Conversion from int to unsigned short [closed] - c

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this is a part of a C program that i didn't understand :
unsigned short twittlen;
int x;
x = atoi(argv[1]);
twittlen = x;
if(twittlen >= 64) {
printf("Nope , You don't know about Integer");
return -1;
}
if (x >= 64 )
printf("you got it ");
My problem is how to find an int that is greater than 64 but when converting it to unsigned short it will be less than 64 !
I looked alot about limit of those types of integers even on stackoverflow but i didn't find the answer about this !
Thanks in advance :)

When you assign an int value to an unsigned short, truncation will occur.
Assuming int is 4 bytes and short is 2, you simply need to provide the program with a value greater than 64 whose lower two bytes are less than 64.
The maximum unsigned 16-bit value is 65535:
0x0000FFFF
So if you enter the number 65536:
0x00010000
When truncated to just two bytes:
0x0000
Is zero.

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How to extract few bits or bytes from a byte array? [closed]

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I want a function which would help me to extract few bits or bytes from a starting bit position from a byte array. The order of the byte array is LSB. The skeleton of the code is as follows:
typedef unsigned char uint8;
typedef unsigned short uint16;
uint16 ExtractBitsOrBytes(uint16 StartBit, uint8 *ByteArray, uint16 BitsWanted)
{
uint16 Result;
...
}
How can I implement this logic in C?. Any example or starting point is much appreciated.
Your problem is not fully specified: LSB refers to the order of bytes in memory for integral types spanning more than one byte. In your case you must specify how the bits are numbered in the array and composed to form the value extracted.
It would make sense to number the bits from 0, such that bit n is the bit with value 1 << (n % 8) in the byte at offset n / 8. For consistency, the bit with the lowest number should become the least significant bit of the extracted value. This convention is consistent with LSB as extracting 16 bits at offset 0 yields the value of the uint16 stored in the first 2 bytes of the array.
Here is a naive implementation with this convention:
typedef unsigned char uint8;
typedef unsigned short uint16;
uint16 ExtractBitsOrBytes(uint16 StartBit, const uint8 *ByteArray, uint16 BitsWanted) {
// assuming BitsWanted <= 16
uint16 result = 0;
uint16 i;
for (i = 0; i < BitsWanted; i++) {
result |= (uint16)((ByteArray[StartBit >> 3] >> (StartBit & 7)) & 1) << i;
StartBit++;
}
return result;
}
Note however that the convention used for monochrome bitmaps on many systems is different: the leftmost pixel corresponds to the most significant bit of the first byte, a convention inherited from choices made in the late 70s, mixing MSB and LSB, that made graphics software more complicated than it should have been.

Single floating point decimal to binary in C [closed]

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I am trying to write C program that initializes a variable of type float to 1000.565300 and extracts relevant fields of the IEEE 754 representation. I should extract the sign bit (bit 31), the exponent field (bits 30 to 23) and the significant field (bits 22 to 0). I should use bit masking and shift operations to extract these fields. My program should keep the extracted fields in 32-bit unsigned integers and should print their values in the hexadecimal and binary formats. And here is my program. I do not know how to bit masking
Well, one easy way to do all this is:
Interpret a float bits as an unsigned: uint32_t num = *(uint32_t*)&value
It means: I want to treat the address of value as the address of a 32 bit unsigned and then I want to take the value stored at that address
Sign: int sign = (~(~0u>>1)&num) ? -1 : 1 //checks if first bit of float is 1 or 0 , if it's 1 then it's a negative number
exp part: uint32_t exp = num&0x7F800000
mantissa : uint32_t mant = num&0x007FFFFF
If you don't know masks :
0x7F800000 : 0 11111111 00000000000000000000000
0x007FFFFF : 0 00000000 11111111111111111111111
As for printing bits , you can use this function:
void printbits(uint32_t num)
{
for(uint32_t m=~(~0u>>1);m;m>>=1) // initial m = 100..0 then 0100..0 and so on
putchar(n&m ? '1' : '0');
putchar('\n');
}

(*(pucBuf)++) = (unsigned char) (usValue >> 8); [closed]

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I got this C language code from the client,which is about message encapsulation,but I don't have a good understanding of this code.
Can someone please explain what it's doing?
(*(pucBuf)++) = (unsigned char) (usValue >> 8);
can be read as:
get the value of usValue and right-shift it 8 bits;
cast that to an unsigned char type;
store it into the memory location pointed to by the pubBuf pointer;
advance pucBuf to point to the next sequential item of its type.
Most likely it's taking the high-order eight bits of a sixteen(-or-more)-bit value and storing that into a memory buffer, within some sort of loop.

Please explain the output for bitfield 1 [closed]

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#include<stdio.h>
int main(){
struct value
{
int bit1:1;
int bit2:4;
int bit3:4;
}
bit ={1,2,2};
printf("%d %d %d \n",bit.bit1,bit.bit2,bit.bit3);
return 0;
}
Output : -1 2 2
Hi ,I am not able to understand structure bitfields.How the negative value is coming .
int bits:2;
can store 00(0), 01(1), 10(-2), 11(-1) *Assuming 2s complement system for signed
unsigned int bits:2;
can store 00(0), 01(1), 10(2), 11(3)
Bit representation of both types that can be represented is same but the interpretation is different.
You are using :1, so it can store 0 or -1, so the negative output. You are trying to store 1, which can not be represented by int :1, so the output is surprising. Takeaway is, don't do that.
Conclusion Almost always use unsigned for bitfield members. Rewrite the structure as:
struct value
{
unsigned int bit1:1;
unsigned int bit2:4;
unsigned int bit3:4;
};
bit1 in the structure is of type int. when you don't specify unsigned before int like unsigned int it will be treated as signedinteger! and for bit1 you have mentioned size as 1 bit, that means bit1 can have only 2 values! 0 and 1. when you assigned bit1 with 1, it will print -1 as type is int. as we know, for int variables if the MSB bit it set then it is a negative number!
bit2 and bit3 are of size 4 bits, So its value can be ranged from 0 till 15 (0b1111).
To know more about bit fields, please check this link: http://www.tutorialspoint.com/cprogramming/c_bit_fields.htm

Byte testing between user specified boundaries [closed]

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I'm playing around attempting to check specific bytes within a packet's payload and test if they are >,<,!, = to a specified value. The boundary points are dynamic, what is the best way to evaluate the bytes between them?
For example, I have a packet with a payload (following the headers of course) and I want to evaluate between byte 5 and byte 10 to see if it is greater than some specified value.
The return value of memcmp() does a nice unsigned little endian compare.
return memcmp(&packet[IndexLo], &Reference, IndexHi - IndexLo + 1);
A portable method would simple compare 1 byte at a time.
Quick method but has a number of assumptions:
. Packet data and platform same endian and Little.
. Boundary_width <= sizeof inttype.
. unsigned arithmetic.
. Optimized for Packet_CompareMask().
. Accessing a width integer on any byte boundary OK.
. OK to access memory just past end of packet.
typedef uint64_t inttype;
int Packet_CompareMask(const char *packet, size_t IndexLo, unint64_t Mask, inttype Reference) {
// This fails on machine with alignment restricts on wide integers.
inttype x = *((inttype *) &packet[IndexLo]);
x &= Mask;
if (x < Reference) return -1;
return x > 0;
}
int Packet_CompareRange(const void *packet, size_t IndexLo, size_t IndexHi, inttype Reference) {
inttype Mask = 0;
ssize_t Diff = IndexHi - IndexLo;
if ((Diff <= 0) || (Diff > (sizeof(Mask) - 1))) {
; // handle error
}
// This only works on little endian machines. A variant would work with Big endian.
while (--Diff >= 0) {
Mask <<= 8;
Mask |= 0xFF;
}
return Packet_CompareRange(packet, IndexLo, Mask, Reference);
}

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