How to continue running a process after completing threads? - c

I got stuck when I was trying to print the summary of all threads (namely, grand totals of a group of threads).
The C code below runs 10 threads, simulating agents that sell tickets. After running & completing the threads (i.e. after all the tickets are sold), I want to print the list of agents and corresponding number of tickets sold by that agent. However, the main process terminates as soon as it hits the line pthread_exit(NULL) (marked with a preceding comment) and the code does not return to main, where it is supposed to print the grand totals (this block is marked with a comment as well).
Can anyone tell what's wrong with the code?
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#include <semaphore.h>
struct ThreadArgs {
int thNum;
int *numTickets;
int *soldTickets;
sem_t *lock;
};
void *SellTickets(void *th) {
struct ThreadArgs *thArgs;
int sleepTime;
thArgs = th;
while (1) {
sleepTime = rand();
if (sleepTime % 2) {
usleep(sleepTime % 1000000);
}
sem_wait(thArgs->lock);
if (*thArgs->numTickets == 0) {
break;
}
printf("There are %3d ticket(s). Agent %d sold a ticket.\n", *thArgs->numTickets, thArgs->thNum);
(*thArgs->numTickets)--;
sem_post(thArgs->lock);
(*thArgs->soldTickets)++;
}
sem_post(thArgs->lock);
pthread_exit(NULL);
}
void runThreads(int numAgents, int numTickets, int soldTickets[]) {
struct ThreadArgs thArgs[numAgents];
int agent;
pthread_t th[numAgents];
sem_t lock;
sem_init(&lock, 1, 1);
for (agent = 0; agent < numAgents; agent++) {
thArgs[agent].thNum = agent;
thArgs[agent].soldTickets = &soldTickets[agent];
thArgs[agent].numTickets = &numTickets;
thArgs[agent].lock = &lock;
pthread_create(&th[agent], NULL, SellTickets, &thArgs[agent]);
}
// when debugging, the process terminates here
pthread_exit(NULL);
}
int main() {
int agent, numAgents, numTickets, soldTickets[10];
numAgents = 10;
numTickets = 150;
for (agent = 0; agent < numAgents; agent++) {
soldTickets[agent] = 0;
}
runThreads(numAgents, numTickets, soldTickets);
// the process never executes the following block
for (agent = 0; agent < numAgents; agent++) {
printf("Agent %d sold %d ticket(s).\n", agent, soldTickets[agent]);
}
return 0;
}

pthread_exit() exits a thread, even the "main"-thread.
If main() ends all other thread go down as well.
As the "main"-thread is expected to do some final logging, it should wait until all threads spawned have ended.
To accomplish this in runThreads() replace the call to
pthread_exit(NULL);
by a loop calling pthread_join() for all PThread-IDs as returned by pthread_create().
Also you want to add error checking to all pthread*() calls, as you should do for every function call returning any relevant info, like for example indicating failure of the call.

Related

is there a way to create a thread that will check other thread in C, dinning philosophers implementation

I have a question regarding threads in C, I know that to create a thread the function pthread_create is needed and I'm currently working on the dining philosopher problem and in this implementation of that problem I have to look if a philosopher has died of starvation.
I tested my programs and it works well, but to look if a philosopher has died I create another thread that'll always run and check in it if a philosoper has died.
a philosopher will die of starvation if he has not eat during a certain amount of time since his last meal.
Defining the general structure of the program and headers.
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#include <string.h>
#include <sys/time.h>
struct t_phil;
typedef struct t_info t_info;
typedef struct t_phil t_phil;
typedef struct t_info
{
int num_of_phil;
t_phil *philo;
int min_dinner;
pthread_mutex_t *mutex;
int plate_eaten;
int num_of_dead_phil;
int time_to_die;
int time_to_sleep;
int time_to_eat;
pthread_mutex_t t_mut;
} t_info;
typedef struct t_phil
{
int number;
int has_eaten_all;
int finished_meal;
int is_dead;
t_info *data;
pthread_mutex_t *right;
pthread_mutex_t *left;
struct timeval last_dinner;
pthread_t thread;
} t_phil;
int count = 0;
Here is the function, that'll simulate the dinner, this one works as intended but I am open to possible error or improvement.
void *routine(void *args)
{
t_phil *philo = (t_phil *)(args);
int i = philo->number;
if ((philo->number % 2))
sleep(1);
gettimeofday(&philo->last_dinner, 0);
while (!philo->is_dead)
{
pthread_mutex_lock(philo->left);
printf("Philosopher : %i has take left fork\n", philo->number + 1);
pthread_mutex_lock(philo->right);
printf("Philosopher : %i has take right fork\n", philo->number + 1);
gettimeofday(&philo->last_dinner, 0);
printf("Philosopher :%i is eating in at %li\n", philo->number + 1, philo->last_dinner.tv_sec * 1000);
pthread_mutex_lock(&philo->data->t_mut);
// if (philo->data->num_of_dead_phil && !philo->data->min_dinner)
// break;
if (philo->is_dead)
break;
gettimeofday(&philo->last_dinner, NULL);
philo->finished_meal++;
if (philo->finished_meal == philo->data->min_dinner)
{
philo->data->plate_eaten++;
philo->has_eaten_all = 1;
}
sleep(philo->data->time_to_eat);
pthread_mutex_unlock(&philo->data->t_mut);
pthread_mutex_unlock(philo->left);
pthread_mutex_unlock(philo->right);
if (philo->has_eaten_all)
break;
printf("Philosopher : %i is now sleeping at %li\n", philo->number + 1, philo->last_dinner.tv_sec * 1000);
sleep(philo->data->time_to_sleep);
printf("Philosopher : %i is now thinking at %li\n", philo->number + 1, philo->last_dinner.tv_sec * 1000);
}
return (NULL);
}
This one function is the one not working as intended, and I don't know why is this happening right now, as my if statement seems to have the right condition but I am never entering in the if statement meaning that condition is never met while it should be.
I tested a lot of value and the same result happen each time
void *watchers_phil(void *args)
{
t_info *data = (t_info *)args;
t_phil *phil = data->philo;
int i = 0;
struct timeval now;
while (1)
{
if (data->plate_eaten == data->num_of_phil)
break;
while (i < data->num_of_phil)
{
if ((phil[i].last_dinner.tv_sec) >= ((phil[i].last_dinner.tv_sec) + (long int)data->time_to_die))
{
gettimeofday(&now, NULL);
printf("Unfortunately Philosopher : %i, is dead because of starvation at %li....", phil[i].number, (now.tv_sec * 1000));
phil[i].is_dead = 1;
}
i++;
}
i = 0;
}
return (NULL);
}
int main(int argc, char *argv[])
{
t_info data;
pthread_t watchers;
memset(&data, 0, sizeof(t_info));
data.num_of_phil = atoi(argv[1]);
data.min_dinner = atoi(argv[2]);
data.time_to_eat = atoi(argv[3]);
data.time_to_die = atoi(argv[4]);
data.time_to_sleep = atoi(argv[5]);
t_phil *philo = malloc(sizeof(t_phil) * data.num_of_phil);
if (!philo)
return (1);
pthread_mutex_t *mutex = malloc(sizeof(pthread_mutex_t) * data.num_of_phil);
data.mutex = mutex;
if (!mutex)
{
free(philo);
return (1);
}
int i = 0;
while (i < data.num_of_phil)
{
pthread_mutex_init(&data.mutex[i], NULL);
i++;
}
printf("Number : %i\n", data.num_of_phil);
pthread_mutex_init(&data.t_mut, NULL);
i = 0;
while (i < data.num_of_phil)
{
philo[i].number = i;
philo[i].has_eaten_all = 0;
philo[i].data = &data;
philo[i].is_dead = 0;
philo[i].right = &data.mutex[i];
if (i == (data.num_of_phil - 1))
philo[i].left = &data.mutex[0];
else
philo[i].left = &data.mutex[i + 1];
i++;
}
data.philo = philo;
i = 0;
while (i < data.num_of_phil)
{
pthread_create(&data.philo[i].thread, NULL, routine, &data.philo[i]);
i++;
}
pthread_create(&watchers, NULL, watchers_phil, &data);
i = 0;
while (i < data.num_of_phil)
{
pthread_join(data.philo[i].thread, NULL);
i++;
}
pthread_join(watchers, NULL);
printf("Dinner eaten : %i\n", data.plate_eaten);
i = 0;
while (i < data.num_of_phil)
{
pthread_mutex_destroy(&data.mutex[i]);
i++;
}
pthread_mutex_destroy(&data.t_mut);
}
I recommend the following approach:
Have an array containing a timestamp for each philosopher thread.
Each philosopher thread updates its respective timestamp either on beginning or ending eating. To determine its own death it can use this timestamp as well. You could store the eating time or the time when starvation occurs, I personally would rather do the latter as it requires calculating this starvation time just once (and you don't need the eating time anywhere else) while the former would need to do it on every test for starvation.
The monitoring thread iterates over all these timestamps doing the following:
Determine if a thread has starved (current time – just get it once in front of the loop! – being after timestamp stored, if you follow my recommendation above). Flag the thread as starved by some suitable way so that you can ignore it next time.
From non-starved threads remember the minimum value.
After iteration sleep as long until this minimum time will be reached (maybe waking up minimally earlier for better precision). If a philosopher updates the timestamp corresponding to this minimum – never mind, the monitor will wake up in vain, just doing nothing, but that won't hurt apart from consuming a bit of CPU time.
Updating the timestamps: You need to be aware that – unless you can guarantee atomic timestamp update – you need to protect them against race conditions between philosopher threads and monitoring thread.
I see two options for:
One single mutex for the entire array. Easy to implement, but either of the involved threads might block another one (two philosophers, if both trying to update at the same time, a philosopher the monitor or the monitor one or more philosophers). If one thread is preempted right while holding this mutex the blocked one(s) need(s) to wait until this thread is scheduled again.
One mutex for each timestamp. The advantage is that blocking only can occur between the monitor and one single philosopher while all other philosophers can go on as usual. The implementation is more complex, though, and the monitor thread will run its tests a bit slower (you won't notice...) due to having to lock and unlock mutexes again and again (system calls involved, these are rather expensive).
Philosophers should hold the mutex over the entire time between reading the timestamp for checking own starvation until having written the updated starvation time. This assures the philosopher cannot starve right while eating, though in between you should do as little work as possible, especially if you opt for one single mutex (if you cannot avoid, then rather opt for multiple ones).

Noticing if all threads are at pthread_cond_wait

I'm currently playing around with the POSIX library and trying out conditional variables.
At the moment I'm using a queue to scheduele tasks, if there is a task one thread uses pthread_cond_signal to wake up a thread that is waiting at pthread_cond_wait.
However there might be a point where no new tasks are created, so every thread is waiting at pthread_cond_wait and the programm is stuck there.
Is there anyway for me noticing if all my threads are waiting at pthread_cond_wait? I've tried using a counter and a leave variable but I did not get it working.
My code looks simliar to this code here: https://code-vault.net/lesson/j62v2novkv:1609958966824
,except each thread is adding new tasks (in executeTask) instead of only the main method adding them.
EDIT:
Here is my version of the code from the website above (which is loading for me:/)
#include <stdio.h>
#include <string.h>
#include <pthread.h>
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
#define THREAD_NUM 4
typedef struct Task
{
int a, b;
} Task;
Task taskQueue[256];
int taskCount = 0;
// THIS VARIABLE IS ADDED
int moreTasks = 10;
pthread_mutex_t mutexQueue;
pthread_cond_t condQueue;
void executeTask(Task *task)
{
usleep(50000);
int result = task->a + task->b;
printf("The sum of %d and %d is %d\n", task->a, task->b, result);
// THIS PART IS ADDED
if (moreTasks > 0)
{
pthread_mutex_lock(&mutexQueue);
moreTasks--;
pthread_mutex_unlock(&mutexQueue);
Task t = {
.a = rand() % 100,
.b = rand() % 100};
submitTask(t);
}
}
void submitTask(Task task)
{
pthread_mutex_lock(&mutexQueue);
taskQueue[taskCount] = task;
taskCount++;
pthread_mutex_unlock(&mutexQueue);
pthread_cond_signal(&condQueue);
}
void *startThread(void *args)
{
while (1)
{
Task task;
pthread_mutex_lock(&mutexQueue);
while (taskCount == 0)
{
pthread_cond_wait(&condQueue, &mutexQueue);
}
task = taskQueue[0];
int i;
for (i = 0; i < taskCount - 1; i++)
{
taskQueue[i] = taskQueue[i + 1];
}
taskCount--;
pthread_mutex_unlock(&mutexQueue);
executeTask(&task);
}
}
int main(int argc, char *argv[])
{
pthread_t th[THREAD_NUM];
pthread_mutex_init(&mutexQueue, NULL);
pthread_cond_init(&condQueue, NULL);
int i;
for (i = 0; i < THREAD_NUM; i++)
{
if (pthread_create(&th[i], NULL, &startThread, NULL) != 0)
{
perror("Failed to create the thread");
}
}
srand(time(NULL));
for (i = 0; i < 100; i++)
{
Task t = {
.a = rand() % 100,
.b = rand() % 100};
submitTask(t);
}
for (i = 0; i < THREAD_NUM; i++)
{
if (pthread_join(th[i], NULL) != 0)
{
perror("Failed to join the thread");
}
}
pthread_mutex_destroy(&mutexQueue);
pthread_cond_destroy(&condQueue);
return 0;
}
My Probleme now is that after a while the taskCount is always zero and tehrefore all my threads are at pthread_cond_wait(&condQueue, &mutexQueue); in the startThread methods.
Is ther any way of me noticing if all threads are at this place? As statet above if already tried using a counter for the threads that are currently waiting (and also a version where I counted the threads that are working) but I could not figure out how to stop all the threads once every task is done.
If you want to know how many threads are waiting on a condition var, just increase a global counter before you go into wait mode and decrease it on wake up. With that you'll know how many threads are currently waiting.
e.g.
//global scope
int num_waiting_threads = 0;
//in function startThread
while (taskCount == 0)
{
//if num_waiting_threads == THREAD_NUM, all threads are waiting
++num_waiting_threads;
pthread_cond_wait(&condQueue, &mutexQueue);
--num_waiting_threads;
}
Since you have a fixed number of tasks, after processing every task, every thread will be sooner or later just waiting around for newly submitted tasks. Your execute function will only add in total 10 new tasks (moreTasks is initialized with 10 and decreased continuously and if that counter hits zero, no more tasks will be submitted).
Therefore, you could/should use pthread_cond_timedwait and wake up by yourself to check the num_waiting_threads state. If all threads are waiting, break out of the loop and exit the thread.

Segmentation fault (core dumped) with multiple threads

We have to make a program that simulates the function of a booking system for seats in a theater. We have N_cust clients that call at the telephone center and N_tel people who answer the phone calls. Each call lasts from t_seathigh to t_seatlow seconds. The payment with the credit card is successful with probability P_cardsuccess. The two arguments that the program gets are the number of clients and the seed for rand_r.There is a thread for each client, and the clients have to wait for a person to talk on the phone. My problem is that the program runs but gives a segmentation fault or gets stuck in an infinite loop on the first loop of the function AwesomeThreadFunction.
I thought that maybe I have not handled the variable telefoners correctly since the program sometimes gets stuck in the first loop of the function but I don't know how exactly. I also don't know why I get this segmentation fault. Where exactly does my program try to access not allocated memory.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <pthread.h>
#include "p3170013-p3170115-p3170097-res1.h"
#include <unistd.h>
#define N_seat 250
#define N_tel 8
#define N_seatlow 1
#define N_seathigh 5
#define t_seatlow 5
#define t_seathigh 10
#define P_cardsuccess 0.9
#define C_seat 20.0
#define BILLION 1E9
pthread_mutex_t lock_phone, lock_bank_account,lock_number_of_transfer,lock_wait_time, lock_service_time, lock_plan, lock_screen;
int plan[N_seat];
int phone_count=0,bank_account=0,tid=0,seats=0,telefoners=N_tel;
unsigned int seed;
float avg_wait_time=0,avg_service_time;
pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
void* AwesomeThreadFunction(void* vargc){
tid=*(int*)vargc;
struct timespec waitStart, waitEnd;
clock_gettime(CLOCK_REALTIME, &waitStart);
avg_wait_time-=(waitStart.tv_sec+waitStart.tv_nsec/BILLION);
pthread_mutex_lock(&lock_screen);
printf("%d\n",telefoners);
pthread_mutex_unlock(&lock_screen);
pthread_mutex_lock(&lock_phone);
while (telefoners == 0) {
pthread_cond_wait(&cond, &lock_phone);
}
telefoners--;
pthread_mutex_unlock(&lock_phone);
pthread_mutex_lock(&lock_screen);
printf("coooooooool\n");
pthread_mutex_unlock(&lock_screen);
clock_gettime(CLOCK_REALTIME, &waitEnd);
avg_wait_time+=(waitEnd.tv_sec+waitEnd.tv_nsec/BILLION);
struct timespec talkStart, talkEnd;
clock_gettime(CLOCK_REALTIME, &talkStart);
int how_many_seats=rand_r(&seed);
seed=how_many_seats;
how_many_seats=how_many_seats%(N_seathigh-N_seatlow)+N_seatlow;
int how_many_seconds=rand_r(&seed);
seed=how_many_seconds;
how_many_seconds=how_many_seconds%(t_seathigh-t_seatlow)+t_seatlow;
sleep(how_many_seconds);
if(seats==N_seat){
pthread_mutex_lock(&lock_screen);
printf("%d Reservation cancelled because the theater is full\n",*(int*)vargc);
pthread_mutex_unlock(&lock_screen);
}else if(seats+how_many_seats>N_seat){
pthread_mutex_lock(&lock_screen);
printf("%d Reservation cancelled because there are not enough seats available\n",*(int*)vargc);
pthread_mutex_unlock(&lock_screen);
}else{
int c=0,i=0;
pthread_mutex_lock(&lock_number_of_transfer);
pthread_mutex_unlock(&lock_number_of_transfer);
pthread_mutex_lock(&lock_plan);
while(c<how_many_seats){
if(!plan[i]){
plan[i]=tid;
c++;
}
i++;
}
seats+=how_many_seats;
pthread_mutex_unlock(&lock_plan);
int card_success=rand_r(&seed);
seed=card_success;
float tempp=(float)card_success/(float)RAND_MAX;
card_success=(tempp<=P_cardsuccess);
if(!card_success){
pthread_mutex_lock(&lock_screen);
printf("%d Reservation cancelled because the transaction with the credit card was not accepted\n",*(int*)vargc);
pthread_mutex_unlock(&lock_screen);
pthread_mutex_lock(&lock_plan);
c=0;i=0;
while(c<how_many_seats){
if(plan[i]==tid){
plan[i]=0;
c++;
}
pthread_mutex_lock(&lock_screen);
pthread_mutex_unlock(&lock_screen);
i++;
}
seats-=how_many_seats;
pthread_mutex_unlock(&lock_plan);
pthread_mutex_lock(&lock_number_of_transfer);
pthread_mutex_unlock(&lock_number_of_transfer);
}else{
pthread_mutex_lock(&lock_screen);
printf("%d Reservation completed successfully.The number of the transaction is %d, your seats are ",*(int*)vargc,*(int*)vargc);
pthread_mutex_unlock(&lock_screen);
c=0;i=0;
pthread_mutex_lock(&lock_plan);
while(c<how_many_seats){
if(plan[i]==*(int*)vargc){
pthread_mutex_lock(&lock_screen);
printf("%d ",i);
pthread_mutex_unlock(&lock_screen);
c++;
}
i++;
}
pthread_mutex_unlock(&lock_plan);
pthread_mutex_lock(&lock_screen);
printf("and the cost of the transaction is %.2f euros\n",how_many_seats*C_seat);
pthread_mutex_unlock(&lock_screen);
pthread_mutex_lock(&lock_bank_account);
bank_account+=how_many_seats*C_seat;
pthread_mutex_unlock(&lock_bank_account);
}
}
//we assume that the client is fully served when we have also printed out his/her result of the try to book seats
clock_gettime(CLOCK_REALTIME, &talkEnd);
double cow = ( talkEnd.tv_sec - talkStart.tv_sec ) + ( talkEnd.tv_nsec - talkStart.tv_nsec ) / BILLION;
pthread_mutex_lock(&lock_service_time);
avg_service_time+=cow;
pthread_mutex_unlock(&lock_service_time);
pthread_mutex_lock(&lock_phone);
telefoners++;
pthread_cond_signal(&cond);
pthread_mutex_unlock(&lock_phone);
pthread_exit(0);
}
int main(int argc,char* argv[]){
int i;
for(i=0;i<N_seat;i++){
plan[i] = 0;
}
//if user did not give the correct number of arguments
if(argc!=3){
printf("Wrong number of arguments\n");
return -1;
}
int N_cust=atoi(argv[1]),tel_available=N_tel,err;
i=0;
seed=atoi(argv[2]);
pthread_t *threads=(pthread_t*)malloc(N_cust*sizeof(pthread_t));
int threadid[N_cust];
//if we can't init one of the mutexes
pthread_mutex_init(&lock_phone, NULL);
pthread_mutex_init(&lock_bank_account, NULL);
pthread_mutex_init(&lock_number_of_transfer, NULL);
pthread_mutex_init(&lock_wait_time, NULL);
pthread_mutex_init(&lock_service_time, NULL);
pthread_mutex_init(&lock_plan, NULL);
pthread_mutex_init(&lock_screen, NULL);
//creating the threads
while(i<N_cust){
threadid[i]=i+1;
err = pthread_create(&(threads[i]), NULL, AwesomeThreadFunction, (void*)&threadid[i]); //func name
if (err){
printf("Thread can't be created :[%s]\n", strerror(err));
}
i++;
}
//join the threads
void *status;
for (i = 0; i < N_cust; i++) {
rc = pthread_join(threads[i], &status);
if (rc != 0) {
printf("ERROR: return code from pthread_join() is %d\n", rc);
exit(-1);
}
printf("Main: Thread %lu finished with status %d.\n", threads[i], *(int *)status);
}
//final output
for(i=0;i<N_seat;++i){
if(plan[i]){
printf("Seat %d / client %d\n",i+1,plan[i]);
}
}
printf("Total revenue from sales:\t%d\n",bank_account);
printf("Average waiting time:\t%f\n",(float)avg_wait_time/(float)N_cust);
printf("Average service time:\t%f\n",(float)avg_service_time/(float)N_cust);
free(threads);
//Destroy mutexes
pthread_mutex_destroy(&lock_phone);
pthread_mutex_destroy(&lock_bank_account);
pthread_mutex_destroy(&lock_number_of_transfer);
pthread_mutex_destroy(&lock_wait_time);
pthread_mutex_destroy(&lock_service_time);
pthread_mutex_destroy(&lock_plan);
pthread_mutex_destroy(&lock_screen);
pthread_cond_destroy(&cond);
return 0;
}
An immediate problem leading to segfault is in (irrelevant details omitted):
if(seats+how_many_seats>N_seat) {
....
} else {
int c=0,i=0;
pthread_mutex_lock(&lock_plan);
while(c<how_many_seats) {
if(!plan[i]){
plan[i]=tid;
c++;
}
i++;
}
seats+=how_many_seats;
pthread_mutex_unlock(&lock_plan);
The code determines if it can satisfy the request, and happily proceeds to reserving seats. Only then it locks the plan. Meanwhile, between testing for seats+how_many_seats>N_seat and locking the plan, another thread does the same and modifies the plan. After that there is less seats available than the first thread expects, and the while(c<how_many_seats) loop accesses plan off bounds.
I didn't check the rest; I expect other similar problems. The non-volatile globals are very suspicious. In any case, do yourself a favor and use more functions.

Changing A Value in Mulithread Programming

I have a project about marriage operations. In this program, a thread called registrar uses marriage function. In this marriage operations, we have brides and grooms. Marriage function does decrease bride count and groom count one by one. But i have a problem while i want to decrease these count.
MAIN.c
#include<pthread.h>
#include<stdlib.h>
#include<stdio.h>
#include<semaphore.h>
#include "bride.h"
#include "groom.h"
pthread_t groomThread;
pthread_t brideThread;
sem_t registrarSemaphore;
pthread_mutex_t lock;
int *groomCount = 14;
int *brideCount = 20;
int *availableRegistrar;
void createBride(int *brideCount) {
pthread_create(&brideThread, NULL, &increaseBrideCount, (void *) brideCount);
}
void createGroom(int *groomCount) {
pthread_create(&groomThread, NULL, &increaseGroomCount, (void *) groomCount);
}
void deleteGroom(int *groomCount) {
pthread_create(&groomThread, NULL, &decreaseGroomCount, (void *) groomCount);
}
void deleteBride(int *brideCount) {
pthread_create(&brideThread, NULL, &decreaseBrideCount, (void *) brideCount);
}
void marriage() {
sem_init(&registrarSemaphore, 0, 2);
while (1) {
sem_getvalue(&registrarSemaphore, &availableRegistrar);
printf("\nAvailable Registrar Number = %d\n", availableRegistrar);
printf("bride %d\n", brideCount);
printf("groom %d\n", groomCount);
if (brideCount > 0 && groomCount > 0) {
sem_wait(&registrarSemaphore);
sem_getvalue(&registrarSemaphore, &availableRegistrar);
printf("Available Registrar %d \n", availableRegistrar);
printf("Marriage Bride %d and Groom %d \n", brideCount, groomCount);
pthread_mutex_lock(&lock);
deleteBride(brideCount);
pthread_mutex_unlock(&lock);
//pthread_join(brideThread, &brideCount);
pthread_mutex_lock(&lock);
deleteGroom(groomCount);
pthread_mutex_unlock(&lock);
//pthread_join(groomThread, &groomCount);
printf("Exiting critical region...\n\n");
/* END CRITICAL REGION */
sem_post(&registrarSemaphore);
}
int random = rand() % 100;
if (random % 7 > 4) {
printf("Bride Created\n");
pthread_mutex_lock(&lock);
createBride(brideCount);
//pthread_join(brideThread, &brideCount);
pthread_mutex_unlock(&lock);
}
if (random % 7 < 2) {
printf("Groom Created\n");
pthread_mutex_lock(&lock);
createGroom(groomCount);
//pthread_join(groomThread, &groomCount);
pthread_mutex_unlock(&lock);
}
pthread_join(brideThread, &brideCount);
pthread_join(groomThread, &groomCount);
for (int i = 0; i < 100000000; i++);
printf("------------------------------");
}
}
int main(void) {
marriage();
}
In pthread_create part, there are some functions as you can see. It defined in .h part. For example in bride.h, there are 2 functions about bride.
BRIDE.H
#ifndef BRIDE_H
#define BRIDE_H
void* increaseBrideCount(void * bride);
void* decreaseBrideCount(void * bride);
#endif
BRIDE.C
#include <pthread.h>
#include "bride.h"
void* increaseBrideCount(void *bride){
int brideCount = (int)bride;
brideCount++;
pthread_exit(brideCount);
}
void* decreaseBrideCount(void* bride){
int brideCount = (int)bride;
brideCount--;
pthread_exit(brideCount);
}
While im creating new bride,i cant send the new value of bride to the function. For example :
I have 20 brides and 14 grooms at first.
I have 2 available registrar
Marraige does.
Bride count = 19, groom count = 13
Then, i want to create new bride.
It count goes to = 1 :( Im trying to make it 20 again.
If you can help, i would be very happy. Thank you
Semaphores are used to make sure only one of the threads that might make a particular change does so at a time. The things being changed in this case are the bride and groom counts, so you need to "protect" them using semaphores. You even seem to have created semaphores for this purpose (brideSemaphore and groomSemaphore); you just need to use them.
By the way: if you use a semaphore only in a single thread, you're wasting your time (as seems to be the case w/ your registrarSemaphore) in marriage()). Either it needs to be used elsewhere as well, or not at all.

How to "bypass" pthreads limit number

I have a little problem here. I know Linux limits the number of threads of an user can actually run.
I'm using pthread_create and an array of pthread_t limited with 50 ( pthread_t tid[50]; ). I have a for cycle that each time that limit reaches 50 every thread on pthread_t array is killed.
How? I tested almost everything. with pthread_kill(tid[w],SIGKILL); w is a simple cycle control variable goes from 0 to 50. I already tested pthread_cancel(tid[w]); and the problem keeps.
So what is the problem?
Everytime I reach 380 thread number I can't create more. But I'm killing with cancel or kill. So what is happening?
The objective of the program is a network scanner. To be faster I need like 500 threads with like 2 seconds of timeout to test IP's and ports.
Anyone knows how to "go arround" this problem?
I thought that I could kill the thread it would solve the problem but I was wrong :(
Without use ulimit or in /proc/sys/kernel/threads_max changing values, I looked at pthread_attr_setstacksize but I'm a bit confused :P
any ideas?
EDIT
The code as requested :P
I'm going to put ALL code here:
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <time.h>
#include <unistd.h>
#include <signal.h>
#ifndef SOL_TCP
#define SOL_TCP 6
#endif
#ifndef TCP_USER_TIMEOUT
#define TCP_USER_TIMEOUT 18 //retry
#endif
#define MAX_TH 250
struct ar_stc{
char* ip;
int port;
};
char* ret[2];
int porar[2];
pthread_t tid[MAX_TH];
void create_port_scan_th(char* host,int p,int j);
//cares about args.
//this is not helpful for the threads post on stackoverflow. skip this function
char** arguments_handle(int argc,char **arg)
{
char p[]="-p";
char h[]="-h";
size_t _p,_h;
_p=(size_t)strlen(p);
_h=(size_t)strlen(h);
if(argc!=5)
{
printf("Usage:./file -p PORT-RANGE -h HOST.IP\n");
exit(1);
}
if(strncmp(arg[1],p,_p)==0 || strncmp(arg[1],h,_h)==0 && strncmp(arg[3],p,_p)==0 || strncmp(arg[3],h,_h)==0)
{
if(strncmp(arg[1],p,_p)==0)
{
strncpy(ret[0],arg[2],strlen(arg[2]));
}
else
{
strncpy(ret[1],arg[2],strlen(arg[2]));
}
if(strncmp(arg[3],h,_h)==0)
{
strncpy(ret[1],arg[4],strlen(arg[4]));
}
else
{
strncpy(ret[0],arg[4],strlen(arg[4]));
}
}
return ret;
}
int* take_ports(char *arg)
{
char* ports[2];
ports[0] = malloc(5);
ports[1] = malloc(5);
memset(ports[0],0,5);
memset(ports[1],0,5);
char tmp[5];
int len = strlen(arg);
int i,j=0,x=0;
char min_p[5],max_p[5];
for(i=0;i<len;i++)
{
if(arg[i]=='-')
{
min_p[x]='\0';
j=1;
x=0;
continue;
}
else
{
if(j==0)
min_p[x]=arg[i];
else
max_p[x]=arg[i];
}
x++;
}
max_p[x]='\0';
porar[1]=atoi(max_p);
porar[0]=atoi(min_p);
free(ports[0]);
free(ports[1]);
return porar;
}
void *check_port(void* ar_p)
{
struct ar_stc *ar =ar_p;
char* ip = ar->ip;
int port = ar->port;
int s,conexao;
int timeout = 1000; //1 second timeout
s=socket(AF_INET,SOCK_STREAM,0);
struct sockaddr_in dst;
setsockopt(s,SOL_TCP,TCP_USER_TIMEOUT,(char*)&timeout,sizeof(timeout)); //NOT WORKING :(
if(s<0)
{
printf("\nCouldnt create socket\nPremissions maybe?\n");
exit(1);
}
dst.sin_family = AF_INET;
dst.sin_port = htons(port);
dst.sin_addr.s_addr = inet_addr(ip);
bzero(&(dst.sin_zero),8);
//printf("\nChecking: %d...",port);
conexao = connect(s,(struct sockaddr*)&dst,sizeof(dst));
if(conexao <0)
{
printf("TCP/%d:CLOSED!\n",port); //just to make sure the thread is running
close(s);
return;
}
else
{
printf("TCP/%d:OPEN!\n",port);
close(s);
return;
}
}
int main(int argc, char **argv)
{
int open_ports[65535];
int open_ports_count=0;
int min_p,max_p;
int* p;
ret[0] = malloc(20);
ret[1] = malloc(20);
memset(ret[0],0,20);
memset(ret[1],0,20);
char** ipnport;
ipnport = arguments_handle(argc,argv);
printf("The IP is :%s and the range is %s\n",ipnport[1],ipnport[0]);
p=take_ports(ipnport[0]);
min_p=p[0];
max_p=p[1];
printf("Min port:%d e max port:%d\n",min_p,max_p);
int i;
int thread_count=-1;
for(i=min_p;i<=max_p;i++)
{
thread_count++;
create_port_scan_th(ipnport[1],i,thread_count);
if(thread_count>=MAX_TH)
{
sleep(1);
thread_count=0;
int w;
for(w=0;w<=MAX_TH;w++)
{
pthread_kill(tid[w],SIGKILL);
}
}
}
free(ret[0]);
free(ret[1]);
return 0x0;
}
void create_port_scan_th(char* host,int p,int j)
{
int error;
struct ar_stc *ar;
ar = malloc(sizeof(*ar));
ar->ip=host;
ar->port=p;
error = pthread_create(&(tid[j]),NULL,&check_port,(void*)ar);
if(error!=0)
printf("\nError creating thread:%s\n",strerror(error));
}
But I'm killing with cancel or kill.
First of all, pthread_kill does not kill or end a thread.
(see more at pthread_kill doesnt kill thread C linux or When to use pthread_cancel and not pthread_kill).
If you send SIGKILL to a thread, the entire process will end.
To end a thread, you need to
Make the thread end.
by returning from the thread function, or
calling pthread_exit or
pthread_cancel the thread
Dispose the resources tied to the thread by:
Call pthread_join() on the thread or
make the thread a detached thread.
If you opt for the last point by making the thread detached - which will automatically release the thread when it ends , you can call pthread_detach(pthread_Self()) at the start of your thread function.
Or supply a pthread_attr_t when you call pthread_create(), where you set the thread to a detached state.
As for the total number of threads you can use, linux have a limit on the total number of threads/processes any user can have running.
You can view this with the command ulimit -u

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