'Terminated due to time out'. Need help in optimising my code - c

I am trying to implement dictionary. I would appreciate if you find the flaws in my code rather than changing whole logic.
Sample Input
3
sam 99912222
tom 11122222
harry 12299933
sam
edward
harry
Sample Output :
sam=99912222
Not found
harry=12299933
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
struct Dict {
char key[100];
int value;
};
struct Dict *array;
int inputsize;
int getHashKey(char *key){
return strlen(key)%inputsize;
}
void insert(char *key, int value){
int i =0;
int hashkey = getHashKey(key);
/* Already inserted. Return */
if(!strcmp (array[hashkey].key,key)){
return;
}
/* Check if empty space. else, Get the next available space. */
if(array[hashkey].value == 0){
strcpy(array[hashkey].key,key);
array[hashkey].value = value;
}else{
hashkey++;
while(array[hashkey].value!=0){
hashkey++;
/*if reached end of array. Re-start */
if(hashkey == inputsize ){
hashkey = 0;
}
}
strcpy(array[hashkey].key,key);
array[hashkey].value = value;
}
}
void search(char *key){
for(int i =0;i<inputsize;i++){
if(!strcmp(array[i].key,key)){
printf("%s=%d\n",array[i].key,array[i].value);
return;
}
}
printf("Not found\n");
}
int main() {
char key[100]; int value;
scanf("%d",&inputsize);
char *ptr[inputsize];
//Initializing array pointer
for(int i=0;i<inputsize;i++){
ptr[i] = (char *)malloc(sizeof(char) * 100);
}
array = (struct Dict *)malloc(sizeof(struct Dict)*inputsize);
/*Reading Input.Key & value pair */
for(int i=0;i<inputsize;i++){
scanf("\n%20[^ ]",key);
scanf("%d",&value);
insert(key,value);
}
/*Reading Query */
for(int i =0; i<inputsize;i++){
scanf("%s",ptr[i]);
}
/* Searching Query String in Dict */
for(int i =0;i<inputsize;i++){
search(ptr[i]);
}
return 0;
}

The following loop is never ending:
while (array[hashkey].value != 0) {
hashkey++;
/*if reached end of array. Re-start */
if (hashkey == inputsize) {
hashkey = 0;
}
}
You have to review your algorithm to let it properly end.
The first thing you can do is to zeroed-out your array in order to be sure that it is properly initialized before using it. malloc is just allocating the memory. It is not performing any initialization for you.
array = (struct Dict *)malloc(sizeof(struct Dict)*inputsize);
memset(array, 0, sizeof(sizeof(struct Dict)*inputsize));

You seem to be building a hash table, but when searching you perform a linear scan. This means that search is O(N) instead of close to O(1) when using linear hashing scheme.

Related

Illegal instruction 4 when placing a function outside int main

I've just begun learning the C language and I ran into an issue with one of my programs.
I am getting an error: "Illegal instruction 4" when executing: ./dictionary large.txt
Large.txt is a file with 143091 alphabetically sorted words, with each word starting on a new line. I am trying to load all of them into a hash table and return true if all the words are loaded successfully.
This code works for me if the code in bool load() is within int main and load() is non-existent. However, once I place it inside the load() function and call it from main, I get an error.
I would appreciate help on this, as there are not many threads on Illegal instruction.
This is my code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdbool.h>
// Maximum length for a word
// (e.g., pneumonoultramicroscopicsilicovolcanoconiosis)
#define LENGTH 45
// Number of letters in the english alphabet
#define ALPHABET_LENGTH 26
// Default dictionary
#define DICTIONARY "large.txt"
// Represents a node in a hash table
typedef struct node
{
char word[LENGTH + 1];
struct node *next;
} node;
// Number of buckets in hash table
const unsigned int N = ALPHABET_LENGTH;
// Hash table
node *table[N];
// Load function
bool load(char *dictionary);
// Hash function
int hash(char *word);
int main(int argc, char *argv[])
{
// Check for correct number of args
if (argc != 2 && argc != 3)
{
printf("Usage: ./speller [DICTIONARY] text\n");
exit(1);
}
// Determine which dictionary to use
char *dictionary = (argc == 3) ? argv[1] : DICTIONARY;
bool loaded = load(dictionary);
// TODO: free hashtable from memory
return 0;
}
bool load(char *dictionary)
{
// Open dictionary for reading
FILE *file = fopen(dictionary, "r");
if (file == NULL)
{
printf("Error 2: could not open %s. Please call customer service.\n", dictionary);
exit(2);
}
// Initialize array to NULL
for (int i = 0; i < N; i++)
table[i] = NULL;
// Declare and initialize variables
unsigned int char_count = 0;
unsigned int word_count = 0;
char char_buffer;
char word_buffer[LENGTH + 1];
int hash_code = 0;
int previous_hash_code = 0;
// Declare pointers
struct node *first_item;
struct node *current_item;
struct node *new_item;
// Is true the first time the while loop is ran to be able to distinguish between hash_code and previous_hash_code after one loop
bool first_loop = true;
// Count the number of words in dictionary
while (fread(&char_buffer, sizeof(char), 1, file))
{
// Builds the word_buffer by scanning characters
if (char_buffer != '\n')
{
word_buffer[char_count] = char_buffer;
char_count++;
}
else
{
// Increases word count each time char_buffer == '\n'
word_count += 1;
// Calls the hash function and stores its value in hash_code
hash_code = hash(&word_buffer[0]);
// Creates and initializes first node in a given table index
if (hash_code != previous_hash_code || first_loop == true)
{
first_item = table[hash_code] = (struct node *)malloc(sizeof(node));
if (first_item == NULL)
{
printf("Error 3: memory not allocated. Please call customer service.\n");
return false;
}
current_item = first_item;
strcpy(current_item->word, word_buffer);
current_item->next = NULL;
}
else
{
new_item = current_item->next = (struct node *)malloc(sizeof(node));
if (new_item == NULL)
{
printf("Error 4: memory not allocated. Please call customer service.\n");
return false;
}
current_item = new_item;
strcpy(current_item->word, word_buffer);
current_item->next = NULL;
}
// Fills word buffer elements with '\0'
for (int i = 0; i < char_count; i++)
{
word_buffer[i] = '\0';
}
// Signals the first loop has finished.
first_loop = false;
// Clears character buffer to keep track of next word
char_count = 0;
// Keeps track if a new table index should be initialized
previous_hash_code = hash_code;
}
}
return true;
}
// Hash in order of: 'a' is 0 and 'z' is 25
int hash(char *word_buffer)
{
int hash = word_buffer[0] - 97;
return hash;
}
Thank you in advance!
Chris
You should use node *table[ALPHABET_LENGTH]; for the table declaration instead of node *table[N];
There is a difference between constant macros and const variables, a macro can be used in a constant expression, such as a global array bound as per your use case, whereas a const variable cannot.
As you can see here, the compiler you say you are using, gcc, with no compiler flags, issues an error message:
error: variably modified 'table' at file scope
You can read more about these differences and use cases in "static const" vs "#define" vs "enum" it has more subjects, like static and enum, but is a nice read to grasp the differences between these concepts.

My function is returning segmentation fault error for aparently nothing wrong

I'm making an hashing table data structure and having segmentation fault error on my inicialization function. Here the code:
void allocTableSlots(alu **table, int index){
if(index == MAX)
return;
else{
table[index] = calloc(1, sizeof(alu));
table[index]->registration = -1;
table[index]->next = -1;
allocTableSlots(table, index+1);
}
}
void initializateHashTable(hash *hashing){
hashing = calloc(1, sizeof(hash));
allocTableSlots(hashing->table, 0);
hashing->collisionArea = 690;
}
My structs are these:
#define MAX 997
typedef struct alu{
int registration;
char name[80];
char email[80];
int next;
} alu;
typedef struct reg{
alu *table[MAX];
int collisionArea;
}hash;
The error comes in:
if(index == MAX)
on allocTableSlots() function
If I change MAX, for MAX-1, or any other number, like 500 the error still comes after position 499, so its not look like that I trying to access an invalid position of my array table
I already tried an iterative version (in case that my recursion has some error) but still the same
As suggested in the comments, you most likely should just return the pointer to the allocated block from the init function. Furthermore, if the maximum bucket size is known, as is in your code with MAX, the code simplifies to:
...
typedef struct reg {
alu table[MAX];
int collisionArea;
} hash;
hash *initializateHashTable(void) {
hash *t = calloc(1, sizeof *t);
if (!t) return NULL; // check calloc, just in case.
/* Whatever initialization you want to perform. As per your code,
setting registration and next members to -1 */
for (int i = 0; i < MAX; i++) {
t->table[i].registration = t->table[i].next = -1;
}
t->collisionArea = 690; // EDIT: Forgot the collisionArea
return t;
}

Storing several string with struct in C

with following code I can store one string only.
Main problem is how to store several. If i want to enter another string after the first one it wont do it.
I didnt write it in code but when I type("KRAJ") it should get out of while loop.
typedef struct{
char Objekat[20+1];
char Mjesto[20+1];
char velicina [20];
int cijena;
char kn[3];
char stanje[20];
}Apartmani;
int main()
{
Apartmani *apartmani=(Apartmani*)malloc(sizeof(Apartmani)*50);
while(scanf("%[^,\n],%[^,],%[^,],%d%[^,],%[^\n]", &apartmani[i].Objekat,&apartmani[i].Mjesto,&apartmani[i].velicina,
&apartmani[i].cijena,&apartmani[i].kn, &apartmani[i].stanje )==6)
{
i++;
}
for(p=0;p<i;p++)
{
printf("%s %s %s %d %s %s",apartmani[p].Objekat,apartmani[p].Mjesto,apartmani[p].velicina,apartmani[p].cijena,
apartmani[p].kn, apartmani[p].stanje);
}
}
For example:
string 1: Apartman, Novalja, 100.00 m2, 750000kn, dobro ocuvano.
string 2: Kuca, Ivanbregovia, 20m2, Imtoski, 21252RH, vrijednost-neprocjenjiva.
You should use fgets() plus sscanf().
You should not cast malloc[Do I cast the result of malloc?][1]. Remember to check the return value of malloc, since it can be failed.
change the line of allocating apartmani to:
Apartmani *apartmani= malloc(sizeof(Apartmani)*50);
if(!apartmani) {return -1;}
Do not use & for the input of string.
Check the value of i because its value is limited to 50.
Your code is missing the declaration of i (should be: int i = 0), and the declaration of p also.
Your while loop can be as below:
int i = 0;
char line[100];
while(i < 50 && fgets(line,sizeof(line),stdin))
{
line[strcspn (line, "\n" )] = '\0'; // trip the enter character at the end of line.
int err = sscanf(line,"%20[^,],%20[^,],%19[^,],%d,%2[^,],%19[^\n]", apartmani[i].Objekat,apartmani[i].Mjesto,apartmani[i].velicina,&apartmani[i].cijena,
apartmani[i].kn, apartmani[i].stanje);
if(err != 6)
break;
i++;
}
If I understand you correctly, you want to store several 'Apartmani' structures.
In this case, you have 2 main possibilites :
Using array of structures (Fastest to write but less efficient)
Use linked-list (More efficient but more complex to use)
Examples
1: Using array of structures
#define MAX_APARTMANI 50
int main(void) {
int i = 0;
/* Create Apartmani array */
Apartmani *apartmani_tab[MAX_APARTMANI];
do {
/* loop by using malloc on a single element */
apartmani_tab[i] = (Apartmani *) malloc(sizeof(Apartmani));
/* While check using scanf */
} while (scanf("%[^,\n],%[^,],%[^,],%d%[^,],%[^\n]", apartmani_tab[i]->Objekat, apartmani_tab[i]->Mjesto, apartmani_tab[i]->velicina,
apartmani_tab[i]->cijena, apartmani_tab[i]->kn, apartmani_tab[i]->stanje) == 6 && ++i < MAX_APARTMANI)
/* good pratice: don't forget to free memory ! */
while (--i > 0) {
free(apartmani_tab[i]);
}
return (0);
}
2: Using linked-list
typedef struct Apartmani {
char Objekat[20+1];
char Mjesto[20+1];
char velicina [20];
int cijena;
char kn[3];
char stanje[20];
struct Apartmani *next;/* add pointer to next item in the list */
} Apartmani_t;
Apartmani_t *new_item(void) {
Apartmani_t *new_element = NULL;
new_element = (Apartmani_t *) malloc(sizeof(Apartmani));
if (!new_element)
return (NULL);
memset(new_element, 0, sizeof(*new_element));
new_element->next = NULL;
return (new_element);
}
int main(void) {
/* Initialize Apartmani list*/
Apartmani *apartmani_list = NULL, *current = NULL;
do {
if (!apartmani_list) { /* if empty list */
apartmani_list = new_item(); /* add first item */
if (!apartmani_list) /* prevent malloc errors */
break;
current = apartmani_list; /* link current pointer to list */
} else {
current->next = new_item();
if (!current->next) /* if malloc fails */
break;
current = current->next; /* update current pointer */
}
} while (scanf("%[^,\n],%[^,],%[^,],%d%[^,],%[^\n]", current->Objekat, current->Mjesto, current->velicina, current->cijena, current->kn, current->stanje) == 6) /* While check using scanf */
/* good pratice: don't forget to free memory ! */
while (apartmani_list) {
current = apartmani_list->next;
free(apartmani_list);
apartmani_list = current;
}
}
NB: I have not tried this code but the final version is probably very close to that.

How to correct index in circular array insertion

I am trying to find a formula for insert front in a dynamic circular array. One problem I have is when try to run display in which case the inx after the first two insertion will be off because there is an unoccupied index. This is assuming that I am following the correct way of choosing the start index.
void insertCDAfront(CDA *items,void *val){//insert in the slot prior t
assert(items->array!=0);
if(sizeCDA(items)==0){
items->array[items->start]=val;
items->size++;
}
else{
if(items->size==items->capacity){
items->capacity=items->capacity*items->factor;
void **arr=calloc(items->capacity,sizeof(void *));
assert(arr!=0);
for(int i=0;i<items->size;i++){
arr[i]=getCDA(items,i);
}
items->array=arr;
items->start=0;
}
items->start=(items->start-1+items->capacity)%items->capacity;
items->array[items->start]=val;
items->start=0;
items->size++;
}
}
void *getCDA(CDA *items,int index){//
assert (index<items->size&&index>=0);
int spot=(items->start+index+items->capacity)%items->capacity;
return items->array[spot];
}
void displayCDA(FILE *f,CDA *items){
int i=0;
if (items->size==0){
fprintf(f,"("")");
}
else if (items->size==1){
fprintf(f,"(");
items->display(f,items->array[i]);
fprintf(f,")");
}
else{
fprintf(f,"%s","(");
while (i!=items->size-1){ //i!=end
items->display(f,getCDA(items,i));
fprintf(f,"%s",",");
i++;
}
items->display(f,getCDA(items,i));
fprintf(f,"%s",")");
}
}
sounds like you are trying to make a ring buffer... Here's an academic starting point:
#define PREDETERMINED_ERROR_VALUE (0)
#define MAX_SIZE (100)
int ring_buffer[MAX_SIZE] = {0};
unsigned int head = 0;
unsigned int tail = 0;
void add_item(int new_data)
//!\todo check for overrun
{ring_buffer[head++] = new_data;}
unsigned int get_size_of_ring_buffer(void)
{
unsigned int ret;
if tail <= head
ret = head - tail;
else
ret = head + MAX_SIZE - tail;
return (ret);
}
int get_item(void)
{
//!\todo consider returning error code and modifying a param with the data
int ret;
if (tail != head)
ret = ring_buffer[tail++];
else
ret = PREDETERMINED_ERROR_VALUE;
return (ret);
}

Insert function of Hashtable in C

So, I have the functions. How can I insert numbers in the Hashtable? A for that goes until the size of the table? I don't know what goes inside the for, if it is exists.
#include <stdio.h>
//Structure
typedef struct Element {
int key;
int value;
} Element;
typedef struct HashTable {
Element *table[11];
} HashTable;
//Create an empty Hash
HashTable* createHashTable() {
HashTable *Raking = malloc(sizeof(HashTable));
int i;
for (i = 0; i < 11; i++) {
Raking->table[i] = NULL;
}
return Raking;
}
//Insert element
void insertElement(HashTable *Raking, int key, int value) {
int h = hashFunction(key);
while(Raking->table[h] != NULL) {
if(Raking->table[h]->key == key) {
Raking->table[h]->value = value;
break;
}
h = (h + 1) % 11;
}
if(Raking->table[h] == NULL) {
Element *newElement = (Element*) malloc(sizeof(Element));
newElement->key = key;
newElement->value = value;
Raking->table[h] = newElement;
}
}
int main() {
HashTable * Ranking = createHashTable();
/** ??? **/
}
Could someone explain to me how to write my main function with these structures? In this case I'm fixing the number of elements in this table, right? (table [11]) What could I do for the user to determine the size of the hash table? is it possible? Or should I set the size?
I've added comments and changes to your code that I feel will be of use to you. I've also adapted it so that size is not hardcoded. Finally I free all the malloc-ed statements.
This compiles without errors and I've tested it for memory leaks and other errors using valgrind and found no complaints.
Let me know if something is not clear and the comments fail to explain it. I've tried to stick to your code as much as possible but I've not had a chance to test the functionality properly.
#include <stdio.h>
#include <stdlib.h>
//Structure
typedef struct Element {
int key;
int value;
} Element; /* you had a syntax error here */
typedef struct HashTable {
int size; /* we will need the size for the traversal */
Element *table; /* leave it as a pointer */
} HashTable; /* a syntax error here too */
HashTable* createHashTable(int size) {
HashTable *Ranking = malloc(sizeof(HashTable));
/* set the pointer to point to a dynamic array of size 'size' */
/* this way you don't have to hardcode the size */
Ranking->table = malloc(sizeof(Element) * size);
Ranking->size = size;
/* initialisation is a bit different because we don't have pointers here */
/* only table is a pointer, not its elements */
int i;
for (i = 0; i < size; i++) {
Ranking->table[i].key = 0;
Ranking->table[i].value = 0;
}
return Ranking;
}
/* I implemented a fake hashFunction just to test the code */
/* all it does is make sure the key does not exceed the size of the table */
int hashFunction(int key, int size)
{
return (key % size);
}
//Insert element
void insertElement(HashTable *Ranking, int key, int value) {
int h = hashFunction(key, Ranking->size);
int i = 0;
/* if hash is full and key doesn't exist your previous loop would have gone on forever, I've added a check */
/* also notice that I check if table[h] has empty key, not if it's null as this is not a pointer */
while(Ranking->table[h].key != 0 && (i < Ranking->size)) {
if(Ranking->table[h].key == key) {
Ranking->table[h].value = value;
return; /* break is intended to quit the loop, but actually we want to exit the function altogether */
}
h = (h + 1) % Ranking->size; /* changed 11 to the size specified */
i++; /* advance the loop index */
}
/* okay found a free slot, store it there */
if(Ranking->table[h].key == 0) {
/* we now do direct assignment, no need for pointers */
Ranking->table[h].key = key;
Ranking->table[h].value = value;
}
}
int main() {
int size = 0;
scanf(" %d", &size);
HashTable *Ranking = createHashTable(size);
insertElement(Ranking, 113, 10); /* this is just a test, 113 will be hashed to be less than size */
/* we free everything we have malloc'ed */
free(Ranking->table);
free(Ranking);
return 0;
}

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