how to use generated code from matlab - c

I want to use the C-coder in Matlab. This translates an m-code to C-code.
I use a simple function that adds 5 numbers.
When the code is generated there are a lot of C- and H-files.
of course you could just pick the code you need and import it in your code, but that's not the point of this exercise, as this will no longer be possible when the matlab-code will get more difficult.
Matlab delivers a main.c file and a .mk file.
/* Include Files */
#include "rt_nonfinite.h"
#include "som.h"
#include "main.h"
#include "som_terminate.h"
#include "som_initialize.h"
//Declare all the functions
int main(int argc, const char * const argv[]){
(void)argc;
(void)argv;
float x1=10;
float x2=20;
float x3=30;
float x4=40;
float x5=50;
float result;
/* Initialize the application.
You do not need to do this more than one time. */
som_initialize();
main_som();
result=som(x1,x2,x3,x4,x5);
printf("%f", result);
som_terminate();
return 0;
}
When I run this on a raspberry-pi with
gcc -o test1 main.c
It gives me undefined references to all the functions...
Any ideas what went wrong?

You have to build it with the generated makefile (the mk file) so it links with the correct Matlab libraries - that's where those functions are defined:
$ make -f test.mk

You also need to compile the other C files along with your main.c. If main.c is in the same directory as the generated code, you should be able to just do:
gcc -o test1 *.c
If the generated code is in another directory, then you can do something like:
gcc -o test1 /path/to/code/*.c -I/path/to/code main.c

Related

How can I LD_PRELOAD my own compiled library?

I was wondering how this works, creating a library and preloading it so a program can use it instead of the one in the include statement.
here is what I am doing and is not working so far .
//shared.cpp
int rand(){
return 33;
}
//prograndom.cpp
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main(){
srand(time(NULL));
int i = 10;
while(i--) printf("%d\n", rand()%100);
return 0;
}
Then in the terminal:
$ gcc -shared -fPIC shared.cpp -o libshared.so
$ gcc prograndom.cpp -o prograndom
$ export LD_PRELOAD=/home/bob/desarrollo/libshared.so
and finally
$ LD_PRELOAD=/home/bob/desarrollo/libshared.so ./prograndom
which doesnt print 33, just random numbers...
Your programs are C programs, but the cpp file extension implies C++, and GCC will interpret it that way.
That's an issue because it means that your function rand (in shared.cpp) will be compiled as a C++ function, with its name mangled to include its type-signature. However, in main you #include <stdlib.h>, which has the effect of declaring:
extern "C" int rand();
and that is the rand that the linker will look for. So your PRELOAD will have no effect.
If you change the name of the file from shared.cpp to shared.c, then it will work as expected.
Other alternatives, of dubious value, are:
Declare rand to be extern "C" in your shared.cpp file. You can then compile it as C++.
Force compilation as C by using the GCC option -x c.

gcc shared library with header in the same library

I'm trying to compile a shared library (.so) with the following code:
libreceive.h:
#include <stddef.h>
int receive(int sockfd, void *buf, size_t len, int flags);
libreceive.c
#include <stddef.h>
#include <libreceive/libreceive.h>
int receive(int sockfd, void *buf, size_t len, int flags){
return recv(sockfd, buf, len, flags);
}
the problem here is that I'm trying to include the .h in the library that I'm building and using it in the same time from the same library in the .c .
I know that what I'm trying to do is possible, but I can't manage to do it.
How can I do that please.
the code I'm trying is:
gcc -o libreceive.o -c -include libreceive.h libreceive.c
I get the following error:
fatal error: libreceive/libreceive.h: No such file or directory
compilation terminated.
the problem here is that I'm trying to include the .h in the library that I'm building and using it in the same time from the same library in the .c .
I know that what I'm trying to do is possible, but I can't manage to do it.
How can I do that please.
Since libreceive.h and libreceive.c appear to be in the same directory (judging from your compiler call), the normal way is
#include "libreceive.h"
In order to use
#include <libreceive/libreceive.h>
libreceive.h would have to lie in a directory called libreceive, and that directory would have to be part of the include path. It is possible to achieve this, but I believe it is neither necessary nor useful here.
You are missing out a few steps here.
Consider the following setup.
File: add.c
#include "header.h"
int add(int a, int b)
{
printf("SIZE: %d\n", SIZE);
return a+b;
}
File: sub.c
#include "header.h"
int sub(int a, int b)
{
printf("SIZE: %d\n", SIZE);
return a-b;
}
File: header.h, located in directory called include.
#include <stdio.h>
#define SIZE 100
int add(int a, int b);
int sub(int a, int b);
So to step by step build a .so file.
/* Build `.o` files first */
$ gcc -fPIC -c sub.c -I path/to/include/
$ gcc -fPIC -c add.c -I path/to/include/
/* Build shared library called libsample.so */
$ gcc -shared -o libsample.so add.o sub.o
The above command will build a .so by name libsample.so.
Where all definition from .c(like functions) and .h(like #defines) will get included in your library.
How to use this in your code:
Consider the file
File: main.c
#include <stdio.h>
int main()
{
int a = 3, b = 4;
printf("Return : %d\n", add(a, b));
return 0;
}
To make use of your library libsample.so.
$ export LD_LIBRARY_PATH=/path/to/direc/containing/.so/file
$ gcc -o exe main.c -lsample -L/path/to/direc/containing/.so/file
The above command should create a binary called exe.
$./exe
SIZE : 100 /* SIZE Defined in .h file */
Return : 7 /* Defined in add.c */
You can refer this guide : http://www.cprogramming.com/tutorial/shared-libraries-linux-gcc.html
Finaly I decided to use #include "libreceive.h" as suggested by the guys. the probleme I had is that the compiler was looking for my so in /usr/lib wich is the default when id do sudo gcc and my usr had the $LD_LIBRARY_PATH at /usr/local/lib and therefore gcc coudn't find my library at compile time
another problem was that the program that call thos .so was looking fro the .h in some folder that doesn't exist and I had to add it.
thanks guys for you answers

multiple definition of main

I’m trying to create ./configure + make set for building C codes in following structure by using autotools. drive.c uses function in mylib.c
[mylib]
+mylib.c
+mylib.h
[src]
+drive.c
More details are here.
[mylib.c]
#include <stdio.h>
#include "mylib.h"
int main(){
mylib();
return 0;
}
void
mylib(void)
{
printf ("Hello world! I AM mylib \n");
}
[mylib.h]
void mylib(void);
[drive.c]
#include <mylib.h>
int
main (int argc, char **argv)
{
mylib();
return 0;
}
Actually I’ve given main() both mylib.c and drive.c.
If I make them on CentOS process is noremally finished however If I make them on MINGW an error message multiple definition ofmain'` is shown
How can I make them on MINGW even if they have multiply have main()?
And those followings are config files for autotools.
[confiugre.ac]
AC_PREREQ([2.69])
AC_INIT([libmylib], [1], [admin#localhost])
AC_CONFIG_SRCDIR([mylib/mylib.c])
AC_CONFIG_HEADERS([config.h])
AC_CONFIG_MACRO_DIR([m4])
AM_INIT_AUTOMAKE([foreign])
LT_INIT
AC_PROG_CC
AC_CONFIG_FILES([mylib/Makefile
src/Makefile
Makefile])
AC_OUTPUT
[Makefile.am]
SUBDIRS = mylib src
ACLOCAL_AMFLAGS = -I m4
[Makefile.am#src]
bin_PROGRAMS = drive
drive_SOURCES = drive.c
LDADD = ../mylib/libmylib.la
AM_CPPFLAGS = -I../mylib
[Makefile.am#mylib]
lib_LTLIBRARIES = libmylib.la
libmylib_la_SOURCES = mylib.c
include_HEADERS = mylib.h
You are confusing things, the idea of having multiple main() is fundamentally wrong. Libraries never ever contain a main() function.
(With the exception of Windows DLLs that contain a DllMain, but that means something different.)
If you want to provide a test case for your library, you make the test case as a separate project which includes the library. The test code should not be inside the library itself, neither should main().
Also, I very much doubt you are able to build a program with several function definitions that have the same name, be it main() or something else. If you believe you have managed this, I would either suspect that you haven't linked the files correctly, or that the linker is crap.

Treat functions by name

Suppose you created a main() to deal with an exercise you asked your students.
Every student is supposed to write their own function, with the same API. And a single file will be created, with all functions and the main calling them.
Lets say: int studentname(int a, int b) is the function pattern.
One way I deal with it was using a vector of pointer to functions int (*func[MAX])(). But you need to fulfill the vector one by one func[0]=studentname;.
I wonder, is there a way a function can be called by its name somehow?
Something like: int student1(int a , int b), student2(), etc.
And in main somehow we could just call sscanf(funcname,"student%d",i); funcname();.
Do you have any other idea? Maybe
int studentname(int a, int b, char *fname)
{
strcpy(fname, "studentname");
Anything creative will do! :)
Thanks!
Beco
PS. I tried just a vector of functions, but C won't allow me! :)
int func[2]()={{;},{;}};
This way I could just give to each student a number, and voilá... But no way. It was funny though.
Edited: I'm using linux.
Edited 2: Thanks! I've accepted an answer that helped me, but I've also documented a complete example as an answer bellow.
Maybe a bit overcomplicating it, but spontaneous idea:
Compile all student source files into one shared library with the students' functions being exports.
Then enumerate all exposed functions, call and test them.
As an alternative:
Write a small tool that will compile all "student units" using a preprocessor define to replace a predefined function name with an unique name ("func1", "func2", etc.).
Then let the tool write a small unit calling all these functions while performing tests, etc.
And yet another idea:
Use C++ to write a special class template that's going to register derived classes in a object factory and just embed student's code using extern "C". Depending on the implementation this might look a bit confusing and overcomplicated though.
Then use the factory to create one instance of each and run the code.
Example for the approach with dlopen() and dlsym() (whether only one function per library or all - doesn't matter):
void *pluginlib = dlopen("student1.so", RTLD_NOW); // RTLD_NOW will load the file right away
if (!pluginlib)
; // failed to load
studentproc func = (studentproc)dlsym(pluginlib, "student1"); // this loads the function called "student1"
if (!func)
; // failed to resolve
func("hello world!"); // call the lib
dlclose(pluginlib); // unloads the dll (this will make all further calls invalid)
Similar to what #Jamey-Sharp proposed:
ask each student to provide .c file with entry function of a given name/signature
compile each .c into a shared library, named by the student name, or given whatever unique name. This step can be easily automated with make or simple script.
make a simple host application which enumerates all .so files in a given directory, and uses dlopen() and dlsym() to get to the entry point function.
now you can simply call each student's implementation.
BTW, that's how plug-ins are implemented usually, isn't it?
Edit: Here's a working proof of concept (and a proof, that each student can use the same name of the entry point function).
Here's student1.c:
#include <stdio.h>
void student_task()
{
printf("Hello, I'm Student #1\n");
}
Here's student2.c:
#include <stdio.h>
void student_task()
{
printf("Hello, I'm Student #2\n");
}
And here's the main program, tester.c:
#include <stdio.h>
#include <dlfcn.h>
/* NOTE: Error handling intentionally skipped for brevity!
* It's not a production code!
*/
/* Type of the entry point function implemented by students */
typedef void (*entry_point_t)(void);
/* For each student we have to store... */
typedef struct student_lib_tag {
/* .. pointer to the entry point function, */
entry_point_t entry;
/* and a library handle, so we can play nice and close it eventually */
void* library_handle;
} student_solution_t;
void load(const char* lib_name, student_solution_t* solution)
{
/* Again - all error handling skipped, I only want to show the idea! */
/* Open the library. RTLD_LOCAL is quite important, it keeps the libs separated */
solution->library_handle = dlopen(lib_name, RTLD_NOW | RTLD_LOCAL);
/* Now we ask for 'student_task' function. Every student uses the same name.
* strange void** is needed for C99, see dlsym() manual.
*/
*(void**) (&solution->entry) = dlsym(solution->library_handle, "student_task");
/* We have to keep the library open */
}
int main()
{
/* Two entries hardcoded - you need some code here that would scan
* the directory for .so files, allocate array dynamically and load
* them all.
*/
student_solution_t solutions[2];
/* Load both solutions */
load("./student1.so", &solutions[0]);
load("./student2.so", &solutions[1]);
/* Now we can call them both, despite the same name of the entry point function! */
(solutions[0].entry)();
(solutions[1].entry)();
/* Eventually it's safe to close the libs */
dlclose(solutions[0].library_handle);
dlclose(solutions[1].library_handle);
return 0;
}
Let's compile it all:
czajnik#czajnik:~/test$ gcc -shared -fPIC student1.c -o student1.so -Wall
czajnik#czajnik:~/test$ gcc -shared -fPIC student2.c -o student2.so -Wall
czajnik#czajnik:~/test$ gcc tester.c -g -O0 -o tester -ldl -Wall
And see it works:
czajnik#czajnik:~/test$ ./tester
Hello, I'm Student #1
Hello, I'm Student #2
I'd take a different approach:
Require every student to use the same function name, and place each student's code in a separate source file.
Write one more source file with a main that calls the standard name.
Produce a separate executable from linking main.c with student1.c, then main.c with student2.c, and so on. You might be able to use wildcards in a makefile or shell script to automate this.
That said, at least on Unix-like OSes, you can do what you asked for.
Call dlopen(NULL) to get a handle on the symbols in the main program.
Pass that handle and the function name you want to dlsym. Coerce the resulting pointer to a function pointer of the right type, and call it.
Here is an ugly preprocessor hack:
#Makefile
FILE_NAME=student
${FILE_NAME}: main.c
cc -Wall -DFILE_NAME=\"${FILE_NAME}.c\" -o $# main.c -lm
Teacher's main.c:
#include <math.h>
#include <stdio.h>
#include FILE_NAME
char *my_name(void);
double my_sin(double val);
int main(void)
{
double dd;
dd = my_sin(3.1415923563);
printf("%s: %f\n", my_name(), dd);
return 0;
}
Student's .c File:
#include <math.h>
char * my_name(void);
double my_sin(double val);
char * my_name(void)
{
return "Wildplasser-1.0";
}
double my_sin(double val)
{
return sin (val);
}
The trick lies i the literal inclusion of the student's .c file.
To avoid this, you could also use a different make line, like:
cc -Wall -o $# ${FILE_NAME}.c main.c -lm
(and remove the ugly #include FILENAME, of course)
Thanks you all. I've accepted an answer that gave me the inspiration to solve the question. Here, just to document it, is my complete solution:
File shamain.c
/* Uses shared library shalib.so
* Compile with:
* gcc shamain.c -o shamain -ldl -Wall
*/
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
int main(void)
{
void *libstud;
int (*student[2])(int, int);
char fname[32];
int i,r;
libstud = dlopen("./shalib.so", RTLD_NOW);
if (!libstud)
{
fprintf(stderr, "error: %s\n", dlerror());
exit(EXIT_FAILURE);
}
dlerror(); /* Clear any existing error */
for(i=0; i<2; i++)
{
sprintf(fname, "func%d", i);
*(void **) (&student[i]) = dlsym(libstud, fname); /* c99 crap */
//student[i] = (int (*)(int, int)) dlsym(libstud, fname); /* c89 format */
}
for(i=0; i<2; i++)
{
r=student[i](i, i);
printf("i=%d,r=%d\n", i, r);
}
return 0;
}
File shalib.c
/* Shared library.
* Compile with:
* gcc -shared -fPIC shalib.c -o shalib.so -Wall
*/
#include <stdio.h>
int func0(int one, int jadv)
{
printf("%d = Smith\n", one);
return 0;
}
int func1(int one, int jadv)
{
printf("%d = John\n", one);
return 0;
}
It is a while since I have used shared libraries, but I have a feeling you can extract named functions from a DLL/shlib. Could you create a DLL/shared library containing all of the implementations and then access them by name from the main?
Per #william-morris's suggestion, you might have luck using dlsym() to do a dynamic lookup of the functions. (dlsym() may or may not be the library call to use on your particular platform.)

making small c project

everybody out there
i write a very simple c code which is following:
#include<stdio.h>
int main()
{
int a,b,s,m,d;
system("clear");
int a =20;
int b =40;
s=sum(a,b);
m=mul(a,b);
d=div(a,b);
printf("\n the sum of given no. = %d\nThe product of given no. = %d\nThe division of given no = %d",s,m,d);
return 0;
}
the name of the file is exp.c
than i write the following code:
#include<stdio.h>
int sum( int x ,int y)
{
int z;
z=x+y;
return z;
}
i saved it as sum.c
than i write the following code :
#include<stdio.h>
int mul( int z ,int u)
{
int v ;
v=z+u;
return v;
}
save it as mul.c
than i write the following code
#include<stdio.h>
int div (int a, int b)
{
int f;
f=a/b;
return f;
}
save it as div .c
now my problem is that i want to use all file as a single project.
i want exp.c use the function defined in mul.c,div.c,sum.c
i want to know how to do this?
how to make library form mul.c,div.c,sum.c?
how to associate these library with exp.c ?
can any body explain me the detail process of making project ?
i 'm using ubuntu as my operating system. please help me
The easiest way is to not make a library, but just compile them all together into a single executable:
$ gcc -o myprogram sum.c mul.c div.c
This has the drawback that you will re-compile all the code all the time, so as the files grow large, the penalty (build time) goes up since even changing just div.c (for example) will force you to re-compile sum.c and mul.c too.
The next step is to compile them separately, and leave the object files around. For this, we can use a Makefile like so:
myprogram: sum.o mul.o div.o
sum.o: sum.c
mul.o: mul.c
div.o: div.c
This will leave the object files around, and when you type make the make tool will compare the timestamps of the object files to those of the C files, and only re-compile that which changed. Note that for the above to work, there must be a physical TAB after each colon.
There are a few steps you need to do for this:
Declare the functions in your main file When you compile your main file (exp.c) the compiler will output an error because he does not know what kind of functions sum, mul etc. are. So you have to declare them via int sum( int x ,int y); in this file. A more general approach (which is clearer) is to write all the functions you have in a file (not all, but those that will be accessed from other files) into a header file and then include the header file.
Compile each file You need to compile each file. This can be done via a simple gcc -c mul.c etc. This will create a mul.o - a machine language file.
Link them Once every file is compiled you need to put them together in one executable. This is done via gcc -o outputname mul.o sum.o ...
Note that steps 2 and 3 can also be combined, I just wanted to explain the steps clearly. This is usually done via a Makefile to speed things up a bit
Firstly, you will need to declare each of your functions in a corresponding header file (you don't have to use header files, but it's the most common way of doing this). For instance, div.h might look like:
#ifndef DIV_H_
#define DIV_H_
int div(int a, int b);
#endif
You will then to #include the header files in source files where the corresponding functions are used.
Then, to compile and link:
gcc -o my_prog exp.c sum.c mul.c div.c
As others have suggested, you make want to read up on Make, as it helps simplify the build process once your project gets more complicated.
You need to declare the functions in the file they are used. The common way to do this is to put the declarations in a header file, lets say funcs.h:
#ifndef FUNCS_H
#define FUNCS_H
int sum( int, int );
int mul( int, int );
int div( int, int );
#endif
Now #include this in your main source file. Then to build the executable:
gcc exp.c sum.c div.c mul.c
To create a library, you need to compile the files separately:
gcc -c sum.c div.c mul.c
and then run ar to build the library:
ar rvs sum.o div.o mul.o mylib.a
And then use it from gcc:
gcc exp.c mylib.a
A good practise to organize the code could be put all the functions prototypes inside a .h file, and the implementations into a related .c file, using include guards to avoid multiple inclusion.
Example module.h file:
#ifndef MODULE_NAME
#define MODULE_NAME
void module_func();
#endif
Example module.c :
#include "module.h"
void module_func(){
//implementation
}
read up on make - this will answer your questions about building/compilation/etc
You should have a .h file that will include your function prototypes. It's not strictly needed (as your functions return int) but you must get in the habit now, because it won't come easy later

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