I am trying to receive a number from the user.
And create an array with that number, but, inside a function.
Here are my few attempts, I get into run time errors.
Help is very much appreciated.
#include <stdio.h>
#include <stdlib.h>
int* Init(int* p, int num);
int main() {
int *p;
int num, i;
puts("Enter num of grades:");
scanf("%d", &num);
Init(&p, num);
//for (i = 0; i < num; i++)
//{
// scanf("%d", &p[i]);
//}
free(p);
}
int* Init(int* p, int num)
{
int *pp;
p = (int *)malloc(num*sizeof(int));
if (!pp)
{
printf("Cannot allocate memory\n");
return;
}
p = pp;
free(pp);
}
You have done well upto the point you understood you need to pass a pointer to pointer. But your function signature doesn't take an int **. Either you pass a pointer to pointer and store the allocated memory in it:
void Init(int **pp, int num)
{
int *p;
p = malloc(num*sizeof(int));
if (!p)
{
printf("Cannot allocate memory\n");
}
*pp = p;
}
And check if the Init() returns a proper pointer:
Init(&p, num);
if(p == NULL) {
/*Memory allocation failed */
}
Or allocate memory and return the pointer:
int* Init(int num)
{
int *p;
p = malloc(num*sizeof(int));
if (!p)
{
printf("Cannot allocate memory\n");
}
return p;
}
and from main() call as:
int * p = Init(num);
if(p == NULL) {
/*Memory allocation failed */
}
Change the prototype of Init() accordingly.
In any case, you must not free() the pointer in Init(). That just de-allocates memory immediately and you'll be left with a dangling pointer.
And you need to free() in the main() after you are done with it.
int *pp;
p = (int *)malloc(num*sizeof(int));
if (!pp) /* pp is used uninitialized at this point */
int *p;
int num, i;
puts("Enter num of grades:");
scanf("%d", &num);
Init(&p, num);
free(p); /* p is used uninitialized at this point */
If you want to allocate space for a pointer to int inside another function, you need to pass a pointer to pointer:
...
Init(&p, num);
...
int Init(int **pp, int num)
{
*pp = malloc(num * sizeof(int));
...
First you need to fix the prototype of your function. It should be
int* Init(int** p, int num);
Then fix the function definition
int* Init(int** p, int num)
{
//int *pp; // You don not need this variable
*p = malloc(num*sizeof(int)); // Allocate memory
if (!*p)
{
printf("Cannot allocate memory\n");
return NULL; // Return a NULL pointer
}
return *p;
}
Some typos in your code,
p = (int *)malloc(num * sizeof(int));
should be
pp = (int *)...
Your free(pp); is what is causing it to not work chiefly, you do not want to call that or the memory you allocated will not be saved. Also the memory of pp is essentially "lost" at the end of the function call as method parameter to Init p is a value copy not exact reference to main's version of p, thus when Init returns, the changes to p are 'lost'.
simply do: p = Init(); and in init return pp;
Exp:
This line p = pp, sets variable p to point to the memory allocated by pp, thus a free of pp is a free to p as well.
I am not sure if returning an address to memory is always considered good practice, as you have to ensure it is freed, but for your program it would work.
It's very important to know that your function doesn't modify your pointer (*p),The **p is lost And *p doesn't have a valid and known memory address in the Main function.
To allocate the memory safely I suggest these two functions.
void init(int **p,int number){
*p = malloc(number*sizeof(int));
}
If you want that your function returns the pointer allocated you can do this:
int* init(int number){
int* p = malloc(number*sizeof(int));
return p;
}
Related
hi im trying to make my array increase its size with realloc from function when even number is typed, but the compiler is displying Segmentation Fault whatever number I type.Any ideas how can i fix this?
#include <stdio.h>
#include <stdlib.h>
int MakeArray(int n,int *ptr)
{
ptr = (int*) malloc(n*sizeof(int));
if(ptr==NULL)
{
puts("Allocation failed");
}
return *ptr;
}
int ReAllocArray(int n,int *ptr)
{
ptr = (int*) realloc(ptr,n*sizeof(int));
if(ptr==NULL)
{
puts("Reallocation failed");
}
return *ptr;
}
int main() {
int n;
int *ptr=NULL;
puts("Enter size of n");
scanf("%d",&n);
MakeArray(n,ptr);
puts("Entering even number is increasing the size of the array by 1");
for(int i =0;i<n;++i)
{
scanf("%d",&ptr[i]);
if(ptr[i]%2==0)
{
++n;
ReAllocArray(n,ptr);
}
}
puts("Your array is:");
for(int i =0;i<n;i++)
{
printf("%d",ptr[i]);
}
return 0;
}
You need to pass pointer to pointer to int to modify it or/and return the reference to the allocated memory
int *MakeArray(size_t n, int **ptr)
{
if(ptr)
{
*ptr = malloc(n*sizeof(**ptr));
if(!*ptr)
{
puts("Allocation failed");
}
}
return *ptr;
}
Same when you realloc
int *ReAllocArray(size_t n, int **ptr)
{
int *tmp = NULL;
if(ptr)
{
tmp = realloc(*ptr,n * sizeof(**ptr));
if(!tmp)
{
puts("Reallocation failed");
}
else
{
*ptr = tmp;
}
}
return tmp;
}
When you call it you need to pass pointer to pointer:
MakeArray(n,&ptr);
ReAllocArray(n,&ptr);
It would be worth checking what those functions return to know if allocations succeeded.
Also:
Use the correct type for sizes (size_t nor int)
Do not cast the result of malloc/realloc. If it does not compiler you are using the wrong (C++) compiler to compile the C code.
Use objects not types in sizeofs
When realloc use a temporary variable. Otherwise, you may have a memory leak
BTW you do not need the MakeArray function at all as realloc will work fine when you pass NULL pointer (it will simple not copy any data to the allocated memory)
So I am trying to print out a char* array after being returned from a function but I keep getting a segfault.
char* return(node *n){
node* p = list->head;
int count = 0;
int size = 0;
while(p != NULL){
size += strlen(p->name);
count++;
p = p->nxt;
}
size = size + 1; // for the '\0'
char * arr[count][size];
p = list->head;
count = 0;
while(p != NULL){
strcpy(arr[count], p->name);
count++;
p = p->next;
}
return arr;
}
I then go to try and print it out in my main method on a certain node. and I get a segmentation fault.
char* test = return(node1);
for(i = 0; i < 5; i++){
printf("%s", test[i]);
}
Your arr is local to the (unfortunately named) function. When the function exits, the space is deallocated. If you use that pointer afterwards, you are indexing into unknown, and most likely somewhere you're not supposed to (which results in a segfault).
When you want to allocate space in a function and return a pointer, you should use malloc (or equivalent), and remember to free the space afterwards. An alternate way is to have the pointer be a parameter to the function, and leave the reponsibility for allocation (and deallocation) to the caller (like fgets does).
Approach 1 (allocation inside the function):
char *foo() {
char *arr = malloc(100);
return arr;
}
/* somewhere else */
char *arr = foo();
/* use arr */
free(arr);
Approach 2 (allocation outside the function):
void foo(char *arr, size_t size) {
/* do stuff to arr */
}
/* somewhere else */
char *arr = char[100];
foo(arr, 100);
EDIT: Was wrong. Ignore what was here.
int *f, *l;
int main(){
int *a;
a = calloc(1, sizeof(int));
f = l = a;
put(&a, 1);
put(&a, 3);
put(&a, 2);
_getch();
return 0;
}
void put(int **a, int d){
printf("--%d--", sizeof(*a)); //always == 4
void *tmp = (int *)realloc(*a, sizeof(*a) + sizeof(int));
if (temp) //allocated succesfully
*a = temp;
else
printf("Allocating a failed");
l++;
}
I trying to create a queue model based on int pointers.
I've corrected the sample a bit. But it still failed.
Could you please help?
a is an int pointer (int*), therefore its size if 4 bytes (on your machine) you should keep track of the size of allocated memory.
For example:
int *f, *l;
int main(){
int *a;
size_tasize = 0;
a = calloc(1, sizeof(int));
f = l = a;
asize = sizeof(int);
put(a, 1, &asize);
put(a, 3, &asize);
put(a, 2, &asize);
_getch();
return 0;
}
void put(int *a, int d, size_t * asize){
printf("--%d--\n", asize); //always == 4
void *tmp = (int *)realloc(a, *asize + sizeof(int));
(*asize) += 4;
if (tmp)
a = tmp; //allocated succesfully
else
printf("Reallocating of 'a' size %d failed\n", asize);
l++;
}
In C, there is no way to know the size of an array which is referenced by a pointer:
int a[25]; // Known size
int *b = a; // Unknown size
so the sizeof() just prints the size of the pointer which is 4 bytes on a 32bit platform.
If you need the size, allocate a structure like so:
struct Mem {
int size;
int a[1];
}
Use sizeof(struct Mem) + sizeof(int) * amount to determine how much memory to allocate, assign it to a pointer. Now you can use the memory with ptr->a[x].
Note that it will allocate a bit more memory that necessary (usually 4 bytes) but this approach works with different alignments, pointer sizes, etc.
sizeof(a) is the size of the pointer, not what a points to.
You are modifying the local variable a within the function, not the variable a in your main function. You either need to return the new value of a from put() or pass in a pointer to your pointer (int **a) to modify it.
For example:
int *put(int *a, int d);
int main(){
int *a;
a = calloc(1, sizeof(int));
a = put(a, 1);
...
}
int *put(int *a, int d){
void *tmp = (int *)realloc(a, sizeof(a) + sizeof(int));
if (tmp)
a = tmp; //allocated succesfully
else
printf("Reallocating of 'a' size %d failed\n", sizeof(a));
return a;
}
sizeof(a) will always return 4 in your case. It returns the size of the pointer, not the size of the memory allocated that the pointer is pointing to.
Instead of doing
if (tmp)
a = tmp;
return tmp and assign it to a in main.
If you want to re-assign a new block to the pointer in a function other then one in which it has been defined , you have to pass a pointer to this pointer or return the newly allocated block and collect it into the same older block in caller function, as otherwise you'd be updating a copy.
The whole concept does not work the way you would it have to.
The sizeof a stuff does not work the way you intend to.
The reallocation itself is wrong, as you don't return the new address to the caller.
You have no information about the length of your data.
I would propose the following:
struct memblock {
unsigned int alloced;
unsigned int len;
int * data;
}
// in order to prealloc
char add_realloc(struct memblock * mb, unsigned int add) {
add += mb->alloced;
int * tmp = realloc(mb->data, sizeof(*mb) + add * sizeof(*(mb->data)));
if (!tmp) return 0;
mb->data = tmp;
mb->alloced = add;
return 1;
}
char put(struct memblock * mb, int d) {
if (mb->len == mb->alloced) {
// realloc
if (!add_realloc(mb, 1)) return 0;
}
mb->data[mb->len++] = d;
return 1;
}
int main(){
struct memblock a = {} // init with all zeros.
// Calling realloc() with a NULL pointer is like malloc().
// we put 3 values. Prealloc for not to have to realloc too often.
if (add_realloc(&a, 3) {
// now we are safe. Don't check the return values - it is guaranteed to be ok.
put(&a, 1);
put(&a, 3);
put(&a, 2);
}
return 0;
}
This is one of those annoying things where you know the answer is easy, but you just can't see it.
The printf statement in AllocIntArray shows that arrayPtr is correctly being assigned a memory location, however when the printf statement in main is run, it shows arrayB is still set to NULL.
Can someone show me what I am doing wrong when passing in arrayB to AllocIntArray?
#include <stdio.h>
#include <stdlib.h>
void AllocIntArray(int *arrayPtr, int numElements);
int main()
{
int *arrayB = NULL;
AllocIntArray(arrayB, 10);
printf("Pointer: %p\n", arrayB);
free(arrayB);
getchar();
return EXIT_SUCCESS;
}
void AllocIntArray(int *arrayPtr, int numElements)
{
arrayPtr = (int *)malloc(sizeof(int) * numElements);
printf("Pointer: %p\n", arrayPtr);
if(arrayPtr == NULL)
{
fprintf(stderr, "\nError allocating memory using malloc");
exit(EXIT_FAILURE);
}
}
Pass the double pointer.
#include <stdio.h>
#include <stdlib.h>
void AllocIntArray(int **arrayPtr, int numElements);
int main()
{
int *arrayB = NULL;
AllocIntArray(&arrayB, 10);
printf("Pointer: %p\n", arrayB);
free(arrayB);
getchar();
return EXIT_SUCCESS;
}
void AllocIntArray(int **arrayPtr, int numElements)
{
*arrayPtr = malloc(sizeof(int) * numElements);
printf("Pointer: %p\n", *arrayPtr);
if(*arrayPtr == NULL)
{
fprintf(stderr, "\nError allocating memory using malloc");
exit(EXIT_FAILURE);
}
}
That's because arrayB is passed to AllocIntArray by value. Either pass it by reference (with a pointer-to-pointer), or better, return it from AllocIntArray:
int *AllocIntArray(int numElements)
{
int *arrayPtr = malloc(sizeof(int) * numElements);
printf("Pointer: %p\n", arrayPtr);
if(arrayPtr == NULL)
{
fprintf(stderr, "\nError allocating memory using malloc");
exit(EXIT_FAILURE);
}
return arrayPtr;
}
You need to brush up a bit on parameter passing to functions.
The pointer you are sending to AllocIntArray is being copied into arrayPtr, The line
arrayPtr = (int *)malloc(sizeof(int) * numElements);
assigns a value into the copy, and not the original variable, and therefore the original variable still points to nowhere.
First solution that comes to mind is to send a pointer to that pointer, but I think you'd best do some general brushing up on the matter of parameter passing before going much further.
arrayPtr is a pointer and the pointer is passed by value to the parameter. AllocIntArray can modify its version of arrayPtr but the changes won't be seen by main().
(Edit: if you're using C++) modifying the signature for AllocIntArray to change the type of arrayPtr to a reference ought to fix your problem.
void AllocIntArray(int *&arrayPtr, int numElements)
The basic problem here is you are passing arrayB to AllocIntArray function as passed by value .In AllocIntArray its allocating memory properly and arrayptr is valid but in main function its not the same memory which you are expecting .
This is the basic C programming concept and you can check bu adding print in both the function .
EX: I am sharing the difference between both problem and success case with below example .
/*Code with passed by value as a parameter*/
#include<stdio.h>
#include<stdlib.h>
void AllocateIntarray(int *arrayptr,int numElements)
{
arrayptr = (int*) malloc(sizeof(int)*numElements);
printf("Inside _func_AllocateIntarray_pointer:%p\n",arrayptr);
if(arrayptr == NULL)
{
printf("ERR_MEM_ALLOCATION_FAILED:\n");
}
}
int main()
{
int *arrayB = NULL;
AllocateIntarray(arrayB,10);
printf("Inside _func_mainPointer:%p\n",arrayB);
free(arrayB);
return 0;
}
/*Output :
Inside _func_AllocateIntarray_pointer:0x55be51f96260
Inside _func_mainPointer:(nil)*/
Code with Passed by reference and using double pointer .
#include<stdio.h>
#include<stdlib.h>
void AllocateIntarray(int **arrayptr,int numElements)
{
*arrayptr = malloc(sizeof(int)*numElements);
printf("Inside _func_AllocateIntarray_pointer:%p\n",*arrayptr);
if(*arrayptr == NULL)
{
printf("ERR_MEM_ALLOCATION_FAILED:\n");
}
}
int main()
{
int *arrayB = NULL;
AllocateIntarray(&arrayB,10);
printf("Inside _func_mainPointer:%p\n",arrayB);
free(arrayB);
return 0;
}
/*Output :
Inside _func_AllocateIntarray_pointer:0x562bacd1f260
Inside _func_mainPointer:0x562bacd1f260*/
The code confused me.
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
void create_int(int *p)
{
p = (int *) malloc(sizeof(int));
}
int main()
{
int *p = NULL;
create_int(p);
assert(p != NULL); /* failed. why? I've allocated memory for it. */
return 0;
}
You are not passing the pointer value back from the function. Try:
void create_int(int **p) {
*p = (int *) malloc(sizeof(int));
}
int main() {
int *p = NULL;
create_int(&p);
assert(p != NULL); /* failed. why? I've allocated memory for it. */
return 0;
}
The variable p in the function create_int is a copy of the variable p in main. So any changes made to p in the called function does not get reflected in main.
To make the change get reflected in main you need to either:
Return the changed value:
int* create_int(int *p) {
p = malloc(sizeof(int));
// err checking
return p:
}
...
// in main:
p = create_int(p);
Or pass the address of p as:
void create_int(int **p) {
*p = malloc(sizeof(int));
// err checking
}
...
// in main:
create_int(&p);
You need a pointer to a pointer like this:
void create_int(int **p)
{
*p = (int *) malloc(sizeof(int));
}
int main()
{
int *p = NULL;
create_int(&p);
assert(p != NULL); /* failed. why? I've allocated memory for it. */
return 0;
}
As folks have pointed out, it's failing since you're not actually changing the pointer that the caller has.
A different way to think about the code might be to notice that it's basically wrapping malloc(), i.e. it's doing a memory allocation but with intelligence added. In that case, why not make it have the same prototype (=call signature) as malloc()? That makes it clearer in the caller's context what's going on, and easier to use:
int * create_int(void)
{
return malloc(sizeof (int));
}
int main(void)
{
int *p = create_int();
assert(p != NULL);
return 0;
}
Also, in C you should never cast the return value of malloc() (see Do I cast the result of malloc?).
You need to send a pointer to a pointer to be able to assign a memory to it via a function
void create_int(int **p)
{
*p = (int*)malloc(sizeof_int));
}
int main()
{
int* p = NULL;
create_int(&p);
assert(p != NULL);
return 0;
}
Your code contains two pointers: one in the create_int function and another one in main. When you call create_int, a copy of the pointer in main is made and used, then eliminated when the create_int function returns.
So, any changes you did to the copy within create_int remain there and are not propagated back to main.
The only way to propagate changes between functions in C (aside from, obviously, returning new values) is to pass a pointer to the changed values. This way, while the pointer being passed will be copied, the value that it points to will be the same, so changes will apply.
Since you're trying to change a pointer, you need a pointer-to-pointer.
void create_int(int **pp)
{
// this changes the pointer that `p` points to.
*pp = (int *) malloc(sizeof(int));
}
int main()
{
int *p = NULL;
// this sends a pointer to the pointer p in main
create_int(&p);
assert(p != NULL);
return 0;
}