I'm new to microcontrollers and pointers and I'm not sure where to free allocated memory and if this example would work correctly:
Example 1:
char * function(void)
{
char *help;
help = malloc(sizeof(char));
//...
return help;
}
void main(void)
{
char *pointer = function();
//do something with pointer
//do I have to free(pointer); here?
}
Is it possible to allocate memory for help in function and return the address, without the memory to be freed by the end of the function?
If yes: Do I have to free the memory in main after the usage?
If no: Is the following example working correctly?
Example 2:
void function(char **pointer)
{
*pointer = malloc(sizeof(char));
//...
}
void main(void)
{
char *pointer;
function(&pointer);
//do something with pointer
free(pointer);
}
As a general rule - do not use malloc style dynamic memory allocation in the very limited resources uC environment. Many industrial standards ban it completely.
The uC programming is significantly different from the big machine.
If you ignore this advice and decide to use malloc - the rule of thumb is - keep the memory as long as possble. Having 0x200 bytes of heap and frequently mallocing and freeing the memory will very quickly lead to the heap fragmentation and program crash.
If you are writing a bare-metal code for a micro-controller ,generally their has to be a Superloop ,which keeps your application running .
Hence ,considering above statements one should always free the memory after its use ,as because of this Superloop the program will lead to overflow of memory and your application will crash.
Your above code is fine for running on OS , as OS will free the memory once the program is exited.
But its always a good practice to free the memory as soon as its not in use anymore.
This question already has answers here:
What REALLY happens when you don't free after malloc before program termination?
(20 answers)
Closed 7 years ago.
I understand that if you're allocating memory to store something temporarily, say in response to a user action, and by the time the code gets to that point again you don't need the memory anymore, you should free the memory so it doesn't cause a leak. In case that wasn't clear, here's an example of when I know it's important to free memory:
#include <stdio.h>
#include <stdlib.h>
void countToNumber(int n)
{
int *numbers = malloc(sizeof(int) * n);
int i;
for (i=0; i<n; i++) {
numbers[i] = i+1;
}
for (i=0; i<n; i++) {
// Yes, simply using "i+1" instead of "numbers[i]" in the printf would make the array unnecessary.
// But the point of the example is using malloc/free, so pretend it makes sense to use one here.
printf("%d ", numbers[i]);
}
putchar('\n');
free(numbers); // Freeing is absolutely necessary here; this function could be called any number of times.
}
int main(int argc, char *argv[])
{
puts("Enter a number to count to that number.");
puts("Entering zero or a negative number will quit the program.");
int n;
while (scanf("%d", &n), n > 0) {
countToNumber(n);
}
return 0;
}
Sometimes, however, I'll need that memory for the whole time the program is running, and even if I end up allocating more for the same purpose, the data stored in the previously-allocated memory is still being used. So the only time I'd end up needing to free the memory is just before the program exits.
But if I don't end up freeing the memory, would that really cause a memory leak? I'd think the operating system would reclaim the memory as soon as the process exits. And even if it doesn't cause a memory leak, is there another reason it's important to free the memory, provided this isn't C++ and there isn't a destructor that needs to be called?
For example, is there any need for the free call in the below example?
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char *argv[])
{
void *ptr = malloc(1024);
// do something with ptr
free(ptr);
return 0;
}
In that case the free isn't really inconvenient, but in cases where I'm dynamically allocating memory for structures that contain pointers to other dynamically-allocated data, it would be nice to know I don't need to set up a loop to do it. Especially if the pointer in the struct is to an object with the same struct, and I'd need to recursively delete them.
Generally, the OS will reclaim the memory, so no, you don't have to free() it. But it is really good practice to do it, and in some cases it may actually make a difference. Couple of examples:
You execute your program as a subprocess of another process. Depending on how that is done (see comments below), the memory won't be freed until the parent finishes. If the parent never finishes, that's a permanent leak.
You change your program to do something else. Now you need to hunt down every exit path and free everything, and you'll likely forget some.
Reclaiming the memory is of OS' volition. All major ones do it, but if you port your program to another system it may not.
Static analysis and debug tools work better with correct code.
If the memory is shared between processes, it may only be freed after all processes terminate, or possibly not even then.
By the way, this is just about memory. Freeing other resources, such as closing a file (fclose()) is much more important, as some OSes (Windows) don't properly flush the stream.
int a = 0;
int *b = malloc (sizeof(int));
b = malloc (sizeof(int));
The above code is bad because it allocates memory on the heap and then doesn't free it, meaning you lose access to it. But you also created 'a' and never used it, so you also allocated memory on the stack, which isn't freed until the scope ends.
So why is it bad practice to not free memory on the heap but okay for memory on the stack to not be freed (until the scope ends)?
Note: I know that memory on the stack can't be freed, I want to know why its not considered bad.
The stack memory will get released automatically when the scope ends. The memory allocated on the heap will remain occupied unless you release it explicitly. As an example:
void foo(void) {
int a = 0;
void *b = malloc(1000);
}
for (int i=0; i<1000; i++) {
foo();
}
Running this code will decrease the available memory by 1000*1000 bytes required by b, whereas the memory required by a will always get released automatically when you return from the foo call.
Simple: Because you'll leak memory. And memory leaks are bad. Leaks: bad, free: good.
When calling malloc or calloc, or indeed any *alloc function, you're claiming a chunk of memory (the size of which is defined by the arguments passed to the allocating function).
Unlike stack variables, which reside in a portion of memory the program has, sort of, free reign over, the same rules don't apply to heap memory. You may need to allocate heap memory for any number of reasons: the stack isn't big enough, you need an array of pointers, but have no way of knowing how big this array will need to be at compile time, you need to share some chunk of memory (threading nightmares), a struct that requires the members to be set at various places (functions) in your program...
Some of these reasons, by their very nature, imply that the memory can't be freed as soon as pointer to that memory goes out of scope. Another pointer might still be around, in another scope, that points to the same block of memory.
There is, though, as mentioned in one of the comments, a slight drawback to this: heap memory requires not just more awareness on the programmers part, but it's also more expensive, and slower than working on the stack.
So some rules of thumb are:
You claimed the memory, so you take care of it... you make sure it's freed when you're done playing around with it.
Don't use heap memory without a valid reason. Avoiding stack overflow, for example, is a valid reason.
Anyway,
Some examples:
Stack overflow:
#include <stdio.h>
int main()
{
int foo[2000000000];//stack overflow, array is too large!
return 0;
}
So, here we've depleted the stack, we need to allocate the memory on the heap:
#include <stdio.h>
#include <stdlib.h>
int main()
{
int *foo= malloc(2000000000*sizeof(int));//heap is bigger
if (foo == NULL)
{
fprintf(stderr, "But not big enough\n");
}
free(foo);//free claimed memory
return 0;
}
Or, an example of an array, whose length depends on user input:
#include <stdio.h>
#include <stdlib.h>
int main()
{
int *arr = NULL;//null pointer
int arrLen;
scanf("%d", &arrLen);
arr = malloc(arrLen * sizeof(int));
if (arr == NULL)
{
fprintf(stderr, "Not enough heap-mem for %d ints\n", arrLen);
exit ( EXIT_FAILURE);
}
//do stuff
free(arr);
return 0;
}
And so the list goes on... Another case where malloc or calloc is useful: An array of strings, that all might vary in size. Compare:
char str_array[20][100];
In this case str_array is an array of 20 char arrays (or strings), each 100 chars long. But what if 100 chars is the maximum you'll ever need, and on average, you'll only ever use 25 chars, or less?
You're writing in C, because it's fast and your program won't use any more resources than it actually needs? Then this isn't what you actually want to be doing. More likely, you want:
char *str_array[20];
for (int i=0;i<20;++i) str_array[i] = malloc((someInt+i)*sizeof(int));
Now each element in the str_array has exactly the amount of memory I need allocated too it. That's just way more clean. However, in this case calling free(str_array) won't cut it. Another rule of thumb is: Each alloc call has to have a free call to match it, so deallocating this memory looks like this:
for (i=0;i<20;++i) free(str_array[i]);
Note:
Dynamically allocated memory isn't the only cause for mem-leaks. It has to be said. If you read a file, opening a file pointer using fopen, but failing to close that file (fclose) will cause a leak, too:
int main()
{//LEAK!!
FILE *fp = fopen("some_file.txt", "w");
if (fp == NULL) exit(EXIT_FAILURE);
fwritef(fp, "%s\n", "I was written in a buggy program");
return 0;
}
Will compile and run just fine, but it will contain a leak, that is easily plugged (and it should be plugged) by adding just one line:
int main()
{//OK
FILE *fp = fopen("some_file.txt", "w");
if (fp == NULL) exit(EXIT_FAILURE);
fwritef(fp, "%s\n", "I was written in a bug-free(?) program");
fclose(fp);
return 0;
}
As an asside: if the scope is really long, chances are you're trying to cram too much into a single function. Even so, if you're not: you can free up claimed memory at any point, it needn't be the end of the current scope:
_Bool some_long_f()
{
int *foo = malloc(2000000000*sizeof(int));
if (foo == NULL) exit(EXIT_FAILURE);
//do stuff with foo
free(foo);
//do more stuff
//and some more
//...
//and more
return true;
}
Because stack and heap, mentioned many times in the other answers, are sometimes misunderstood terms, even amongst C programmers, Here is a great conversation discussing that topic....
So why is it bad practice to not free memory on the heap but okay for memory on the stack to not be freed (until the scope ends)?
Memory on the stack, such as memory allocated to automatic variables, will be automatically freed upon exiting the scope in which they were created.
whether scope means global file, or function, or within a block ( {...} ) within a function.
But memory on the heap, such as that created using malloc(), calloc(), or even fopen() allocate memory resources that will not be made available to any other purpose until you explicity free them using free(), or fclose()
To illustrate why it is bad practice to allocate memory without freeing it, consider what would happen if an application were designed to run autonomously for very long time, say that application was used in the PID loop controlling the cruise control on your car. And, in that application there was un-freed memory, and that after 3 hours of running, the memory available in the microprocessor is exhausted, causing the PID to suddenly rail. "Ah!", you say, "This will never happen!" Yes, it does. (look here). (not exactly the same problem, but you get the idea)
If that word picture doesn't do the trick, then observe what happens when you run this application (with memory leaks) on your own PC. (at least view the graphic below to see what it did on mine)
Your computer will exhibit increasingly sluggish behavior until it eventually stops working. Likely, you will be required to re-boot to restore normal behavior.
(I would not recommend running it)
#include <ansi_c.h>
char *buf=0;
int main(void)
{
long long i;
char text[]="a;lskdddddddd;js;'";
buf = malloc(1000000);
strcat(buf, "a;lskdddddddd;js;dlkag;lkjsda;gkl;sdfja;klagj;aglkjaf;d");
i=1;
while(strlen(buf) < i*1000000)
{
strcat(buf,text);
if(strlen(buf) > (i*10000) -10)
{
i++;
buf = realloc(buf, 10000000*i);
}
}
return 0;
}
Memory usage after just 30 seconds of running this memory pig:
I guess that has to do with scope 'ending' really often (at the end of a function) meaning if you return from that function creating a and allocating b, you will have freed in a sense the memory taken by a, and lost for the remainder of the execution memory used by b
Try calling that function a a handful of times, and you'll soon exhaust all of your memory. This never happens with stack variables (except in the case of a defectuous recursion)
Memory for local variables automatically is reclaimed when the function is left (by resetting the frame pointer).
The problem is that memory you allocate on the heap never gets freed until your program ends, unless you explicitly free it. That means every time you allocate more heap memory, you reduce available memory more and more, until eventually your program runs out (in theory).
Stack memory is different because it's laid-out and used in a predictable pattern, as determined by the compiler. It expands as needed for a given block, then contracts when the block ends.
So why is it bad practice to not free memory on the heap but okay for memory on the stack to not be freed (until the scope ends)?
Imagine the following:
while ( some_condition() )
{
int x;
char *foo = malloc( sizeof *foo * N );
// do something interesting with x and foo
}
Both x and foo are auto ("stack") variables. Logically speaking, a new instance for each is created and destroyed in each loop iteration1; no matter how many times this loop runs, the program will only allocate enough memory for a single instance of each.
However, each time through the loop, N bytes are allocated from the heap, and the address of those bytes is written to foo. Even though the variable foo ceases to exist at the end of the loop, that heap memory remains allocated, and now you can't free it because you've lost the reference to it. So each time the loop runs, another N bytes of heap memory is allocated. Over time, you run out of heap memory, which may cause your code to crash, or even cause a kernel panic depending on the platform. Even before then, you may see degraded performance in your code or other processes running on the same machine.
For long-running processes like Web servers, this is deadly. You always want to make sure you clean up after yourself. Stack-based variables are cleaned up for you, but you're responsible for cleaning up the heap after you're done.
1. In practice, this (usually) isn't the case; if you look at the generated machine code, you'll (usually) see the stack space allocated for x and foo at function entry. Usually, space for all local variables (regardless of their scope within the function) is allocated at once.
This is a followup to the question I just asked here.
I've created a simple program to help myself understand memory allocation, malloc() and free(). Notice the commented out free line. I created an intentional memory leak so I can watch the Windows reported "Mem Usage" bloat slowly to 1GB. But then I found something stranger. If I comment out the loop just above the free line, so that I don't initialize my storage block with random ints, it appears that the space doesn't actually get "claimed" by the program, from the OS. Why is this?
Sure, I haven't initialized it the block, but I have claimed it, so shouldn't the OS still see that the program is using 1GB, whether or not that GB is initialized?
#include <stdio.h>
#include <stdlib.h>
void alloc_one_meg() {
int *pmeg = (int *) malloc(250000*sizeof(int));
int *p = pmeg;
int i;
// for (i=0; i<250000; i++) /* removing this loop causes memory to not be used? */
// *p++ = rand();
// free((void *)pmeg); /* removing this line causes memory leak! */
}
main()
{
int i;
for (i=0; i<1000; i++) {
alloc_one_meg();
}
}
Allocated memory can be in two states in Windows: Reserved, and Commited (see the documentation of VirtualAlloc about MEM_RESERVE: "Reserves a range of the process's virtual address space without allocating any actual physical storage in memory or in the paging file on disk.").
If you allocate memory but do not use it, it remains in the Reserved state, and the OS doesn't count that as used memory. When you try to use it (whether it is only on write, or on both read and write, I do not know, you might want to do a test to find out), it turns into Commited memory, and the OS counts it as used.
Also, the memory allocated by malloc will not be full of 0's (actually it may happen to be, but it's not guaranteed), because you have not initialised it.
it could be compiler optimization : the memory is not used at all, so a possible optimization is to not allocate this memory depening on compiler and on optimization options.
i tested your code, the line : free((void *)pmeg); does not cause any memory leak for me.
I'm working on a homework assignment that requires me to write a program that leaks memory, keep track of how much memory it is leaking until it crashes.
My general thoughts for the program would be to continuously reassign a malloc pointer.
Here's my code so far:
char *oldMemory = malloc(125000); //1MB of memory.
char *newMemory = malloc(125000);
oldMemory = newMemory;
Is there are way to put this in a loop and repeatedly orphan a
certain amount of memory until the program can no longer allocate any memory and crashes?
How can I keep track of how much memory was leaked before the program crashed?
Thanks for your time and expertise!
Yes.
Count the size of the leaked allocations.
Don't forget to print the size leaked on each iteration - so you see the result even if the program crashes. The program should not crash if you test for failed allocations before accessing it.
Hence:
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
enum { ALLOCSIZE = 125000 };
int main(void)
{
long long size = 0;
char *space = malloc(ALLOCSIZE);
while (space != 0)
{
size += ALLOCSIZE;
printf("OK %lld\n", size);
memset(space, '\0', ALLOCSIZE);
}
return(0);
}
The Linux OOM might confuse things; it allows over-commitment of memory. You'd have to access the allocated memory before leaking it - hence the memset() (or you could use calloc() instead of malloc()).
when you allocate some block of memory in C you should be responsible to free it using
free() function.
if you want to make sure that your program won't crash due to some memory leaks.
you can use assert() function when asking for more memory or using the allocated memory.
and you should check on the returned pointer returned from malloc , if it's NULL so the allocation failed. >> Be careful in linux kernels malloc() won't return NULL ever,due to "memory overcommit"