PRO*C compile wrong comments - c

I've a strange behaviour on my pc when a I precompile a .pc source file. I use a command line instruction, like "proc wpd_ric_pla_02.pc wpd_ric_pla_02.c CODE=ANSI_C".
If I compile the very same source file on another machine, with the exact same version of proc (11.1.0.7.0), instead, I have no issue.
I attach an image showing some differences in the .c generated.
You can see on the left the correct .c and, on the right, the .c generated on my machine. SQL instructions are wrongly commented out.
Could someone please help me understand why this happens?
Thank you, Sebastian.

It may have something to do with the file being copied from one machine to the other. But this is only a wild guess.
Maybe the wrong file have some non-visible characters that are messing the compiler.
You can check it by doing a hexdump -c wpd_ric_pla_02.pc if you are in Linux.
If you are using Windows I suggest you use Notepad++ View / Show Symbol / Show All Characters function.
If that doesn't work, try isolting the problem in a single query.

Related

C to NASM conversion

I'm trying to find a way to convert simple C code to NASM assembly. I have tried using objconv and downloaded and unzipped and built it since I am using a MAC; however, it doesn't seem to be working. I keep getting "-bash: objconv: command not found". Does anyone know another way or can help me solve the -bash error.
Bash is the program that takes the words you type in a terminal and launches other programs. If it is reporting an error, it is because it cannot find the program you want to run (at least in this case).
You need to either find a pre-packaged installation of objconv, or you need to do the work to "integrate" your copy of objconv yourself.
If you can identify the executable you want to run (probably called objconv) you need to add that to your path. The easiest way (if it is just for you) is to verify that your ~/.bashrc or ~/.bashprofile has a line that looks something like
PATH=$PATH:${HOME}/bin
Don't worry if it doesn't look exactly the same. Just make sure there's a ${HOME}/bin or ~/bin (~ is the short version of ${HOME}).
If you have that then type the commands
cd ~/bin
ln -fs ../path/to/objconv
and you will create a soft link (a type of file) in your home binary directory, and the program should be available to the command line.
If you create the file, and nothing above has any errors, but it is not available to the command line, you might need to set the executable bit on your "real" (not link) copy of objconv.
If this doesn't work, by now you should be well primed for a better, more specific question.
If you have gcc installed, try gcc -masm=intel -S source.c to generate assembly files in a syntax very similar to that of MASM.

symbol lookup error on a command

i'm trying to do some code in a keyboard driver, a 3rd party software that looks like this can run the command i'm trying to do in a plugin file that compiles alongside the daemon that the command needs to be sent to. the command looks like this.
g15_send_cmd (g15screen_fd,G15DAEMON_MKEYLEDS,mled_state);
here's the code i'm working with and trying to run the command in (it compiles as a plugin with the daemon. in the uncompiled source it's
"g15daemon/plugin/g15_plugin_uinput.c"
the file that defines the command is in
(link)
"g15daemon/libg15daemon_client/g15daemon_clinet.h"
whereas with the g15macro (3rd software) is run from outside the daemon for various reasons i don't want to (and pretty much can't) use it, one being speed of execution of commands when keys are pressed.
so the program compiles like this without error it seems. but if the code i specified above activates, the driver(daemon) crashes giving
g15daemon: symbol lookup error:
/usr/lib/g15daemon/1.9.5.3/plugins/g15plugin_uinput.so: undefined
symbol: g15_send_cmd
what did i do wrong or what am i missing here? (and i'm sorry if the code in the plugin file is ugly down by that switch command, but i didn't know how to do any better since i don't know C much at all, all i have behind me are Py and C#)
Edit: the solution was given
but i don't know how to add a linker flag, also since it links to a part of the program being compiled will it even work?
You forgot to link your plugin with g15daemon_client library. The simple way to fix it is to add -lg15daemon_client to the linker flags.

CodeBlocks MinGW on XP noob. Is it possible to overwrite the same exe every time I compile? Further explanation inside

I have looked through both the CodeBlocks and MinGW FAQ and wiki to no avail. As stated above I am a noob.
I want CodeBlocks to act like a Unix compiler in that it overwrites a single output file every time it compiles unless told to do otherwise.
In Unix:
[cc example.c] -> [a.out], [cc example2.c] -> [a.out]. If I want to save the output file from being overwritten i just [cc -o newname example3.c] - [newname.out].
If this is possible with CodeBlocks/MinGW on XP I'd like to know how to do it. If not I would appreciate recommendations for another GUI compiler/IDE that could. Any help is appreciated. Thank you.
I want CodeBlocks to act like a Unix
compiler in that it overwrites..
First of all, C::B isn't a compiler -- it's an IDE. Saying you want C::B to act like a compiler makes no more sense then saying you want vim, emacs, or visual studio to 'act' like a compiler.
Second, you change the name of the final executable by right-clicking a project in your workspace. Goto properties->Build targets tab->select which build target you want to change. On the right side of this you'll see Output filename. Enter the executable filename the linker should output here. Alternatively, you can just navigate to the location of your existing executable and just rename it to something else.
And thirdly, chances are you're not even going to be checking back on this site so I'm probably just wasting my time giving an answer to your post.

fopen fails mysteriously under Windows

Maybe I just have another black out but, this one line is giving me a lot of troubles:
FILE *fp = fopen("data/world.data", "rb");
This works fine under Linux when compiled with GCC. But when I compile it with Visual Studio, it crashes. fp is always NULL. Both the BIN and the EXE are in the exact same directory. Now, to make things even crazier, when I run the EXE using Wine under Linux... it... works...
I have absolutely not a god damn clue what's going on here. Maybe it's some insanely stupid mistake on my side, but I cannot get this thing to run under Windows :/
Also, I have another program which works just fine, there the data files are also contained in a sub directory named data.
EDIT:
To make it clear neither / NOR `\ * do work.
EDIT 2:
OK I've given up on this, maybe someone has fun trying to figure it out, here's ZIP containing the EXE, Debug Data for VS etc.:
https://dl.dropbox.com/u/2332843/Leaf.zip
EDIT 3:
Compiled it with CodeBlocks and MinGW, works like a charm. Guess it has to do something with MSVC or the Project Settings in VS.
It sounds like data isn't a subdirectory of your current directory when you run the program. By default (for x86 targets) VS will build and run your program from either a DEBUG or RELEASE subdirectory of the base directory you've created for the project. You can modify the directory that will be "current" when it runs though (e.g., project | properties | configuration properties | debugging for VS 2008).
Edit: While Windows requires that you use a backslash as a directory separator at the command line, a forward slash works fine in code -- this is not the source of your problem.
In windows you have to write the following:
FILE *fp = fopen("data\\world.data", "rb");
This is like that because the backslash is a special character (so a backslash in a string is written using \ and a quotation symbol is \" and so with other special characters).
Since this issue happens only on windows. I doubt whether the file is really named "world.data". As you know, the default setting for windows hides the file extention. Is its real name world.data.xxx?
Include a line to GetCurrentDirectory(), to see if you are running from the directory you expected.
When I develop in C#/ C++ on visual studio, I normally get to run it from the debug folder. I don't think it matters if forward slash is used in place of backslash in .net.
I happened to have the same problem, and suddenly i figured it out.
That should be your windows fault.
Let's say, FILE *fp = fopen("data/world.data", "rb"); in windows, if you hide the extensions, then you can see the file data/world.data, but actually it maybe /data/world.dat.txt or somewhat.
So please check the extensions.
Hope it helps!
I ran into this today, and it happened because I used "br" instead of "rb" on that mode argument.
The underlying fopen is throwing an exception of some kind, which only registers as a crash. It's not bothering to return the standard NULL response or set the associated error values.
I'm not sure but it may be because you're using slash instead of (an escaped) backslash in the path?

.obj to .cpp converter?

Is there any .obj to .cpp converter?
Is it possible to do it?
MICROSOFT VISUAL STUDIO auto-magically deleted my code files when pressed the F5 key.
Please help me.
I have the .obj files (VS forgot to delete them.ha ha ha).
Unfortunately it is impossible to decompile an .obj file back to source. More info here.
shut down your computer, boot from removable media, some sort of the UNIX, and run strings utility on your hard drive. It may be able to recover text off your source code.
As everyone has pointed out, this is impossible.
I would suggest that before you rebuild all those files, you take the time to look into SVN or another version control system.
Version Control allows you to save copies of your files to a safe place. If the compiler eats your homework, you can update with the last copy you saved to the repository.
You should try Recuva
You are out of luck. There is no safe way to reverse an obj file back to its cpp source.
I do not think that is actually possible. You'd be reversing the compilation process, which from my knowledge is not possible.
NO, it's not possible. obj files contain object code, not source code. The compilation process is typically not reversible.
PS: Visual Studio did surely not delete your code files when you pressed F5. They are somewhere, or you've deleted them accidentially.
It is impossible to do that...as all the code's comments and variables are translated into a machine code, you cannot deterministically reproduce a variable name by gleaning in on assembler byte code, Consider this as an example of a mock dump of a binary image:
0x55 0x90 0x33 0xf0 ....
Now, how can you tell that's variable foobar that is of type int....
Hope this helps,
Best regards,
Tom.
As said earlier, it is impossible to get the C source code from on obj. As an alternative, you can try a file recovery utility and scan your disk for lost files. I have previously used testdisk with partial success.
Also, you really need to use some form of SCM!
.obj files are text files for a 3d model I was actually looking for something to bring them into C++ to display using OpenGL. there are programs out there to load them into C++ I was looking for one to download when I came across this.
en.wikipedia.org/wiki/Obj

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