Simulink C-Code Generationed logic - c

simple question here. I would like to examine the generated c code after it has been generated from Simulink. The problem is, I cannot find any of the logic code, or variables from the model. I've looked through the internet for a solution, but there's nothing that really points me in the right direction. Can anybody elaborate on what kind of structure is used when creating auto-generated c code from Simulink? I'd like to look at how the actual logic was created. I made a simple comparison model with three inputs and an or block, and a to-workspace block. Any help is greatly appreciated.

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Add new experimenter match field in OVS source code

I would like to add new match field of type OXM_experimenter class OVS source code, could anyone share proper document or steps to do it. It needs changes in many of the files and functions and understanding OVS source is somewhat difficult. If any added already and tested, can you guide ?
I successfully did this before, however, I don't have access to the code anymore, only bookmarks to stuff. There is an old thread in the mailing lists that may help you: Link and Link.
I wanted to handle PACKET_IN events in OVS a bit differently, so I followed the way of packets from the data plane through the upcall bit to ofproto-dpif-xlate.c. On the way, I stumbled upon a lot of constants. After adding my own to the enums, the last bit missing was the experimenter field, which was somewhere in the python scripts as described in the links above.
I hope this helps, I'm in the process of getting access to the code again I'll update my answer then. If not, the OvS discuss mailing list and archives may help you too.

First Lua program--formatting text, color, background

I'm brand new here, and also to Lua, so please bear with me...
I'm building an Airport in Minecraft, with my kids. I'm an overachiever and a dreamer, and at some point, my brain decided it would be a FANTASTIC idea to add in a cosmetic element that I have absolutely NO idea how to do. Smart, right?!
See, I got it in my head that I want to have display screens in our Airport that show the flight information of incoming/outgoing flights. Fast forward to my discovery of the Opencomputers mod for Minecraft, a few hours of watching tutorials on how to operate it, and thus began my search for knowledge of that which is the Lua language. Fortunately, I have a wee bit of coding experience (thanks to my college days) and I picked up the very basic of the basics. (It seems similar to C.) I've gleaned just enough to accomplish the bigger part of my goal: I've managed to write the bare bones of the program I dreamed up, and it works...for the most part. (I still need to figure out some redundancies and such...all in good time.)
But...it's so very plain, and not fancy at all. It doesn't look even remotely like what I was picturing in my head, and this simply will not do. So now I am on a quest to discover how to format the output of my program and make it look fantastic...or at least, as close as I can get it to what was in my head. I have managed to figure out how to change the gpu screen colors (foreground, background) so that is why it's blue/white. But it's not quite what I wanted, and it resets if the system is turned off. My goal is to change the format of the program output itself, not just the Opencomputers screen block. I've googled this until I'm blue in the face, and I have pored over forums and code tutorials and the like...only to fail at finding the information I need. It's possible that I've passed up the answer, simply because I'm still very new to the language, but that's another good reason for me to be here, right?
And so, I turn to you, O Great Dwellers of the Interwebs, the Keepers of Vast Programming Knowledge, for assistance. Please, pretty please, help me make my program look awesome. My kids just may think I'm the coolest Mom on the planet, and that would be more than fantastic...Not to mention we'd have one kickass airport to play around in. :)
Here's what you'll probably want to know:
First, This pic is what I want, (on the left) and what I have (on the right).
And here is the code for my program: http://pastebin.com/60nPfpB8
I apologize up front for all of the noob mistakes that my code is more than likely riddled with. I haven't figured out yet how to make the functions repeat themselves, or a good way to utilize a 24 hour clock for the "time" function. So any suggestions there would be welcome as well.
Thank you for taking the time to read, and I appreciate any help I can get with this. :)

Is there a way to view the actual code in Construct 2?

While I was using Construct 2, I decided I wanted to see what the code that the events were creating looked like. Is there a way to do so?
You have to export your project in order to view the final JavaScript.
Ashley from Scirra wrote in a similar topic:
Many users are worried about reverse-engineering, so the exported Javascript code is deliberately obfuscated and difficult to work with.

Setup for enhancing the C language using mbeddr and mps

I'm trying to write some new statements for an internal C DSL.
The tool of my choice is MPS and the base is the c-core of mbeddr.
I found this tutorial on the internet. Since it is a little old, I am not able to duplicate the exact structure of the setup itself.
What I want to do is to create a new language. This language must be extended by com.mbeddr.core. I found, how to extend the language and did so. I needed to extend every single language com.mbeddr.core.* by its own, everything else did not work (it does not even work properly now).
The I created a new statement in a structure module. There I extended the concept to a Statement (c.m.c.statements.structure is shown). Then, following the video tutorial, I wanted to add an expression as a child, this is where it fails.
I am not sure where I went wrong here. It is very difficult to set it up properly, since all tutorials/guides are outdated.
Thanks for your help,
Best Simon

What Simulink input blocks do I need to to use to build such a system?

I am relatively new to Matlab/Simulink, and so thankful to have such a forum to place my questions, which might be a touch trivial to you guys. Thanking you for your time, here you go.
This is in creating a Simulink model.
My input is a speed and a load, which is variable. And for each input point, I need to get a pressure curve as the output (Pressure vs Crank angle), the data for which I have and will need to feed in. What sort of blocks will I need to use, and how do I integrate both the arrays?
Second question, which would be for a next step. I have 4 such data point sets (speed v load). Is there a way I could interpolate them to the whole speed/load map?
Like I mentioned before, really a novice here, so any help would be highly appreciated. Thanking you guys again. \m/
Regards,
Anirudh
If you have variables containing your data in MATLAB workspace, the best way to get them into Simulink is to use "From workspace" block. See documentation at http://www.mathworks.com/help/simulink/slref/fromworkspace.html. If your data is fixed and does not change over time use a Constant block. (http://www.mathworks.com/help/simulink/slref/constant.html). "From workspace" block also allows you to interpolate missing data.
Write the mathematical equations that model your system on paper, and implement them with Simulink blocks (best to start from higher order derivatives and integrate, rather than the other way round).
You may need/want to use a 1-D Lookup Table if you have some non-linear relationship in your model. Any data/variable that is in your MATLAB workspace is accessible from your Simulink model, e.g. to parameterise the blocks in your model. As already mentioned, you can use the From Workspace block to use your data as input(s) to the model.
You might also want to check the Getting Started guide for Simulink.

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