.setState(this.state);
Really all this is doing is overwriting the current state with the current state which triggers a re-rendering. This still isn't necessarily the best way to do things, but it does overcome some of the glitches you might encounter using the forceUpdate() method.
We can use this.forceUpdate() as below.
class MyComponent extends React.Component {
handleButtonClick = ()=>{
this.forceUpdate();
}
render() {
return (
<div>
{Math.random()}
<button onClick={this.handleButtonClick}>
Click me
</button>
</div>
)
}
}
ReactDOM.render(<MyComponent /> , mountNode);
The Element 'Math.random' part in the DOM only gets updated even if you use the setState to re-render the component.
All the answers here are correct supplementing the question for understanding..as we know to re-render a component with out using setState({}) is by using the forceUpdate().
The above code runs with setState as below.
class MyComponent extends React.Component {
handleButtonClick = ()=>{
this.setState({ });
}
render() {
return (
<div>
{Math.random()}
<button onClick={this.handleButtonClick}>
Click me
</button>
</div>
)
}
}
ReactDOM.render(<MyComponent /> , mountNode);
Just another reply to back-up the accepted answer :-)
React discourages the use of forceUpdate() because they generally have a very "this is the only way of doing it" approach toward functional programming. This is fine in many cases, but many React developers come with an OO-background, and with that approach, it's perfectly OK to listen to an observable object.
And if you do, you probably know you MUST re-render when the observable "fires", and as so, you SHOULD use forceUpdate() and it's actually a plus that shouldComponentUpdate() is NOT involved here.
Tools like MobX, that takes an OO-approach, is actually doing this underneath the surface (actually MobX calls render() directly)
forceUpdate(), but every time I've ever heard someone talk about it, it's been followed up with you should never use this.
forceUpdate(); method will work but it is advisable to use setState();
In order to accomplish what you are describing please try this.forceUpdate().
Another way is calling setState, AND preserve state:
this.setState(prevState=>({...prevState}));
I have found it best to avoid forceUpdate(). One way to force re-render is to add dependency of render() on a temporary external variable and change the value of that variable as and when needed.
Here's a code example:
class Example extends Component{
constructor(props){
this.state = {temp:0};
this.forceChange = this.forceChange.bind(this);
}
forceChange(){
this.setState(prevState => ({
temp: prevState.temp++
}));
}
render(){
return(
<div>{this.state.temp &&
<div>
... add code here ...
</div>}
</div>
)
}
}
Call this.forceChange() when you need to force re-render.
ES6 - I am including an example, which was helpful for me:
In a "short if statement" you can pass empty function like this:
isReady ? ()=>{} : onClick
This seems to be the shortest approach.
()=>{}
use useEffect as a mix of componentDidMount, componentDidUpdate, and componentWillUnmount, as stated in the React documentation.
To behave like componentDidMount, you would need to set your useEffect like this:
useEffect(() => console.log('mounted'), []);
The first argument is a callback that will be fired based on the second argument, which is an array of values. If any of the values in that second argument changed, the callback function you defined inside your useEffect will be fired.
In the example I'm showing, however, I'm passing an empty array as my second argument, and that will never be changed, so the callback function will be called once when the component mounts.
That kind of summarizes useEffect. If instead of an empty value, you have an argument, like:
useEffect(() => {
}, [props.lang]);
That means that every time props.lang changes, your callback function will be called. The useEffect will not rerender your component really, unless you're managing some state inside that callback function that could fire a re-render.
If you want to fire a re-render, your render function needs to have a state that you are updating in your useEffect.
For example, in here, the render function starts by showing English as the default language and in my use effect I change that language after 3 seconds, so the render is re-rendered and starts showing "spanish".
function App() {
const [lang, setLang] = useState("english");
useEffect(() => {
setTimeout(() => {
setLang("spanish");
}, 3000);
}, []);
return (
<div className="App">
<h1>Lang:</h1>
<p>{lang}</p>
</div>
);
}
You can use forceUpdate() for more details check (forceUpdate()).

Updating state in more than one component at a time

I have a listview component which consists of a number of child listitem components.
Each child listitem have a showSubMenu boolean state, which display a few extra buttons next to the list item.
This state should update in response to a user event, say, a click on the component DOM node.
childcomponent:
_handleClick() {
... mutate state
this.props.onClick() // call the onClick handler provided by the parent to update the state in parent
}
However, it feels somewhat wrong to update state like, as it mutates state in different places.
The other way i figured i could accomplish it was to call the this.props.onClick directly, and move the child state into the parent as a prop instead, and then do change the state there, and trickle it down as props.
Which, if any, of these approaches is idiomatic or preferable?
First of all, I think that the question's title doesn't describe very well what's your doubt. Is more an issue about where the state should go.
The theory of React says that you should put your state in the higher component that you can find for being the single source of truth for a set of components.
For each piece of state in your application:
Identify every component that renders something based on that state.
Find a common owner component (a single component above all the
components that need the state in the hierarchy).
Either the common
owner or another component higher up in the hierarchy should own the
state.
If you can't find a component where it makes sense to own the
state, create a new component simply for holding the state and add it
somewhere in the hierarchy above the common owner component.
However, a Software Engineer at Facebook said:
We started with large top level components which pull all the data
needed for their children, and pass it down through props. This leads
to a lot of cruft and irrelevant code in the intermediate components.
What we settled on, for the most part, is components declaring and
fetching the data they need themselves...
Sure, is talking about data fetched from stores but what im traying to say is that in some cases the theory is not the best option.
In this case i would say that the showSubMenu state only have sense for the list item to show a couple of buttons so its a good option put that state in the child component. I say is a good option because is a simple solution for a simple problem, the other option that you propose means having something like this:
var GroceryList = React.createClass({
handleClick: function(i) {
console.log('You clicked: ' + this.props.items[i]);
},
render: function() {
return (
<div>
{this.props.items.map(function(item, i) {
return (
<div onClick={this.handleClick.bind(this, i)} key={i}>{item} </div>
);
}, this)}
</div>
);
}
});
If, in a future, the list view has to get acknowledge of that state to show something for example, the state should be in the parent component.
However, i think it's a thin line and you can do wathever makes sense in your specific case, I have a very similar case in my app and it's a simple case so i put the state in the child. Tomorrow maybe i must change it and put the state in his parent.
With many components depending on same state and its mutation you will encounter two issues.
They are placed in component tree so far away that your state will have to be stored in a parent component very high up in the render tree.
Placing the state very high far away from children components you will have to pass them down through many components that should not be aware of this state.
THERE ARE TWO SOLUTIONS FOR THIS ISSUE!
Use React.createContext and user context provider to pass the data to child elements.
Use redux, and react-redux libraries to save your state in store and connect it to different components in your app. For your information react-redux library uses React.createContext methods under the hood.
EXAMPLES:
Create Context
const ThemeContext = React.createContext('light');
class App extends React.Component {
render() {
// Use a Provider to pass the current theme to the tree below.
// Any component can read it, no matter how deep it is.
// In this example, we're passing "dark" as the current value.
return (
<ThemeContext.Provider value="dark">
<Toolbar />
</ThemeContext.Provider>
);
}
class ThemedButton extends React.Component {
// Assign a contextType to read the current theme context.
// React will find the closest theme Provider above and use its value.
// In this example, the current theme is "dark".
static contextType = ThemeContext;
render() {
return <Button theme={this.context} />;
}
}
}
// A component in the middle doesn't have to
// pass the theme down explicitly anymore.
function Toolbar() {
return (
<div>
<ThemedButton />
</div>
);
}
class ThemedButton extends React.Component {
// Assign a contextType to read the current theme context.
// React will find the closest theme Provider above and use its value.
// In this example, the current theme is "dark".
static contextType = ThemeContext;
render() {
return <Button theme={this.context} />;
}
}
REDUX AND REACT-REDUX
import { connect } from 'react-redux'
const App = props => {
return <div>{props.user}</div>
}
const mapStateToProps = state => {
return state
}
export default connect(mapStateToProps)(App)
For more information about redux and react-redux check out this link:
https://redux.js.org/recipes/writing-tests#connected-components

Resources