I'm programming a few libraries for a board with a PIC18F25K80 built-in. Right now I'm trying to program the UART library and I've tried everything but I cannot make it work when it comes to send a string of chars.
I'm using the XC8 compiler and I have the following code in the library: (I haven't programmed the interruptions yet, that's why you can't see anything related to that in the code.
void UARTsend(char data){
UARTbusy();
TXREG1 = data;
}
void UARTsendTEXT(unsigned char *text){
while(*text != '\0'){
UARTsend(*(text++));
}
}
char UARTbusy(){
return TXSTA1bits.TRMT;
}
And this code in the main file:
int main() {
UARTconfig(_BR_19200, _RxINT_OFF, _TxINT_OFF, _8BIT);
unsigned char data[20] = "ABCDEFGHIJ";
while(1){
if(UARTrxREAD() == 'a'){
UARTsendTEXT(data);
}
}
return 0;
}
So, when I hit 'a', the string should be sent but instead of seeing the string, I receive the first and last letter, and sometimes just the first letter.
Honestly, I believe it is a really basic problem with the code, but I tried everything I could think about and nothing worked, so maybe someone here can help me with that.
EDIT: just in case you need to check it out:
void UARTconfig(unsigned int BaudRate, unsigned int RxINT, unsigned int TxINT, unsigned int BIT){
int br_data;
//Clock configuration at 16MHz
OSCCONbits.IRCF = 0b111;
//9-bit transmit enable bit.
if(BIT == 1) {
RCSTA1bits.RX9 = 1; //Reception 9-bit.
TXSTA1bits.TX9 = 1; //Transmission 9-bit.
}
else {
RCSTA1bits.RX9 = 0; //Reception 8-bit.
TXSTA1bits.TX9 = 0; //Transmission 8-bit.
}
//Enable serial port.
RCSTA1bits.SPEN = 1;
//Enable continuous reception.
RCSTA1bits.CREN = 1;
//Setting asynchronous mode.
TXSTA1bits.SYNC = 0;
//Enable transmission
TXSTA1bits.TXEN = 1;
//Setting Rx/Tx pins as output.
TRISC7 = 0;
TRISC6 = 0;
//Baud rate configuration
BAUDCON1bits.BRG16 = 1; //16bit Baud Rate generator
TXSTA1bits.BRGH = 0; //Low speed BR.
switch(BaudRate){
case 0:
br_data=415;
break;
case 1:
br_data=103;
break;
case 2:
br_data=51;
break;
case 3:
br_data=16;
break;
case 4:
br_data=8;
}
SPBRGH1:SPBRG1 = br_data;
}
The function UARTbusy should be waiting for status, or its caller should be. But the transmit register status is read once and ignored.
There is typically a two-stage buffer for transmitted data. Values written to the interface register are held until the shift register is empty, and the device remains 'busy' until then.
When you write the first data, it is transferred immediately to the shift register, so writing the second data immediately is harmless. But you then keep on over-writing the contents of the output register until it holds the last character of your message. Then when the shift register becomes empty, the last character of your message is sent.
Remember that the shift register is shifting bits out relatively slowly - at the baud rate. That is why the status bit needs to be checked.
Related
So, I have a terminal connected to TxD0 and RxD0 pins. Let's say that I just want to test whether writing to it works after all.
I wrote few functions to make UART be able to read and write chars and strings. Although if I try to run it in the simulator, it gives me an overrun error.
Here are the functions in uart.c file:
void uart0_write(unsigned char reg_data)
{
while((U0LSR & (0x20)) != 0x20);/*wait until holding register is empty*/
U0THR = (int) reg_data;/*write to holding register*/
}
void uart0_write_str(char str[])
{
while(*str != '\0')/*check for EOF*/
{
uart0_write(*str);/*write a char*/
str++;
}
}
UART0 initialization function:
void uart0_init(void)
{
PINSEL0 = 0x05; /*set pin P0.0 to TXD0 and P0.1 RxD0 (TXD0 - 01; RxD0 - 01; 0101 = 0x05)*/
U0LCR = 0x83; /*set length for 8-bit word, set the stop bit, enable DLAB*/
U0IER = (1<<0) | (1<<1);/*enable RBR and THR interrupts*/
U0FCR = 0xC7; /*enable FIFO; reset Tx FIFO; set interrupt after 14 characters*/
/*Baud rate configured to 9600 Baud (from lecture notes)*/
U0DLL = 0x9D;
U0DLM = 0x0;
U0LCR = 0x03; /*8-bit character selection; disable DLAB*/
}
Exemplary use in main:
int main(void)
{
char *introMsg;
introMsg = "Hello World\n";
systemInit();
ADC_init();
timer0_init();
uart0_init();
uart0_write_str(introMsg);
/*or: */
while(1)
{
uart0_write('c');
}
return 0;
}
With these demonstrative code snippets the UART should work properly as I saw elsewhere on the web.
But when attempting to run it, it doesn't print anything and the OE pops up.
What am I doing wrong? I'm only starting to dive into the depths of bare metal programming, so there might be some bug that I didn't notice.
I'd welcome any insights!
Stay home,
Jacob
I am trying to receive multiple bytes over SPI. The aim is when the master starts the SPI transfer, slave MCU is interrupted, and it should read the data via SPI and store it in an array, which will be then used by my application for other operations such as determining the device ID and the contents of the packet.
void interrupt __high_priority my_isr_high(void) {
if (PIR1bits.SSP1IF) { // Interrupt from SPI?
rx[buffer_pointer] = SSP1BUF; // Get data from MSSP and store in RX buffer
buffer_pointer++; // Next data
if (buffer_pointer < FRAME_SIZE) // Ended?
SSP1BUF = tx[buffer_pointer]; // Send next byte to SPI
else
buffer_pointer = FRAME_SIZE;
PIR1bits.SSP1IF = 0; // Clear interrupt flag
}
}
However, I am not receiving the 3 bytes correctly. I am sending the following from the master:
dataPacket[0] = 0x43; // Decimal 67
dataPacket[1] = 0x42; //66
dataPacket[2] = 0x41; //65
While I am receiving as follows from the ISR():
rx[0]: 67
rx[1]: 65
rx[2]: 67
Am I missing something or handling the SPI incorrectly?
This will really solve the issue that I am stuck with and maybe will also help others who what to rx multiple bytes.
I am sharing my codes here so that it helps to find the solution quickly. Also included is a .zip file for compiling. Check the Codes here
So far the above code did not work for me properly. Therefore, after a little bit of digging online and other forums I found the following way to read multiple bytes:
uint8_t SPI_ExchangeHandler(uint8_t byte){
static uint8_t i = 0;
for(i=0; i<3; i++){
SSP1BUF =0x00;
while(!SSP1STATbits.BF);
rx_buff[i]=SSP1BUF;
}
State = SEND;
return byte;
}
Although the above codes give me what expected (i.e, correct data packets in the ordered manner), however, it misses two SPI interrupts every time and then displays/captures the correct data. Hence, two sets of data are always lost and then the third one is received correctly.
Is something wrongly configured or missing?
Finally, I managed to receive all the 3 bytes correctly. Sharing the codes below:
My interrupt service routine that triggers the MCU when master SPI has data to send.
void interrupt INTERRUPT_InterruptManager (void){
if(PIE1bits.SSP1IE == 1 && PIR1bits.SSP1IF == 1)
{
SPI_ISR();
}
}
The SPI_ISR code was autogenerated by the MCC GUI.
void SPI_ISR(void)
{
SSP1BUF = SPI_xchgHandler(SSP1BUF);
}
void SPI_setExchangeHandler(uint8_t (* InterruptHandler)(uint8_t))
{
SPI_xchgHandler = InterruptHandler;
}
Then I handle the SPI via a custom function using SPI_setExchangeHandler() as follows:
#define FRAME_SIZE 10 // Frame fixed size
volatile static uint8_t rx_buff[FRAME_SIZE]; //RX buffer
uint8_t SPI_ExchangeHandler(uint8_t byte)
{
static uint8_t i = 0;
rx_buff[i]=SSP1BUF;
i++;
if(i <= 2){
rx_buff[i]=SSP1BUF;
SSP1BUF = 0x00;
while(!SSP1STATbits.BF){};
i++;
}
else{
i = 2;
}
PIR1bits.SSP1IF = 0; // Clear the SPI interrupt flag
State = SEND;
return byte;
}
And I print out the values as follows for debugging:
printf("CMD:%d \n", rx_buff[0]);
printf("BUF1: %d \n", rx_buff[1]);
printf("BUF2: %d \n\n", rx_buff[2]);
However, I am pretty sure this is not the best/optimized way to handle multiple bytes from SPI, therefore, if there is an alternative, share...
I am using an MSP430 and writing code in C. I am receiving characters (working) via UART and placing them into an array rxDataArray. Since I am using an MSP430G2211, I have limited memory. The maximum array size is 50 and any more it won't build/load and says out of space.
My MSP430 is communicating to a ESP8266 module (wifi) where I am using "AT" commands. I am receive an echo of my AT command, followed by a response (ex. AT+RST responds with AT+RST...ok). I am confused using C, how I can make a string with just the "ok" response and check if it worked correctly. I have the data in the array, just not sure how to pick certain elements of the array, make a string, and compare that to "ok" response. I am used to using CString in C++ and am confused how to do this in C.
/--------------------------------------------------------------------
// Timer_A UART - Receive Interrupt Handler
//-------------------------------------------------------------------
#if defined(__TI_COMPILER_VERSION__) || defined(__IAR_SYSTEMS_ICC__)
#pragma vector = TIMERA1_VECTOR
__interrupt void Timer_A1_ISR(void)
#elif defined(__GNUC__)
void __attribute__ ((interrupt(TIMERA1_VECTOR))) Timer_A1_ISR (void)
#else
#error Compiler not supported!
#endif
{
static unsigned char rxBitCnt = 8;
static unsigned char rxData = 0;
switch (__even_in_range(TAIV, TAIV_TAIFG)) { // Use calculated branching
case TAIV_TACCR1: // TACCR1 CCIFG - UART RX
TACCR1 += UART_TBIT; // Add Offset to CCRx
if (TACCTL1 & CAP) { // Capture mode = start bit edge
TACCTL1 &= ~CAP; // Switch capture to compare mode
TACCR1 += UART_TBIT_DIV_2; // Point CCRx to middle of D0
}
else {
rxData >>= 1;
if (TACCTL1 & SCCI) { // Get bit waiting in receive latch
rxData |= 0x80;
}
rxBitCnt--;
if (rxBitCnt == 0) { // All bits RXed?
rxBuffer = rxData; // Store in global variable
if (rxDataCnt < 50)
{
rxDataArray[rxDataCnt] = rxBuffer;
rxDataCnt++;
}
else
{
int i = 0;
for (i; i<50-1; i++)
{
rxDataArray[i] = rxDataArray[i+1];
}
rxDataArray[50-1] = rxBuffer;
}
rxBitCnt = 8; // Re-load bit counter
TACCTL1 |= CAP; // Switch compare to capture mode
__bic_SR_register_on_exit(LPM0_bits); // Clear LPM0 bits from 0(SR)
}
}
break;
}
}
//-----------------------------------------------------------------------
You can turn OFF echo by sending ATE0 command.
Also to find the intended string response please follow below steps:
Enable UART Transmit and Receive Interrupt.
After completing your command transmission you will start receiving data in UART ISR.
In the receive interrupt start a timer of say 1 second(You need to consider baud-rate for exact calculation).
Make track of number of received bytes in UART ISR.
Now after timer expires add null to end of last received byte in buffer.
Now,You can use string manipulation functions of C to find the intended response.
I am using an RN42-XV bluetooth module to send characters to the PIC24F from a computer.
The module is connected/paired correctly and the characters that are sent across are also correct (used an oscilloscope).
This is how it is being initialized:
void initUART(){
//Peripheral Pin Mapping
RPINR19bits.U2RXR = 5; //pin 14 UART Receive
RPOR5bits.RP11R = 3; //pin 17 UART Transmit
//Configuring the UART
U2BRG = BRGVAL;
U2MODEbits.UARTEN = 1;
U2MODEbits.UEN = 0;
U2MODEbits.PDSEL = 0;// 8 bit no parity
U2MODEbits.STSEL = 0; // 1 stop bit
U2STAbits.UTXEN = 0;
U2STAbits.URXISEL = 0;
//Putting the UART interrupt flag down.
IFS1bits.U2RXIF = 0;
}
I am also using this function to get the contents of the buffer:
int waitForChar(){
int receivedChar;
// Use the UART RX interrupt flag to wait until we recieve a character.
while(IFS1bits.U2RXIF == 1){
// Clear the UART RX interrupt flag to we can detect the reception
// of another character.
IFS1bits.U2RXIF = 0;
// U2RXREG stores the last character received by the UART. Read this
// value into a local variable before processing.
receivedChar = U2RXREG;
}
return receivedChar;
}
The problem is that the program never goes into the while loop inside the function waitForChar() because the UART interrupt flag is never raised by the hardware.
I have tried different PIC24Fs but all run into the same issue.
The function type is declared as void so it does not return anything. You should be getting compiler warning if you try to assign its return value. Moreover it does not wait for a char. It is "non blocking" that is it returns anyway, but you need a return value to tell you whether it has a char or whether it does a not. If you want it to wait and return a char, it could be like this
int waitForChar(){ // declare a return type
int receivedChar;
while(IFS1bits.U2RXIF == 0); // wait
receivedChar = U2RXREG;
IFS1bits.U2RXIF = 0; // clear status
return receivedChar;
}
I notice a couple of things:
you enable the module (UARTEN) before entirely configuring it.
Shouldn't U2STA.URXDA used as flag to test for receiving?
You don't configure several bits in both registers. That is ok though if you are absolutely sure the startup state is what you like.
The UART initialization code was missing this line:
AD1PCFG = 0xFFFF
The ADC flags have priority over UART. This line disables them.
Using MPLAB X 1.70 with a dsPIC33FJ128GP802 microcontroller.
I've got an application which is collecting data from two sensors at different sampling rates (one at 50Hz, the other at 1000Hz), both sensor packets are also different sizes (one is 5 bytes, the other is 21 bytes). Up until now I've used manual UART transmision as seen below:
void UART_send(char *txbuf, char size) {
// Loop variable.
char i;
// Loop through the size of the buffer until all data is sent. The while
// loop inside checks for the buffer to be clear.
for (i = 0; i < size; i++) {
while (U1STAbits.UTXBF);
U1TXREG = *txbuf++;
}
}
The varying sized arrays (5 or 21 bytes) were sent to this function, with their size, and a simple for loop looped through each byte and outputted it through the UART tx register U1TXREG.
Now, I want to implement DMA to relieve some pressure on the system when transmitting the large amount of data. I've used DMA for my UART receive and ADC, but having trouble with transmit. I've tried both ping pong mode on and off, and one-shot and continuous mode, but whenever it comes to sending the 21 byte packet it messes up with strange values and zero value padding.
I'm initialising the DMA as seen below.
void UART_TX_DMA_init() {
DMA2CONbits.SIZE = 0; // 0: word; 1: byte
DMA2CONbits.DIR = 1; // 0: uart to device; 1: device to uart
DMA2CONbits.AMODE = 0b00;
DMA2CONbits.MODE = 1; // 0: contin, no ping pong; 1: oneshot, no ping pong; 2: contin, ping pong; 3: oneshot, ping pong.
DMA2PAD = (volatile unsigned int) &U1TXREG;
DMA2REQ = 12; // Select UART1 Transmitter
IFS1bits.DMA2IF = 0; // Clear DMA Interrupt Flag
IEC1bits.DMA2IE = 1; // Enable DMA interrupt
}
The DMA interrupt I'm just clearing the flag. To build the DMA arrays I've got the following function:
char TXBufferADC[5] __attribute__((space(dma)));
char TXBufferIMU[21] __attribute__((space(dma)));
void UART_send(char *txbuf, char size) {
// Loop variable.
int i;
DMA2CNT = size - 1; // x DMA requests
if (size == ADCPACKETSIZE) {
DMA2STA = __builtin_dmaoffset(TXBufferADC);
for (i = 0; i < size; i++) {
TXBufferADC[i] = *txbuf++;
}
} else if (size == IMUPACKETSIZE) {
DMA2STA = __builtin_dmaoffset(TXBufferIMU);
for (i = 0; i < size; i++) {
TXBufferIMU[i] = *txbuf++;
}
} else {
NOTIFICATIONLED ^= 1;
}
DMA2CONbits.CHEN = 1; // Re-enable DMA2 Channel
DMA2REQbits.FORCE = 1; // Manual mode: Kick-start the first transfer
}
This example is with ping pong turned off. I'm using the same DMA2STA register but changing the array depending on which packet type I have. I'm determining the packet type from the data to be sent, changing the DMA bytes to be sent (DMA2CNT), building the array same as before with a for loop, then forcing the first transfer along with re-enabling the channel.
It takes much longer to process the data for the large data packet and I'm starting to think the DMA is missing these packets and sending null/weird packets in its place. It seems to be polling before I build the buffer and force the first transfer. Perhaps the force isn't necessary for every poll; I don't know...
Any help would be great.
After a few days of working on this I think I've got it.
The main issue I experienced was that the DMA interrupt was being polled faster than previous transmission, therefore I was only getting segments of packages before the next package overwrote the previous. This was solved with simply waiting for the end of UART transmission with:
while (!U1STAbits.TRMT);
I managed to avoid the redundancy of recreating a new DMA with the package data by simply making the original data array the one recognised by the DMA.
In the end the process was pretty minimal, the function called every time a package was created is:
void sendData() {
// Check that last transmission has completed.
while (!U1STAbits.TRMT);
DMA2CNT = bufferSize - 1;
DMA2STA = __builtin_dmaoffset(data);
DMA2CONbits.CHEN = 1; // Re-enable DMA0 Channel
DMA2REQbits.FORCE = 1; // Manual mode: Kick-start the first transfer
}
Regardless of what the size of the package, the DMA changes the amount it sends using the DMA2CNT register, then it's simply re-enabling the DMA and forcing the first bit.
Setting up the DMA was:
DMA2CONbits.SIZE = 1;
DMA2CONbits.DIR = 1;
DMA2CONbits.AMODE = 0b00;
DMA2CONbits.MODE = 1;
DMA2PAD = (volatile unsigned int) &U1TXREG;
DMA2REQ = 12; // Select UART1 Transmitter
IFS1bits.DMA2IF = 0; // Clear DMA Interrupt Flag
IEC1bits.DMA2IE = 1; // Enable DMA interrupt
Which is one-shot, no ping-pong, byte transfer, and all the correct parameters for UART1 TX.
Hope this helps someone in the future, the general principle can be applied to most PIC microcontrollers.