I am trying to save a copy of my custom class to a file, my class has 2 arrays of CGPoints which I append to every so often, they look like this:
class BlockAttributes: NSObject {
var positions:[CGPoint] = []
var spawns:[CGPoint] = []
}
Everything is working great as far as just as using and accessing the class goes, but archiving it does not work. I can archive arrays of Strings, Bools, and Ints just fine in my other classes but my game fails every time I try to use NSCoder to encode my arrays of CGPoints. Here is my code for archiving:
func encodeWithCoder(coder: NSCoder!) {
coder.encodeObject(positions, forKey: "positions")
coder.encodeObject(spawns, forKey: "spawns")
}
....
class ArchiveData: NSObject {
var documentDirectories:NSArray = []
var documentDirectory:String = ""
var path:String = ""
func saveData(data: BlockAttributes) {
documentDirectories = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
documentDirectory = documentDirectories.objectAtIndex(0) as! String
path = documentDirectory.stringByAppendingPathComponent("data.archive")
if NSKeyedArchiver.archiveRootObject(data, toFile: path) {
print("Success writing to file!")
} else {
print("Unable to write to file!")
}
}
func retrieveData() -> NSObject {
var dataToRetrieve = BlockAttributes()
documentDirectories = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
documentDirectory = documentDirectories.objectAtIndex(0) as! String
path = documentDirectory.stringByAppendingPathComponent("data.archive")
if let dataToRetrieve2 = NSKeyedUnarchiver.unarchiveObjectWithFile(path) as? BlockAttributes {
dataToRetrieve = dataToRetrieve2 as BlockAttributes
}
return(dataToRetrieve)
}
}
....
And to save:
let archiveData = ArchiveData()
archiveData.saveData(myBlockActionsObject)
I even tried creating my own custom class to save the CGPoints to, which I call MyCGPoint (I read somewhere on SO that creating custom classes for some data types resolves some NSCoder issues):
class MyCGPoint: NSObject {
var x: CGFloat = 0.0
var y: CGFloat = 0.0
init(X: CGFloat, Y: CGFloat) {
x = X
y = Y
}
override init() {
}
}
....
class BlockAttributes: NSObject {
var positions:[MyCGPoint] = []
var spawns:[MyCGPoint] = []
}
But alas, I am still getting this error:
[Game.MyCGPoint encodeWithCoder:]:
unrecognized selector sent to instance 0x137f1d1a0 Game[20953:5814436]
*** Terminating app due to uncaught exception 'NSInvalidArgumentException',
reason: '-[Game.MyCGPoint encodeWithCoder:]:
unrecognized selector sent to instance 0x137f1d1a0'
Any idea how I can use encodeObject to encode my array of CGPoints/MyCGPoints?
You can convert them to and from strings:
//To string
let point = CGPointMake(0, 0)
let string = NSStringFromCGPoint(point)
//Or if you want String instead of NSString
let string = String(point)
//From string
let point2 = CGPointFromString(string)
CGPoint (and its Cocoa's twin NSPoint) are structs, i.e. value type, so you can't encode them directly. Wrap them in NSValue:
let positionValues = positions.map { NSValue(point:$0) }
let spawnValues = spawns.map { NSValue(point:$0) }
coder.encodeObject(positionValues, forKey: "positions")
coder.encodeObject(spawnValues, forKey: "spawns")
// Decode:
positons = (coder.decodeObjectForKey("positions") as! [NSValue]).map { $0.pointValue }
spawns = (coder.decodeObjectForKey("spawns") as! [NSValue]).map { $0.pointValue }
When you write your custom wrapper class, you have to make it compliant with NSCoding too, which NSValeu had already done for you, for free.
Related
I'm trying to convert a string into a double in swift. I managed to extract the string from a website (www.x-rates.com) into an array but I cannot convert it after in a double in order to make some work around this number. Can anyone tell me what I'm supposed to do or what I did wrong? I know that my label don't update now but I will do it later, the first thing that I'm trying to do is the conversion.
thx a lot!
Here is the code:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var resultLabel: UILabel!
#IBOutlet weak var moneyTextField: UITextField!
#IBAction func convert(_ sender: Any) {
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let url = URL(string: "https://www.x-rates.com/calculator/?from=EUR&to=USD&amount=1")!
let request = NSMutableURLRequest(url : url)
let task = URLSession.shared.dataTask(with: request as URLRequest) {
data, response, error in
var message = ""
if let error = error {
print(error)
} else {
if let unwrappedData = data {
let dataString = NSString(data: unwrappedData, encoding: String.Encoding.utf8.rawValue)
var stringSeperator = "<span class=\"ccOutputRslt\">"
if let contentArray = dataString?.components(separatedBy: stringSeperator){
if contentArray.count > 0 {
stringSeperator = "<span"
let newContentArray = contentArray[1].components(separatedBy: stringSeperator)
if newContentArray.count > 0 {
message = newContentArray[0]
var message = Float(newContentArray[0])! + 10
}
}
}
}
}
DispatchQueue.main.sync(execute: {
self.resultLabel.text = "the value of the dollar is " + message
}
)}
task.resume()
func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I will talk about convert an Array of String to Array of Double.
In swift Array has a method called map, this is responsable to map the value from array, example, in map function you will receive an object referent to your array, this will convert this object to your new array ex.
let arrOfStrings = ["0.3", "0.4", "0.6"];
let arrOfDoubles = arrOfStrings.map { (value) -> Double in
return Double(value)!
}
The result will be
UPDATE:
#LeoDabus comments an important tip, this example is considering an perfect datasource, but if you have a dynamic source you can put ? on return and it will work, but this will return an array with nil
like that
let arrOfStrings = ["0.3", "0.4", "0.6", "a"];
let arrOfDoubles = arrOfStrings.map { (value) -> Double? in
return Double(value)
}
Look this, the return array has a nil element
If you use the tips from #LeoDabus you will protect this case, but you need understand what do you need in your problem to choose the better option between map or compactMap
example with compactMap
let arrOfStrings = ["0.3", "0.4", "0.6", "a"];
let arrOfDoubles = arrOfStrings.compactMap { (value) -> Double? in
return Double(value)
}
look the result
UPDATE:
After talk with the author (#davidandersson) of issue, this solution with map ou contactMap isn't his problem, I did a modification in his code and work nice.
first I replaced var message = "" per var rateValue:Double = 0.0 and replacedFloattoDouble`
look the final code
let url = URL(string: "https://www.x-rates.com/calculator/?from=EUR&to=USD&amount=1")!
let request = NSMutableURLRequest(url : url)
let task = URLSession.shared.dataTask(with: request as URLRequest) {
data, response, error in
var rateValue:Double = 0.0;
if let error = error {
print(error)
} else {
if let unwrappedData = data {
let dataString = NSString(data: unwrappedData, encoding: String.Encoding.utf8.rawValue)
var stringSeperator = "<span class=\"ccOutputRslt\">"
if let contentArray = dataString?.components(separatedBy: stringSeperator){
if contentArray.count > 0 {
stringSeperator = "<span"
let newContentArray = contentArray[1].components(separatedBy: stringSeperator)
if newContentArray.count > 0 {
rateValue = Double(newContentArray[0])! + 10
}
}
}
}
}
//
print("Rate is \(rateValue)"); //Rate is 11.167
}
task.resume()
Hope to help you
The reason your code doesn’t work in my opinion is that you have two variables with the same name that are defined in different scopes and you use the wrong one at the end.
At the beginning you define
var message = ""
And then when converting to a number further down
var message = Float(newContentArray[0])! + 10
So change the last line to something like
var number = Float(newContentArray[0])! + 10
And use number in your calculations. Although I think
var number = Double(message)
should work equally fine since you have assigned newContentArray[0] to message already and Double is more commonly used than Float (I don’t understand + 10)
I have a custom class like:
class Tender: NSObject {
public var code = ""
public var name = ""
}
A method returns an array of Tender type. From this array, I want to prepare an array that contains only name.
Example,
public func fetchTenderArray() -> [Tender] {
var tenderArray = [Tender]()
let tender1 = Tender()
tender1.code = "t1"
tender1.name = "tenderName1"
let tender2 = Tender()
tender2.code = "t2"
tender2.name = "tenderName2"
tenderArray.append(tender1)
tenderArray.append(tender2)
return tenderArray
}
Now, I have a method that uses this tenderArray. I need to form an array with the names of [Tender].
public func formTenderNamesArray() -> [String] {
let tenderArray = fetchTenderArray()
var tenderNames = [String]()
for tender in tenderArray {
tenderNames.append(tender.name)
}
return tenderNames // returns ["tenderName1","tenderName2"]
}
Is there a short and a best way to prepare that array of strings using swift3?
Try using map functionality,
it should be something like this.
let tenderArray = fetchTenderArray()
let tenderNames = tenderArray.map {$0.name}
For more information please see this link.
https://useyourloaf.com/blog/swift-guide-to-map-filter-reduce/
//Try this
public func formTenderNamesArray() -> [String] {
let tenderArray = fetchTenderArray()
var tenderNames = (tenderArray as! NSArray).value(forKey: "name") as! [String]
return tenderNames
}
Hi guys I don't know why the array Places returns weird values like 0x6080004b3aa0 instead of displaying my title, coordinate and subtitle out of my JSON url. Thanks for your Help!
import MapKit
#objc class Place: NSObject {
var title: String?
var coordinate: CLLocationCoordinate2D
var subtitle: String?
init(title:String,subtitle:String, coordinate:CLLocationCoordinate2D){
self.title = title
self.coordinate = coordinate
self.subtitle = subtitle
}
static func getPlaces() -> [Place] {
guard let url = NSURL(string: "https://script.googleusercontent.com/macros/echo?user_content_key=Z-LfTMdhgAg_6SRd-iMucSyWu-LFBQO8MLxJZ6DPcL05Rtr3joCCypWD2l46qaegSpVpVINc1DLl5inoDOgGx3p3ANpY1AkGOJmA1Yb3SEsKFZqtv3DaNYcMrmhZHmUMWojr9NvTBuBLhyHCd5hHa1ZsYSbt7G4nMhEEDL32U4DxjO7V7yvmJPXJTBuCiTGh3rUPjpYM_V0PJJG7TIaKp4bydEiKBUZP6fpOyGJIhkmEGneM7ZIlWloTVbXmkjs15vHn8T7HCelqi-5f3gf3-sKiW3k6MDkf31SIMZH6H4k&lib=MbpKbbfePtAVndrs259dhPT7ROjQYJ8yx") else { return [] }
let request = NSMutableURLRequest(url: url as URL!)
var places = [Place]()
let task = URLSession.shared.dataTask(with: request as URLRequest) {data,response,error in
guard error == nil && data != nil else {
print ("Error:",error)
return
}
let httpStatus = response as? HTTPURLResponse
if httpStatus?.statusCode == 200
{ if data?.count != 0
{
let responseString = try! JSONSerialization.jsonObject(with: data!, options: .allowFragments) as! NSDictionary
let contacts = responseString["Sheet1"] as? [AnyObject]
for contact in contacts!{
var places = [Place]()
let title = contact["name"] as! String
let subtitle = contact["description"] as? String
let latitude = contact["latitude"] as? Double ?? 0, longitude = contact["longitude"] as? Double ?? 0
let place = Place(title:title,subtitle:subtitle!,coordinate: CLLocationCoordinate2DMake(latitude, longitude))
places.append(place)
print(latitude)
print(place)
}
}
else {
print("No data got from url")
}
} else {
print("error httpsatus code is:", httpStatus!.statusCode)
}
}
task.resume()
return places as [Place]
}
}
I think the problem is this:
let place = Place(title:title,subtitle:subtitle!,coordinate: CLLocationCoordinate2DMake(latitude, longitude))
When I print(place) it returns the weird results
When you make a class that subclasses from NSObject you're creating a object that is backed by an Objective-c class -- which in some circumstances can be really useful (most common use is when you want to take your object and archive it as a blob of binary data).
I'm guessing that in your case, you probably don't want/need to subclass NSObject.
Here's a simplified example to show what's happening:
Here's a class backed by NSObject:
#objc class ObjCPlace: NSObject {
let name: String
init(name: String) {
self.name = name
}
}
If you create an instance of this object and try to print contents - like you've found, you get the objects location in memory:
let testObjcPlace = ObjCPlace(name: "New York")
print(testObjcPlace)
// prints:
// <__lldb_expr_310.ObjCPlace: 0x600000055060>
On alternative to using print could be to use dump that provides a more detailed look at your object:
let testObjcPlace = ObjCPlace(name: "New York")
dump(testObjcPlace)
// Prints:
// ▿ <__lldb_expr_310.ObjCPlace: 0x600000055060> #0
// - super: NSObject
// - name: "New York"
But instead of making an NSObject subclass, you probably just want to make a Swift class (or in this example a struct take a look at this question and answers for explanations of the differences)
struct Place {
let name: String
init(name: String) {
self.name = name
}
}
Because this object isn't an Objective-c object you can use print and get the internal properties printed as well:
let testPlace = Place(name: "New York")
print(testPlace)
// Prints:
// Place(name: "New York")
p/s welcome to StackOverflow!
Here's my code. You don't need to look at all of it. I added comments where I'm confused:
class ProductData: NSObject {
var title = ""
var icon = ""
private init(dict: NSDictionary){
title = dict["title"] as! String
icon = dict["icon"] as! String
super.init()
}
class func getTheData(fromJSONPath JSONPath: String) -> [ProductData] {
let JSONData = NSData(contentsOfFile: JSONPath)!
var JSONArray = [[String : AnyObject]]()
do {
JSONArray = try NSJSONSerialization.JSONObjectWithData(JSONData, options: NSJSONReadingOptions.MutableContainers) as! [Dictionary]
} catch { print("error")}
-----------------------------------------------------------------------------------------
//↓↓↓↓↓↓↓↓↓ different: data = "[AnyObject]()" or "[ProductData]()" ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
var data = [AnyObject]()
// var data = [ProductData]()
for d in JSONArray {
data.append(ProductData(dict: d))
}
return data as! [ProductData]
// return data
//↑↑↑↑↑↑↑↑↑ and here: return "data as! [ProductData]" or "data" ↑↑↑↑↑↑↑↑↑↑↑↑↑↑
}
}
I use "var data = [ProductData](), retun data" first. There's no error or warning, but when I run my app, and run to the code data.append(ProductData(dict: d)), it crashes with the error: thread 1:exc_bad_access(code=1,address=0x10). What?!
I found a way to fix it: if I use var datas = [AnyObject]() and return datas as! [ProductData], it works very well.
I am so confused:
Why does [AnyObject] make the code OK?
When I use [ProductData], why does the code: data.append(ProductData(dict: d)) crash?
What is the different between [AnyObject] and [ProductData]?
Your original version works for me (screenshot) (only slightly modified for testing with my data). You shouldn't have to do this dance, something else is causing trouble.
I suggest cleaning up your class a bit and take advantage of Swift 2 using guard, map and error. It will be easier to debug and will work more efficiently anyway.
Here's an example. The only difference is that I'm using NSURL to access the data in my case and I've removed the icon value, but it's easy to change it back to your case.
class ProductData: NSObject {
var title = ""
private init(dict: [String : AnyObject]){
if let t = dict["title"] as? String { self.title = t }
super.init()
}
class func getTheData(fromJSONPath JSONPath: String) -> [ProductData] {
do {
// safely unwrap and typecast the values else return empty array
guard let url = NSURL(string: JSONPath),
let JSONData = NSData(contentsOfURL: url),
let JSONArray = try NSJSONSerialization.JSONObjectWithData(JSONData, options: [])
as? [[String : AnyObject]] else { return [] }
return JSONArray.map() { ProductData(dict: $0) }
} catch {
// this `error` variable is created by the `catch` mechanism
print(error)
// return empty array if unkown failure
return []
}
}
}
let test = ProductData.getTheData(fromJSONPath: "http://localhost:5678/file/test.json")
Note: I'm sure you know it but just in case for the readers, NSData(contentsOf... is a synchronous function, so it will block the main thread (unless executed from a background thread). It's better practice to use asynchronous functions when possible.
I need some help filtering an array of Structs.
This is what I am doing currently, it filters the array but not correctly.
For example lets say I search for an item in the array with "Mid" I have one item that should be shown however the item shown starts with "Bad".
var array = breweries.filter() { $0.name?.lowercaseString.rangeOfString(searchController.searchBar.text.lowercaseString) != nil }
results = array
here is my Struct
struct Breweries {
let name: String?
let breweryId: String?
let distance: Double?
let largeIconURL: String?
let streetAddress: String?
let locality: String?
let region: String?
let phone: String?
let website: String?
init(brewDictionary: [String: AnyObject]) {
name = brewDictionary["brewery"]?["name"] as? String
breweryId = brewDictionary["breweryId"] as? String
distance = brewDictionary["distance"] as? Double
largeIconURL = brewDictionary["brewery"]?["images"]??.objectForKey("large") as? String
streetAddress = brewDictionary["streetAddress"] as? String
locality = brewDictionary["locality"] as? String
region = brewDictionary["region"] as? String
phone = brewDictionary["phone"] as? String
website = brewDictionary["website"] as? String
}
}
Please point in the right direction!
Note: I am using Swift 1.2
Update:
I thought a video would be of help to better explain what I am trying to do.
Demo Of issue
What I want is to find the filter the array so only the item with a similar name is shown.
Update 2: As it turns out I forgot to handle the case when my UISearchController was active.
Assuming your Struct name is Breweries and it has a name property, try this:
let array = breweries.filter() {
($0.name!.lowercaseString as NSString).containsString(searchController.searchBar.text.lowercaseString)
}
Your usage of filter is correct, but your closure seem to be complicated with no clear goal. I suggest you to write an extension (or possibly use what I am using):
extension String {
func contains(search: String, ignoreCase: Bool = false, ignoreDiacritic: Bool = false) -> Bool {
var options = NSStringCompareOptions.allZeros
if ignoreCase { options |= NSStringCompareOptions.CaseInsensitiveSearch }
if ignoreDiacritic { options |= NSStringCompareOptions.DiacriticInsensitiveSearch }
return self.rangeOfString(search, options: options) != nil
}
}
This way you can use closure like this to search:
breweries.filter() {
$0.name?.contains("x") // Precise search
$0.name?.contains("x", ignoreCase: true, ignoreDiacritics: true) // Ignores diacritics and lower / upper case
}
of course, you can use | or & to search for multiple parameters
breweries.filter() {
$0.name?.contains("x") || $0.streetAddress?.contains("x")
}
Hope it helps!
Here is an example from an investing app with struct:
import Foundation
public struct SNStock {
public let ticker:NSString
public let name:NSString
init(ticker:NSString, name:NSString) {
self.ticker = ticker
self.name = name
}
}
Search on Main Thread:
public func searchStocksByKeyword(keyword:String) -> [SNStock] {
let lowercaseKeyword = keyword.lowercaseString
var searchResults:[SNStock] = []
searchResults = stocks.filter({ (stock:SNStock) -> Bool in
return stock.ticker.lowercaseString.hasPrefix(lowercaseKeyword)
})
if (searchResults.count == 0) {
searchResults = stocks.filter({ (stock:SNStock) -> Bool in
return stock.name.lowercaseString.hasPrefix(lowercaseKeyword)
})
}
searchResults.sortInPlace {
($0.ticker as String) < ($1.ticker as String)
}
return searchResults;
}
Search on Background Thread:
public func searchStocksByKeyword(keyword:String, completion:(stocks:[SNStock])->()) {
let qualityOfServiceClass = QOS_CLASS_USER_INTERACTIVE
let backgroundQueue = dispatch_get_global_queue(qualityOfServiceClass, 0)
dispatch_async(backgroundQueue, {
let stocks:[SNStock] = self.searchStocksByKeyword(keyword)
dispatch_async(dispatch_get_main_queue(), { () -> Void in
completion(stocks: stocks)
})
})
}