How do I traverse a matrix in assembly? - c

I did a matrix 3x3 with random numberns in C and now i want to verify the pairs of this matrix in assembly calling the function count_pairs_matrix(int **m, int y, int k).
y --> are the number of rows
k --> are the number of columns
I'm doing this:
movl 8(%ebp), %eax #pointer m
movl 12(%ebp), %ebx #k
movl 16(%ebp), %ecx #y
movl $0, %esi
(..)
movl (%eax,%esi,4), %edx <-- the problem is here, the register edx have the address but not the number of that position of the matrix

First of all, this is gas syntax, not nasm syntax.
Second of all, the matrix iteration looks like something else. Assuming a straight 2d array (not array of array),
movl 8(%ebp), %eax #pointer m
movl 12(%ebp), %ebx #k
movl 16(%ebp), %ecx #y
mull %ebx
movl %eax, %esi
.l movl (%esi), %edx
(and process)
addl $4, %esi
decl %ebx
jnz .l

Related

How can translate this statement in C to assembly language?

(C)
d = b * 7
(Assembly language)
(1)
movl b, %eax
movl $7, %ebx
mull %ebx
movl %eax, d
movl %edx, e
if 32bit integer type is multiplied with same type, it needs 64bit space for return value. so i use eax register(for lower 32bit) and edx register(for upper 32bit).
(2)
movl b, %eax
movl %eax, %ebx
sall $2, %eax
subl %ebx, %eax
movl %eax, d
in (2) case, i dont have idea how can control upper 32bit return value. pls tell me some idea...

Disassembling IA32 32 bit AT&T assembly code of a function in C

[Edited]
Could someone explain to me how we get the values of M and N in this problem, going through each line of the corresponding assembly code?
I always get stumped at the movl array2 part.
M and N are constants defined using #define
#define M <some value>
#define N <some value>
int array1[M][N];
int array2[N][M];
int copy(int i, int j)
{
array1[i][j] = array2[j][i];
}
If the above code generates the following assembly code: How do we deduce the values of the constants M and N?
copy:
pushl %ebp
movl %esp, %ebp
pushl %ebx
movl 8(%ebp), %ecx
movl 12(%ebp), %ebx
leal (%ecx, %ecx, 8), %edx
sall $2, %edx
movl %ebx, %eax
sall $4, %eax
subl %ebx, %eax
sall $2, %eax
movl array2(%eax, %ecx, 4), %eax
movl %eax, array1(%edx, %ebx, 4)
popl %ebx
movl %ebp,%esp
popl %ebp
ret
You need to check other parts of the assembly. For example, if you define M and N as 8 both, you will find the following in the assembly
array1:
.zero 256
array2:
.zero 256
because on my machine, int is 4 bytes and 8 times 8 is 64. And 64 * 4 = 256. The sample assembly can be found here .
Alright guys, after much research I was able to find a solution. Correct me if I am wrong.
So going through the following assembly step by step: (Added line numbers for ease)
M and N are constants defined using #define
int array1[M][N];
int array2[N][M];
int copy(int i, int j)
{
array1[i][j] = array2[j][i];
}
copy:
1 pushl %ebp
2 movl %esp, %ebp
3 pushl %ebx
4 movl 8(%ebp), %ecx
5 movl 12(%ebp), %ebx
6 leal (%ecx, %ecx, 8), %edx
7 sall $2, %edx
8 movl %ebx, %eax
9 sall $4, %eax
10 subl %ebx, %eax
11 sall $2, %eax
12 movl array2(%eax, %ecx, 4), %eax
13 movl %eax, array1(%edx, %ebx, 4)
14 popl %ebx
15 movl %ebp,%esp
16 popl %ebp
ret
Push %ebp into stack
%ebp points to %esp
Push %ebx into stack
%ecx equals int i (index for array access)
%ebx equals int j (index for array access)
%edx equals 8 * %ecx + %ecx or 9i
%edx equals 36i after a left binary shift of 2
%eax equals %ebx or j
%eax equals 16j after a left binary shift of 4
%eax equals %eax - %ebx = 16j - j = 15j
%eax equals 60j after a left binary shift of 2
%eax equals array2 element with index [4%ecx + %ebx] or [4i + 60j]
Element with index [ 4%ebx + %edx ] or [ 4j + 36i ] of array1 equals %eax or [4i + 60j]
A swap of the two array elements done in 12 and 13 using %eax as
intermediary register.
%ebx popped
%esp's old value restored
%ebp popped
Now we assume array1[i][j]'s element access to be equal to 4Ni + 4j
And array2[j][i]'s element access to be equal to 4Mj + 4i.
( The 4 in each index term as int is of 4 bytes and i, j are individual offsets from starting array location )
This is true because C stores arrays in a row major form.
So equating we get, M = 15 and N = 9.

Storing Local variables in Assembly

So I've been working on a problem (and before you ask, yes, it is homework, but I've been putting in faithful effort!) where I have some assembly code and want to be able to convert it (as faithfully as possible) to C.
Here is the assembly code:
A1:
pushl %ebp
movl %esp, %ebp
subl $16, %esp
movl $0, -4(%ebp)
jmp .L2
.L4:
movl -4(%ebp), %eax
sall $2, %eax
addl 8(%ebp), %eax
movl (%eax), %eax
cmpl 12(%ebp), %eax
jg .L6
.L2:
movl -4(%ebp), %eax
cmpl 16(%ebp), %eax
jl .L4
jmp .L3
.L6:
nop
.L3:
movl -4(%ebp), %eax
leave
ret
And here's some of the C code I wrote to mimic it:
int A1(int a, int b, int c) {
int local = 0;
while(local < c) {
if(b > (int*)((local << 2) + a)) {
return local;
}
}
return local;
}
I have a few questions about how assembly works.
First, I notice that in L4, the body of the while loop, nothing is ever assigned to local. It's initialized to be 0 at the start of the function, and then never modified again. Looking at the C code I made for it, though, that seems odd, considering that the loop will go on indefinitely if the if-condition fails. Am I missing something there? I was under the impression that you'd need a snippet of code like:
movl %eax, -4(%ebp)
in order to actually assign anything to the local variable, and I don't see anything like that in the body of the while loop.
Secondly, you'll see that in the assembly code, the only local variable that's declared is "local". Hence, I have to use a snippet of code like:
if(b > (int*)((local << 2) + a))
The output of this line doesn't look much like the assembly code, though, and I think I might have made a mistake. What did I do wrong here?
And finally (thanks for your patience!), on a related note, I understand that the purpose of this if-loop in the while loop is to break out if the condition is fulfilled, and then to return local. Hence L6 and "nop" (which is basically saying nothing). However, I don't know how to replicate this in my program. I've tried "break", and I've tried returning local as you see here. I understand the functionality - I just don't know how to replicate it in C (short of using goto, but that kind of defeats the purpose of the exercise...).
Thank you for your time!
This is my guess:
int A1 (int *a, int value, int size)
{
int i = 0;
while (i<size)
{
if (a[i] <= value)
break;
}
return i;
}
Which, compiled back to assembly, gives me this code:
A1:
.LFB0:
pushl %ebp
movl %esp, %ebp
subl $16, %esp
movl $0, -4(%ebp)
jmp .L2
.L4:
movl -4(%ebp), %eax
leal 0(,%eax,4), %edx
movl 8(%ebp), %eax
addl %edx, %eax
movl (%eax), %eax
cmpl 12(%ebp), %eax
jg .L2
jmp .L3
.L2:
movl -4(%ebp), %eax
cmpl 16(%ebp), %eax
jl .L4
.L3:
movl -4(%ebp), %eax
leave
ret
Now this seems to be identical to your original ASM code, just the code starting at L4 is not the same, but if we anotate both codes:
ORIGINAL
movl -4(%ebp), %eax ;EAX = local
sall $2, %eax ;EAX = EAX*4
addl 8(%ebp), %eax ;EAX = EAX+a, hence EAX=a+local*4
ASM-C-ASM
movl -4(%ebp), %eax ;EAX = i
leal 0(,%eax,4), %edx ;EDX = EAX*4
movl 8(%ebp), %eax ;EAX = a
addl %edx, %eax ;EAX = EAX+EDX, hence EAX=a+i*4
Both codes continue with
movl (%eax), %eax
Because of this, I guess a is actually a pointer to some variable type that uses 4 bytes. By the comparison between the second argument and the value read from memory, I guess that type must be either int or long. I choose int solely by convenience.
Of course this also means that this code (and the original one) does not make any sense. It lacks the i++ part somewhere. If this is so, then a is an array, and the third argument is the size of the array. I've named my local variable i to keep with the tradition of naming index variables like this.
This code would scan the array searching for a value inside it that is equal or less than value. If it finds it, the index to that value is returned. If not, the size of the array is returned.

Loop Assembly x86

I am a beginner in Assembly(x86 ATT Syntax). I am working on an assignment where I have to go through each index of a 2d array and find the number of 1's. The method takes in 2d int array,int w, int h. How do I implement the loop to go go from 0 to w and bounce out with loop instruction. I know how to do it with a jmp instruction but loop just gives me errors/segFaults. This is my attempt with a jump statement and it works. How would I go about converting the inner loop using a loop instruction?
pushl %ebp
movl %esp, %ebp
movl $0, -4(%ebp)
movl $0, -8(%ebp)
movl $0, -12(%ebp)
movl $0, -4(%ebp) #outside loop
jmp .L10
.L14: #Inner Loop
movl $0, -8(%ebp)
jmp .L11
.L13:
movl -4(%ebp), %eax
leal 0(,%eax,4), %edx
movl 8(%ebp), %eax
addl %edx, %eax
movl (%eax), %eax
movl -8(%ebp), %edx
sall $2, %edx
addl %edx, %eax
movl (%eax), %eax
cmpl $1, %eax
jne .L12
addl $1, -12(%ebp)
.L12:
addl $1, -8(%ebp)
.L11: #check inner loop
movl -8(%ebp), %eax
cmpl 12(%ebp), %eax
jl .L13
addl $1, -4(%ebp)
.L10: #check outside loop
movl -4(%ebp), %eax
cmpl 16(%ebp), %eax
jl .L14
movl -12(%ebp), %eax
leave
ret
Generally using loop has no advantages except maybe smaller code. It's usually slower and less flexible, thus not recommended.
That said, if you still want to use it you should know that it employs the ecx register for counting down to zero. So you need to restructure your code to accommodate that. In your case, that means loading ecx with the value of w and letting it count down. You will also need to apply an offset of -1 during indexing, since your current loop variable goes from 0 to w-1, but ecx will go from w down to 1 (inclusive).
Furthermore, the loop instruction is used after the loop body, that is it implements a do-while loop. To skip the loop body if the count is zero a companion instruction, JECXZ, can be used.
You can use lodsl (which moves %esi up by default) and loop (which moves %ecx down) in tandem. I am not sure if it is more efficient than what gcc generates from c, which is basically your code, but it looks prettier.
What I have done here doesn't answer your question precisely -- rather than use loop for the inner loop I have assumed the whole array is stored contiguously and then there is only a single loop to worry about. When compiling from c on my machine, it is stored contiguously, but I'm not sure you should rely on that. Hopefully what I have done gives you enough to understand how loop and lodsl work, and you can modify your code to use them just in the inner loop.
.data
x:
.long 6
y:
.long 5
array:
.long 1,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1
.text
.global _start
_start:
# set up for procedure call
push x
push y
push $array
# call and cleanup
call cnt
add $0xc, %esp
# put result in %ebx and finish up
#(echo $? gives value in bash if <256)
mov %eax, %ebx
mov $1, %eax
int $0x80
# %ebx will hold the count of 1s
# %ecx will hold the number of elements to check
# %esi will hold the address of the first element
# Assumes elements are stored contiguously in memory
cnt:
# do progogue
enter $0, $1
# set %ebx to 0
xorl %ebx, %ebx
# grab x and y parameters from stack and
# multiply together to get the number of elements
# in the array
movl 0x10(%ebp), %eax
movl 0xc(%ebp), %ecx
mul %ecx
movl %eax, %ecx
# get address of first element in array
movl 0x8(%ebp), %esi
getel:
# grab the value at the address in %esi and increment %esi
# it is put in %eax
lodsl
# if the value in %eax is 1, increment %ebx
cmpl $1, %eax
jne ne
incl %ebx
ne:
# decrement %ecx and if it is greater than 0, keep going
loop getel
# %ecx is zero so we are done. Put the count in %eax
movl %ebx, %eax
# do epilogue
leave
ret
It really is prettier without all the comments.
.data
x:
.long 6
y:
.long 5
array:
.long 1,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1
.text
.global _start
_start:
push x
push y
push $array
call cnt
add $0xc, %esp
mov %eax, %ebx
mov $1, %eax
int $0x80
cnt:
enter $0, $1
xorl %ebx, %ebx
movl 0x10(%ebp), %eax
movl 0xc(%ebp), %ecx
mul %ecx
movl %eax, %ecx
movl 0x8(%ebp), %esi
getel:
lodsl
cmpl $1, %eax
jne ne
incl %ebx
ne:
loop getel
movl %ebx, %eax
leave
ret

I'm trying to interpret this IA32 assembly language code

I have this IA32 assembly language code I'm trying to convert into regular C code.
.globl fn
.type fn, #function
fn:
pushl %ebp #setup
movl $1, %eax #setup 1 is in A
movl %esp, %ebp #setup
movl 8(%ebp), %edx # pointer X is in D
cmpl $1, %edx # (*x > 1)
jle .L4
.L5:
imull %edx, %eax
subl $1, %edx
cmpl $1, %edx
jne .L5
.L4:
popl %ebp
ret
The trouble I'm having is deciding what type of comparison is going on. I don't get how the program gets to the L5 cache. L5 seems to be a loop since there's a comparison within it. I'm also unsure of what is being returned because it seems like most of the work is done is the %edx register, but doesn't go back to %eax for returning.
What I have so far:
int fn(int x)
{
}
It looks to me like it's computing a factorial. Ignoring the stack frame manipulation and such, we're left with:
movl $1, %eax #setup 1 is in A
Puts 1 into eax.
movl 8(%ebp), %edx # pointer X is in D
Retrieves a parameter into edx
imull %edx, %eax
Multiplies eax by edx, putting the result into eax.
subl $1, %edx
cmpl $1, %edx
jne .L5
Decrements edx and repeats if edx != 1.
In other words, this is roughly equivalent to:
unsigned fact(unsigned input) {
unsigned retval = 1;
for ( ; input != 1; --input)
retval *= input;
return retval;
}

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