Where exactly are the variables stored in a C program? - c

I am new to computer programming. I was studying about variables and came across a definition on the internet:
Variables are the names you give to computer memory locations which are used to store values in a computer program.
What are these memory locations? Do these locations refer to the actual computer memory or this is just a dump in the program itself from where it calls those variables later when we need them?
Also there are other terms that I encountered here on stack overflow like heap and stack. I could not get my head around these. Please help.

The way you've asked the question suggests you expect a single answer. That is simply not the case.
In a rough sense, all variables will exist in memory while your program is being executed. The memory your variables exist in depends both on several things.
Modern computer hardware often has quite a complex physical memory architecture - with multiple levels of cache (in both the CPU, and various peripheral devices), a number of CPU registers, shared memory, different types of RAM, storage devices, EEPROMs, etc. Different systems have these types of memory - and more types - in different proportions.
Operating systems may make memory available to your program in different ways. For example, it may provide virtual memory, using a combination of RAM and reserved hard drive space (and managing mappings, so your program can't tell the difference). This can allow your program to use more memory than is physically available as RAM, but also affects performance, since the operating system must swap memory usage of your program between RAM and the hard drive (which is typically orders of magnitude slower).
A lot of compilers and libraries are implemented to maximise your programs performance (by various measures) - compiler optimisation of your code (which can cause some variables in your code to not even exist when your program is run), library functions crafted for performance, etc. One consequence of this is that the compiler, or library, may use memory in different ways (e.g. some implementations may embed code in your executable to detect memory resources available when the program is run, others may simply assume a fixed amount of RAM), and the usage may even vary over time.

Related

How come the stack cannot be increased during runtime in most operating system?

Is it to avoid fragmentation? Or some other reason? A set lifetime for a memory allocation is a pretty useful construct, compared to malloc() which has a manual lifetime.
The space used for stack is increased and decreased frequently during program execution, as functions are called and return. The maximum space allowed for the stack is commonly a fixed limit.
In older computers, memory was a very limited resource, and it may still be in small devices. In these cases, the hardware capability may impose a necessary limit on the maximum stack size.
In modern systems with plenty of memory, a great deal may be available for stack, but the maximum allowed is generally set to some lower value. That provides a means of catching “runaway” programs. Generally, controlling how much stack space a program uses is a neglected part of software engineering. Limits have been set based on practical experience, but we could do better.1
Theoretically, a program could be given a small initial limit and could, if it finds itself working on a “large” problem, tell the operating system it intends to use more. That would still catch most “runaway” programs while allowing well crafted programs to use more space. However, by and large we design programs to use stack for program control (managing function calls and returns, along with a modest amount of space for local data) and other memory for the data being operated on. So stack space is largely a function of program design (which is fixed) rather than problem size. That model has been working well, so we keep using it.
Footnote
1 For example, compilers could report, for each routine that does not use objects with run-time variable size, the maximum space used by the routine in any path through it. Linkers or other tools could report, for any call tree [hence without loops] the maximum stack space used. Additional tools could help analyze stack use in call graphs with potential recursion.
How come the stack cannot be increased during runtime in most operating system?
This is wrong for Linux. On recent Linux systems, each thread has its own call stack (see pthreads(7)), and an application could (with clever tricks) increase some call stacks using mmap(2) and mremap(2) after querying the call stacks thru /proc/ (see proc(5) and use /proc/self/maps) like e.g. pmap(1) does.
Of course, such code is architecture specific, since in some cases the call stack grows towards increasing addresses and in other cases towards decreasing addresses.
Read also Operating Systems: Three Easy Pieces and the OSDEV wiki, and study the source code of GNU libc.
BTW, Appel's book Compiling with Continuations, his old paper Garbage Collection can be faster than Stack Allocation and this paper on Compiling with Continuations and LLVM could interest you, and both are very related to your question: sometimes, there is almost "no call stack" and it makes no sense to "increase it".

What is the main origin of heap and stack memory division?

I read a lot of explanation of heap and stack memory, and all of them obscure anyway in terms of origin. First of all I understand how this memories works with software, but I don't understand the main source of this division. I assume that they are the same unspecialized physical memory, but...
For example say we have PC without any OS, and we want create some bootable program with assembly language for x86. I assume we can do this (Personally I don't know assembly, but some people write OS anyway). So the main question is Can we already operate with heap and stack, or we must create some memory managment machinery for this? If yes, so how it can be possible in terms of bare metal programming?
Adding something to the other answer, fairly correct but perhaps not very complete.
Heap and stack are two (software) ways to "manage" memory. The physical memory, normally, is a flat array of cells where a program can read and write. It is up to the running program to use those cells as it wants. But there is more to say.
1^ thing. Heap is totally software, while stack is also (or mainly) a hardware thing. Most processors have hardware (or CPU instruction) to support the stack, while most (or all?) don't care about the heap. Even more: there are small embedded processors (or microcontrollers) which have a separated stack area - totally different from other ram areas where the program could create a "heap".
2^ thing. Whean speaking about "programs", one can/should think that the operating system (the OS) is a program, specialized in managing resources (memory included), and extendable with "applications" (which are programs). In such scenario, stack and heap are managed in cooperation from both OS and the applications.
So, to reply to your main question, the 90% correct answer is: in bare metal you have already a stack - perhaps you have to issue some short instruction to set it up, but it is straightforward. But you don't have a heap, you must implement it in your program. First you set aside some memory to be used as a stack; and then you can set aside some more memory to be used as a heap, not forgetting that you must preserve some memory for normal/static data. The part of the program that manages the heap should know what to do, using but not erratically overwriting the stack and the static data, to perform its functions.

Does a compiler have consider the kernel memory space when laying out memory?

I'm trying to reconcile a few concepts.
I know of virtual memory is shared (mapped) between the kernel and all user processes, which I read here. I also know that when the compiler generates addresses for code + data, the kernel must load them at the correct virtual addresses for that process.
To constrain the scope of the question, I'll just mean gcc when I mention 'the compiler'.
So does the compiler need to be compliant each new release of an OS, to know not to place code or data at the high memory addresses reserved for the kernel? As in, someone writing that piece of the compiler must know those details of how the kernel plans to load the program (lest the compiler put executable code in high memory)?
Or am I confusing different concepts? I got a bit confused when going through this tutorial, especially at the very bottom where it has OS code in low memory addresses, because I thought Linux uses high memory for the kernel.
The compiler doesn't determine the address ranges in memory at which things are placed. That's handled by the OS.
When the program is first executed, the loader places the various portions of the program and its libraries in memory. For memory that's allocated dynamically, large chunks are allocated from the OS and then sometimes divided into smaller chunks.
The OS loader knows where to load things. And the OS's virtual memory allocation logic how to find safe, empty spaces in the address space the process uses.
I'm not sure what you mean by the "high memory addresses reserved for the kernel". If you're talking about a 2G/2G or 3G/1G split on a 32-bit operating system, that is a fundamental design element of those OSes that use it. It doesn't change with versions.
If you're talking about high physical memory, then no. Compilers don't care about physical memory.
Linux gives each application its own memory space, distinct from the kernel. The page table contains the translations between this memory space and physical RAM, and the kernel sets up the page table so there's no interference.
That said, the compiler usually doesn't even care where the program is loaded in memory. Why would it?

Way to detect that stack area is not overlapping RAM area during runtime

Is there any way to check or prevent stack area from crossing the RAM data (.data or .bss) area in the limited memory (RAM/ROM) embedded systems comprising microcontrollers? There are tools to do that, but they come with very costly license fees like C-STAT and C-RUN in IAR.
You need no external tools to view and re-map your memory layout. The compiler/linker you are using should provide means of doing so. How to do this is of course very system-specific.
What you do is to open up the system-specific linker file in which all memory segments have been pre-defined to a default for the given microcontroller. You should have the various RAM segments listed there, de facto standard names are: .stack .data .bss and .heap.
Each such segment will have an address range specified. Change the addresses and you will move the segments. However, these linker files usually have some obscure syntax that you need to study before you touch anything. If you are (un)lucky it uses GNU linker scripts, which is a well-documented, though rather complex standard.
There could also be some manufacturer-supplied start-up code that sets the stack pointer. You might have to modify that code manually, in addition to tweaking the linker file.
Regarding the stack: you need to check the CPU core manual and see if the stack pointer moves upwards or downwards on your given system. Most common is downwards, but the alternative exists. You should ensure that in the direction that the stack grows, there is no other read/write data segment which it can overwrite upon stack overflow. Ideally the stack should overflow into non-mapped memory where access would cause a CPU hardware interrupt/exception.
Here is an article describing how to do this.
In small micros that do not have the necessary hardware support for this, a very simple method is to have a periodic task (either under a multitasker or via a regular timed interrupt) check the 'threshold' RAM address which you must have initialized to some 'magic' pattern, like 0xAA55
Once the periodic task sees this memory address change contents, you have a problem!
In microcontrollers with limited resources, it is always a good idea to prevent stack overflow via simple memory usage optimizations:
Reduce overall RAM usage by storing read-only variables in non-volatile (e.g. flash) memory. A good target for this are constant strings in your code, like the ones used on printf() format strings, for example. This can free a lot of memory for your stack to grow. Check you compiler documentation about how to allocate these variables in flash.
Avoid recursive calls - they are not a good idea in resource-constrained or safety-critical systems, as you have little control over how the stack grows.
Avoid passing large parameters by value in function calls - pass them as const references whenever possible (e.g. for structs or classes).
Minimize unnecessary usage of local variables. Look particularly for the large ones, like local buffers for example. Often you can find ways to just remove them, or to use a shared resource instead without compromising your code.

Beginner's confusion about x86 stack

First of all, I'd like to know if this model is an accurate representation of the stack "framing" process.
I've been told that conceptually, the stack is like a Coke bottle. The sugar is at the bottom and you fill it up to the top. With this in mind, how does the Call tell the EIP register to "target" the called function if the EIP is in another bottle (it's in the code segment, not the stack segment)? I watched a video on YouTube saying that the "Code Segment of RAM" (the place where functions are kept) is the place where the EIP register is.
Typically, a computer program uses four kinds of memory areas (also called sections or segments):
The text section: This contains the program code. It is reserved when the program is loaded by the operating system. This area is fixed and does not change while the program is running. This would better be called "code" section, but the name has historical reasons.
The data section: This contains variables of the program. It is reserved when the program is loaded and initialized to values defined by the programmer. These values can be altered by the program while it executes.
The stack: This is a dynamic area of memory. It is used to store data for function calls. It basically works by "pushing" values onto the stack and popping from the stack. This is also called "LIFO": last in first out. This is where local variables of a function reside. If a function complets, the data is removed from the stack and is lost (basically).
The heap: This is also a dynamic memory region. There are special function in the programming language which "allocate" (reserve) a piece of this area on request of the program. Another function is available to return this area to the heap if it is not required anymore. As the data is released explicitly, it can be used to store data which lives longer than just a function call (different from the stack).
The data for text and data section are stored in the program file (they can be found in Linux for example using objdump (add a . to the names). stack and heap are not stored anywhere in the file as they are allocated dynamically (on-demand) by the program itself.
Normally, after the program has been loaded, the memory area reamining is treated as a single large block where both, stack and heap are located. They start from opposite end of that area and grow towards each other. For most architectures the heap grows from low to high memory addresses (ascending) and the stack downwards (decending). If they ever intersect, the program has run out of memory. As this may happen undetected, the stack might corrupt (change foreign data) the heap or vice versa. This may result in any kind of errors, depending how/what data has changed. If the stack gets corrupted, this may result in the program going wild (this is actually one way a trojan might work). Modern operating systems, however should take measures to detect this situation before it becomes critical.
This is not only for x86, but also for most other CPU families and operating system, notably: ARM, x86, MIPS, MSP430 (microcontroller), AVR (microcontroller), Linux, Windows, OS-X, iOS, Android (which uses Linux OS), DOS. For microcontrollers, there is often no heap (all memory is allocated at run-time) and the stack may be organized a bit differently; this is also true for the ARM-based Cortex-M microcontrollers. But anyway, this is quite a special subject.
Disclaimer: This is very simplified, so please no comments like "how about bss, const, myspecialarea";-) . There also is not requirement from the C standard for these areas, specifically to use a heap or a stack. Indeed there are implementations which don't use either. Those are most times embedded systems with small (8 or 16 bit) MCUs or DSPs. Also modern architectures use CPU registers instead of the stack to pass parameters and keep local variables. Those are defined in the Application Binary Interface of the target platform.
For the stack, you might read the wikipedia article. Note the difference in implementation between the datatstructure "stack" and the "hardware stack" as implemented in a typical (micro)processor.

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