How to access recursive structure with pointers - c

I am getting a really strange error in my C program and therefore I need your help guys! So I have a recursive structure called path, where sometimes I store the address of the "parent" path in the structure field mother:
typedef struct path{
struct path* mother;
struct path** children;
int length;
uint8_t* inf;
} path;
So in my example I just generate one path like this:
int child_num=2;
int bytes=10;
path* my_path=malloc(sizeof(path));
if (path==NULL) throw error...
my_path->inf=malloc(sizeof(uint8_t)*bytes);
memset(my_path->inf, 4, bytes);
my_path->children=malloc(sizeof(path*)*child_num);
for(int i=0; i<child_num; i++){
my_path->children[i]->mother=my_path;
my_path->children[i]->inf=malloc(sizeof(uint8_t)*bytes);
memset(my_path->children[i]->inf, 5, bytes);
}
So now since I stored the link to the parent structure, I want to use another helping pointer to get access to its information:
path* my_pointer=my_path->children[0]->mother; //this is just for the example
So i checked the addresses and everything seems to be alright, but if I know use the pointer in another method, pointing to the field "inf", it works if I use the variable "path" so:
method(path->inf, bytes);
it is fine, but as soon as I do:
method(my_pointer->inf, bytes);
the method crashes at the marked line:
void method(uint8_t* element, int bytes) {
if (element==NULL) ... //<=== here it crashes
//do something
}
I really dont get what I am doing wrong, I printed the addresses and everything seems to be good, even if I access a certain byte over the variable "my_pointer", so like
my_pointer->inf[1]
it returns me the corresponding value, but in the separate method it doesnt work.

Like the comments indicate we can't exactly answer your question with the information provided, but we can point you in the right direction.
First, I noticed in your examples that you're using path as a variable name to a typedef'd path structure. You need to either be more verbose with your variable names or actually copy paste some code to make sure that we can look at the actual problem, because it could simply be an issue with naming.
All in all I think it would do you a world of good to employ a bit of code hygiene. Organize some of the functions you use for data structure overhead at file scope:
static int path_alloc(path* p);
static int path_alloc_kids(path* p, int num);
static int path_alloc(path* p) {
if(p == NULL) { return -1; }
p = (path*)malloc(sizeof(path));
if(p == NULL) { return -2; }
return 0;
}
static int path_alloc_kids(path* p, int num) {
if(p == NULL || num <= 0) { return -1; }
if(!path_alloc(p)) { /* Easier to read and understand, no error handling here to muddle things up */
/* You don't actually need a path**, do you? Think of char *argv[] a.k.a. char **argv, is that what you're actually going for? */
p->children = (path*)malloc(sizeof(path) * num);
if(p->children == NULL) { return -2; }
p->length = num;
} else { return -1; } /* Simple */
return 0;
}
This makes it a LOT easier to understand your code, which is the main issue with pointers. Add in some methods to free the allocated children and roots and you're set to use this path structure in a relatively abstracted way. You may want to consider using a path and a path_node in a linked-list fashion, that way you only allocate what you need.
struct spath_node; /* So it knows of itself */
typedef struct spath_node {
struct spath_node *parent;
struct spath_node *next;
uint8_t *data;
int data_size;
} path_node;
Then allocate by passing in a data size and parent, a NULL parent could mean it's a root node.
static int path_alloc_node(path_node *parent, int data_size, uint8_t *data);
This makes for relatively slow insert/traversal, but easier to understand where you went wrong.
EDIT: To be clear, this is how we would add children to the linked-list example:
static int path_alloc_node(path_node *parent, int data_size, uint8_t *data) {
path_node *tmp;
if(parent == NULL || data_size <= 0) { return -1; }
if(parent->next != NULL) { return -3; }
tmp = (path_node*)malloc(sizeof(path_node));
if(tmp == NULL) { return -2; }
else parent->next = tmp;
if(data == NULL) { /* Assume the caller is requesting a new data block of the given size */
data = (uint8_t*)malloc((size_t)data_size);
if(data == NULL) { return -2; }
}
parent->next->data = data;
parent->next->data_size = data_size;
parent->next->next = NULL;
parent->next->parent = parent;
return 0;
}

Related

How to access structs in Unions and point to them in c

I have to implement a contructor function in c based upon this struct:
struct Node {
char name[MAX_NAME_LEN + 1];
NodeType type;
union {
struct {
Entry* entries; // list of directory entries
} dir;
struct {
void* contents; // any binary data of the given length
int length;
} file;
};
};
Now I want to build a constructor function to file, point to the contents and save the length in bytes but somehow I don't know how to do it...
Here is my Attempt:
i KNOW that i have to allocate space for this but how do i make this pointer stuff?
Node* new_file(char* name) {
Node* ptr_file = xmalloc(sizeof(Node));
ptr_file->name;
return NULL;
}
You need to typedef struct { ... } Node for your code to compile.
When using anonymous structs/unions you simply don't give a name for the anonymous member. ptr_file->dir.entries or ptr_file->file.contents.
Should you ditch the internal struct names and make those anonymous as well you would only need to type ptr_file->entries;.
Please note that anonymous structs/unions were added to the C language in the ISO 9899:2011 version of the language, so you need to use a fairly modern compiler to use them.
As a side note, the void* probably doesn't make any sense. What I think that you are trying to do is this:
#include <stdint.h>
typedef struct {
char name[MAX_NAME_LEN + 1];
NodeType type;
union {
struct {
Entry* entries; // list of directory entries
};
struct {
uint8_t contents [sizeof(Entry)]; // use to inspect raw data
int length; // probably not needed
};
};
} Node;
With Node* new_file(char* name), Node is not yet defined. Code needs typedef struct Node Node; or the like.
A big challenge to this task is the many potential errors that could creep in: file name too long, memory allocation failure, fopen open failure, read failure, file too long, ...
int length; should be size_t length; as files may be longer than INT_MAX, yet fit in an allocation.
new_file(char* name) looks like it should read a file. Let's make a helper function as there are various degrees of robustness needed. The below commonly "works" yet is technical UB (seeking to the end of a binary file). Adjust as needed.
Illustrative, untested code:
// The below does _not_ return a null character appended string,
// just the data in the file.
void *alloc_file(const char *file_name, size_t *size) {
*size = 0;
FILE *binary_stream = fopen(file_name, "rb");
if (binary_stream == NULL) {
return NULL;
}
long offset = fseek(binary_stream, SEEK_END);
rewind(binary_stream);
if (offset == -1 || (unsigned long) offset > SIZE_MAX) {
fclose(binary_stream); // Trouble or file too long
return NULL;
}
size_t file_size = (size_t) offset;
void *buf = malloc(file_size) {
fclose(binary_stream);
return NULL;
}
if (fread(buf, 1, file_size, binary_stream) != file_szie) {
fclose(binary_stream);
free(buf);
return NULL;
}
*size = file_size;
fclose(binary_stream);
return buf;
}
Now new_file is easier.
// Better as: Node* new_file(const char* name)
Node* new_file(char* name) {
if (strlen(name) >= MAX_NAME_LEN) {
return NULL // name too long
}
// Allocate to the size of the referenced object, not type.
Node* ptr_file = malloc(sizeof ptr_file[0]);
if (ptr_file == NULL) {
return NULL;
}
strcpy(ptr_file->name, name);
ptr_file->type = NodeType_file; // Some constant (OP has not shown yet).
size_t size = 0;
ptr_file->file.contents = alloc_file(name, &size);
if (ptr_file->file.contents == NULL || size > INT_MAX) {
free(ptr_file->file.contents);
free(ptr_file);
return NULL;
}
ptr_file->length = (int) size;
return ptr_file;
}

Returning an array of structs from a recursive huffman tree C

i have a task in class to the return an array of struck Symbol from huffman tree.
the function getSL get a huffman tree(only) and return struck of Symbol.
each spot in the array contain a char from the "leaf" of the tree and the
length of his code(how many cross section till the leaf).
my main problem was to find how i advance the cnt of the arry that it will not overright the arry.
thank you.
typedef struct HNode {
char chr;
struct HNode *left, *right;
} HNode;
typedef struct {
char chr;
int counter;
}Symbol;
this is what i did till now.
Symbol * getSL(HNode *root) {
if (root->left == NULL && root->right == NULL) {
Symbol* b = (Symbol*)malloc(100);
b->counter=0;
b->chr = root->chr;
return b;
}
Symbol* a = (Symbol*)malloc(100);
if (root->left != NULL) {
a= getSL(root->left);
a->counter++;
}
if (root->right != NULL) {
a= getSL(root->right);
a->counter++;
}
return a;
}
Apart from the malloc problem (see the comments already), you have a fundamental problem: You allocate a new struct, but then replace it with the one returned from the recursive call. So you lose the one created before (actually, memory leaking!).
Easiest variant would now be converting your Symbol to linked list nodes; then you simply could do:
Symbol* lastLeafFound; // probaly a function parameter!
if(!(root->left || root->right))
{
// leaf found:
Symbol* a = (Symbol*)malloc(sizeof(Symbol));
a->chr = root->chr;
a->counter = /* ... */;
a->next = NULL;
lastLeafFound->next = a;
// you might return a now as last leaf found, using it in the next recursive call
}
Sure, above code is incomplete, but should give you the idea...
If you cannot modify your struct, then you need to create an array and pass it on to every new recursive call (prefer not to use global variables instead):
void doGetSL
(
HNode* root,
Symbol** symbols, // your array to be used
unsigned int* count, // number of symbols contained so far
unsigned int* capacity // maximum possible symbols
)
Passing all data as pointers allows the function to modify them as needed and they are still available from outside...
Symbol* getSL(HNode* root)
{
if(!root)
return NULL;
unsigned int count = 0;
unsigned int capacity = 128;
// allocate a whole array:
Symbol* array = malloc(capacity*sizeof(Symbol));
if(array) // malloc could fail...
{
doGetSL(root, &array, &count, &capacity);
// as you cannot return the number of leaves together with
// the array itself, you will need a sentinel:
array[count].chr = 0;
// obvious enough, I'd say, alternatively you could
// set counter to 0 or -1 (or set both chr and counter)
}
return array;
}
doGetSL will now use above set up "infrastructure":
{
if(!(root->left || root->right))
{
if(*count == *capacity)
{
// no memory left -> we need a larger array!
// store in separate variables:
unsigned int c = *capacity * 2;
Symbol* s = realloc(symbols, c * sizeof(Symbol));
// now we can check, if reallocation was successful
// (on failure, s will be NULL!!!):
if(s)
{
// OK, we can use them...
*symbols = s; // <- need a pointer for (pointer to pointer)!
*capacity = c;
}
else
{
// re-allocation failed!
// -> need appropriate error handling!
}
}
(*symbols)[count].chr = root->chr;
(*symbols)[count].counter = /*...*/;
++*count;
}
else
{
if(root->left)
{
doGetSL(root->left, symbols, count, capacity);
}
if(root->right)
{
doGetSL(root->right, symbols, count, capacity);
}
}
}
One thing yet omitted: setting the counter. That would be quite easy: add another parameter to doGetSL indicating the current depth, which you increment right when entering doGetSL, you can then just assign this value when needed.
You can further improve above variant (especially readability), if you introduce a new struct:
struct SLData
{
Symbol* symbols, // your array to be used
unsigned int count, // number of symbols contained so far
unsigned int capacity // maximum possible symbols
};
and pass this one instead of the three pointers:
doGetSL(HNode*, struct SLData*, unsigned int depth);
struct SLData data =
{
.count = 0;
.capacity = 128;
.array = malloc(capacity*sizeof(Symbol));
};
if(data.array)
doGetSL(root, &data, 0); // again passed as pointer!

Abort trap 6 malloc

I am trying to make an implementation of an n-ary tree in C. When running it I get the following error:
sibling(1143,0x7fff7e925000) malloc: *** error for object 0x7f946b4032c8: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Abort trap: 6
I am unsure what is causing the error. As it says it seems that I am writing to an object that was freed. But in my code I do not free any of the memory allocated. I am new to c to this confused me very much. I tried debugging with gdb and it says the error is caused by the printTree(); call in main where I am recursively trying to print the tree. Hope you can help me understand the issue :-).
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct {
char *name;
unsigned int utility;
unsigned int probability;
} Child;
typedef struct {
unsigned int level;
unsigned int player;
unsigned int nChildren;
Child *children;
} Data;
typedef struct sNaryNode{
Data *data;
struct sNaryNode *kid;
struct sNaryNode *sibling;
} NaryNode;
NaryNode* createNode(Data data){
NaryNode *newNaryNode = malloc(sizeof (NaryNode*));
newNaryNode->sibling = NULL;
newNaryNode->kid = NULL;
newNaryNode->data = &data;
return newNaryNode;
}
NaryNode* addSibling(NaryNode* n, Data data){
if(n == NULL) return NULL;
while(n->sibling)
n = n->sibling;
return (n->sibling = createNode(data));
}
NaryNode* addChild(NaryNode* n, Data data){
if(n == NULL) return NULL;
else if(n->kid)
return addSibling(n->kid, data);
else
return (n->kid = createNode(data));
}
void printTree(NaryNode* n) {
if(n == NULL) return;
if(n->sibling) {
printf("%u %u %u %u %u %s", n->data->level, n->data->player, n->data->nChildren, n->data->children[0].probability, n->data->children[0].utility, n->data->children[0].name);
printTree(n->sibling);
}
else if(n->kid) {
printf("%u %u %u %u %u %s", n->data->level, n->data->player, n->data->nChildren, n->data->children[0].probability, n->data->children[0].utility, n->data->children[0].name);
printTree(n->kid);
}
else {
printf("The tree was printed\n");
}
}
int main(void) {
NaryNode *root = calloc(1, sizeof(NaryNode));
Data data;
data.level = 1;
data.player = 1;
data.nChildren = 2;
data.children = calloc(data.nChildren, sizeof data.nChildren);
data.children[0].probability = 50;
data.children[0].utility = 1;
data.children[0].name = "Kom med det første tilbud (anchor)";
data.children[1].probability = 50;
data.children[1].utility = 1;
data.children[1].name = "Afvent modspilleren kommer med første tilbud";
*root = *createNode(data);
int i = 0;
for(i=0; i<root->data->nChildren; i++) {
addChild(root, data);
}
printTree(root);
}
There are various errors in your code.
Allocating an incorrectly sized memory block :
data.children = calloc(data.nChildren, sizeof data.nChildren);
data.children is an array of Child structures, yet you're allocating structures whose size is equal to sizeof(unsigned int), due to data.nChildren being an unsigned int.
Taking the address of a temporary variable and storing it for later usage :
NaryNode* createNode(Data data){
newNaryNode->data = &data;
}
data in createNode only exists for as long as the function is running : in this case, you're taking the address of the local variable data and storing it in the structure that you're returning for later usage. This is a very bad idea, since this pointer will refer to an object that doesn't exist anymore after the function returns.
Keep in mind that you don't need to pass a copy of the Data object into createNode in your current code, since there is really only one Data object in the whole program. Thus, you can change the prototype of createNode to createNode(Data* data), and pass the address of the Data structure that you create in main. Doing anything more involved than that, though, would require deep-copying the structure, I think.
Incorrectly managing the objects' lifetime.
NaryNode *root = calloc(1, sizeof(NaryNode));
*root = *createNode(data);
createNode returns an NaryNode*. However, you never actually assign it to an NaryNode* so that you can free it later. Instead, the pointer to the object that the function returns is known only during the *root = *createNode(data) invocation, and irrevocably lost later on. You do, however, retain the contents of the object due to dereferencing it and copying it into root : the object itself, however, as returned from createNode, is lost and not recoverable, unless pointers to it still exist in the tree.
Here is another problem. This line does not allocate space for a NaryNode, but only for a pointer to a NaryNode:
NaryNode *newNaryNode = malloc(sizeof (NaryNode*));

Accessing an Array in a Function C

I have an array of typedef structure.
It is declared as such:
vertex vertexArray[numberVertices];
I then have this in my main code:
for(i=0;i<numberVertices;i++)
{
if(vertexArray[i].source == 5)
{
source = vertexArray[i].number;
walk(vertexArray, vertexArray[i], source, headMaxPairList );
}
}
To hopefully perform the walk:
void walk(vertex *vertexArray, vertex v, int source, maxPairing *head)
{
int i;
adjEdge *traverse;
int moveVertex;
int sink;
moveVertex = vertexArray[v.number-1].number;
if(vertexArray[moveVertex-1].color != 5 && vertexArray[moveVertex-1].sink == 5)
{
sink = vertexArray[moveVertex-1].number;
vertexArray[moveVertex-1].color = 5;
addMaxPair(head, source, sink);
}
else
{
walk(vertexArray, vertexArray[moveVertex-1], source, head);
}
}
However, I am getting a seg-fault on the function:
in walk (vertexArray=Cannot access memory at address 0x7fffff3fefe8
I believe this has to do with the way I'm passing vertexArray.
It is my understanding that arrays are actually pointers, hence the vertex *vertexArray and then an individual member is just a vertex, not a pointer hence vertex v.
If anyone could help me with getting this passed correctly I'd be appreciative.
Side note, if anyone can tell if my walk looks like it'll work correctly that's a plus!
Arrays are not same as pointers.
Read the following Links for clarification:
Q: So what is meant by the ``equivalence of pointers and arrays'' in C?
http://c-faq.com/aryptr/aryptrequiv.html
Q: But I heard that char a[] was identical to char *a.
http://c-faq.com/aryptr/aryptr2.html
To avoid Seg-Fault, add the following checks to walk() function:
void walk(vertex *vertexArray, vertex v, int source, maxPairing *head)
{
int i;
adjEdge *traverse;
int moveVertex;
int sink;
/* Add this Check to Avoid Seg Fault, you need to make the value of
'numberVertices'available to this function as this is your array size */
if ((((v.number-1)<0)||((v.number-1)>numberVertices))
{
return;
}
/* Check Ends */
moveVertex = vertexArray[v.number-1].number;
/* Another Check */
if((moveVertex-1<0)||(moveVertex-1>numberVertices))
{
return;
}
/* Check Ends */
if(vertexArray[moveVertex-1].color != 5 && vertexArray[moveVertex-1].sink == 5)
{
sink = vertexArray[moveVertex-1].number;
vertexArray[moveVertex-1].color = 5;
addMaxPair(head, source, sink);
}
else
{
walk(vertexArray, vertexArray[moveVertex-1], source, head);
}

Struct member corrupted after passed but not after passed again

I'm having some very strange bug in my ANSI C program.
I'm using debugger and I've observed that 'size' variable is corrupted in function 'doSthing.' Outside of 'doSthing' 'size' got a proper value, but inside 'doSthing' I've got a value nothing similar to what it should be, possibly some random data. This would be not be such a mystery but...
In 'doAnotherThing' which is called from 'doSthing' I get the proper value again. I suppose if it passes the correct value, it is not corrupted anyway, am I wrong? But then why does it have a different value?
The pointer in struct does not change inside the functions.
Memory is allocated for both oTV and oTV->oT.
I really don't see what's happening here...
typedef struct{
ownType *oT[] /* array of pointers */
int size;
} ownTypeVector;
void doSthing(ownTypeVector* oTV);
void doAnotherThing(ownTypeVector* oTV);
void doSthing(ownTypeVector* oTV)
{
...
doAnotherThing(oTV);
...
}
Thanks for your comments, I collected all the code that contains control logic and data structures so that it compiles. It runs on in an embedded systems, that can receive characters from multiple sources, builds strings from it by given rules and after the strings are ready, calls a function that needs that string. This can also be a list of functions. This is why I have function pointers - I can use the same logic for a bunch of things simply by choosing functions outside the 'activityFromCharacters' function.
Here I build a data structre with them by adding A-s, B-s and C-s to the AVector.
Of course every one of these separate sources has their own static strings so that they do not bother each other.
The problem again in the more detailed version of the code:
'aV->size' has got a proper value everywhere, except 'handleCaGivenWay.' Before it gets calles, 'aV->size' is ok, in 'addA' 'aV->size' is ok, too. After leaving 'handleCaGivenWay' it is ok again.
#define NUMBER_OF_AS 1
#define NUMBER_OF_BS 5
#define NUMBER_OF_CS 10
typedef struct{
char name[81];
} C;
typedef struct{
C *c[NUMBER_OF_CS]; /* array of pointers */
int size;
int index;
} B;
typedef struct{
B *b[NUMBER_OF_BS]; /* array of pointers */
char name[81];
int size;
} A;
typedef struct{
A *a[NUMBER_OF_AS]; /* array of pointers */
int size;
} AVector;
typedef struct {
char *string1;
char *string2;
} stringBundle;
typedef struct{
void (*getCharacter)(char *buffer);
void (*doSthingwithC)(stringBundle* strings,AVector* aV);
AVector* aV;
} functionBundle;
void getCharFromaGivenPort(char *buffer)
{
//...
}
void addA(AVector * aV, stringBundle* strings)
{
aV->a[aV->size]->size = 0;
++aV->size;
int i = 0;
if(strlen(strings->string2) < 81)
{
for(i;i<81;++i)
{
aV->a[aV->size-1]->name[i] = strings->string2[i];
}
}
else {report("Too long name for A:");
report(strings->string2);}
}
void handleCaGivenWay(stringBundle* strings,AVector* aV)
{
A* a;
a = NULL;
if(aV->size) { a = aV->a[aV->size-1]; }
switch(1)
{
case 1: addA(aV,strings); break;
case 2: //addB()...
default: if (a && aV->size)
{ //addC(a->thr[a->size-1],c);
}
else report("A or B or C invalid");
break;
}
//handleCaGivenWay
}
void activityFromCharacters(stringBundle* strings,functionBundle* funcbundle)
{
/* some logic making strings from characters by */
/* looking at certain tokens */
(* funcbundle->doSthingwithC)(strings,funcbundle->aV);
}
//activityFromCharacters
AVector* initializeAVector(void)
{
AVector* aV;
if (NULL == (aV = calloc(1,sizeof(AVector))))
{ report("Cannot allocate memory for aVector."); }
int i = 0;
int j = 0;
int k = 0;
for(i; i < NUMBER_OF_AS; ++i)
{
if (NULL == (aV->a[i] = calloc(1,sizeof(A))))
{ report("Cannot allocate memory for As."); }
aV->a[i]->size = 0;
aV->a[i]->name[0] = 0;
for(j; j < NUMBER_OF_BS; ++j)
{
if (NULL == (aV->a[i]->b[j] = calloc(1,sizeof(B))))
{ report("Cannot allocate memory for Bs."); }
aV->a[i]->b[j]->size = 0;
for(k; k < NUMBER_OF_CS; ++k)
{
if (NULL == (aV->a[i]->b[j]->c[k] = calloc(1,sizeof(C))))
{ report("Cannot allocate memory for Cs."); }
}
}
}
aV->size = 0;
return aV;
//initializeProgramVector
}
int main (void)
{
AVector* aV;
aV = initializeAVector();
while(1)
{
static stringBundle string;
static char str1[81];
static char str2[81];
string.string1 = str1;
string.string2 = str2;
functionBundle funcbundle;
funcbundle.getCharacter = &getCharFromaGivenPort;
funcbundle.doSthingwithC = &handleCaGivenWay;
funcbundle.aV = aV;
activityFromCharacters(&string,&funcbundle);
}
//main
}
your code shows that it hasn't any error...
But i think you are doing mistake in getting the value of size in doSthing function.
you are printing there its address. so concentrate on some pointer stuff..
Try printing the oTV->size just before the call and as the first statement in doSthing function. If you get the correct value in both print, then the problem is with the function doSthing. Problem could be better understood if you've shown the code that calls doSthing.
Searched a long time to find this. I found 2 problems, but dont know what exactly you are trying to accomplish so i cannot tell for certain that the fix'es i propose are what you intend.
typedef struct{
A *a[NUMBER_OF_AS]; /* array of pointers */
int size;
} AVector;
// and in addA():
aV->a[aV->size]->size = 0;
First: You are inlining the array of pointers in the struct. What i think what you want and need is a pointer to a pointer array so that it can grow which is what you want in addA() i think. The line from addA() aV->a[aV->size]->size = 0; does not communicate your intention very well but it looks like you are trying to change the value beyond the last entry in the array and since it is inlined in the struct it would result to the separate field size by pure coincidence on some alignments; this is a very fragile way of programming. So what i propose is this. Change the struct to contain A** a; // pointer to pointer-array, malloc it initially and re-malloc (and copy) it whenever you need it to grow (in addA()).

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