How to compile source of Core and Service on WinRT? - windows-10-universal

We are trying to make the control panel service working on WinRT. However, we could not compile the code because we cannot find the namespace 'ajn'.
What we have done is:
Download the core source and the service source from AllJoyn website.
Setup a C++ uwp runtime component project and include all those source.
Add C++ wrapper codes to use the control panel service.
Setup another uwp blank app project, so it could use the wrapper codes to utilize contorl panel service.
However, we got stuck on compiling the codes, because the compiler could not find the all those classes under namespace ajn.
Where could we find the namespace? Or did we use the wrong source?
Thank you!
EDIT:
We managed to find those file, However, some linking errors shown up. Is there any good document which shows making codes process for WinRT? Or is WinRT Code Generation is well configured at all? Thanks!

Actually, the files are all in alljoyn_core folder, now the codes have been compiled.
However, some linking errors shown up. Is there any good document which shows making codes process for WinRT? Or is WinRT Code Generation is well configured at all? Thanks!

Just follow the Documentation on the Allseen Alliance's website. here is the link for the building Windows
Building on Windows
Just make sure to follow the steps after creating a new project in Visual Studio
Make sure you set the envionment variables correctly and avoid spelling mistakes. The spelling mistake cost me two to three days in finding the linking error.!

Related

Automate compilation process for Windows Phone application and multiple variations

I am developing multiple Windows Phone applications that vary only by the content of several files. Applications share the same logic therefore I created a project and multiple folders, one for each app variation with variant's assets and files and moved them to separate location. To compile project I copy over files and follow a standard compilation process with Visual Studio.
Now there are only 5 application variations and for now it is suiting solution, but the number is expected to grow to 50 and more. I would like to automate the process and my current idea is to write a batch script to copy files from variation folder, overwrite project files, compile app with a script and to copy xap package to another location.
My two questions are:
Is my idea good resolution of the problem or is there a more graceful way to do this I am not aware of? (manage and develop multiple app variations)
How would I compile windows phone app from cmd?
I think your problem is valid. I ran into a similar requirement in the past (only that it was for Windows 8 Store Apps), and what I did was the following:
Create a "core" project and moved all the shared logic to that project. I then created a sample app project, referenced the core project and made sure the sample app worked the way I wanted it to.
Finally, I converted the sample app into a Visual Studio template. What this basically does is take the project code and create a Visual Studio template you can reuse.
Read more about it here.
Some work needed to be done within the template source code in order to get some of the dynamic parts like app name into specific locations within the code. For example, you can change a class namespace to be the project's namespace by applying the following code in tour class:
namespace $safeprojectname$
You can read more about template parameters here.
Hope it helps.
To compile windows phone applications or any .NET app from command line you should use
msbuild.exe
. You can find more information and samples here.

WPF. Embed DLL into EXE

I'm looking to embed a DLL into the EXE of my WPF application so that I effectively only have 1 file to distribute, i.e. the .EXE. All of this stuff is completely over my head but I've followed the steps outlined in http://richarddingwall.name/2009/05/14/wpf-how-to-combine-mutliple-assemblies-into-a-single-exe/ but I still can't get this to work. Any ideas or help on this? As long as the DLL is in the same folder as EXE it works but if I remove the DLL, it will fail. However, I don't want the DLL to be present at all but rather embedded within the EXE. I've searched other posts here which recommend this solution but my problem is that everything compiles fine, it's just that it doesn't work and I don't know how to go about fixing it.
1) I have added the DLL in question as a resource to the project and set its Build Action to Embedded Resource
2) The code outlined in the above link, I've added to the App.xaml.cs file as well as using System.Reflection & System.IO
Is there anything esle I should be doing to get this to work?
Thanks
Shav
You could use ILMerge. We use it all the time to merge dll's into executable's and into other libraries.
Here's how someone else used ILMerge to accomplish this, so this could be considered a duplicate question.
If you are using Visual Studio w/Nuget, you can simply set your needed reference to 'copy local = true' and install Fody.Costura.
You can refine things a bit using a simple xml file, per the documentation provided on the project page (as well as tidy-up your build directory if desired).

The name does not exist in the namespace error in XAML

Using VS2012 working on a VB.NET WPF application. I have a simple MusicPlayer tutorial app I am using to learn WPF. I am converting a C# version of the tutorial to VB.NET step by step.
It has 2 classes in the app that are both under the same namespace. I am able to reference the namespace in the XAML but when I try to reference the class object in XAML I get an error and I am not able to compile.
Strange thing is that the IntelliSense works fine with both referencing the namespace via the xmlns:c= tag and also when typing the class object using <c:
But the object is underlined and errors are generated trying to build or work in the designer.
The .vb class files are in a folder called \Controls. The Main project Root Namespace is intentionaly left blank. The class is coded like this...
Namespace MusicPlayer.Controls
Public Class UpdatingMediaElement
.... code here
End Public
End Namespace
The xaml looks like this
(namespace defined in the <Window > tag
xmlns:c="clr-namespace:MusicPlayer.Controls"
(object defined in a <Grid> )
<c:UpdatingMediaElement Name="MyMediaElement" />
(error displayed)
The name "UpdatingMediaElement" does not exist in the namespace "clr-namespace:MusicPlayer.Controls".
Not sure what is wrong or how to fix it?
When you are writing your wpf code and VS tell that "The name ABCDE does not exist in the namespace clr-namespace:ABC". But you can totally build your project successfully, there is only a small inconvenience because you can not see the UI designing (or just want to clean the code).
Try to do these:
In VS, right click on your Solution -> Properties -> Configuration Properties
A new dialog is opened, try to change the project configurations from Debug to Release or vice versa.
After that, re-build your solution. It can solve your problem.
If the assembly is different from the namespace in which your class is contained, you have to specfiy it explicitly.
ex:-
xmlns:Local="clr-namespace:MusicPlayer.Controls;assembly=MusicPlayer"
In my case it was because of other compile errors. When other errors have been solved this seemingly related error was also removed from the list. Specially the errors at the bottom of the errors list and on pages you have recently changed.
So do not pay attention to this error directly and focus on other errors at first.
I've seen this issue go away by clearing the Xaml Design Shadow Cache. I had the issue with Visual Studio 2015 Update 1.
In Visual Studio 2015 the Cache is located here:
%localappdata%\Microsoft\VisualStudio\14.0\Designer\ShadowCache
Process:
Right-Click on the solution in the Solution Explorer and Choose "Clean Solution"
Shutdown Visual Studio
Delete the ShadowCache folder
Reopened the Visual Studio project
Rebuild the solution
And voila no more namespace errors.
Try changing the build target platform to x86 and building the project.
I noticed via Subversion that I apparently changed the project build Platform target to x64. This was the only change I had made. After making that change, the code was working for a short while before it started showing the same error you experienced. I changed the platform target to x86 to test and suddenly my designer was working again. Subsequently, I changed it back to x64, and the problem has disappeared completely. I suspect that the designer builds some kind of cached code in x32 and changing the x64 build platform breaks it when you make code changes.
Maybe another solution for when the project compiles but the XAML error is showing :
In solution explore, on the project node that contains the xaml
Right-click on the project and choose 'Unload Project'
Right-click on the project and choose 'Reload Project'
Make sure that your project is still choosen as "startup project". If not :
Right-click on the project and choose 'Set as startup project'
No need to rebuild, or close visual studio.
Jesus... This is still a problem five years later in Visual Studio 2017. Since I'm new to WPF, I was sure the problem was somehow me, but no, everything compiled and ran correctly.
I tried rebuilding, cleaning and rebuilding, switching between x86/x64 output, rebooting Windows, cleaning the ShadowCache folder, adding ";assembly={my main assembly name}" to the XML namespace declaration, nothing worked! The single thing that did:
Put my static class of Commands (in my case the deal was about making the design discover my WPF Commands) in its separate assembly and changing the assembly name to that one's instead.
Dunno if this will help anyone else
I'm new to WPF and still a novice with VB.net - so I was assuming that getting this error was being caused by me doing summit silly........ suppose I was really! I've managed to get rid of it by moving my project from a shared drive to one of my local drives.
Error's disappeared, project compiles perfectly no further issues - yet. Looks like VS2015 still has problems with projects held on a shared drive.
I had this problem recently using VS 2015 Update 3 for my WPF project in .NET 4.6.2. The copy of my project was in a network folder, I moved it locally and that solved the problem.
This may solve other sort of problems, as it looks like VS 2015 doesn't like network paths. Another issue that is a big problem for them is syncing git repositories if my project is in a network path, also solved by moving it locally.
I went through all the answers and none helped me. Finally was able to solve it by myself, so presenting the answer as it might help others.
In my case, the solution had two projects, one containing the models (say the project and assembly name was Models) and another containing the views and view models (as per our convention: project, assembly name and default namespace were Models.Monitor). The Models.Monitor referred Models project.
In the Models.Monitor project, in one of the xaml I included the following namespace:
xmlns:monitor="clr-namespace:Models.Monitor"
I suspect that MsBuild and Visual Studio then were erroring out as they were trying to find a 'Monitor' type in the assembly 'Models'. To resolve I tried the following:
xmlns:monitor="clr-namespace:Models.Monitor;assembly=" - which is valid if the namespace is in same assembly as per https://msdn.microsoft.com/en-us/library/ms747086(v=vs.110).aspx
also tried the explicit namespace declaration:
xmlns:monitor="clr-namespace:Models.Monitor;assembly=Models.Monitor"
Neither of the above worked.
Finally I gave up, and as a work around moved the UserControl I was trying to use to another namespace: 'ModelsMonitor'. I was able to compile fine after that.
I'm also having a lot of trouble with this one! Intellisense helps me complete the namespace and everything, but the compiler cries. I've tried everything I found in this and other threads. However in my case what helped in the end was writing something like this:
xmlns:util="clr-namespace:LiveSpielTool.Utils;assembly="
Leaving the assembly name empty. No idea why. But it was mentioned here. I must add I am developing an assembly, so the assembly attribute might make sense. But entering the assembly name did not work. So weird.
I had the same problem , and in my case the the Markup Design View asked me to rebuild the solution and did not show me the form layout with this message:
Design view is unavailable for x64 and ARM target platforms, or Build the Project to update Design view.
It does not get solved by rebuilding the solution (neither the design view nor the "The name does not exist in the namespace" error)
I think it was because I had played with the settings on Solution -> Properties > Configuration Properties
I finally resolved the problem with 2 jobs:
Checking all check boxes on Build Column of the page: Solution -> Properties -> Configuration Properties
Changing the solution configurations from Debug to Release or vice versa.
I think it's a bug in Visual Studio2012 Update 2.
The same problem plagues Visual Studios 2013, Service Pack 4.
I also tried it with Visual Studios 2015 Preview with the same results.
It's just a limitation of the WPF visualizer which the Visual Studios team hasn't fixed.
As proof, building in x86 mode enables the visualizer and building in x64 mode disables it.
Strangely enough intellisense works for Visual Studios 2013, Service Pack 4.
In my case the problem was due to some phantom files under the project's obj directory. The following fixed the issue for me:
Clean project
Exit VS
rm -rf /obj/*
Invoke VS and rebuild
In my case, it was just a weird bug.
I had the class I was trying to use in my namespace however Visual Studio kept throwing an error saying the class did not exist in the given namespace.
What I did to fix it was really silly but worked like a charm.
I commented out all the lines of code where I was trying to use the class, cleaned the build, rebuilt and the project was up and running.
Then I just uncommented the lines of code I had commented earlier and well, Visual Studio was no longer throwing me any errors.
Rebuild again and you are ready to go.
Looks like this problem may be solved through a variety of "tricks."
In my case, I had been building/rebuilding/cleaning the entire solution, instead of just the project that I was working on within the solution. Once I clicked "Build [my project]," the error message went away.
Try verifying your assembly references. If you have a yellow exclamation mark on the project references there's a problem there and you'll get all kinds of errors.
If you know the project reference is correct, check the Target framework. For instance, having a project using the 4.5 framework reference a project with 4.5.2 framework is not a good combination.
The solution for me was to unblock the assembly DLLs. The error messages you get don't indicate this, but the XAML designer refuses to load what it calls "sandboxed" assemblies. You can see this in the output window when you build. DLLs are blocked if they are downloaded from the internet. To unblock your 3rd-party assembly DLLs:
Right click on the DLL file in Windows Explorer and select Properties.
At the bottom of the General tab click the "Unblock" button or checkbox.
Note: Only unblock DLLs if you are sure they are safe.
In my case, the user control was added to the main project. I tried various solutions above to no avail. Either I would get Invalid Markup but the solution would compile and work, or I would add the
xmlns:c="clr-namespace:MyProject;assembly=MyProject" and then the markup would show, but I would get a compile error that the tag does not exist in the XML namespace.
Finally, I added a new WPF User Control Library project to the solution and moved my user control from the main project into that one. Added the reference and changed the assembly to point to the new library and finally the markup worked and the project compiled without error.
In my case I had a namespace and class spelled exactly the same, so for example, one of my namespaces was
firstDepth.secondDepth.Fubar
which contains its own classes (e.g. firstDepth.secondDepth.Fubar.someclass)
but I also had a 'Fubar' class in the namespace
firstDepth.secondDepth
which textually resolves to the same as the Fubar namespace above.
Don't do this
This problem can also be caused if the assembly that you're referencing isn't actually built. For example, if your xaml is in Assembly1 and you're referencing a class also in Assembly1, but that assembly has errors and isn't building, this error will be shown.
I feel silly about it, but in my case I was tearing asunder a user control and had all sorts of errors in the related classes as a result. As I was attempting to fix them all I started with the errors in question, not realising that xaml relies on built assemblies to find these references (unlike c#/vb code which can work it out even before you build).
I get this problem all the time. My views are in a WPF Custom Control Library project (a variant on Class Library). I can reference pre-built assemblies, but cannot reference any code in another project of the same solution. As soon as I move the code to the same project as the xaml it's recognized.
This happened to me already twice in a complex WPF app, in it there are 4 multi platform projects, 1 shared project, 2 support libraries, and 1 test project..
This very specific XAML namespace error happened twice on very recently modified files on the Shared project. In both of my cases, it was a new c# file added with a repeating namespace entry;
Like namespace MyProgram.MyFolder.MyProgram.MyFolder
I double pasted it once by mistake, and once it was due to JetBrains Rider double pasting the namespace. (If you ever rename a project in Rider, it time to time starts double pasting namespaces on new file creations, especially on Shared projects..). These c# files with repeating namespaces were then called in the ViewModels where XAML files were referencing to. Well you then get these unrelated and misleading errors, you can have a problem with one file, all your Xaml files will start erroring out eventually.
Anyways, if you get these kind of errors, it's most of the time an issue on a very newly added file or code change. My suggestions would be to look at your very recent changes.
If non of the answers worked
For me was .Net Framework version compatibility issue of the one i'm using was older then what is referencing
From properties => Application then target framework
VB.NET does not automatically add the Namespace information based on the folder structure as it does in C#. I think I am going through the same tutorial as you (Teach Yourself WPF in 24 Hours), and doing the same conversion to VB.
I found you have to manually add the Namespace information to Both the XAML Class and the XAML.VB code behind to be able to use the Namespaces as described in the book. Even then, VB doesn't automatically Assign the Namespace to the Assembly as it does in VB.
There is another article here that shows how to include this in your project templates so it does build the Namespace information automatically - Automatically add namespace when adding new item
In the solution property page, check the platform of the assembly that contains "UpdatingMediaElement" and the assmeblies that contain any of the superclasses and interfaces from which "UpdatingMediaElement" subclasses or implements. It appears that the platform of all these assemblies must be "AnyCPU".
Another possible cause: A post-build event is removing the project DLL from the build folder.
To clarify: WPF designer may report "The name XXX does not exist in the namespace...", even when the name does exist in the namespace and the project builds and runs just fine if a post-build event removes the project DLL from the build folder (bin\Debug, bin\Release, etc.). I have personal experience with this in Visual Studio 2015.
Ok, so none of these tips worked for me, unfortunately. I was able to eventually solve the issue. It seems that Visual Studio does not play nicely with network drives. I solved this issue by moving the project from the shared drive to my local and recompiled. No more errors.
Adding to the pile.
Mine was the assembly name of the WPF application was the same assembly name as a referenced dll. So make sure you don't have duplicate assembly names in any of your projects.
I had the solution stored on a network share and every time I opened it I would get the warning about untrusted sources. I moved it to a local drive and the "namespace does not exist" error went away as well.

monodroid library in winforms

I am new to MonoDroid so maybe there is an easy answer, but so far searching hasn't turned it up... Since deploying to the Android emulator takes _for_ever_ on my PC, I would like to put most of my logic into a separate library and test it from a separate winforms application. Later, I can build a regular MonoAndroid application that provides the UI and just calls the library. However, when I try to link to the MonoAndroid class library I get this message:
Warning 1 The project 'MonoAndroidClassLibrary1' cannot be referenced. The referenced project is targeted to a different framework family (MonoAndroid)
Is there another way to achieve this objective? Yes, I could simply create a separate standard windows library and copy/paste the code between the two, but there must be a better way
You can use this extension http://msdn.microsoft.com/en-us/library/ff921108%28v=pandp.20%29.aspx
You would need to create a regular .Net 2.0/3.5/4.0/etc class library and copy (or link) your source code files into it. Use this assembly for testing in winforms, and the Android class library copy for Android.
Of course, this will only allow you to write code that doesn't reference anything in the Mono.Android.dll assembly.

How to reuse Silverlight projects in WPF?

I would like to use the same project (class library) in Silverlight and WPF. So, I started as a Silverlight Class Library.
But the problem is: some of the common classes (i.e. Point, TouchAction) exists in different assemblies and compiler is showing the following error when I add the reference of Silverlight class library to WPF project.
The type 'System.Windows.Point' exists in both 'c:\Program Files\Reference Assemblies\Microsoft\Framework\Silverlight\v4.0\System.Windows.dll' and 'C:\Program Files\Reference Assemblies\Microsoft\Framework.NETFramework\v4.0\WindowsBase.dll'
Can anyone please suggest a work around?
You can try Prism 2.0 approach:
Have two sepparated projects, but link files from one to another. Pieces that are specific to one platform can be sepparated in conditional compilation (#ifdef _SILVERLIGHT ... #elseif ... #end)
Check out the Multitargeting quickstart for more details (though all Quickstarts plus the Reference Implementation have Silverlight & WPF versions, the multitargeting sample is the simpliest one if you only want to share code between platforms).
In the same project, you'll find the Project Linker tool (though it only works in VS2008 as far as I know) which automatically keeps two or more projects synced-up by adding links automatically when new items are added to the source project.
Hope this helps!

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