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I have a source code that included "pbmpak.h" and I need the implementation of this header(pbmpak.c) to run the program. I found the header and downloaded that but I can't find the implementation.
I believe you should be able to get everything from netpbm. That is the suite that contains all the relevant conversion routines and looking at pbmpak.h, probably contains all the function definitions. Notice that netpbm replaced pbmplus suite.
I'd take a look on github. I found this quite easily
https://github.com/FlybyMedia/3rd-party-localize/blob/master/PBMLIB/pbmpak.c
There are quite a few references that might get you started here...
https://github.com/search?q=pbmpak&ref=searchresults&type=Code&utf8=%E2%9C%93
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I need to figure out the inner workings of the function pcap_dump (https://linux.die.net/man/3/pcap_dump) however I cannot seem to find the source code for it anywhere.
Does anyone know where I can find this (and possibly the starting line of the function's code, in case I have just missed it in the correct file)? Thanks!
Looks like it's from LIBPCAP library by "The Tcpdump Group". Sources of pcap_dump are here on Github.
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Anyone know of a C IDE that lists the declared functions in the code on a sidebar?
It would be nice to click to go directly to the function instead of scrolling a lot. The code I work with is unfortunately a bit monolithic.
Of course, Eclipse is capable to show your code outline in the outline view.
See here: https://help.eclipse.org/oxygen/index.jsp?topic=%2Forg.eclipse.platform.doc.user%2Fconcepts%2Fcoutline.htm
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I want to read the definition of those APIs of netlink, but I can only find header files like sys/socket.h, linux/netlink.h. Where can I find the .c files?
A Linux cross reference site will help you.
For instance, look at include/linux/netlink.h.
It has links on each function which will bring up a search window for that function and help you find the definition.
The "definition" (aka declaration) of API is in the header file.
If you want to look at the complete sources you need to download and unpack kernel sources.
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I found a library called Assimp for parsing a lot of 3D model file formats that I could use to import to OpenGL. It seem a good and stable libray but the usage documents are so poor. Can someone tell me how I use this library to import a obj (or another) model? Or just give me a tutorial for that.
I found their documentation to actually be quite good, albeit hard to navigate. Check out the usage page for how to get started.
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I intend to use RADIX / MTRIE as my preferred data-structure for a routing implementation.
Is there a decent open source implementation available (apart from freebsd-net) which I can use for my purpose, or do I need to write one myself?
There is a radix-tree implementation available under the GNU General Public License version 2, or (at your option) any later version:
http://www.gelato.unsw.edu.au/lxr/source/lib/radix-tree.c
If you cant find anything else, you can always port this java version from Google Code.