Legend box series title, how to highlight other chart series in LightningChart? - wpf

I can see that when moving mouse over series titles in ViewXY's LegendBox, the series gets highlighted.
I'm using WPF chart. I have several series that I'd like to highlight in the same time.
How can this be achieved?

LegendBox class has SeriesTitle* events. You can utilize it pretty much like this:
m_chart.BeginUpdate();
ViewXY viewXY = m_chart.ViewXY;
viewXY.XAxes[0].ValueType = AxisValueType.Number;
int seriesCount = 10;
//Create series that will highlight the other series
for (int i = 0; i < seriesCount; i++)
{
PointLineSeries s = new PointLineSeries(viewXY, viewXY.XAxes[0], viewXY.YAxes[0]);
s.LineStyle.Color = DefaultColors.SeriesForBlackBackgroundWpf[i];
s.Points = GenerateSomeRandomData((i+1) * 20);
s.Title.Text = "Series " + i.ToString();
viewXY.PointLineSeries.Add(s);
}
viewXY.LegendBox.MoveFromSeriesTitle = false;
viewXY.LegendBox.SeriesTitleMouseClick += LegendBox_SeriesTitleMouseClick;
viewXY.LegendBox.Layout = LegendBoxLayout.Vertical;
m_chart.EndUpdate();
and defining the event handler like this:
void LegendBox_SeriesTitleMouseClick(object sender, System.Windows.RoutedEventArgs e)
{
m_chart.BeginUpdate();
foreach (PointLineSeries s in m_chart.ViewXY.PointLineSeries)
{
s.SetHighlight();
//s.RemoveHighlight(); //To remove highlight, use this
}
m_chart.EndUpdate();
}
Then click on any series title, and all the series get highlighted. Based on series.MouseHighlight property setting, it changes to brighter thick line, animated color from bright to dark, or keeps original color.
Hopefully this helps :-)

Related

How to show multiple icons on winforms tabcontrol tab page?

I don't know if it is even possible, but maybe someone found a way to do this...
I have a tab control to which I allow the user to add tabs with a button click.
I want to show some icons on the tab so I added an ImageList, but I can show only one icon at a time, and I need to show at least 3 icons together.
I thought about having an image of 3 icons together, but the icons are shown after some actions the use do. For example: at first I show icon_1 and if the user clicks some where I add icon_2 etc...
Can someone come up with a way to do this ?
Thank you very much in advance...
No. It's not possible. Using the standard WinForms TabControl component you only can show one image at the same time.
The solution here, is using overlay icons. You have a base icon, and you add decorators. This is how Tortoise SVN, for example,
The following code builds an overlayed image in C#:
private static object mOverlayLock = new object();
public static Image GetOverlayedImage(Image baseImage, Image overlay)
{
Image im = null;
lock (mOverlayLock)
{
try
{
im = baseImage.Clone() as Image;
Graphics g = Graphics.FromImage(im);
g.DrawImage(overlay, 0, 0, im.Width, im.Height);
g.Dispose();
}
catch
{
// log your exception here
}
}
return im;
}
NOTE: The overlayed image must have the same size than the base image. It must have transparent color, and the decorator in the overlayed image must be placed in the right place, for example bottom-right or top-right.
I found this code:
private Bitmap CombineImages(params Image[] images)
{
int width = 0;
for (int i = 0; i < images.Length; i++)
width += images[i].Width + 3;
int height = 0;
for (int i = 0; i < images.Length; i++)
{
if (images[i].Height > height)
height = images[i].Height;
}
int nIndex = 0;
Bitmap fullImage = new Bitmap(width, height);
Graphics g = Graphics.FromImage(fullImage);
g.Clear(SystemColors.AppWorkspace);
foreach (Image img in images)
{
if (nIndex == 0)
{
g.DrawImage(img, new Point(0, 0));
nIndex++;
width = img.Width;
}
else
{
g.DrawImage(img, new Point(width, 0));
width += img.Width;
}
}
return fullImage;
//img3.Save(finalImage, System.Drawing.Imaging.ImageFormat.Jpeg);
//img3.Dispose();
//imageLocation.Image = Image.FromFile(finalImage);
}
from this link http://www.codeproject.com/Articles/502249/Combineplusseveralplusimagesplustoplusformplusaplu

TeeChart WPF Histogram color of bins

I am using TeeChart and the Histogram Series to display data.
I would like to color the bins individually depending on the values but all I found was the option to color each one differently. I want the bins displaying the same value to have the same color. Is that possible with TeeChart?
Yes, this is possible. You can achieve that either providing the color value when populating the series using the appropriate Add method override or using the BeforeDrawPoint event as shown here:
public Form1()
{
InitializeComponent();
InitializeChart();
}
private void InitializeChart()
{
tChart1.Aspect.View3D = false;
Histogram histogram1 = new Histogram(tChart1.Chart);
histogram1.LinePen.Visible = false;
histogram1.LinesPen.Visible = false;
for (int i = 0; i < 20; i++)
{
histogram1.Add(i);
}
histogram1.BeforeDrawPoint += histogram1_BeforeDrawPoint;
}
void histogram1_BeforeDrawPoint(Series series, BeforeDrawPointEventArgs e)
{
series.Colors[e.ValueIndex] = (series.YValues[e.ValueIndex] > 10) ? Color.Red : Color.Blue;
}

Set focus color on clickable array of HorizontalFieldManager in BlackBerry

I have an array of horizontal fields which contains a bitmap and a labelfield each. The whole row should be clickable which is working so far, but how can I set the focus color properly? At the moment the onFocus and onUnfocus functions are being completely ignored.
This is the definition of my array:
for (int i = 0; i < listSize; i++) {
logInDetailManager[i] = new HorizontalFieldManager(
Manager.USE_ALL_WIDTH | Field.FOCUSABLE) {
protected void onFocus(int direction) {
super.onFocus(direction);
background_color = Color.RED;
invalidate();
}
protected void onUnfocus() {
invalidate();
background_color = Color.GREEN;
}
And this is how I add my horizontal fields:
logInDetailManager[i].setChangeListener(this);
logInDetailManager[i].add(dummyIcon[i]);
logInDetailManager[i].add(new LabelField("hello"));
logInDetailManager[i].add(new NullField(Field.FOCUSABLE));
add(logInDetailManager[i]);
Sorry, I couldn't comment to my own post yesterday since I'm new to Stackoverflow ;)
Here's how I solved it:
I removed onFocus() and onUnfocus() from the HFM and set the background color in the paint method so the whole row color is changed when focused:
protected void paint(Graphics graphics) {
graphics.setBackgroundColor(isFocus() ? Color.RED : Color.GREEN);
graphics.clear();
invalidate();
super.paint(graphics);
}
I also found out that if you want to set more complex backgrounds (i.e. with a gradient) you can also use the setBackground(int visual, Background background) method:
Background bg_focus = (BackgroundFactory
.createLinearGradientBackground(Color.GREEN, Color.LIGHTGREEN,
Color.LIGHTGREEN, Color.GREEN));
loginDetailManager[i].setBackground(VISUAL_STATE_FOCUS, bg_focus);
Make sure to delete you're paint method when using the setBackground function like that!

Custom panel layout doesn't work as expected when animating (WPF)

I've got a custom (and getting complex) TabControl. It's a gathering of many sources, plus my own wanted features. In it is a custom Panel to show the headers of the TabControl. Its features are to compress the size of the TabItems until they reached their minimum, and then activates scrolling features (in the Panel, again). There is also another custom panel to hold a single button, that renders on the right of the TabItems (it's a "new tab" button).
It all works great, until I try to animate the scrolling.
Here are some relevant snippets :
In the CustomTabPanel (C#, overriding Panel and implementing IScrollInfo):
private readonly TranslateTransform _translateTransform = new TranslateTransform();
public void LineLeft()
{
FirstVisibleIndex++;
var offset = HorizontalOffset + _childRects[0].Width;
if (offset < 0 || _viewPort.Width >= _extent.Width)
offset = 0;
else
{
if (offset + _viewPort.Width > _extent.Width)
offset = _extent.Width - _viewPort.Width;
}
_offset.X = offset;
if (_scrollOwner != null)
_scrollOwner.InvalidateScrollInfo();
//Animate the new offset
var aScrollAnimation = new DoubleAnimation(_translateTransform.X, -offset,
new Duration(this.AnimationTimeSpan), FillBehavior.HoldEnd) { AccelerationRatio = 0.5, DecelerationRatio = 0.5 };
aScrollAnimation.Completed += ScrollAnimationCompleted;
_translateTransform.BeginAnimation(TranslateTransform.XProperty, aScrollAnimation , HandoffBehavior.SnapshotAndReplace);
//End of animation
// These lines are the only ones needed if we remove the animation
//_translateTransform.X = -offset;
//InvalidateMeasure();
}
void ScrollAnimationCompleted(object sender, EventArgs e)
{
InvalidateMeasure();
}
the _translateTransform is initialized in the constructor :
base.RenderTransform = _translateTransform;
Again, everything is fine if I remove the animation part and just replace it with the commented out lines at the end.
I must also point out that the problem is NOT with the animation itself. That part works out well. The problem is about when I remove some tab items : all the layout then screws up. The TranslateTransformation seems to hold on some wrong value, or something.
Thanks in advance.
Well. As it's often the case, I kept working on the thing, and... answered myself.
Could still be useful for other people, so here was the catch. In the line :
var aScrollAnimation = new DoubleAnimation(_translateTransform.X, -offset, new Duration(this.AnimationTimeSpan), FillBehavior.HoldEnd)
{ AccelerationRatio = 0.5, DecelerationRatio = 0.5 };
the FillBehavior should have been FillBehavior.Stop.
As easy as that!

How can I show scrollbars on a System.Windows.Forms.TextBox only when the text doesn't fit?

For a System.Windows.Forms.TextBox with Multiline=True, I'd like to only show the scrollbars when the text doesn't fit.
This is a readonly textbox used only for display. It's a TextBox so that users can copy the text out. Is there anything built-in to support auto show of scrollbars? If not, should I be using a different control? Or do I need to hook TextChanged and manually check for overflow (if so, how to tell if the text fits?)
Not having any luck with various combinations of WordWrap and Scrollbars settings. I'd like to have no scrollbars initially and have each appear dynamically only if the text doesn't fit in the given direction.
#nobugz, thanks, that works when WordWrap is disabled. I'd prefer not to disable wordwrap, but it's the lesser of two evils.
#André Neves, good point, and I would go that way if it was user-editable. I agree that consistency is the cardinal rule for UI intuitiveness.
I came across this question when I wanted to solve the same problem.
The easiest way to do it is to change to System.Windows.Forms.RichTextBox. The ScrollBars property in this case can be left to the default value of RichTextBoxScrollBars.Both, which indicates "Display both a horizontal and a vertical scroll bar when needed." It would be nice if this functionality were provided on TextBox.
Add a new class to your project and paste the code shown below. Compile. Drop the new control from the top of the toolbox onto your form. It's not quite perfect but ought to work for you.
using System;
using System.Drawing;
using System.Windows.Forms;
public class MyTextBox : TextBox {
private bool mScrollbars;
public MyTextBox() {
this.Multiline = true;
this.ReadOnly = true;
}
private void checkForScrollbars() {
bool scroll = false;
int cnt = this.Lines.Length;
if (cnt > 1) {
int pos0 = this.GetPositionFromCharIndex(this.GetFirstCharIndexFromLine(0)).Y;
if (pos0 >= 32768) pos0 -= 65536;
int pos1 = this.GetPositionFromCharIndex(this.GetFirstCharIndexFromLine(1)).Y;
if (pos1 >= 32768) pos1 -= 65536;
int h = pos1 - pos0;
scroll = cnt * h > (this.ClientSize.Height - 6); // 6 = padding
}
if (scroll != mScrollbars) {
mScrollbars = scroll;
this.ScrollBars = scroll ? ScrollBars.Vertical : ScrollBars.None;
}
}
protected override void OnTextChanged(EventArgs e) {
checkForScrollbars();
base.OnTextChanged(e);
}
protected override void OnClientSizeChanged(EventArgs e) {
checkForScrollbars();
base.OnClientSizeChanged(e);
}
}
I also made some experiments, and found that the vertical bar will always show if you enable it, and the horizontal bar always shows as long as it's enabled and WordWrap == false.
I think you're not going to get exactly what you want here. However, I believe that users would like better Windows' default behavior than the one you're trying to force. If I were using your app, I probably would be bothered if my textbox real-estate suddenly shrinked just because it needs to accomodate an unexpected scrollbar because I gave it too much text!
Perhaps it would be a good idea just to let your application follow Windows' look and feel.
There's an extremely subtle bug in nobugz's solution that results in a heap corruption, but only if you're using AppendText() to update the TextBox.
Setting the ScrollBars property from OnTextChanged will cause the Win32 window (handle) to be destroyed and recreated. But OnTextChanged is called from the bowels of the Win32 edit control (EditML_InsertText), which immediately thereafter expects the internal state of that Win32 edit control to be unchanged. Unfortunately, since the window is recreated, that internal state has been freed by the OS, resulting in an access violation.
So the moral of the story is: don't use AppendText() if you're going to use nobugz's solution.
I had some success with the code below.
public partial class MyTextBox : TextBox
{
private bool mShowScrollBar = false;
public MyTextBox()
{
InitializeComponent();
checkForScrollbars();
}
private void checkForScrollbars()
{
bool showScrollBar = false;
int padding = (this.BorderStyle == BorderStyle.Fixed3D) ? 14 : 10;
using (Graphics g = this.CreateGraphics())
{
// Calcualte the size of the text area.
SizeF textArea = g.MeasureString(this.Text,
this.Font,
this.Bounds.Width - padding);
if (this.Text.EndsWith(Environment.NewLine))
{
// Include the height of a trailing new line in the height calculation
textArea.Height += g.MeasureString("A", this.Font).Height;
}
// Show the vertical ScrollBar if the text area
// is taller than the control.
showScrollBar = (Math.Ceiling(textArea.Height) >= (this.Bounds.Height - padding));
if (showScrollBar != mShowScrollBar)
{
mShowScrollBar = showScrollBar;
this.ScrollBars = showScrollBar ? ScrollBars.Vertical : ScrollBars.None;
}
}
}
protected override void OnTextChanged(EventArgs e)
{
checkForScrollbars();
base.OnTextChanged(e);
}
protected override void OnResize(EventArgs e)
{
checkForScrollbars();
base.OnResize(e);
}
}
What Aidan describes is almost exactly the UI scenario I am facing. As the text box is read only, I don't need it to respond to TextChanged. And I'd prefer the auto-scroll recalculation to be delayed so it's not firing dozens of times per second while a window is being resized.
For most UIs, text boxes with both vertical and horizontal scroll bars are, well, evil, so I'm only interested in vertical scroll bars here.
I also found that MeasureString produced a height that was actually bigger than what was required. Using the text box's PreferredHeight with no border as the line height gives a better result.
The following seems to work pretty well, with or without a border, and it works with WordWrap on.
Simply call AutoScrollVertically() when you need it, and optionally specify recalculateOnResize.
public class TextBoxAutoScroll : TextBox
{
public void AutoScrollVertically(bool recalculateOnResize = false)
{
SuspendLayout();
if (recalculateOnResize)
{
Resize -= OnResize;
Resize += OnResize;
}
float linesHeight = 0;
var borderStyle = BorderStyle;
BorderStyle = BorderStyle.None;
int textHeight = PreferredHeight;
try
{
using (var graphics = CreateGraphics())
{
foreach (var text in Lines)
{
var textArea = graphics.MeasureString(text, Font);
if (textArea.Width < Width)
linesHeight += textHeight;
else
{
var numLines = (float)Math.Ceiling(textArea.Width / Width);
linesHeight += textHeight * numLines;
}
}
}
if (linesHeight > Height)
ScrollBars = ScrollBars.Vertical;
else
ScrollBars = ScrollBars.None;
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine(ex);
}
finally
{
BorderStyle = borderStyle;
ResumeLayout();
}
}
private void OnResize(object sender, EventArgs e)
{
m_timerResize.Stop();
m_timerResize.Tick -= OnDelayedResize;
m_timerResize.Tick += OnDelayedResize;
m_timerResize.Interval = 475;
m_timerResize.Start();
}
Timer m_timerResize = new Timer();
private void OnDelayedResize(object sender, EventArgs e)
{
m_timerResize.Stop();
Resize -= OnResize;
AutoScrollVertically();
Resize += OnResize;
}
}

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