Assembly Language x86 Irvine32 - loops

I'm fairly new to Assembly Language and I'm trying to figure out this program. Just want to know if I'm on point with the program. How do I correct this program?
Write a loop that computes the sum of all the elements in the array of bytes. Print the result. Some hints: Load the size of the array into an appropriate register. Load the offset of the current element of the array and change it accordingly on every iteration of the loop.
Here's what I have so far:
INCLUDE Irvine32.inc
.data
val1 BYTE 1,2,3
counter = 0
.code
main PROC
mov ax, 0
mov ax, (LENGTHOF val1)
mov ax, OFFSET Counter
movzx ecx,ax
L1:
add eax, val1[ecx]
inc eax
loop L1
Call WriteDec
exit
END PROC
end main

You have several errors in your code: In the following sequence you repeatedly set ax which is pretty useless:
mov ax, 0 ; you set ax to 0
mov ax, (LENGTHOF val1) ; you set ax to 3
mov ax, OFFSET Counter ; you set ax to an address (and try to use a 16-bit register for a 32-bit address
Then you add this offset to another offset in
movzx ecx,ax
L1:
add eax, val1[ecx] ; add offset(val1)[offset(Counter)] to offset(Counter)
With certainty, this will give you a memory error, because the address may be anywhere. Then you increase this offset with
inc eax ; you probably confused this with a counter/index register
And after that you use this offset in ECX, which you put in there by movzx ecx, ax as an index in ECX in the LOOP instruction
loop L1 ; decrements ECX and loops if ECX != 0
After fixing all of these errors, the code could look like this:
INCLUDE Irvine32.inc
.data
val1 BYTE 1,2,3
counter = 0
.code
main:
xor eax, eax ; 32-bit register for the sum
xor edx, edx ; 32-bit register for the counter/index
mov ecx, LENGTHOF val1 ; number of entries in fixed size array in ECX as maximum limit
L1:
movsx ebx, byte ptr val1[edx] ; extend BYTE at offset val1 + EDX to 32-bit
add eax, ebx ; add extended BYTE value to accumulator
inc edx ; increase index in EDX
loop L1 ; decreases ECX and jumps if not zero
Call WriteDec ; I assume this prints EAX
exit
end main

Related

how to display the count in MASM?

this is my code for a MASM assignment, the assignment is:
Write an application that does the following:
Declare a 32-bit integer array with 50 elements with uninitialized values
Fill the 32-bit array with 50 random integers
Loop through array, and display each value, and count the number of negative values
After final loop finishes, display the count
I have it doing everything but displaying the count of negative numbers. If anyone can tell me where I am wrong that would be super helpful I have been working on this for some time.
INCLUDE Irvine32.inc
.data
myArray SWORD 50 DUP(?)
count DWORD 0
.code
main proc
call randomize
mov esi, offset myArray
mov ecx, lengthof myArray
L1:
call Random32
call WriteInt
call Crlf
mov [esi], eax
add esi, 4
loop L1
mov eax, offset myArray
mov esi, lengthof myArray
L2:
cmp dword ptr[esi], 0
jge L3
DWORD count
L3:
add esi, 4
loop L2
mov eax, count
call WriteDec
call Crlf
exit
main ENDP
END main

Segmentation fault Core Dumped X86 Assembly Array

I asked for help earlier and thought I was home free but I'm not. My logic was wrong and I've greatly altered it. This program is supposed to return the Max int in the array (which also happens to be the last element). After tracing it with GDB a few times, I see that I get to the 5th (2nd to last) element in the array, "20", when I hit a segmentation fault and the program halts. I set ECX to the array length and subtracted 1 from ECX to avoid this, but my logic is obviously wrong. Am I wrong in depending on the ECX counter to terminate the loop. Any ideas please?
***EDIT MAJOR EDITS TO CODE
SECTION .data ;data section
msg1: db "Here are the array elements:", 10, 0
msg1Len: equ $-msg1
msg2: db "Here is the sorted array:", 10, 0
msg2Len: equ $-msg2
arr: dd 12, 16, 6, 18, 10, 40, 30
arrLen: equ ($-arr)/4 ;number of elements = array length / 4
SECTION .bss
max resd 1 ;declare and reserve space for max
SECTION .text
global bsort
bsort:
push ebp ; save old ebp register
mov ebp, esp ; build a new stack
restart:
mov ebx, arr ; the base address argument is saved in ebx register
mov ecx, arrLen ; the size argument is saved in exc register
sub ecx, 1 ; Last member has no following element to compare with.
; So we need to reduce the counter by 1
top:
mov eax, [ebx] ;; access first array element. Move its value to eax
cmp eax, [ebx+4] ; compare the value of eax ([ebx]) with [ebx+4]
jle noswap ; if value at eax is less or equal to value of [ebx+4]
; no need to exchang values. Jump to noswap
xchg eax, [ebx+4] ; if value at eax > value [ebx+4], exchange
mov [ebx], eax ; store the new exchanged value at [ebx]
jmp restart ; reset the base address and counter. Start over
noswap:
add ebx, 4 ; move to the next array element
loop top ; loop back to the top if the register ecx > 0
leave
ret
global main
main:
push ebp
mov ebp, esp
mov ecx, msg1 ;print msg1
mov edx, msg1Len
call PString
;save array base address in ebx and save sizein in ecx
mov ebx, arr
mov ecx, arrLen; store num elements in ecx
;loop to print array
PrintArray:
mov eax, [ebx] ;move value [ebx] to eax
call PrintDec
call Println
add ebx, 4
loop PrintArray
;call bubblesort
call bsort
mov ecx, msg2
mov edx, msg2Len
call PString
;save arr base add in sbx and size in ecx
mov ebx, arr
mov ecx, arrLen
PrintSortedArray:
mov eax, [ebx]
call PrintDec
call Println
add ebx, 4
loop PrintSortedArray
;exit program and clean stack
mov esp, ebp
pop ebp
ret
PString:; save register values of the called function
pusha
mov eax,4 ; use 'write' system call = 4
mov ebx,1 ; file descriptor 1 = STDOUT
int 80h ; call the kernel
; restore the old register values of the called function
popa
ret
Println:
;will call PString func
;will change content of ecx and edx
;need to save registers used by the main program
section .data
nl db 10
section .text
pusha
mov ecx, nl
mov edx, 1
call PString
;return original register values
popa
ret
PrintDec:
;saves all registers so they return unmodified
;build the function to handle dword size
section .bss
decstr resb 10 ; 10 32-bit digits
ct1 resd 1 ;keep track of dec-string size
section .text
pusha; save registers
mov dword[ct1],0 ;initially assume 0
mov edi, decstr ; edi points to dec-string
add edi, 9 ; moved to the last element of string
xor edx, edx ; clear edx for 64-bit div
whileNotZero:
mov ebx, 10 ; get ready to divide by 10
div ebx ; divide by 10
add edx, '0' ; convert to ascii
mov byte[edi], dl ; put it in string
dec edi ; move to next char in str
inc dword[ct1] ; inc char counter
xor edx, edx ; clear edx
cmp eax, 0 ;is remainder 0?
jne whileNotZero ;if no, keep on looping
inc edi ; conversion finished, bring edi
mov ecx, edi ; back to start of string. make ecx
mov edx, [ct1] ; point to counterm edx gets # chars
mov eax, 4 ; print to stdout
mov ebx, 1
int 0x80 ; call kernel
popa ; restore registers
ret

ASSEMBLY - output an array with 32 bit register vs 16 bit

I'm was working on some homework to print out an array as it's sorting some integers from an array. I have the code working fine, but decided to try using EAX instead of AL in my code and ran into errors. I can't figure out why that is. Is it possible to use EAX here at all?
; This program sorts an array of signed integers, using
; the Bubble sort algorithm. It invokes a procedure to
; print the elements of the array before, the bubble sort,
; once during each iteration of the loop, and once at the end.
INCLUDE Irvine32.inc
.data
myArray BYTE 5, 1, 4, 2, 8
;myArray DWORD 5, 1, 4, 2, 8
currentArray BYTE 'This is the value of array: ' ,0
startArray BYTE 'Starting array. ' ,0
finalArray BYTE 'Final array. ' ,0
space BYTE ' ',0 ; BYTE
.code
main PROC
MOV EAX,0 ; clearing registers, moving 0 into each, and initialize
MOV EBX,0 ; clearing registers, moving 0 into each, and initialize
MOV ECX,0 ; clearing registers, moving 0 into each, and initialize
MOV EDX,0 ; clearing registers, moving 0 into each, and initialize
PUSH EDX ; preserves the original edx register value for future writeString call
MOV EDX, OFFSET startArray ; load EDX with address of variable
CALL writeString ; print string
POP EDX ; return edx to previous stack
MOV ECX, lengthOf myArray ; load ECX with # of elements of array
DEC ECX ; decrement count by 1
L1:
PUSH ECX ; save outer loop count
MOV ESI, OFFSET myArray ; point to first value
L2:
MOV AL,[ESI] ; get array value
CMP [ESI+1], AL ; compare a pair of values
JGE L3 ; if [esi] <= [edi], don't exch
XCHG AL, [ESI+1] ; exchange the pair
MOV [ESI], AL
CALL printArray ; call printArray function
CALL crlf
L3:
INC ESI ; increment esi to the next value
LOOP L2 ; inner loop
POP ECX ; retrieve outer loop count
LOOP L1 ; else repeat outer loop
PUSH EDX ; preserves the original edx register value for future writeString call
MOV EDX, OFFSET finalArray ; load EDX with address of variable
CALL writeString ; print string
POP EDX ; return edx to previous stack
CALL printArray
L4 : ret
exit
main ENDP
printArray PROC uses ESI ECX
;myArray loop
MOV ESI, OFFSET myArray ; address of myArray
MOV ECX, LENGTHOF myArray ; loop counter (5 values within array)
PUSH EDX ; preserves the original edx register value for future writeString call
MOV EDX, OFFSET currentArray ; load EDX with address of variable
CALL writeString ; print string
POP EDX ; return edx to previous stack
L5 :
MOV AL, [ESI] ; add an integer into eax from array
CALL writeInt
PUSH EDX ; preserves the original edx register value for future writeString call
MOV EDX, OFFSET space
CALL writeString
POP EDX ; restores the original edx register value
ADD ESI, TYPE myArray ; point to next integer
LOOP L5 ; repeat until ECX = 0
CALL crlf
RET
printArray ENDP
END main
END printArray
; output:
;Starting array. This is the value of array: +1 +5 +4 +2 +8
;This is the value of array: +1 +4 +5 +2 +8
;This is the value of array: +1 +4 +2 +5 +8
;This is the value of array: +1 +2 +4 +5 +8
;Final array. This is the value of array: +1 +2 +4 +5 +8
As you can see the output sorts the array just fine from least to greatest. I was trying to see if I could move AL into EAX, but that gave me a bunch of errors. Is there a work around for this so I can use a 32 bit register and get the same output?
Using EAX is definitely possible, in fact you already are. You asked "I was trying to see if I could move AL into EAX, but that gave me a bunch of errors." Think about what that means. EAX is the extended AX register, and AL is the lower partition of AX. Take a look at this diagram:image of EAX register
. As you can see, moving AL into EAX using perhaps the MOVZX instruction would simply put the value in AL into EAX and fill zeroes in from right to left. You'd be moving AL into AL, and setting the rest of EAX to 0. You could actually move everything into EAX and run the program just the same and there'd be no difference because it's using the same part of memory.
Also, why are you pushing and popping EAX so much? The only reason to push/pop things from the runtime stack is to recover them later, but you never do that, so you can just let whatever is in EAX at the time just die.
If you still want to do an 8-bit store, you need to use an 8-bit register. (AL is an 8-bit register. IDK why you mention 16 in the title).
x86 has widening loads (movzx and movsx), but integer stores from a register operand always take a register the same width as the memory operand. i.e. the way to store the low byte of EAX is with mov [esi], al.
In printArray, you should use movzx eax, byte ptr [esi] to zero-extend into EAX. (Or movsx to sign-extend, if you want to treat your numbers as int8_t instead of uint8_t.) This avoids needing the upper 24 bits of EAX to be zeroed.
BTW, your code has a lot of unnecessary instructions. e.g.
MOV EAX,0 ; clearing registers, moving 0 into each, and initialize
totally pointless. You don't need to "init" or "declare" a register before using it for the first time, if your first usage is write-only. What you do with EDX is amusing:
MOV EDX,0 ; clearing registers, moving 0 into each, and initialize
PUSH EDX ; preserves the original edx register value for future writeString call
MOV EDX, OFFSET startArray ; load EDX with address of variable
CALL writeString ; print string
POP EDX ; return edx to previous stack
"Caller-saved" registers only have to be saved if you actually want the old value. I prefer the terms "call-preserved" and "call-clobbered". If writeString destroys its input register, then EDX holds an unknown value after the function returns, but that's fine. You didn't need the value anyway. (Actually I think Irvine32 functions at most destroy EAX.)
In this case, the previous instruction only zeroed the register (inefficiently). That whole block could be:
MOV EDX, OFFSET startArray ; load EDX with address of variable
CALL writeString ; print string
xor edx,edx ; edx = 0
Actually you should omit the xor-zeroing too, because you don't need it to be zeroed. You're not using it as counter in a loop or anything, all the other uses are write-only.
Also note that XCHG with memory has an implicit lock prefix, so it does the read-modify-write atomically (making it much slower than separate mov instructions to load and store).
You could load a pair of bytes using movzx eax, word ptr [esi] and use a branch to decide whether to rol ax, 8 to swap them or not. But store-forwarding stalls from byte stores forwarding to word loads isn't great either.
Anyway, this is getting way off topic from the title question, and this isn't codereview.SE.

Traversing a 2-d array

I'm having trouble understanding how to traverse a 2-d array in x86 assembly language. I am missing a bit of understanding. This is what I have so far.
The issue is the lines with //offset and //moving through array
For the //offset line the error I am getting is "non constant expression in second operand"
and also
"ebx: illegal register in second operand"
For the next line I get the error
"edx: illegal register in second operand"
mov esi, dim
mul esi
mov eax, 0 // row index
mov ebx, 0 // column index
mov ecx, dim
StartFor:
cmp ecx, esi
jge EndFor
lea edi, image;
mov edx, [eax *dim + ebx] // offset
mov dl, byte ptr [edi + esi*edx] // moving through array
mov edx, edi
and edx, 0x80
cmp edx, 0x00
jne OverThreshold
mov edx, 0xFF
OverThreshold:
mov edx, 0x0
See x86 tag wiki, including the list of addressing modes.
You can scale an index register by a constant, but you can't multiply two registers in an addressing mode. You'll have to do that yourself (e.g. with imul edx, esi, if the number of columns isn't a compile time constant. If it's a power-of-2 constant, you can shift, or even use a scaled addressing mode like [reg + reg*8]).
re: edit: *dim should work if dim is defined with something like dim equ 8. If it's a memory location holding a value, then of course it's not going to work. The scale factor can be 1, 2, 4, or 8. (The machine code format has room for a 2-bit shift count, which is why the options are limited.)
I'd also recommend loading with movzx to zero-extend a byte into edx, instead of only writing dl (the low byte). Actually nvm, your code doesn't need that. In fact, you overwrite the value you loaded with edi. I assume that's a bug.
You can replace
imul edx, esi
mov dl, byte ptr [edi + edx] ; note the different addressing mode
mov edx, edi ; bug? throw away the value you just loaded
and edx, 0x80 ; AND already sets flags according to the result
cmp edx, 0x00 ; so this is redundant
jne OverThreshold
with
imul edx, esi
test 0x80, byte ptr [edi + edx] ; AND, discard the result and set flags.
jnz
Of course, instead of multiplying inside the inner loop, you can just add the columns in the outer loop. This is called Strength Reduction. So you do p+=1 along each row, and p+=cols to go from row to row. Or if you don't need to care about rows and columns, you can just iterate over the flat memory of the 2D array.
A 2-dimensional array is just an interpretation of a sequence of bytes. You'll have to choose in which order to store the items. For example, you might choose "row-major order".
I've written a demo where a buffer is filled with a sequence of numbers. Then the sequence is interpreted as single- and two-dimensional array.
tx86.s
%define ITEM_SIZE 4
extern printf
section .bss
cols: equ 3
rows: equ 4
buf: resd cols * rows
c: resd 1
r: resd 1
section .data
fmt: db "%-4d", 0 ; fmt string, '0'
fmt_nl: db 10, 0 ; "\n", '0'
section .text ; Code section.
global main
main:
push ebp
mov ebp, esp
; fill buf
mov ecx, cols * rows - 1
mov [buf + ITEM_SIZE], ecx
.fill_buf:
mov [buf + ecx * ITEM_SIZE], ecx
dec ecx
jnz .fill_buf
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; buf as 1-dimensional array
; buf[c] = [buf + c * ITEM_SIZE]
xor ecx, ecx
mov [c], ecx
.lp1d:
mov ecx, [c]
push dword [buf + ecx * ITEM_SIZE]
push dword fmt
call printf
mov ecx, [c]
inc ecx
mov [c], ecx
cmp ecx, cols * rows
jl .lp1d
; print new line
push dword fmt_nl
call printf
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; buf as 2-dimensional array
; buf[r][c] = [buf + (r * cols + c) * ITEM_SIZE]
xor ecx, ecx
mov [r], ecx
.lp1:
xor ecx, ecx
mov [c], ecx
.lp2:
; calculate address
mov eax, [r]
mov edx, cols
mul edx ; eax = r * cols
add eax, [c] ; eax = r * cols + c
; print buf[r][c]
push dword [buf + eax * ITEM_SIZE]
push dword fmt
call printf
; next column
mov ecx, [c]
inc ecx
mov [c], ecx
cmp ecx, cols
jl .lp2
; print new line
push dword fmt_nl
call printf
; next row
mov ecx, [r]
inc ecx
mov [r], ecx
cmp ecx, rows
jl .lp1
mov esp, ebp
pop ebp ; restore stack
xor eax, eax ; normal exit code
ret
Buidling(on Linux)
nasm -f elf32 -l tx86.lst tx86.s
gcc -Wall -g -O0 -m32 -o tx86 tx86.o
Running
./tx86
0 1 2 3 4 5 6 7 8 9 10 11
0 1 2
3 4 5
6 7 8
9 10 11

Assembly GCD Coding Infinite Loop

I am trying to make an assembly program for finding GCD, takes in two integers, and prints out the GCD. The code assembles fine, however the program gets stuck in an infinite loop after both integers have been submitted:
;Title - GCD
INCLUDE Irvine32.inc
.data
strA BYTE "Enter an integer A: ",0
strB BYTE "Enter an integer B: ",0
temp DWORD ?
finalStr BYTE "GCD of the two integers is: ",0
.code
main PROC
call Clrscr
mainLoop:
mov edx,OFFSET strA
call WriteString
call ReadInt
mov temp, eax
call Crlf
mov edx, OFFSET strB
call WriteString
call ReadInt
mov ebx, eax
mov eax, temp
call Crlf
call GCD
mov edx, OFFSET finalStr
call WriteString
call WriteInt
call WaitMsg
jmp mainLoop
main ENDP
;-----------------------------------------------
abs PROC
; Computes the absolute value of a number.
; Receives: eax = the number
; Returns: eax = absolute value of the number
;-----------------------------------------------
cmp eax, 0 ; see if we have a negative number
jge done
neg eax
done:
ret
abs ENDP
;-----------------------------------------------
gcd PROC
; Finds Greatest Common Divisor of two integers
; Recieves: eax= int A , ebx = int B
; Returns eax = GCD
;-----------------------------------------------
call abs ;takes absolute value of both registers
mov temp, eax
mov eax, ebx
call abs
mov eax, temp
cmp eax, ebx ; making sure we divide the bigger number by the smaller
jz DONE ; if numbers are equal, GCD is eax either way
jc SWITCH ;swaps if ebx is larger then eax
mov edx, 0
SWITCH: ;swaps values so eax is larger then ebx
mov temp, eax
mov eax, ebx
mov ebx, temp
mov edx, 0
jmp L1
L1: ;divides until remainder is 0, then eax is GCD
div ebx
cmp edx, 0
jz DONE
mov eax, edx
jmp L1
DONE:
gcd ENDP
END main
How can I get out of this loop?
I see one problem straight up:
call abs ;takes absolute value of both registers
mov temp, eax
mov eax, ebx
call abs
mov eax, temp
There's nothing there moving the abs-ed ebx value back into ebx, it should be:
call abs ;takes absolute value of both registers
mov temp, eax
mov eax, ebx
call abs
mov ebx, eax
mov eax, temp
Another issue, though not directly related to your problem, is that the x86 architecture has long had an xchg instruction that would greatly clean up your code, specifically the use of temp.
And think about this sequence:
cmp eax, ebx ; making sure we divide the bigger number by the smaller
jz DONE ; if numbers are equal, GCD is eax either way
jc SWITCH ;swaps if ebx is larger then eax
mov edx, 0
SWITCH: ;swaps values so eax is larger then ebx
You'll find that the code at SWITCH: is going to be run regardless of which value is larger.
You can fix that by changing:
jc SWITCH ; swaps if ebx is larger then eax
mov edx, 0
into:
jc SWITCH ; swaps if ebx is larger then eax
mov edx, 0
jmp L1
Beyond that, I'm going to suggest actually running that code in your head to get an understanding of how it works but, more importantly, how to think like a machine in such a way that you become a better developer.
Start with the following table:
[temp] eax ebx edx <stack>
-------- -------- -------- -------- --------
? ? ? ? ?,
Then execute each line in turn, filling in the columns as data changes.
You'll eventually figure out where the problem is coming from and you'll also understand why sometimes the older guys that only ever had this means to debug are much better at it :-)
I'll give you a clue. Keep a particular eye on edx and see how that's changing, and how it's likely to affect certain other instructions, like div, that may depend on it being zero.

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