How to trace how/where the printf is disabled? - c

My product embeds TCL VM to run TCL script. We basically take the TCL 8.4 source and integrate it to our product, the whole product is programmed in C.
Now I need to debug some issue and best I can have some insight about TCL VM at run time. So I add some printf to the TCL source, but I cannot see any print out. Note that the printf added to our side of the code works as expected.
This leads me to suspect that somewhere in TCL the printf is disabled.
I see the following code snippet in TCL source:
#ifdef TCL_COMPILE_DEBUG
fprintf(stdout, " Starting stack top=%d\n", eePtr->stackTop);
fflush(stdout);
#endif
I rebuild TCL by enabling the TCL_COMPILE_DEBUG, still I cannot see print out.
Any suggestion how I should proceed from here?

It seems unlikely that the standard library's fprintf() is disabled. Instead, I see three main alternatives:
The fprintf() you have added is never being called. That could be because it's in the wrong place, because conditional compilation directives cause it to be omitted, or perhaps for some other reason.
The fprintf() being called is not the standard library's, and it does not do what you expect. It might instead be a local function in the TCL VM's code, or the TCL VM might #define it to something else altogether. Depending on exactly how you integrate TCL into your larger code, these possibilities might be limited in scope to just TCL.
stdout does not mean what you think it does inside the TCL code. This would almost surely be as a result of it being #defined to something else, for some reason important to the TCL VM. In that case, there might or might not be a way to get the real stdout in that scope.
I'd suggest you grep the TCL code you have integrated for the fprintf and stdout symbols, to look for macro definitions and alternative implementations. It would also be worthwhile to check the preprocessor output to make sure your call is still there (and is still the call you expected). If you are compiling with GCC, then you can preprocess your sources without compiling the result via gcc -E.

Related

Stata: Call a do file containing loop from a program in the other do file

I am trying to call a do file which has loops from a program in other do file. I am getting an error.
Now, if I use do instead of include, it runs fine but I don't get to use local macros created. I used include so I can use the macros further in the program. I don't want to use global.
First do file (test.do).
forval i = 1/5 {
local val`i' = `i'
}
Second do file(call-test.do)
capture program drop test
program test
include "test.do"
di `val1'
end
test
I got error r(9611);
I using version 16.1
Response from Stata support
The -include- is designed to let you share definitions. It will not
work correctly within a program as documented in -help include-
The short answer is that -include- is usually ok to use in programs,
but not with looping commands, and if you use -include- in a program,
it probably isn't working the way you think it is.
Here's the long version of exactly what is going on:
When you use -include- in a program, your program literally includes
the -include- command in it. The program does NOT have the contents
of the include file substituted in place. That's the start of the
problem for looping commands.
In any case, when a program executes the -include- command, Stata gets
confused about whether to define a loop program on the behalf of a
looping command globally or within the program, and things go downhill
from there. Given how the code is structured, it is unlikely we could
fix -include- to behave differently, so our documentation really
should simply recommend against using -include- in programs. In
addition, at the point at which the failure occurs, Stata simply knows
that it cannot call a program that it thinks should already be in
memory, hence the 9611 return code. It has no idea at that point that
this was because it was called with -include-, unfortunately.
We could in the future introduce a true C-like "#include" for use in
programs which would simply substitute in-line the lines from whatever
was included into your program

Compile-time test if function is optimized out

I'm writing a small operating system for microcontrollers in C (not C++, so I can't use templates). It makes heavy use of some gcc features, one of the most important being the removal of unused code. The OS doesn't load anything at runtime; the user's program and the OS source are compiled together to form a single binary.
This design allows gcc to include only the OS functions that the program actually uses. So if the program never uses i2c or USB, support for those won't be included in the binary.
The problem is when I want to include optional support for those features without introducing a dependency. For example, a debug console should provide functions to debug i2c if it's being used, but including the debug console shouldn't also pull in i2c if the program isn't using it.
The methods that come to mind to achieve this aren't ideal:
Have the user explicitly enable the modules they need (using #define), and use #if to only include support for them in the debug console if enabled. I don't like this method, because currently the user doesn't have to do this, and I'd prefer to keep it that way.
Have the modules register function pointers with the debug module at startup. This isn't ideal, because it adds some runtime overhead and means the debug code is split up over several files.
Do the same as above, but using weak symbols instead of pointers. But I'm still not sure how to actually accomplish this.
Do a compile-time test in the debug code, like:
if(i2cInit is used) {
debugShowi2cStatus();
}
The last method seems ideal, but is it possible?
This seems like an interesting problem. Here's an idea, although it's not perfect:
Two-pass compile.
What you can do is first, compile the program with a flag like FINDING_DEPENDENCIES=1. Surround all the dependency checks with #ifs for this (I'm assuming you're not as concerned about adding extra ifs there.)
Then, when the compile is done (without any optional features), use nm or similar to detect the usage of functions/features in the program (such as i2cInit), and format this information into a .h file.
#ifndef FINDING_DEPENDENCIES
#include "dependency_info.h"
#endif
Now the optional dependencies are known.
This still doesn't seem like a perfect solution, but ultimately, it's mostly a chicken-and-the-egg problem. When compiling, the compiler doesn't know what symbols are going to be gc'd out. You basically need to get this information from the linker stage and feed it back to the compilation stage.
Theoretically, this might not increase build times much, especially if you used a temp file for the generated h, and then only replaced it if it was different. You'd need to use different object dirs, though.
Also this might help (pre-strip, of course):
How can I view function names and parameters contained in an ELF file?

how to catch calls with LD_PRELOAD when unknown programs may be calling execve without passing environment

I know how to intercept system calls with LD_PRELOAD, that occur in compiled programs I may not have source for. For example, if I want to know about the calls to int fsync(int) of some unknown program foobar, I compile a wrapper
int fsync(int)
for
(int (*) (int))dlsym(RTLD_NEXT,"fsync");
into a shared library and then I can set the environment variable LD_PRELOAD to that and run foobar. Assuming that foobar is dynamically linked, which most programs are, I will know about the calls to fsync.
But now suppose there is another unknown program foobar1 and in the source of that program was a statement like this:
execve("foobar", NULL, NULL)
that is, the environment was not passed. Now the whole LD_PRELOAD scheme breaks down?
I checked by compiling the statemet above into foobar1, when that is run, the calls from foobar are not reported.
While one can safely assume most modern programs are dynamically linked, one cannot at all assume how they may or may not be using execve?
So then, the whole LD_PRELOAD scheme, which everybody says is such a great thing, is not really working unless you have the source to the programs concerned, in which case you can check the calls to execve and edit them if necessary. But in that case, there is no need for LD_PRELOAD, if you have sources to everything. LD_PRELOAD is specifically, supposed to be, useful when you don't have sources to the programs you are inspecting.
Where am I wrong here - how can people say, that LD_PRELOAD is useful for inspecting what unknown programs are doing??
I guess I could also write a wrapper for execve. In the wrapper, I add to the original envp argument, one more string: "LD_PRELOAD=my library" . This "seems" to work, I checked on simple examples.
I am not sure if I should be posting an "answer" which may very easily exceed my level of C experience.
Can somebody more experienced than me comment if this is really going to work in the long run?

hidden routines linked in c program

Hullo,
When one disasembly some win32 exe prog compiled by c compiler it
shows that some compilers links some 'hidden' routines in it -
i think even if c program is an empty one and has a 5 bytes or so.
I understand that such 5 bytes is enveloped in PE .exe format but
why to put some routines - it seem not necessary for me and even
somewhat annoys me. What is that? Can it be omitted? As i understand
c program (not speaking about c++ right now which i know has some
initial routines) should not need such complementary hidden functions..
Much tnx for answer, maybe even some extended info link, cause this
topic interests me much
//edit
ok here it is some disasembly Ive done way back then
(digital mars and old borland commandline (i have tested also)
both make much more code, (and Im specialli interested in bcc32)
but they do not include readable names/symbols in such dissassembly
so i will not post them here
thesse are somewhat readable - but i am not experienced in understending
what it is ;-)
https://dl.dropbox.com/u/42887985/prog_devcpp.htm
https://dl.dropbox.com/u/42887985/prog_lcc.htm
https://dl.dropbox.com/u/42887985/prog_mingw.htm
https://dl.dropbox.com/u/42887985/prog_pelles.htm
some explanatory comments whats that heere?
(I am afraid maybe there is some c++ sh*t here, I am
interested in pure c addons not c++ though,
but too tired now to assure that it was compiled in c
mode, extension of compiled empty-main prog was c
so I was thinking it will be output in c not c++)
tnx for longer explanations what it is
Since your win32 exe file is a dynamically linked object file, it will contain the necessary data needed by the dynamic linker to do its job, such as names of libraries to link to, and symbols that need resolving.
Even a program with an empty main() will link with the c-runtime and kernel32.dll libraries (and probably others? - a while since I last did Win32 dev).
You should also be aware that main() is only the entry point of your program - quite a bit has already gone on before this point such as retrieving and tokening the command-line, setting up the locale, creating stderr, stdin, and stdout and setting up the other mechanism required by the c-runtime library such a at_exit(). Similarly, when your main() returns, the runtime does some clean-up - and at the very least needs to call the kernel to tell it that you're done.
As to whether it's necessary? Yes, unless you fancy writing your own program prologue and epilogue each time. There are probably are ways of writing minimal, statically linked applications if you're sufficiently masochistic.
As for storage overhead, why are you getting so worked up? It's not enough to worry about.
There are several initialization functions that load whenever you run a program on Windows. These functions, among other things, call the main() function that you write - which is why you need either a main() or WinMain() function for your program to run. I'm not aware of other included functions though. Do you have some disassembly to show?
You don't have much detail to go on but I think most of what you're seeing is probably the routines of the specific C runtime library that your compiler works with.
For instance there will be code enabling it to run from the entry point 'main' which portable executable format understands to call the main(char ** args) that you wrote in your C program.

removing unneeded code from gcc andd mingw

i noticed that mingw adds alot of code before calling main(), i assumed its for parsing command line parameters since one of those functions is called __getmainargs(), and also lots of strings are added to the final executable, such as mingwm.dll and some error strings (incase the app crashed) says mingw runtime error or something like that.
my question is: is there a way to remove all this stuff? i dont need all these things, i tried tcc (tiny c compiler) it did the job. but not cross platform like gcc (solaris/mac)
any ideas?
thanks.
Yes, you really do need all those things. They're the startup and teardown code for the C environment that your code runs in.
Other than non-hosted environments such as low-level embedded solutions, you'll find pretty much all C environments have something like that. Things like /lib/crt0.o under some UNIX-like operating systems or crt0.obj under Windows.
They are vital to successful running of your code. You can freely omit library functions that you don't use (printf, abs and so on) but the startup code is needed.
Some of the things that it may perform are initialisation of atexit structures, argument parsing, initialisation of structures for the C runtime library, initialisation of C/C++ pre-main values and so forth.
It's highly OS-specific and, if there are things you don't want to do, you'll probably have to get the source code for it and take them out, in essence providing your own cut-down replacement for the object file.
You can safely assume that your toolchain does not include code that is not needed and could safely be left out.
Make sure you compiled without debug information, and run strip on the resulting executable. Anything more intrusive than that requires intimate knowledge of your toolchain, and can result in rather strange behaviour that will be hard to debug - i.e., if you have to ask how it could be done, you shouldn't try to do it.

Resources