Array declaration of an unsigned char - c

I have a problem which states that an unsigned char array stores unsigned int's, with each int using 3 bytes only.
Why would my teacher initialize the vector like this unsigned char s[]="\x12\x34\x78\x9A\xBC\xDE\xFF" and not just simply with ints? I believe that the numbers are represented in hexadecimal?

Because your teacher is being stingy with his memory usage, probably.
By using a "packed" array of unsigned chars, each 24-bit integer can be stored using just 24 bits (assuming an 8-bit char, whhich is not very controversial here I hope).
Note that also chosing to use string notation makes it more compact in the source (although less readable); the first integer is "\x12\x34\x78", which in array notation would be 0x12, 0x34, 0x78 which is longer due to the commas (and spaces, which of course could be removed unlike the commas).
A possible compromise could be to use the fact that in C adjacent string literals are concatenated, and write each 24-bit number as a string of its own:
unsigned char s[] = "\x12\34\x78" "\x9a\xbc\xde";
That makes it easier to spot the boundaries of each number, but of course the repeated quotes take up space.
You can extract a single integer like so:
unsigned int unpack24(size_t index)
{
if(index >= (sizeof s) / 3)
return 0;
const unsigned int hi = s[3 * index];
const unsigned int mid = s[3 * index + 1];
const unsigned int low = s[3 * index + 2];
return low | (mid << 8) | (hi << 16);
}
Note that the above assumes big-endian numbers, so the first one would unpack to 0x123478; I can't know that this is correct of course.

Related

Bit Operation in C

I am new in C and this is for a school project. I am implementing the Skinny Block Cipher in C.
My code:
unsigned char *bits[8]; // this array holds 1 byte of data.
... call in another func to convert hex to bit.
unsigned int four = bits[4] - '0'; // value 0
unsigned int seven = bits[7] - '0'; // value 1
unsigned int six = bits[6] - '0'; // value 1
four = four ^ ~(seven | six); // eq 1;
Now, my question
Do I have to convert the char to int every time to run the bit operation? What will happen if I do it using unsigned char?
If I store the value for eq - 1 on an unsigned int, the value is fe which is wrong (according to an online bit calculator), on the other hand, if I store the result in an unsigned char, the value is -2 which is correct. What's the difference? I am kind of lost here.
bits[8] is a pointer and I tried to do the eq 1 using indexes from bits pointer, like bits[4], etc but my VSCode throws an error and I don't understand why. Obviously, I have some gaps in my knowledge. I am using my Python knowledge to go through this.
I don't know if I am giving all the information that's needed. Hit me up for extras!
TIA.
I updated the code
unsigned char bits[9];
It converts a3 into 010100011.
unsigned char *bits[8]; // this array holds 1 byte of data.
No, it is an array of 8 pointers to char.
unsigned int four = bits[4] - '0'; // value 0
This will not work as you subtract the integer '0' from the pointer.
If you want to keep the string representation of the number in the binary form you need to define an array of 9 chars
char bits[9] = "10010110";
Then you can do the operations as in your code.
Do I have to convert the char to int every time to run the bit
operation? What will happen if I do it using unsigned char?
If you want to keep it as a string then - yes.
unsigned char x = 0x96;
unsigned int four = !!(x & (1 << 4));
unsigned int seven = !!(x & (1 << 7));
unsigned int six = !!(x & (1 << 6));

unsigned char to unsigned char array of 8 original bits

I am trying to take a given unsigned char and store the 8 bit value in an unsigned char array of size 8 (1 bit per array index).
So given the unsigned char A
Id like to create an unsigned char array containing 0 1 0 0 0 0 0 1 (one number per index)
What would be the most effective way to achieve this? Happy Thanksgiving btw!!
The fastest (not sure if that's what you menat by "effective") way of doing this is probably something like
void char2bits1(unsigned char c, unsigned char * bits) {
int i;
for(i=sizeof(unsigned char)*8; i; c>>=1) bits[--i] = c&1;
}
The function takes the char to convert as the first argument and fills the array bits with the corresponding bit pattern. It runs in 2.6 ns on my laptop. It assumes 8-bit bytes, but not how many bytes long a char is, and does not require the input array to be zero-initialized beforehand.
I didn't expect this to be the fastest approach. My first attempt looked like this:
void char2bits2(unsigned char c, unsigned char * bits) {
for(;c;++bits,c>>=1) *bits = c&1;
}
I thought this would be faster by avoiding array lookups, by looping in the natural order (at the cost of producing the bits in the opposite order of what was requested), and by stopping as soon as c is zero (so the bits array would need to be zero-initialized before calling the function). But to my surprise, this version had a running time of 5.2 ns, double that of the version above.
Investigating the corresponding assembly revealed that the difference was loop unrolling, which was being performed in the former case but not the latter. So this is an illustration of how modern compilers and modern CPUs often have surprising performance characteristics.
Edit: If you actually want the unsigned chars in the result to be the chars '0' and '1', use this modified version:
void char2bits3(unsigned char c, unsigned char * bits) {
int i;
for(i=sizeof(unsigned char)*8; i; c>>=1) bits[--i] = '0'+(c&1);
}
You could use bit operators as recommended.
#include <stdio.h>
main() {
unsigned char input_data = 8;
unsigned char array[8] = {0};
int idx = sizeof(array) - 1;
while (input_data > 0) {
array[idx--] = input_data & 1;
input_data /= 2; // or input_data >>= 1;
}
for (unsigned long i = 0; i < sizeof(array); i++) {
printf("%d, ", array[i]);
}
}
Take the value, right shift it and mask it to keep only the lower bit. Add the value of the lower bit to the character '0' so that you get either '0' or '1' and write it into the array:
unsigned char val = 65;
unsigned char valArr[8+1] = {};
for (int loop=0; loop<8; loop++)
valArr[7-loop] = '0' + ((val>>loop)&1);
printf ("val = %s", valArr);

C variable smaller then 8-bit

I'm writing C implementation of Conway's Game of Life and pretty much done with the code, but I'm wondering what is the most efficient way to storage the net in the program.
The net is two dimensional and stores whether cell (x, y) is alive (1) or dead (0). Currently I'm doing it with unsigned char like that:
struct:
typedef struct {
int rows;
int cols;
unsigned char *vec;
} net_t;
allocation:
n->vec = calloc( n->rows * n->cols, sizeof(unsigned char) );
filling:
i = ( n->cols * (x - 1) ) + (y - 1);
n->vec[i] = 1;
searching:
if( n->vec[i] == 1 )
but I don't really need 0-255 values - I only need 0 - 1, so I'm feeling that doing it like that is a waste of space, but as far as I know 8-bit char is the smallest type in C.
Is there any way to do it better?
Thanks!
The smallest declarable / addressable unit of memory you can address/use is a single byte, implemented as unsigned char in your case.
If you want to really save on space, you could make use of masking off individual bits in a character, or using bit fields via a union. The trade-off will be that your code will execute a bit slower, and will certainly be more complicated.
#include <stdio.h>
union both {
struct {
unsigned char b0: 1;
unsigned char b1: 1;
unsigned char b2: 1;
unsigned char b3: 1;
unsigned char b4: 1;
unsigned char b5: 1;
unsigned char b6: 1;
unsigned char b7: 1;
} bits;
unsigned char byte;
};
int main ( ) {
union both var;
var.byte = 0xAA;
if ( var.bits.b0 ) {
printf("Yes\n");
} else {
printf("No\n");
}
return 0;
}
References
Union and Bit Fields, Accessed 2014-04-07, <http://www.rightcorner.com/code/CPP/Basic/union/sample.php>
Access Bits in a Char in C, Accessed 2014-04-07, <https://stackoverflow.com/questions/8584577/access-bits-in-a-char-in-c>
Struct - Bit Field, Accessed 2014-04-07, <http://cboard.cprogramming.com/c-programming/10029-struct-bit-fields.html>
Unless you're working on an embedded platform, I wouldn't be too concerned about the size your net takes up by using an unsigned char to store only a 1 or 0.
To address your specific question: char is the smallest of the C data types. char, signed char, and unsigned char are all only going to take up 1 byte each.
If you want to make your code smaller you can use bitfields to decrees the amount of space you take up, but that will increase the complexity of your code.
For a simple exercise like this, I'd be more concerned about readability than size. One way you can make it more obvious what you're doing is switch to a bool instead of a char.
#include <stdbool.h>
typedef struct {
int rows;
int cols;
bool *vec;
} net_t;
You can then use true and false which, IMO, will make your code much easier to read and understand when all you need is 1 and 0.
It will take up at least as much space as the way you're doing it now, but like I said, consider what's really important in the program you're writing for the platform you're writing it for... it's probably not the size.
The smallest type on C as i know are the char (-128, 127), signed char (-128, 127), unsigned char (0, 255) types, all of them takes a whole byte, so if you are storing multiple bits values on different variables, you can instead use an unsigned char as a group of bits.
unsigned char lives = 128;
At this moment, lives have a 128 decimal value, which it's 10000000 in binary, so now you can use a bitwise operator to get a single value from this variable (like an array of bits)
if((lives >> 7) == 1) {
//This code will run if the 8 bit from right to left (decimal 128) it's true
}
It's a little complex, but finally you'll end up with a bit array, so instead of using multiple variables to store single TRUE / FALSE values, you can use a single unsigned char variable to store 8 TRUE / FALSE values.
Note: As i have some time out of the C/C++ world, i'm not 100% sure that it's "lives >> 7", but it's with the '>' symbol, a little research on it and you'll be ready to go.
You're correct that a char is the smallest type - and it is typically (8) bits, though this is a minimum requirement. And sizeof(char) or (unsigned char) is (1). So, consider using an (unsigned) char to represent (8) columns.
How many char's are required per row? It's (cols / 8), but we have to round up for an integer value:
int byte_cols = (cols + 7) / 8;
or:
int byte_cols = (cols + 7) >> 3;
which you may wish to store with in the net_t data structure. Then:
calloc(n->rows * n->byte_cols, 1) is sufficient for a contiguous bit vector.
Address columns and rows by x and y respectively. Setting (x, y) (relative to 0) :
n->vec[y * byte_cols + (x >> 3)] |= (1 << (x & 0x7));
Clearing:
n->vec[y * byte_cols + (x >> 3)] &= ~(1 << (x & 0x7));
Searching:
if (n->vec[y * byte_cols + (x >> 3)] & (1 << (x & 0x7)))
/* ... (x, y) is set... */
else
/* ... (x, y) is clear... */
These are bit manipulation operations. And it's fundamentally important to learn how (and why) this works. Google the term for more resources. This uses an eighth of the memory of a char per cell, so I certainly wouldn't consider it premature optimization.

How can I cast a char to an unsigned int?

I have a char array that is really used as a byte array and not for storing text. In the array, there are two specific bytes that represent a numeric value that I need to store into an unsigned int value. The code below explains the setup.
char* bytes = bytes[2];
bytes[0] = 0x0C; // For the sake of this example, I'm
bytes[1] = 0x88; // assigning random values to the char array.
unsigned int val = ???; // This needs to be the actual numeric
// value of the two bytes in the char array.
// In other words, the value should equal 0x0C88;
I can not figure out how to do this. I would assume it would involve some casting and recasting of the pointers, but I can not get this to work. How can I accomplish my end goal?
UPDATE
Thank you Martin B for the quick response, however this doesn't work. Specifically, in my case the two bytes are 0x00 and 0xbc. Obviously what I want is 0x000000bc. But what I'm getting in my unsigned int is 0xffffffbc.
The code that was posted by Martin was my actual, original code and works fine so long as all of the bytes are less than 128 (.i.e. positive signed char values.)
unsigned int val = (unsigned char)bytes[0] << CHAR_BIT | (unsigned char)bytes[1];
This if sizeof(unsigned int) >= 2 * sizeof(unsigned char) (not something guaranteed by the C standard)
Now... The interesting things here is surely the order of operators (in many years still I can remember only +, -, * and /... Shame on me :-), so I always put as many brackets I can). [] is king. Second is the (cast). Third is the << and fourth is the | (if you use the + instead of the |, remember that + is more importan than << so you'll need brakets)
We don't need to upcast to (unsigned integer) the two (unsigned char) because there is the integral promotion that will do it for us for one, and for the other it should be an automatic Arithmetic Conversion.
I'll add that if you want less headaches:
unsigned int val = (unsigned char)bytes[0] << CHAR_BIT;
val |= (unsigned char)bytes[1];
unsigned int val = (unsigned char) bytes[0]<<8 | (unsigned char) bytes[1];
The byte ordering depends on the endianness of your processor. You can do this, which will work on big or little endian machines. (without ntohs it will work on big-endian):
unsigned int val = ntohs(*(uint16_t*)bytes)
unsigned int val = bytes[0] << 8 + bytes[1];
I think this is a better way to go about it than relying on pointer aliasing:
union {unsigned asInt; char asChars[2];} conversion;
conversion.asInt = 0;
conversion.asChars[0] = 0x0C;
conversion.asChars[1] = 0x88;
unsigned val = conversion.asInt;

How to convert from integer to unsigned char in C, given integers larger than 256?

As part of my CS course I've been given some functions to use. One of these functions takes a pointer to unsigned chars to write some data to a file (I have to use this function, so I can't just make my own purpose built function that works differently BTW). I need to write an array of integers whose values can be up to 4095 using this function (that only takes unsigned chars).
However am I right in thinking that an unsigned char can only have a max value of 256 because it is 1 byte long? I therefore need to use 4 unsigned chars for every integer? But casting doesn't seem to work with larger values for the integer. Does anyone have any idea how best to convert an array of integers to unsigned chars?
Usually an unsigned char holds 8 bits, with a max value of 255. If you want to know this for your particular compiler, print out CHAR_BIT and UCHAR_MAX from <limits.h> You could extract the individual bytes of a 32 bit int,
#include <stdint.h>
void
pack32(uint32_t val,uint8_t *dest)
{
dest[0] = (val & 0xff000000) >> 24;
dest[1] = (val & 0x00ff0000) >> 16;
dest[2] = (val & 0x0000ff00) >> 8;
dest[3] = (val & 0x000000ff) ;
}
uint32_t
unpack32(uint8_t *src)
{
uint32_t val;
val = src[0] << 24;
val |= src[1] << 16;
val |= src[2] << 8;
val |= src[3] ;
return val;
}
Unsigned char generally has a value of 1 byte, therefore you can decompose any other type to an array of unsigned chars (eg. for a 4 byte int you can use an array of 4 unsigned chars). Your exercise is probably about generics. You should write the file as a binary file using the fwrite() function, and just write byte after byte in the file.
The following example should write a number (of any data type) to the file. I am not sure if it works since you are forcing the cast to unsigned char * instead of void *.
int homework(unsigned char *foo, size_t size)
{
int i;
// open file for binary writing
FILE *f = fopen("work.txt", "wb");
if(f == NULL)
return 1;
// should write byte by byte the data to the file
fwrite(foo+i, sizeof(char), size, f);
fclose(f);
return 0;
}
I hope the given example at least gives you a starting point.
Yes, you're right; a char/byte only allows up to 8 distinct bits, so that is 2^8 distinct numbers, which is zero to 2^8 - 1, or zero to 255. Do something like this to get the bytes:
int x = 0;
char* p = (char*)&x;
for (int i = 0; i < sizeof(x); i++)
{
//Do something with p[i]
}
(This isn't officially C because of the order of declaration but whatever... it's more readable. :) )
Do note that this code may not be portable, since it depends on the processor's internal storage of an int.
If you have to write an array of integers then just convert the array into a pointer to char then run through the array.
int main()
{
int data[] = { 1, 2, 3, 4 ,5 };
size_t size = sizeof(data)/sizeof(data[0]); // Number of integers.
unsigned char* out = (unsigned char*)data;
for(size_t loop =0; loop < (size * sizeof(int)); ++loop)
{
MyProfSuperWrite(out + loop); // Write 1 unsigned char
}
}
Now people have mentioned that 4096 will fit in less bits than a normal integer. Probably true. Thus you can save space and not write out the top bits of each integer. Personally I think this is not worth the effort. The extra code to write the value and processes the incoming data is not worth the savings you would get (Maybe if the data was the size of the library of congress). Rule one do as little work as possible (its easier to maintain). Rule two optimize if asked (but ask why first). You may save space but it will cost in processing time and maintenance costs.
The part of the assignment of: integers whose values can be up to 4095 using this function (that only takes unsigned chars should be giving you a huge hint. 4095 unsigned is 12 bits.
You can store the 12 bits in a 16 bit short, but that is somewhat wasteful of space -- you are only using 12 of 16 bits of the short. Since you are dealing with more than 1 byte in the conversion of characters, you may need to deal with endianess of the result. Easiest.
You could also do a bit field or some packed binary structure if you are concerned about space. More work.
It sounds like what you really want to do is call sprintf to get a string representation of your integers. This is a standard way to convert from a numeric type to its string representation. Something like the following might get you started:
char num[5]; // Room for 4095
// Array is the array of integers, and arrayLen is its length
for (i = 0; i < arrayLen; i++)
{
sprintf (num, "%d", array[i]);
// Call your function that expects a pointer to chars
printfunc (num);
}
Without information on the function you are directed to use regarding its arguments, return value and semantics (i.e. the definition of its behaviour) it is hard to answer. One possibility is:
Given:
void theFunction(unsigned char* data, int size);
then
int array[SIZE_OF_ARRAY];
theFunction((insigned char*)array, sizeof(array));
or
theFunction((insigned char*)array, SIZE_OF_ARRAY * sizeof(*array));
or
theFunction((insigned char*)array, SIZE_OF_ARRAY * sizeof(int));
All of which will pass all of the data to theFunction(), but whether than makes any sense will depend on what theFunction() does.

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