codename one where put sd card files in debug progress - codenameone

I am trying to read a file located in my phone with the FileSystemStorage class:
is = FileSystemStorage.getInstance().openInputStream(updateFilePath);
But i don't know where to put this updateFilePath in my local machine for development, so for testing this part i have been forced to test it (as a blackbox) with an app built for android. Any idea?

For testing you can add the file in the following folder
%userprofile%\.cn1 in Windows

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Codenameone: working on one projekt on two computers impossible

When using the Codenameone Starter Project and placing it on our internal Cloud Server the project is working properly only on the Computer where it was first opened. How can we change that?
This is due to us trying to grab a lock on the checksum file and its failing probably due to it being held by another IDE. Typically this file shouldn't be shared and shouldn't be in version control: https://github.com/codenameone/CodenameOne/blob/master/CodenameOneDesigner/src/com/codename1/designer/css/CN1CSSCLI.java#L828
The file is called .cn1_css_checksums.

Standalone Executable with Kivy?

I recently created my first Windows package for a small app I made using Kivy. I have a few questions with regard to running the app.
First, is there a way to get the app to run without a record log popping up in another window? It is just ugly and doesn't seem like something I want in my final "product".
Second, how can I run the app from my desktop? Right now I have a shortcut placed on my desktop, but if I wanted to send my app to a friend, how could I send it to them where they can simply have an icon on their desktop to click on?
Thanks!
The entire process is done in 2 steps.
Step 1: Make the windows executable files (not Python files)
You'll need to use PyInstaller to create EXE for Windows. Here's the link
https://kivy.org/doc/stable/guide/packaging-windows.html
You will notice a new folder created where all the files are kept along with the application executable file.
Step 2: Pack these into a Single Installer File (EXE you are looking for)
You can use a third part software like InstallForge to create a single package installer for these files.
This EXE file can be share with anyone and they can install the program just like any other windows software

Debugging Codename One app on Android Studio

I need to debug my CN1 app on Android. That's why I successfully followed the instructions given in this Codename One tutorial (I copied and updated the gradle files dependencies content as explained).
I am a little bit confused now with the updated sources part.
There is a portion we didn’t get into with the video, copying updated sources directly without sending a build. This is possible if you turn on the new Android Java 8 support. At this point you should be able to remove the libs jar file which contains your compiled data and place your source code directly into the native project for debugging on the device.
If I change things in the native implementation file and if I launch the debug process it seems to work. But do I have to remove the userClasses.jar file from libs directory ? When is this jar file being called actually ?
Furthermore can I also make changes to the CN1 code from Android Studio (eg changes in Main Class) or these need a proper build process on the servers ?
UPDATE November 22nd 2016
In my experience the first time you want to debug your app in Android you need to copy paste your source files AND the userClasses.jar (in libs folder). When you update ONLY the native implementation files you can run a debug without sending a build. But if you change something in the CN1 code it won't be reflected in Android as long as you don't update the userClasses.jar (seems logical since Android does not know anything about CN1).
Any piece of information appreciated,
Cheers,
The build server doesn't have access to your code, just the jar with bytecode/data files and the user jar is "almost" that jar.
We run some bytecode processing such as retrolambda and other things so it isn't exactly what you compiled when you built the project.
If you copy and paste your source directory into the project you will need to remove that jar so you won't see duplicate classes. You will also need to enable Android Studios Java 8 language support to get that to work.

Use Chrome portable to open a index.html file on the same USB stick for a homepage

IS it at all possible to set the Google homepage to a file located on my USB pen drive?
I can link it though the file path, problem being the drive letter would change depending on the system it is plugged into so a hard coded homepage link wont work.
Im unsure of the syntax to use to make it upen the file -
%USBDRIVE%/Webfiles/index.html
The page is used to help new users navigate the USB pen and get the info/files they require as its aimed as users with next to no IT skills or disabilities
Thanks Guys
You've probably found a solution already, but just come across your question and I recently had the same scenario. I'm assuming you mean on PC.
I solved it as follows:
In the PortableGoogleChrome folder (after portable chrome is setup on the usb drive), there is a default file called parameter.txt. I added the following in order to set the homepage to my local file. It is in a sub folder called 'resources' located on the usb drive root:
--homepage="\resources\index.html"
That's all for the parameter.txt file. That takes care of the homepage setting.
Now to launch portable chrome, I created a windows batch file called launcher.bat also at the root of the usb drive (call it whatever you like obviously!). I added the following code:
#echo off
cd PortableGoogleChrome
"ChromeLoader.exe"
The launcher file changes the directory to PortableGoogleChrome and then loads Chrome via ChromeLoader.exe which takes in your homepage or other parameters in Parameters.txt.
FINALLY, in order to create an application to replace the Launcher.bat file (as I figured a windows application with icon would be more intuitive to run than the batch file), I found a windows utility called bat_to_exe_converter which enabled me to convert the bat to an exe and supply an icon also (having tried to do so in C++, C# but errors because of needing supporting DLL's, this was much more straightforward).
Hope that's of use!

putting file on blackberry emulator file system

I need to put a video file on the file system of the Blackberry emulator to test the app I'm writing. I can't figure out how to do this. How can I copy a file from my computer's file system onto the simulator's file system?
In Eclipse or the JDE you can edit the properties for the simulator - one of those properties is to simulate an SD card. If you turn on this option, you can point to a directory on your hard drive and have it show up in the simulator as an SD card, including all of the files in that directory.
You can also comfortable access the storage via FTP, more details here:
https://developer.blackberry.com/develop/simulator/simulator_configuring.html

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