When I export my blender scene as .fbx file and try to open it in Autodesk's Fbx Review afterwards, all material colors seems lost or changed:
Is there a way to maintain the colors?
It is very common for FBX Reviewer, and I think that's because FBX Reviewer uses another strange shader which makes everything brighter. That's just FBX Reviewer's problem and the program has just a few options to change. When you import your FBX file to another program such as Unity or MAX, the color's gonna be okay.
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I have a model in FBX format. It has rigging, textures, and a 226-frame animation. The rigging and animation work correctly, but the textures don't. I brought it into Blender and fixed the textures, but when I try to export it, it takes upwards of 5 minutes to export, and in other software, the animation is over 5,000 frames long, and none of the body parts move correctly; the entire mesh just swivels and rotates all over the workspace.
How do I get Blender to export exactly what I imported, with the changes to the material zones only?
I figured it out. In the FBX export dialog, under "Bake Animation," I unchecked "Key All Bones", "NLA Strips", and "All Actions". It worked fine after that.
I exported a bunch of png files from R. The pictures are of a dataset that is 'spinning' against a white background. I then use GIMP to stitch them together and export an animated gif. Unfortunately, the gif has a yellowish color instead of a white background like the original files. This yellowish color was not there when I used to do this in imageMagick and isn't even there when I preview the files in GIMP. It only appears after I do the export as a gif. Does anybody know what is going on and how I can correct this?
GIF files are limited to 255 colors. If you don't downsacle colros prior to exporting them, GIMP will do that automatically at the export step itself. It is at this point that your yellowish background is being created.
The workaround is quite simple: convert your image to the indexed color model before exporting the GIF file (image->mode->indexed) ( perceive you could even force a custom crafted palette at this step). If after this conversion the backgroound is already yellowish, you can manually redefine it on the Color Map dialog (search for it on the Windows->Dockable menu) - pick the background color, and change it for white.
When exporting the Indexed image to an animated GIF there is no color conversion step, and the colors of the GIF are saved as they are seen on the screen
The issue here is GIMP is trying to do its best to convert your image down to 255 colors, and that is where it is failing. What I recommend for people on OSX is to get this program called ImageAlpha (it is free) https://pngmini.com/. It does a very good job and compressing png images without much loss. If anybody has a recommendation for a Windows app that would do this, please post it here for reference.
Is there any way I can add images to the font I'm using?
I've been working on my card game (see link in my profile) and the symbols I use are a part of the language of the game. I want to be able to freely use my icons/symbols in my text to any program I use. Ultimately, I need to create a database and would need to put the text (that includes the icons/symbols) in an area of an app or website.
For the past 4 years, I've gotten away with manually inserting the symbols as pictures and shrinking them, but it's too inflexible for my plans.
The icons/symbols are full color vector images created in either Illustrator or Fireworks CS5 (my wife made them). The color is important as part of the symbol.
Thank you! hewhocomes
You should try font awesome: http://fortawesome.github.io/Font-Awesome/
It is a library of icons easy to use and install and you can change the color of the icons or any other attribute just as you would regular text using: color: #some-color.
I hope this helps.
Good luck!
Is it possible to export a flash movie with a transparent background as a .MOV.
I don't mean for embedding in a website, I mean the actual .MOV (or .avi).
What I'm trying to accomplish is that I have a flash animation that I want to embed in a WPF application. I don't want to use a Browser within the WPF because of all of the issues that surround the browser control (has to be topmost control, etc).
So my solution was to export said animation as a movie and play it in the MediaElement control. The only problem is that I need the background to be transparent, and I can't find a way to do this.
Any suggestions or alternative solutions would be most welcome.
The comment above:
in the Flash IDE:
File > Export > Export Movie > ...choose Quicktime format > tick 'Ignore stage color(generate alpha channel)'
and you're done.
This works for actionscript generated graphics too. Not much code there.
I found an interesting thing that worked! In the dialogue box you need to change the type of export to 'animation' if you have made an animation. Simply ticking 'ignore stage colour' did not work until I had changed the type of .mov to a animation.
If i have a logo, let's say done as a jpg or even a png. Any suggestion for how I can use that to define a path geometry? It would be really good if any suggestions could be provided for how i can do it in blend.
Thanks
Yes - I just tackled this problem for an LOB application two days ago.
I can't offer advice for Blend (though I've read that it can be done in Expression Designer). However, the best free tool I've found for this is called InkScape (http://www.inkscape.org).
It's opensource, and while it's intended primarily for editing SVG vector-based images, it has two key features that are useful to us WPFers:
It can vectorize (i.e. "trace") raster images like bitmaps and jpegs, albeit not as well as one would hope, and
It can export the vector image as XAML
You'll invariably find that you get better results from loading vector formats (like SVG, EMF, WMF, etc) and saving to XAML, than if you try to convert a bitmap/jpeg... simply because the process of vectorizing a raster image is error prone at best. So if you want to bring a company logo into XAML, try to get hold of the source files used to create the logo (perhaps done in Illustrator?) and import that into InkScape.
If this post is helpful, please be kind and give it a one-up.
Jasema is a terrific tool right for the job.
Also, don't be shy to use Blend - it is somewhat more difficult to use (drawing shapes using pen) but it gets easier pretty fast. Switch on gridlines and optionally snap to them for good results.
What both Jasema and Blend are lacking, is the ability to easily create shapes with a central symmetry (like stars), so I took parts from Jasema and created my own tool (named Radius) that works a bit like a combination of a ruler and compass.
I have a good idea but you're png, bmp, jpg or other non vector file is must be very simple because we need best scan results and only use inkscape.
Step: Drag and drop your file workspace on Inkscape, download free.
Tip: If your image is color white, Top menu item File->Document Properties-> heck Checkerboard Background and if you want uncheck Page border show.
Step: Top menu item Path-> Trace Bitmap-> Mode check what you want property, i usually use color property and if your file is png check Remove Background then click OK, then wait again Ok button is Enable and close window.
Step: Now you have a two layer, top layer vektor file and bottom layer your file. Select vector file and top menu item Edit-> XML Editor-> select svg path and look side column, d name propery in your data path value.
But this method may not always work or may not give the desired results and draw your own shapes with the scape so you can get the path data from the XML editor.
Example, my first tests this like:
and after working on it some more:
I've solved my problem (export an image as XAML) using Microsoft Expression Design 4 (Free Version). I've downloaded from the link
http://www.microsoft.com/en-us/download/confirmation.aspx?id=36180
As input, I had Adobe Ilustrator files.
Adobe Illustrator / CorelDraw is perhaps the best tool out there for these operations that I have used.
Personally, I prefer illustrator for on-screen media. These tracings can be exported into several formats such as EPS, SVG, AI, or even XAML (with this plugin)
Best of Luck !!!!
I have recently been struggling with this myself. I had a set of icons done in data and needed to update them to look nicer.
I tried everything, manually typing them out. drawing in svg, converting svg to xaml.
in the end i found a list of open source icons from google material icons.
I then used this to convert from the svg files to data
https://github.com/BerndK/SvgToXaml
It works well but not for the icons i drew myself.
I decided to place all the icons data i convert into an app i built myself that will give you the data and a preview of the icon. feel free to use and contribute. I will keep updating as much as i can.
https://github.com/sgreaves1/XamlIcons
Convert your image from png to svg in online converter, then drop file into this site http://inloop.github.io/svg2android/ and you will see pathData of your image like below shown in my image.