Loading values into a structure pointer inside a function - c

So I'm just trying to load some values into a structure and I can't get it to work. I'm new to C and pointers etc is still a little bit confusing, so I'm not really sure why this doesn't work.
struct monster_{
int health;
int power;
int x_position;
int y_position;
};
void allocate(struct monster_ **a);
void init_monster(struct monster_ *a);
int main(){
struct monster_ *m;
allocate(&m);
init_monster(m);
printf("%d", m->health);
return 0;
}
void allocate(struct monster_ **a){
*a=(void*)malloc(sizeof(struct monster_));
}
void init_monster(struct monster_ *a){
a->health = 100;
a->power = 90;
a->x_position = 25;
a->y_position = 90;
}
So what I want to happen is that m->health by this point should print 100, but it only prints 0.
EDITED: Earlier code was not really what was in my code. Here is what I actually used.

You code works as expected on my computer. I suppose what you need is just the following two head files:
#include <stdio.h>
#include <stdlib.h>

Related

Init a const var in a struct after the struct variable is created

I have a c struct that has a const variable.
typedef struct {
u32 status;
const u32 dir_search_idx;} FS_OBJ;
What I would like to do is init the const variable in a function once I have created the struct object. I guess I want to do something similar to what a constructor would do in c++. Is it possible to do something similar in c? Thanks
This should work perfectly fine if you are using C99 or newer and want to initialize the const variable when creating the struct:
FS_OBJ obj = { .status = /* something */, .dir_seach_idx = /* something */ };
You can't modify the const variable after creating the struct. Then you would have to remove the const keyword as mentioned by user3386109 in the comments.
I think const is not the right tool for what you are looking for. You can put data (structs) and behavior (functions) in a *.c file and provide public functions in the corresponding header file. This way you can mimic the equivalent c++ code that you want and hide the data and of course, you can define a constructor. A great book that might help is The GLib/GTK+ Development Platform. In chapter 3 you can find a good introduction to Semi-Object-Oriented Programming in C.
Here is a possible implementation, not necessarily the best one:
/src/main.c
#include <stdio.h>
#include "point.h"
int main()
{
Point *p1 = init(6, 7);
printf("%d\n", getX(p1));
printf("%d\n", getY(p1));
Point *p2 = init(12, 14);
printf("%d\n", getX(p2));
printf("%d\n", getY(p2));
setX(p2, 16);
printf("%d\n", getX(p2));
setY(p2, 16); /* error; we want y to initialize once and remain constant. Also accessing y with p2->y is an error too. */
printf("%d\n", getY(p2)); /* getY is ok */
freep(p1);
freep(p2);
}
/src/point.h
typedef struct _Point Point;
Point *init(int, int);
int getX(Point *);
void setX(Point *, int);
int getY(Point *);
void freep(Point *);
/src/point.c
#include <stdlib.h>
#include "point.h"
struct _Point{
int x;
int y;
};
Point *init(int x, int y)
{
Point *temp;
temp = malloc(sizeof(Point));
temp->x = x;
temp->y = y;
return temp;
}
int getX(Point *p)
{
return p->x;
}
void setX(Point *p, int x)
{
p->x = x;
}
int getY(Point *p)
{
return p->y;
}
void freep(Point *p)
{
free(p);
}
Furthermore, if we need a private method in our class, we do not provide a declaration of it in the header and also we use static to restrict its access within the class's file.

Reallocating pointers to a struct

I'm having an issue understanding this, my code below:
#include <stdio.h>
#include <stdlib.h>
typedef struct mee test;
typedef struct aa fill;
struct aa {
int c;
fill *point;
};
struct mee {
char name;
fill **a;
int b;
};
static fill **store;
static fill *talloc(int tsize);
static int mem;
static int ptr;
static fill *talloc(int tsize)
{ int temp;
temp = ptr;
ptr++;
mem = mem + tsize;
store = realloc(store, mem*sizeof(fill));
store[temp] = malloc(sizeof(fill));
return store[temp];
}
int main() {
test *t;
t = malloc(sizeof(test));
t->a = malloc(sizeof(fill *)*10);
printf("where\n");
for(int i= 0; i < 10; i++) {
t->a[i] = talloc(1);
}
printf("%d\n", store[9]->c); //Problem here
return 0;
}
excuse the terrible names, just some test code for a larger project. This code compiles and runs fine. if I set the code:
printf("%d\n", store[9]->c);
store[0-7] I get 0 as the output, though why does 8-9 give me some gibberish negative number? I'm assuming its a loss it the pointer somewhere.
How can I correct this?
For some background, this is to store pointers to struct in a array so I can free them a lot easier later.

C program: Segmentation Fault [closed]

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 7 years ago.
Improve this question
I am currently trying to solve a task, which is quite hard for me, a beginner to C, to handle and so i came to this point where I do not know what to do anymore.
My task is to implement polynomials with several functions....
The functions should be clear when you look at the code I think.
My exact problem is that i dont get a compiler error but a Segmentation Fault. I marked where my attempts to debug lead me to. But I have absolutely no clue on what I have to change. I hope someone can help me fix my code.
So here are the three code parts:
Number one: poly.c
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#include "poly.h"
struct poly_t {
unsigned degree;
int *coeffs;
};
//constructor: heap
poly_t *poly_alloc(unsigned degree){
poly_t *heap_p;
heap_p = malloc(sizeof(*heap_p)+(degree+1)*sizeof(int)); //or malloc(sizeof(*heap_p)*(degree+1)) furthermore not sure if degree or degree +1
}
//free heap
void poly_free(poly_t *p){
int *coeffs = p->coeffs;
free(coeffs);
free(p);
}
void poly_set_coeff(poly_t *p, unsigned deg, int coeff){
p->degree = deg;
p->coeffs += deg;
p->coeffs[deg] = coeff;
//does not work Segmentation Fault not sure what to do
//p->coeffs += deg;
//*p->coeffs = coeff;
printf("%d",*p->coeffs);
}
//different variations
poly_t *poly_linear(poly_t *p, int a1, int a0){
p->degree=1;
*p->coeffs=a1;
p->coeffs++;
*p->coeffs=a0;
p->coeffs--;
}
poly_t *poly_quadratic(poly_t *p, int a2, int a1, int a0){
p->degree=2;
*p->coeffs=a2;
p->coeffs++;
*p->coeffs=a1;
p->coeffs++;
*p->coeffs=a0;
p->coeffs-=2;
}
//evaluate using horner
int poly_eval(poly_t const *p, int x){
int d = p->degree;
int next;
int adr = *p->coeffs;
int *arr = p->coeffs;
int res = arr[d];
for(int i=0; i<=d; i++){
adr+=(d-i);
next = arr[adr];
adr-=(d-i);
res = res*x+next;
}
return res;
}
//constructor : .txt
poly_t *poly_alloc_d(){
//needs to be finished
}
Number Two: main.c
#include <stdlib.h>
#include <stdio.h>
#include "poly.h"
int main(int argc, char** argv){
if(argc<3){
fprintf(stderr, "syntax: %s x coeffs...", argv[0]);
return 1;
}
poly_t *p = poly_alloc(argc-3);
for(int i = 2; i<argc; i++){
int coeff = atoi (argv[i]);
poly_set_coeff(p, i-2, coeff);
}
return 0;//for debugging
int x=atoi(argv[1]);
int y=poly_eval(p,x);
poly_free(p);
printf("%d\n", y);
return 0;
}
And at last my header file:
poly.h
#ifndef POLY_H
#define POLY_H
/* unvollständiger Verbund */
typedef struct poly_t poly_t;
poly_t *poly_alloc(unsigned degree);
void poly_free(poly_t *p);
void poly_set_coeff(poly_t *p, unsigned deg, int coeff);
int poly_eval(poly_t const *p, int x);
#endif /* POLY_H */
I appreciate every help. I hope you can help me sort this out and please be patient with me a newbie to C...
Thanks in advance
You have not allocated or freed memory correctly, and the function didn't even return the pointer! I think you were trying to allocate one block of memory for the struct and the array it contains, but the struct does not contain an array: only a pointer to an array. You have to allocate them separately:
typedef struct {
unsigned degree;
int *coeffs;
} poly_t;
//constructor: heap
poly_t *poly_alloc(unsigned degree){
poly_t *heap_p;
heap_p = malloc(sizeof(*heap_p));
if (heap_p == NULL)
exit (1); // allocation error
heap_p->coeffs = malloc(degree * sizeof(int));
if (heap_p->coeffs == NULL)
exit (1); // allocation error
return heap_p;
}
//free heap
void poly_free(poly_t *p){
free(p->coeffs);
free(p);
}
There are other mistakes too, for example
p->coeffs += deg;
You mustn't play with the allocated memory pointer, you already did it correctly like this
p->coeffs[deg] = coeff;
although you can use an intermediate pointer if you want:
int *ptr = p->coeffs + deg;
*ptr = coeff;

Printing an int in C

I am trying to print an int a before and after calling a set function to set the value of a. I am doing this in C. When I compile it I have no errors but when I attempt to run it, I get a segmentation fault.
Here is what I have so far:
#include <stdio.h>
int main(){
int* a;
printf("%d",*a);
set(10);
printf("%d", *a);
return 0;
}
int set(int*a, int val){
*a = val;
return *a;
}
int main(){
int* a;
printf("%d",*a);
What you have there is a pointer to an int rather than an actual int.
And, while that's the correct way to print the int it points to, unfortunately it points to an arbitrary memory location which is why you're crashing.
You are not allowed to dereference arbitrary pointers, they have to point to something valid, such as if you begin your code with:
int main(){
int target_of_a = 42;
int *a = &target_of_a;
printf ("%d", *a);
In addition, you probably should be calling set with something like:
set (a, 10);
something the compiler would generally warn you about though, in this case, it would probably just say it didn't know about set at the time you called it. If it had known, it could have told you about the parameter mismatch.
One way for you to acheive that is to ensure you have a prototype defined for the function before you call it:
int set(int*,int);
or just move the function to before main. With all those changes (and a bit of a general tidy up), you'd end up with:
#include <stdio.h>
int set (int *a, int val) {
*a = val;
return *a;
}
int main (void) {
int target_of_a = 42;
int *a = &target_of_a;
printf ("%d\n", *a);
set (a, 10);
printf ("%d\n", *a);
return 0;
}
The wisdom of returning the variable you're changing is also debatable but there are situations where that might be useful (such as if you want to us it immediately without another statement: printf ("%d\n", set (a, 10)); for example) so I've left that as is.
I should also mention that it's a little unusual to artificially create a pointer variable in a situation like this.
Now it may be that your code is just a simplification of some more complex scenario where you already have a pointer but, if not, the usual way to do this would be to just have the int itself and just use & to create one on the fly:
#include <stdio.h>
int set (int *a, int val) {
*a = val;
return *a;
}
int main (void) {
int a = 42;
printf ("%d\n", a);
set (&a, 10);
printf ("%d\n", a);
return 0;
}
This code should work:
#include <stdio.h>
#define FIRST_VALUE 20
#define SECOND_VALUE 10
int main(){
int a = FIRST_VALUE; /* Declare a as an int variable. */
printf("Before set: a = %d\n",a); /* Print the first value. */
set(&a, SECOND_VALUE); /* Pass the ADDRESS of a to set. */
printf("After set: a = %d\n", a); /* Print the new value of a. */
return 0;
}
int set(int*a, int val){
*a = val;
return *a;
}
Note that the variable a in main() is not the same as the variable a in set(); you have to pass a pointer to a to set() in order for set() to operate on it.
Try this:
And remember, all functions before the main() (if you're using only one file)
Take a read on value and reference params.
#include <stdio.h>
int set(int* a, int val){
*a = val;
}
int main(){
int a = 2;
printf("%d\n", a);
set(&a, 10);
printf("%d\n", a);
return 0;
}

Segmantation fault when adding elements to a structure

Why do I get segmentation fault in this function:
#include <stdio.h>
#include <stdlib.h>
#include "math.h"
vec_t mtrx_multiple (sparse_mat_t a, vec_t c) {
vec_t result;
int i;
result.n = a.n;
printf("result.n: %d\n", result.n);
result.vec = malloc(a.n * sizeof *result.vec);
for(i=0; i<a.n; i++)
result.vec[i] = c.vec[i] * a.a[a.ja[i]];
return result;
}
The structure is:
typedef struct {
int n;
int *vec;
} vec_t;
typedef struct {
int *a;
int *ia;
int *ja;
int n;
} sparse_mat_t;
Thanks for help
I suspect the problem is with a.a[a.ja[i]], you should try verifying the values a.ja[i] before using them to index a.a.
It would be useful to know how a is initialised, and also on which line the segfault occurs.
Malloc could be failing and returning null.
a.ja[i] might not be between 0 and n. What is the ja array supposed to represent, anyway?
Our speculating isn't going to produce the answer. Running your program under a debugger will.
I suspect this is the line where the trouble is:
result.vec = malloc(a.n * sizeof *result.vec);
for(i=0; i<a.n; i++)
result.vec[i] = c.vec[i] * a.a[a.ja[i]];
The reason is that you are not mallocing for each result.vec[i]..
Can you confirm this?
Edit:
Thanks Alok and Devel for informing me about my error...
What does sizeof *result.vec return? Admittedly it looks confusing as if the precedence between sizeof gets mixed with the *...
Hope this helps,
Best regards,
Tom.
typedef struct {
int n;
int *vec;
} vec_t;
int main(int argc, char **argv) {
vec_t result;
int i;
int size;
result.n = 5;
size = result.n * sizeof *result.vec;
result.vec = malloc(size);
for(i=0; i<result.n; i++) {
result.vec[i] = i;
}
return i;
}
I have to agree with Autopulated, this version of your code runs just fine, the only thing I left out in this refactoring is the a and c related stuff. I would check that a and c are being initialized properly.

Resources