WPF native windows 10 toasts - wpf

Using .NET WPF and Windows 10, is there a way to push a local toast notification onto the action center using c#? I've only seen people making custom dialogs for that but there must be a way to do it through the os.

You can use a NotifyIcon from System.Windows.Forms namespace like this:
class Test
{
private readonly NotifyIcon _notifyIcon;
public Test()
{
_notifyIcon = new NotifyIcon();
// Extracts your app's icon and uses it as notify icon
_notifyIcon.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
// Hides the icon when the notification is closed
_notifyIcon.BalloonTipClosed += (s, e) => _notifyIcon.Visible = false;
}
public void ShowNotification()
{
_notifyIcon.Visible = true;
// Shows a notification with specified message and title
_notifyIcon.ShowBalloonTip(3000, "Title", "Message", ToolTipIcon.Info);
}
}
This should work since .NET Framework 1.1. Refer to this MSDN page for parameters of ShowBalloonTip.
As I found out, the first parameter of ShowBalloonTip (in my example that would be 3000 milliseconds) is generously ignored. Comments are appreciated ;)

I know this is an old post but I thought this might help someone that stumbles on this as I did when attempting to get Toast Notifications to work on Win 10.
This seems to be good outline to follow -
Send a local toast notification from desktop C# apps
I used that link along with this great blog post- Pop a Toast Notification in WPF using Win 10 APIs
to get my WPF app working on Win10. This is a much better solution vs the "old school" notify icon because you can add buttons to complete specific actions within your toasts even after the notification has entered the action center.
Note- the first link mentions "If you are using WiX" but it's really a requirement. You must create and install your Wix setup project before you Toasts will work. As the appUserModelId for your app needs to be registered first. The second link does not mention this unless you read my comments within it.
TIP- Once your app is installed you can verify the AppUserModelId by running this command on the run line shell:appsfolder . Make sure you are in the details view, next click View , Choose Details and ensure AppUserModeId is checked. Compare your AppUserModelId against other installed apps.
Here's a snipit of code that I used. One thing two note here, I did not install the "Notifications library" mentioned in step 7 of the first link because I prefer to use the raw XML.
private const String APP_ID = "YourCompanyName.YourAppName";
public static void CreateToast()
{
XmlDocument toastXml = ToastNotificationManager.GetTemplateContent(
ToastTemplateType.ToastImageAndText02);
// Fill in the text elements
XmlNodeList stringElements = toastXml.GetElementsByTagName("text");
stringElements[0].AppendChild(toastXml.CreateTextNode("This is my title!!!!!!!!!!"));
stringElements[1].AppendChild(toastXml.CreateTextNode("This is my message!!!!!!!!!!!!"));
// Specify the absolute path to an image
string filePath = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86) + #"\Your Path To File\Your Image Name.png";
XmlNodeList imageElements = toastXml.GetElementsByTagName("image");
imageElements[0].Attributes.GetNamedItem("src").NodeValue = filePath;
// Change default audio if desired - ref - https://learn.microsoft.com/en-us/uwp/schemas/tiles/toastschema/element-audio
XmlElement audio = toastXml.CreateElement("audio");
//audio.SetAttribute("src", "ms-winsoundevent:Notification.Reminder");
//audio.SetAttribute("src", "ms-winsoundevent:Notification.IM");
//audio.SetAttribute("src", "ms-winsoundevent:Notification.Mail"); // sounds like default
//audio.SetAttribute("src", "ms-winsoundevent:Notification.Looping.Call7");
audio.SetAttribute("src", "ms-winsoundevent:Notification.Looping.Call2");
//audio.SetAttribute("loop", "false");
// Add the audio element
toastXml.DocumentElement.AppendChild(audio);
XmlElement actions = toastXml.CreateElement("actions");
toastXml.DocumentElement.AppendChild(actions);
// Create a simple button to display on the toast
XmlElement action = toastXml.CreateElement("action");
actions.AppendChild(action);
action.SetAttribute("content", "Show details");
action.SetAttribute("arguments", "viewdetails");
// Create the toast
ToastNotification toast = new ToastNotification(toastXml);
// Show the toast. Be sure to specify the AppUserModelId
// on your application's shortcut!
ToastNotificationManager.CreateToastNotifier(APP_ID).Show(toast);
}

UPDATE
This seems to be working fine on windows 10
https://msdn.microsoft.com/library/windows/apps/windows.ui.notifications.toastnotificationmanager.aspx
you will need to add these nugets
Install-Package WindowsAPICodePack-Core
Install-Package WindowsAPICodePack-Shell

Add reference to:
C:\Program Files (x86)\Windows Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd
And
C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETCore\v4.5\System.Runtime.WindowsRuntime.dll
And use the following code:
XmlDocument toastXml = ToastNotificationManager.GetTemplateContent(ToastTemplateType.ToastImageAndText04);
// Fill in the text elements
XmlNodeList stringElements = toastXml.GetElementsByTagName("text");
for (int i = 0; i < stringElements.Length; i++)
{
stringElements[i].AppendChild(toastXml.CreateTextNode("Line " + i));
}
// Specify the absolute path to an image
string imagePath = "file:///" + Path.GetFullPath("toastImageAndText.png");
XmlNodeList imageElements = toastXml.GetElementsByTagName("image");
ToastNotification toast = new ToastNotification(toastXml);
ToastNotificationManager.CreateToastNotifier("Toast Sample").Show(toast);
The original code can be found here: https://www.michaelcrump.net/pop-toast-notification-in-wpf/

I managed to gain access to the working API for windows 8 and 10 by referencing
Windows.winmd:
C:\Program Files (x86)\Windows Kits\8.0\References\CommonConfiguration\Neutral
This exposes Windows.UI.Notifications.

You can have a look at this post for creating a COM server that is needed in order to have notifications persisted in the AC with Win32 apps https://blogs.msdn.microsoft.com/tiles_and_toasts/2015/10/16/quickstart-handling-toast-activations-from-win32-apps-in-windows-10/.
A working sample can be found at https://github.com/WindowsNotifications/desktop-toasts

Related

Is there any way we can control the size of the image attached in testNG report?

I have been trying to capture Screenshots for Passed/Failed test in my testNG reports captured in Test-Output folder. I have succeeded in doing so, however I want a bit more improvement in the way things are right now.
The Screenshot is displayed in full size and covers the whole screen, I would like to make it appear smaller in report and then user can click on it to see the image maximized.
I am capturing the Screenshot with the help of Reporter.log(ScreenshotPath) in the static TakeScreenshot method which is a part of finally block in my test case.
public static void TakeScreenshotMethod() throws IOException {
File scrFile = ((TakesScreenshot)driver).getScreenshotAs(OutputType.FILE);
File ScreenshotName = new File(UtilityClass.ScreenshotPathCustomerPortal + count +".jpg");
FileUtils.copyFile(scrFile, ScreenshotName);
String filePath = ScreenshotName.toString();
String path = "<img src=\"file://" + filePath + "\" alt=\"\"/>";
Reporter.log(path);
count++;
}
I would like to control the size of the image being displayed in my report.
You can a bit modify the <img> tag by adding a style like normal html with some property (width, height), like this:
String path = "<img src=\"file://" + filePath + "\" alt=\"\" style=\"width: 230px; height :500px;\" />";
If you are asking for this behavior in the default TestNG reports, then the answer is NO its not possible. TestNG reports are agnostic to the content that gets embedded in them. So TestNG doesn't know if an image or if a video for that matter is being embedded in it. So it also doesn't different on how to get them rendered.
If you would like to control these behaviors, you should do one of the following:
Build your own custom reporter that has this behavior by implementing the org.testng.IReporter interface and then wiring in this listener via the <listeners> tag or via #Listeners interface or via a Service Provider Interface mechanism. You can learn about wiring in listeners in general from my blog post here.
You can explore some of the reporting solutions that exist already out there such as allure reports (or) extent reports etc., and see if one of them fits your requirement and use them instead.
TestNG doesn't have any role to play in this.

Loading Application With Different Title on Load

Not sure if this is at all possible, but is there any way that, as soon as I start my application, that the title bar will change? So there is always a different title?
So, say my application title is called: Test Application: Instance 1, then ext time I load the application, the title will change to: Test Application: Instance 2, etc.
I am using Visual Studio Express 2015 for Windows Desktop.
I have just started this project, so has the default form load function:
namespace Application
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}
This doesn't work = Form.load
I don't know what else to try or if it is at all possible.
So, I don't know if it is possible, because how do you know when to stop it counting? Or maybe only stop once it hits 10 application hits?
Basically, I want the same form, but a different title name.
Provide a handler for the Load event on your main form and set the Text property to the title you desire:
string newTitle = MethodWhichGeneratesTitleText();
this.Text = newTitle;
In this method you can check your database, config file or other sources that help you determine the title you need.

Silverlight: Business Application Needs Access To Files To Print and Move

I have the following requirement for a business application:
(All of this could be on local or server)
Allow user to select folder location
Show contents of folder
Print selected items from folder (*.pdf)
Display which files have been printed
Potentially move printed files to new location (sub-folder of printed)
How can I make this happen in Silverlight?
Kind regards,
ribald
First of all, all but the last item can be done (the way you expect). Due to security protocols, silverlight cannot access the user's drive and manipulate it. The closest you can get is accessing silverlight's application storage which will be of no help to you whatsoever in this case. I will highlight how to do the first 4 items.
Allow user to select folder location & Show contents of folder
public void OnSelectPDF(object sender)
{
//create the open file dialog
OpenFileDialog ofg = new OpenFileDialog();
//filter to show only pdf files
ofg.Filter = "PDF Files|*.pdf";
ofg.ShowDialog();
byte[] _import_file = new byte[0];
//once a file is selected proceed
if (!object.ReferenceEquals(ofg.File, null))
{
try
{
fs = ofg.File.OpenRead();
_import_file = new byte[fs.Length];
fs.Read(_import_file, 0, (int)fs.Length);
}
catch (Exception ex)
{
}
finally
{
if (!object.ReferenceEquals(fs, null))
fs.Close();
}
//do stuff with file - such as upload the file to the server
};
}
If you noticed, in my example, once the file is retrieved, i suggest uploading it to a webserver or somewhere with temporary public access. I would recommend doing this via a web service. E.g
//configure the system file (customn class)
TSystemFile objFile = new TNetworkFile().Initialize();
//get the file description from the Open File Dialog (ofg)
objFile.Description = ofg.File.Extension.Contains(".") ? ofg.File.Extension : "." + ofg.File.Extension;
objFile.FileData = _import_file;
objFile.FileName = ofg.File.Name;
//upload the file
MasterService.ToolingInterface.UploadTemporaryFileAsync(objFile);
Once this file is uploaded, on the async result, most likely returning the temporary file name and upload location, I would foward the call to some javascript method in the browser for it to use the generic "download.aspx?fileName=givenFileName" technique to force a download on the users system which would take care of both saving to a new location and printing. Which is what your are seeking.
Example of the javascript technique (remember to include System.Windows.Browser):
public void OnInvokeDownload(string _destination)
{
//call the browser method/jquery method
//(I use constants to centralize the names of the respective browser methods)
try
{
HtmlWindow window = HtmlPage.Window;
//where BM_INVOKE_DOWNLOAD is something like "invokeDownload"
window.Invoke(Constants.TBrowserMethods.BM_INVOKE_DOWNLOAD, new object[] { _destination});
}
catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.ToString()); }
}
Ensure you have the javascript method existing either in an included javaScript file or in the same hosting page as your silverlight app. E.g:
function invokeDownload(_destination) {
//some fancy jquery or just the traditional document.location change here
//open a popup window to http://www.myurl.com/downloads/download.aspx? fileName=_destination
}
The code for download.aspx is outside the scope of my answer, as it varies per need and would just lengthen this post (A LOT MORE). But from what I've given, it will "work" for what you're looking for, but maybe not in exactly the way you expected. However, remember that this is primarily due to silverlight restrictions. What this approach does is rather than forcing you to need a pluging to view pdf files in your app, it allows the user computer to play it's part by using the existing adobe pdf reader. In silverlight, most printing, at least to my knowledge is done my using what you call and "ImageVisual" which is a UIElement. To print a pdf directly from silverlight, you need to either be viewing that PDF in a silverlight control, or ask a web service to render the PDF as an image and then place that image in a control. Only then could you print directly. I presented this approach as a lot more clean and direct approach.
One note - with the temp directory, i would recommend doing a clean up by some timespan of the files on the server side everytime a file is being added. Saves you the work of running some task periodically to check the folder and remove old files. ;)

Internet Explorer 9 RC stops my WinForms WebBrowser control to work in editing mode

Using the IHtmlDocument2.designMode property set to On to switch a WebBrowser control hosted on a Windows Forms form to editing mode suddenly stopped working after installing Microsoft Internet Explorer 9 RC.
Question:
Any chance to fix this?
I already tried to tweak with doctype or with the EmulateIE7 meta tag but without success.
(An example would be this project)
Update 2011-02-21:
As Eric Lawrence suggested, I adjusted the "Zeta" example to set the document text before setting the edit mode.
Unfortunately I did not manage to switch to design mode, either.
Update 2011-02-24:
Parts of the discussion also take place in Eric's blog.
Update 2011-02-26:
What I currently eperience is that the behaviour seems to be different for HTTP URLs and for content that was added via WebBrowser.DocumentText.
First tests seems to prove this assumption.
I'm now going to build a solution around this assumption and post updates and a proof-of-concept here.
Update 2011-02-26 (2):
I've now built a proof-of-concept with a built-in web server which I believe is also working well with IE 9. If anyone would like to download and test whether it is working and give me a short feedback, I can clean up and release the source code for this.
Update 2011-02-26 (3):
No feedback yet, I still updated the HTML Edit Control article and demo over at the Code Project.
Update 2011-03-16:
Since Internet Explorer 9 was released yesterday, we updated our major products to use the idea with the integrated web server as described in the HTML Edit Control article.
After nearly a month of testing, I think it works quite well.
If you do experience any issues in the future with this approach, please post your comments here and I can investigate and fix.
I had a similar problem and got around it by adding the following line to the DocumentCompleted event:
((HTMLBody)_doc.body).contentEditable = "true";
We just need an empty editable control. I did however step through debugger and add value to the control's InnerHtml and it displayed it fine, and I could edit it.
Small update, we were able to get the control editable using this line also:
browserControl.browser.Document.Body.SetAttribute("contentEditable", "true");
This allows us to avoid referencing mshtml, (don't have to include Microsoft.mshtml.dll)
This lets us avoid increasing our installation size by 8 megs.
What's your exact code?
If I set the following code:
private void cbDesign_CheckedChanged(object sender, EventArgs e){
var instance =
Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateGet(
wbView.ActiveXInstance,
null,
#"Document",
new object[0],
null,
null, null );
var objArray1 = new object[] { cbDesign.Checked ? #"On" : #"Off" };
Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateSetComplex(
instance,
null,
#"designMode",
objArray1,
null,
null,
false,
true );
The IE9 Web Browser instance enters designMode without any problems. If you change the "Zeta" example to not set the document text after entering design mode, it also works fine.
Just want to add that I am also unable to enter designmode (using a WebBrowser control in my case). This was not an issue in the beta. Definitely new with the RC.
Another Code Project user suggested to use the following code:
First, add event DocumentCompleted:
private void SetupEvents()
{
webBrowser1.Navigated += webBrowser1_Navigated;
webBrowser1.GotFocus += webBrowser1_GotFocus;
webBrowser1.DocumentCompleted += this.theBrowser_DocumentCompleted;
}
Then write the function:
private void theBrowser_DocumentCompleted(
object sender,
WebBrowserDocumentCompletedEventArgs e)
{
webBrowser1.Document.Write(webBrowser1.DocumentText);
doc.designMode = "On";
}
Although I did not test this, I want to document it here for completeness.
It's fixed if the property is set after the document is loaded
private void DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
IHTMLDocument2 Doc = Document.DomDocument as IHTMLDocument2;
Doc.designMode = #"On";
}
Yesterday, Internet Explorer 9 RTM finally was released.
I did some more tiny adjustments to my control, but basically the idea with the intergrated, small web server seems to work rather well.
So the solution is in this Code Project article:
Zeta HTML Edit Control
A small wrapper class around the Windows Forms 2.0 WebBrowser control
This was the only solution that worked for me.
I hope it is OK to answer my own question and mark my answer as "answered", too?!?
I was also able to get this to work using the following inside the DocumentCompleted event:
IHTMLDocument2 Doc = browserControl.browser.Document.DomDocument as IHTMLDocument2;
if (Doc != null) Doc.designMode = #"On";
Thanks everyone!
I use HTML Editor Control, I solved this problem adding the DocumentComplete event
private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
(((sender as WebBrowser).Document.DomDocument as IHTMLDocument2).body as HTMLBody).contentEditable = "true";
}

What is the simplest way to display (and change) an image resource on a WPF dialog (using C++/CLI)?

I have a C++/CLI GUI application and I want to display an image as a visual aid for the user to see what step in a procedure they're at. This image will need to be changed each time the user selects the new step.
Currently I'm using a picture box and have an image loaded from the disk at run time. So there are a few things I need to know here:
Is a picture box the best thing to use for this purpose or is there another control that would better suit?
How do embed the images in the executable and load them from there instead of a file that exists on disk.
How do I load a new image (I'm guessing that this will be fairly obvois if I can crack point 2)?
I've seen a few answers which relate to C# but I've not seen anything which looks like it translates to doing things in a C++/CLI app. Any suggestions would be very welcome.
Well it may not be the best solution, but the following works.
Create a new Windows Forms Application
Add these libraries to your linker settings (Project Proerties -> Link -> Input -> Additional Dependencies):
User32.lib Gdi32.lib
Add these headers:
#include <windows.h>
#include "resource.h"
Add these namespaces:
using namespace System::Reflection;
using namespace System::Runtime::InteropServices;
Add a pair of bitmaps to your resources and call them IDB_BITMAP1 and IDB_BITMAP2.
Add a picture box called m_pictureBox1.
Add a button and double-click the button to add an on-click handler:
System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
// Remove any previously stored images
if(m_pictureBox1->Image != nullptr)
{
delete m_pictureBox1->Image;
}
// Pick a new bitmap
static int resource = IDB_BITMAP1;
if( resource == IDB_BITMAP2)
{
resource = IDB_BITMAP1;
}
else
{
resource = IDB_BITMAP2;
}
// Get the primary module
Module^ mod = Assembly::GetExecutingAssembly()->GetModules()[0];
// Get the instance handle
IntPtr hinst = Marshal::GetHINSTANCE(mod);
// Get the bitmap as unmanaged
HANDLE hbi = LoadImage((HINSTANCE) hinst.ToPointer(),MAKEINTRESOURCE(resource),IMAGE_BITMAP,0,0,LR_DEFAULTCOLOR);
// import the unmanaged bitmap into the managed side
Bitmap^ bi = Bitmap::FromHbitmap(IntPtr(hbi));
// insert the bitmap into the picture box
m_pictureBox1->Image = bi;
// Free up the unmanaged bitmap
DeleteObject(hbi);
// Free up the instance and module
delete hinst;
delete mod;
}
..et voila the bitmaps are stored neatly in you app and each time you click the button the images will swap.

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