Dynamically allocating memory for array's elements - c

I have a two-dimension array of custom data type, say something like
struct element_t ** arr
How do I allocate space for this array's single elements (arr[i][j] ) using malloc()? Thanks in advance.

You can do the following :
struct element_t **arr;
arr = malloc(N * sizeof(*arr));
for (int i = 0; i < N; ++i) {
arr[i] = malloc(X * sizeof(*arr[i]));
}
Where N is the size of your double array and X the size of each array;

It depends how you want to allocate memory. If you want a contiguous chunk of memory then
arr = malloc(nrows * sizeof(*arr));
arr[0] = malloc(nrows * ncolumns * sizeof(struct element_t));
for(int i = 1; i < nrows; i++)
arr[i] = arr[0] + i * ncolumns;
For non contiguous
arr = malloc(nrows * sizeof(*arr));
for(int i = 0; i < nrows; i++)
arr[i] = malloc(ncolumns * sizeof(struct element_t));
For detailed explanation read How can I dynamically allocate a multidimensional array?

Related

Problems when freeing a dynamically allocated 2d array in C

I am desperately trying to free a 2d int array and can't manage to do so.
I guess there's something wrong when i intialize the array?
Could you please help me out?
int rows = 2;
int cols = 3;
int *mfields = (int *) malloc(sizeof(int) * rows * cols);
int **matrix = (int **) malloc(sizeof(int *) * rows);
for (int i = 0; i < rows; i++) {
matrix[i] = mfields + i * cols;
for(int j=0; j<rows;j++) {
matrix[i][j] = (i+1)*(j+1);
}
}
for (int i = 0; i < rows; i++) {
free((matrix[i]));
}
free(matrix);
Thanks in advance,
Christian
Two chunks of memory are allocated:
int *mfields = (int *) malloc(sizeof(int) * rows * cols);
int **matrix = (int **) malloc(sizeof(int *) * rows);
and therefore two chunks of memory should be freed:
free(matrix);
free(mfields);
Freeing multiple chunks of memory, as this loop does:
for (int i = 0; i < rows; i++) {
free((matrix[i]));
is incorrect, as it passes addresses to free that were never returned from malloc.
Generally, it is not good to implement matrices as pointers-to-pointers. This prevents the processor from doing load prediction and impairs performance. If the C implementation(s) that will be used with the code support variable length arrays, then it is preferable to simply allocate one chunk of memory:
int (*matrix)[cols] = malloc(rows * sizeof *matrix);
If variable length array support is not available, then a program should allocate one chunk of memory and use manual calculations to address array elements. While this is may be more work for the programmer, it is better for performance:
int *matrix = malloc(rows * cols * sizeof *matrix);
for (int i = 0; i < rows; i++)
for (int j = 0; j < cols; j++)
matrix[i*cols + j] = (i+1) * (j+1);

define pointer to pointer array

I want to use pointer to pointer to store a dynamic array data set but I don't know how to link them together. Does anyone know how to solve this problem?
How can I initialize the pointer to pointer array using dynamic array ? And how can I pick specific data set to do further program using pointer to pointer?
float *data;
float **dataIndex;
*dataIndex = (float**)malloc(number * sizeof(float*));
data = (float*) malloc(size * sizeof(float));
for(i = 0; i < size; i++){
scanf("%f", (data + i));
}
To dynamically allocate a 2D array, you will need to use a loop to initialize each pointer in the array.
float **arr;
size_t i, n;
if ((arr = malloc(n * sizeof(float *)) == NULL)
perror("malloc");
for (i = 0; i < n; ++i)
if ((arr[i] = malloc(sizeof (float))) == NULL)
perror("malloc");
Don't forget to free your memory.
while (--n >= 0)
free(arr[n]);
free(arr);
You need to be careful to free each subarray first, and then free the entire array.
That's not how allocate for pointer to pointers.
dataIndex = malloc(number * sizeof(float*));
for(i = 0; i < number; i++)
dataIndex[i] = malloc(size * sizeof(float));
Now if you want to populate data, you need to access it like a 2D array dataIndex[i][j].
for(i = 0; i < number; i++)
for(j = 0; j < size; j++)
scanf("%f", &dataIndex[i][j]);
Also remember to check errors and free memory.

Understanding the difference methods of malloc

Kindly, can someone explain to me the difference between the following two declarations of n*n Matrix.
int **Matrix;
Matrix = malloc(n * sizeof(int *));
for (i = 0; i < n; i++)
{
Matrix[i] = malloc(n * sizeof(int));
}
and
Matrix = malloc(n * sizeof(int)); // without pointer
for (i = 0; i < n; i++)
{
Matrix[i] = malloc(n * sizeof(int));
}
Thank you.
The second one is wrong because you are allocating space for ints and not for pointers, on a 64bit system (or where sizeof(int) < sizeof(void *)) it will cause undefined behavior because the code will access memory beyond that allocated with malloc().
Perhaps what you saw was
int *matrix;
matrix = malloc(n * n * sizeof(*matrix));
if (matrix == NULL)
abort_malloc_failed();
which allocates a n×n "matrix" of contiguos integers, you cannot access this with two index notation however.

How to dynamically allocate a contiguous block of memory for a 2D array

If I allocate a 2D array like this int a[N][N]; it will allocate a contiguous block of memory.
But if I try to do it dynamically like this :
int **a = malloc(rows * sizeof(int*));
for(int i = 0; i < rows; i++)
a[i] = malloc(cols * sizeof(int));
This maintains a unit stride between the elements in the rows, but this may not be the case between rows.
One solution is to convert from 2D to 1D, besides that, is there another way to do it?
If your array dimensions are known at compile time:
#define ROWS ...
#define COLS ...
int (*arr)[COLS] = malloc(sizeof *arr * ROWS);
if (arr)
{
// do stuff with arr[i][j]
free(arr);
}
If your array dimensions are not known at compile time, and you are using a C99 compiler or a C2011 compiler that supports variable length arrays:
size_t rows, cols;
// assign rows and cols
int (*arr)[cols] = malloc(sizeof *arr * rows);
if (arr)
{
// do stuff with arr[i][j]
free(arr);
}
If your array dimensions are not known at compile time, and you are not using a C99 compiler or a C2011 compiler that supports variable-length arrays:
size_t rows, cols;
// assign rows and cols
int *arr = malloc(sizeof *arr * rows * cols);
{
// do stuff with arr[i * rows + j]
free(arr);
}
In fact, n-dimensional arrays (allocated on the stack) are really just 1-dimension vectors. The multiple indexing is just syntactic sugar. But you can write an accessor function to emulate something like what you want:
int index_array(int *arr, size_t width, int x, int y)
{
return arr[x * width + y];
}
const size_t width = 3;
const size_t height = 2;
int *arr = malloc(width * height * sizeof(*arr));
// ... fill it with values, then access it:
int arr_1_1 = index_array(arr, width, 1, 1);
However, if you have C99 support, then declaring a pointer to an array is possible, and you can even use the syntactic sugar:
int (*arr)[width] = malloc(sizeof((*arr) * height);
arr[x][y] = 42;
Say you want to dynamically allocate a 2-dimensional integer array of ROWS rows and COLS columns. Then you can first allocate a continuous chunk of ROWS * COLS integers and then manually split it into ROWS rows. Without syntactic sugar, this reads
int *mem = malloc(ROWS * COLS * sizeof(int));
int **A = malloc(ROWS * sizeof(int*));
for(int i = 0; i < ROWS; i++)
A[i] = mem + COLS*i;
// use A[i][j]
and can be done more efficiently by avoiding the multiplication,
int *mem = malloc(ROWS * COLS * sizeof(int));
int **A = malloc(ROWS * sizeof(int*));
A[0] = mem;
for(int i = 1; i < ROWS; i++)
A[i] = A[i-1] + COLS;
// use A[i][j]
Finally, one could give up the extra pointer altogether,
int **A = malloc(ROWS * sizeof(int*));
A[0] = malloc(ROWS * COLS * sizeof(int));
for(int i = 1; i < ROWS; i++)
A[i] = A[i-1] + COLS;
// use A[i][j]
but there's an important GOTCHA! You would have to be careful to first deallocate A[0] and then A,
free(A[0]);
free(A); // if this were done first, then A[0] would be invalidated
The same idea can be extended to 3- or higher-dimensional arrays, although the code will get messy.
You can treat dynamically allocated memory as an array of a any dimension by accessing it in strides:
int * a = malloc(sizeof(int) * N1 * N2 * N3); // think "int[N1][N2][N3]"
a[i * N2 * N3 + j * N3 + k] = 10; // like "a[i, j, k]"
The best way is to allocate a pointer to an array,
int (*a)[cols] = malloc(rows * sizeof *a);
if (a == NULL) {
// alloc failure, handle or exit
}
for(int i = 0; i < rows; ++i) {
for(int j = 0; j < cols; ++j) {
a[i][j] = i+j;
}
}
If the compiler doesn't support variable length arrays, that only works if cols is a constant expression (but then you should upgrade your compiler anyway).
Excuse my lack of formatting or any mistakes, but this is from a cellphone.
I also encountered strides where I tried to use fwrite() to output using the int** variable as the src address.
One solution was to make use of two malloc() invocations:
#define HEIGHT 16
#define WIDTH 16
.
.
.
//allocate
int **data = malloc(HEIGHT * sizeof(int **));
int *realdata = malloc(HEIGHT * WIDTH * sizeof(int));
//manually index
for (int i = 0; i < HEIGHT; i++)
data[i] = &realdata[i * WIDTH];
//populate
int idx = 0;
for (int i = 0; i < HEIGHT; i++)
for (int j = 0; j < WIDTH; j++)
data[i][j] = idx++;
//select
int idx = 0;
for (int i = 0; i < HEIGHT; i++)
{
for (int j = 0; j < WIDTH; j++)
printf("%i, ", data[i][j]);
printf("/n");
}
//deallocate
.
.
.
You can typedef your array (for less headake) and then do something like that:
#include <stdlib.h>
#define N 10
typedef int A[N][N];
int main () {
A a; // on the stack
a[0][0]=1;
A *b=(A*)malloc (sizeof(A)); // on the heap
(*b)[0][0]=1;
}

How do we allocate a 2-D array using One malloc statement

I have been asked in an interview how do i allocate a 2-D array and below was my solution to it.
#include <stdlib.h>
int **array;
array = malloc(nrows * sizeof(int *));
for(i = 0; i < nrows; i++)
{
array[i] = malloc(ncolumns * sizeof(int));
if(array[i] == NULL)
{
fprintf(stderr, "out of memory\n");
exit or return
}
}
I thought I had done a good job but then he asked me to do it using one malloc() statement not two. I don't have any idea how to achieve it.
Can anyone suggest me some idea to do it in single malloc()?
Just compute the total amount of memory needed for both nrows row-pointers, and the actual data, add it all up, and do a single call:
int **array = malloc(nrows * sizeof *array + (nrows * (ncolumns * sizeof **array));
If you think this looks too complex, you can split it up and make it a bit self-documenting by naming the different terms of the size expression:
int **array; /* Declare this first so we can use it with sizeof. */
const size_t row_pointers_bytes = nrows * sizeof *array;
const size_t row_elements_bytes = ncolumns * sizeof **array;
array = malloc(row_pointers_bytes + nrows * row_elements_bytes);
You then need to go through and initialize the row pointers so that each row's pointer points at the first element for that particular row:
size_t i;
int * const data = array + nrows;
for(i = 0; i < nrows; i++)
array[i] = data + i * ncolumns;
Note that the resulting structure is subtly different from what you get if you do e.g. int array[nrows][ncolumns], because we have explicit row pointers, meaning that for an array allocated like this, there's no real requirement that all rows have the same number of columns.
It also means that an access like array[2][3] does something distinct from a similar-looking access into an actual 2d array. In this case, the innermost access happens first, and array[2] reads out a pointer from the 3rd element in array. That pointer is then treatet as the base of a (column) array, into which we index to get the fourth element.
In contrast, for something like
int array2[4][3];
which is a "packed" proper 2d array taking up just 12 integers' worth of space, an access like array[3][2] simply breaks down to adding an offset to the base address to get at the element.
int **array = malloc (nrows * sizeof(int *) + (nrows * (ncolumns * sizeof(int)));
This works because in C, arrays are just all the elements one after another as a bunch of bytes. There is no metadata or anything. malloc() does not know whether it is allocating for use as chars, ints or lines in an array.
Then, you have to initialize:
int *offs = &array[nrows]; /* same as int *offs = array + nrows; */
for (i = 0; i < nrows; i++, offs += ncolumns) {
array[i] = offs;
}
Here's another approach.
If you know the number of columns at compile time, you can do something like this:
#define COLS ... // integer value > 0
...
size_t rows;
int (*arr)[COLS];
... // get number of rows
arr = malloc(sizeof *arr * rows);
if (arr)
{
size_t i, j;
for (i = 0; i < rows; i++)
for (j = 0; j < COLS; j++)
arr[i][j] = ...;
}
If you're working in C99, you can use a pointer to a VLA:
size_t rows, cols;
... // get rows and cols
int (*arr)[cols] = malloc(sizeof *arr * rows);
if (arr)
{
size_t i, j;
for (i = 0; i < rows; i++)
for (j = 0; j < cols; j++)
arr[i][j] = ...;
}
How do we allocate a 2-D array using One malloc statement (?)
No answers, so far, allocate memory for a true 2D array.
int **array is a pointer to pointer to int. array is not a pointer to a 2D array.
int a[2][3] is an example of a true 2D array or array 2 of array 3 of int
To allocate memory for a true 2D array, with C99, use malloc() and save to a pointer to a variable-length array (VLA)
// Simply allocate and initialize in one line of code
int (*c)[nrows][ncolumns] = malloc(sizeof *c);
if (c == NULL) {
fprintf(stderr, "out of memory\n");
return;
}
// Use c
(*c)[1][2] = rand();
...
free(c);
Without VLA support, if the dimensions are constants, code can use
#define NROW 4
#define NCOL 5
int (*d)[NROW][NCOL] = malloc(sizeof *d);
You should be able to do this with (bit ugly with all the casting though):
int** array;
size_t pitch, ptrs, i;
char* base;
pitch = rows * sizeof(int);
ptrs = sizeof(int*) * rows;
array = (int**)malloc((columns * pitch) + ptrs);
base = (char*)array + ptrs;
for(i = 0; i < rows; i++)
{
array[i] = (int*)(base + (pitch * i));
}
I'm not a fan of this "array of pointers to array" to solve the multi dimension array paradigm. Always favored a single dimension array, at access the element with array[ row * cols + col]? No problems encapsulating everything in a class, and implementing a 'at' method.
If you insist on accessing the members of the array with this notation: Matrix[i][j], you can do a little C++ magic. #John solution tries to do it this way, but he requires the number of column to be known at compile time. With some C++ and overriding the operator[], you can get this completely:
class Row
{
private:
int* _p;
public:
Row( int* p ) { _p = p; }
int& operator[](int col) { return _p[col]; }
};
class Matrix
{
private:
int* _p;
int _cols;
public:
Matrix( int rows, int cols ) { _cols=cols; _p = (int*)malloc(rows*cols ); }
Row operator[](int row) { return _p + row*_cols; }
};
So now, you can use the Matrix object, for example to create a multiplication table:
Matrix mtrx(rows, cols);
for( i=0; i<rows; ++i ) {
for( j=0; j<rows; ++j ) {
mtrx[i][j] = i*j;
}
}
You should now that the optimizer is doing the right thing and there is no call function or any other kind of overhead. No constructor is called. As long as you don't move the Matrix between function, even the _cols variable isn't created. The statement mtrx[i][j] basically does mtrx[i*cols+j].
It can be done as follows:
#define NUM_ROWS 10
#define NUM_COLS 10
int main(int argc, char **argv)
{
char (*p)[NUM_COLS] = NULL;
p = malloc(NUM_ROWS * NUM_COLS);
memset(p, 81, NUM_ROWS * NUM_COLS);
p[2][3] = 'a';
for (int i = 0; i < NUM_ROWS; i++) {
for (int j = 0; j < NUM_COLS; j++) {
printf("%c\t", p[i][j]);
}
printf("\n");
}
} // end of main
You can allocate (row*column) * sizeof(int) bytes of memory using malloc.
Here is a code snippet to demonstrate.
int row = 3, col = 4;
int *arr = (int *)malloc(row * col * sizeof(int));
int i, j, count = 0;
for (i = 0; i < r; i++)
for (j = 0; j < c; j++)
*(arr + i*col + j) = ++count; //row major memory layout
for (i = 0; i < r; i++)
for (j = 0; j < c; j++)
printf("%d ", *(arr + i*col + j));

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