What does the number mean in read and why does it increment from 1 to 2? It looks similar to firebugs error count, but there are no errors here.
The badge will show different information depending on your settings.
To see the current behavior (and change it):
Go to Tampermonkey settings
Make sure Config Mode is set to Beginner or Advanced as you will not be able to change the setting when in Novice mode
Find Icon Badge Info on the settings screen and set it to your liking.
In Novice mode this is showing the number of "running script instanced". E.g. if you're on a page where you have a script running and that page also has an iframe with the script running the badge will say 2.
Related
In my mobile app, we use the docusign API to create a pdf enveloppe in a mobile app and change its content to match our customers expectations.
There are text components of the pdf that I'm supposed to be able to change, like DocuSign_SignerPlacedCompleteConfirm. Problem is, when changing the value, nothing appears on the enveloppe, while the change does happen for other fields.
Our doc includes the Docusign-Signing-Resource-File pdf v2.0 and the original resource file from docusign (master downloaded on their site).
I've already observed a difference between our master resource file and what the doc says about what's inside.
So I guessed that the field key was not the right one and I tried other names for the key, like placing "_Mobile" at the end.
But it still doesn't work.
I really feel like the doc is missing something, and it bothers me as everything looks changeable and this item is supposed to be but I can't get it to change.
<data name="DocuSign_SignerPlacedCompleteConfirm">Bla bla bla</data>
doesn't change the field I want. But
<data name="DocuSign_HelpfulStart_Mobile">Click on START to start</data>
does change something, a text which is near the previous one.
The field I want to change is circled in black here :
Field to change
App is coded in React Native, opens a WebView in which you can see above page, generated by DocuSign.
I can't see any error log from docusign, and I just expect my text in the header to be set at 'Bla bla bla' for example. Instead, it's set at the default value.
I'm sorry Axel, but I'm afraid what you are asking is not possible.
Changing the UI of the actual signature tabs in a signed envelope is not supported at this time.
It is a major security concern to enable this type of change, as it would potentially allow someone to make it look like someone else signed their envelope.
I first open Google-Cloud-Shell from clicking console image on top right.
Welcome to Cloud Shell! Type "help" to get started.
Your Cloud Platform project in this session is set to citric-yen-197207.
Use “gcloud config set project” to change to a different project.
user_name#cloudshell:~ (citric-yen-197207)$ emacs -nw helloWorld.txt
user_name#cloudshell:~ (citric-yen-197207)$
At cloudshell, when I open emacs or other text editors whole screen is filled.
Later, I am connecting into my google-instance with following command: gcloud compute connect-to-serial-port 'INSTANCE_NAME'. After connection is completed (user_name#instance-3:~$), when I try to opened emacs, vi or nano or any other text editor their size is around 80x32, which is pretty small. I am not sure what causes this problem.
Example view could be seen as follows:
And console location is messed up as well. I am writing in one point but the character show up some other point. So text editor environment does not allow me to any adding text, after a while all characters merge together, previous lines pop up at the courser point I am writing text.
[Q] Is there any way to increase the width and height of the any text editors in Google-Cloud-Shell on a web-browser?
I want a batch or program that will open an application (the steam game csgo) change the computers resolution to 1280x960 (the res I play at) and "overclock" the monitor to 75Hz then revert to normal when the application is closed.
I've looked for something to do this online and found 12noon's Display Changer. At first glance it says it will do everything I need, change my resolution and refresh rate then revert. However the how to section is not very user friendly (http://12noon.com/?page_id=80) and I can't find any tutorials online.
It tells me to change the programs shortcut to something like this -
dc.exe -width=640 -height=480 -depth=8 -refresh=72 "c:\Program Files\Hasbro\Freddi.exe"
So I try to change CSGO's shortcut to
dc.exe -width=1280 -height=960 -depth=32 -refresh=75 "steam://rungameid/730"
and as soon as I click apply it changes to a bing search for those terms. I feel like I'm making a really obvious newbie error but I don't know what I'm doing wrong.
Thanks in advance
I created a block that I want to appear on these paths:
example.com/sample/1
example.com/sample/2 example.com/sample/3
example.com/sample/4 example.com/sample/6
However, I don't want it to appear on:
example.com/sample/5
Under the visibility setting for the block, I can select show block on "Only the listed pages"
and enter something like /sample/*
Howevever, how do I tell it not to show up in /sample/5 without typing out all other paths individually? Is there an "except" or "not" indicator somehow like how the * indicates all?
Use the context module to handle the placement of your block. It allows you to specify which paths the block should display on, as well as which it should not (by starting the path with a ~)
For example, in your context you can specify your paths like so:
sample/*
~sample/5
this tells drupal to display your block on all paths that match "sample/*" except for "sample/5"
There is only two ways of getting the fine tuning you need:
You type one by one all the URLs you want to include/exclude
You go for the perfectly customizable php code mode.
Maybe you should try Context module http://drupal.org/project/context and see if the more complex, configurable options it provide serve your purpose/solve your problem.
PD. My first answer completely missed the point, i was thinking on views... sorry!
I have been going through Rachel Cordone's Unreal Development Kit Game Programming with UnrealScript Beginner's Guide book and having an issue using the conTEXT text editor.
As per instructed through the book I have followed all the steps to configure it but it won't compile once I press F9 - considering the last step to configure is to set the Enivronment Options/Execute Keys section. Here are the steps the book lays out (just that certain tab):
7) Now we are going to set up the conText to compile code. On the Execute Keys tab, click on Add, then type .uc into the Extensions field that comes up.
8) Once that's done four keys, F9 through F12, will show up in the User Exec Keys window. Let's click on F9 to make it convenient. Once clicked the option on the right become available.
9) For the Execute line, click on the button to the right of the field and navigate to out UDK installation's Binaries\Win64 folder, and select UDK.exe. For Start In, copy the Execute line but leave out UDK.exe.
10) In the Parameters field, type "make" without the quote marks. This tells UDK.exe that we want to compile code instead of opening the game.
11) Change Save to All Files Before Execution.
12) Check Capture Console Output and Scroll Console to the Last Line...
Then all I have to do is press F9 and it will compile - but it doesn't! It gives me:
No user command associated with extension '.uc'
Use 'Environment Options/Execute Keys' dialog to assign commands.
It seems it is not registering the changes no matter what I do (yes I clicked apply before saying okay but even still nothing). Any ideas?
The instructions may be out of date. You'll need to select your ".uc" entry, hit "Edit", and change it to just "uc".
Also, if you use UDK.com instead of UDK.exe the console output will go directly into Context instead of going to a separate popup.