X3D imagetexture too large for browser - x3d

I'm creating a panorama in x3d and using a panoramic image as the texture for a sphere. The image I'd like to use for the texture is about 6 megs. This works fine in x3d viewers and chrome, though it takes a couple of seconds to load. Firefox, Safari and Internet Explorer will not apply the texture and leave me with a blank sphere. They don't seem to like images above about 2.5 megs.
Does anyone have an idea for a way around this?

If it's a limitation in the browser there's nothing you can do but you can find a workaround for this:
You could decrease the quality of the image or change some other parameters (compression format) in order to make it smaller (less than 2.5MB).
You can split the image into multiple pieces and then apply the separate pieces to the different parts of the sphere so that in the end you fully cover the sphere as you would have only one image being attached to the sphere.

Related

How do resize images easily in the browser/before they get to the database?

I'm trying to do what I thought would be a super simple thing. I have users uploading images to my site, they can upload any images. I'm using a react carousel to render them. I noticed whilst testing that obviously images different sizes and this makes the carousel a bit weird when rendering them as it can jump between rectangles and squares. so I figured the best way would be resize all the images to the correct size. however, I'm having issues with this.
I've seen lots of answers online like so: resize image before upload using javascript
but I don't want to copy 50~ lines of code and just use if I don't know what it's doing. I searched for packages and found this: https://www.npmjs.com/package/jimp which looks perfect but I got some errors with this I couldn't figure out.
all I want when uploading them is to simply check if width != height and then resize to say 300x300. I am using firebase and I am using their resize image tool. again it's really good but you specify dimensions but I think it treats them as maximum rather than actual. obviously I don't want to lose image quality too and stretch the image. so I'm wondering the best way to achieve this.

Here Maps slow loading tiles

I'm using (or try to) Here Maps for my iOS Application. I just downloaded the example project. Just including the map and a few markers (Same problem without markers).
The problem is, when I try to zoom in our out with the pinch gesture (using the build in function from hereMaps) the tiles turn white with the "here"-Logo on in and it takes several seconds to load the real maptile. Thats waaaay to slow. Compare it to google maps, there is not a single loading tile. I did not changed anything. Don't know what to change anyway, its just a few lines of configuration code.
The question is: Is that the normal behaviour? Is there a few to speed it up?
Testet with several WiFi's. Screenshot attached.
Thanks! :)

How do I keep text from zooming in while turning iPhone from portrait to landscape in a web app?

I am creating my first responsive site, I am having trouble because when the iPhone is in portrait orientation, the text looks fine, but while turning to landscape, the text, images, etc all zoom in and get bigger to fit the screen. The font-size is in pixels so shouldn't it stay the same? How do I make it so it stays the same size and just adjusts the text wrap? An example of what Im trying to achieve would be this site on an iPhone. Thanks.
This sounds like the iOS orientation bug. There's a lot of incorrect advice out there to set a maximum scale in the viewport meta tag which seems to fix it but actually introduces a number of other issues. You might want to look at the workround to see if this does what you need.

Is there a way to animate the edges of an image in WPF?

We have a few icons in our WPF application. We want to do an animation, pretty much like a small beacon of light going around the edges of the animation, just endlessly going around it, and following the silhouette of the icons. We found a way to do it by manually creating a path around the icons and have the beacon follow that path (which matches the silhouette), but it's too much manual work because we have a lot of different shaped icons. We're wondering if there's a way for WPF to do this automatically, so we just have to program it once, and then using on the rest of the icons.
Any suggestion very welcome.
Thanks.
Edit
Something like this.
Gee. Isn't that overkill to use wpf animation capabilities for that? Can't you just create a bunch of small animations in Photoshop or using something else and just put them in?
Like animated .GIFs. the only problem would be that: if I'm remembering it right, WPF have problems with animating .GIFs as embedded resources. So you have to load them from the disk. Or you can have them as embedded resources, but you have to extract them temporarily to the disk and then load them into your app's window.
If you are using .NET 3.5 SP1 or greater and you are requiring a code solution instead of the animated GIFs, my suggestion would be a Pixel Shader. You would need to write your own Pixel Shader that does the following:
Detect the edges. http://www.codeproject.com/KB/openGL/EdgeDetection.aspx
Takes an input parameter that can be animated with a storyboard that indicates the position of the beacon. http://www.codeproject.com/KB/dialog/WpfParentWindowShader.aspx
Highlights the edge that is indicated by the beacon position parameter and returns the original color for all other points in the image.
If you haven't worked with Pixel Shaders I would recommend downloading the Shazzam Tool, http://shazzam-tool.com/. It includes an interactive development environment to create and test your shader on simple images and also includes a decent number of Pixel Shaders with source code to help you learn about them.

Display 360 Image in Silverlight 3.0 (Not Panorama)

I have a lot of images taken from a 360 camera which I would like to be able to display in Silverlight 3. They are NOT regular panorama images. The camera which took the image actually creates a distorted jpeg that becomes undistorted once wrapped around a sphere as a texture. I have desktop software that will allow viewing of the image (not just side-to-side, but straight up, down, etc.) and I need to try to get the same functionality in Silverlight. It is very similar to Google StreetView.
What I think I need is to create a sphere, wrap the jpeg on the sphere as a texture, then put the "camera" inside the sphere. I doubt this is possible in Silverlight, but perhaps there is a way to simulate this?
So far, Google searches aren't bringing anything up. Can anyone point me in the right direction to figure out how to do this? Are there any existing projects that do this?
An example of a typical image is here.
These might help you out (probably not). They are 3d engines for silverlight, but they will probably wrap the image outside of the sphere instead of inside, which is probably what you need.
Kit3D http://www.codeplex.com/Kit3D
Balder http://www.codeplex.com/Balder
Another, possibly more promising option, would be to use javascript. So far you've probably researched how to do this in Silverlight, but you might do some similar searching for using javascript for this. There may be an option out there already, and since Silverlight can interopt with Javascript, you might be in luck.
Your gonna have to map the texture to a sphere then, like you said. But afaik silverlight 3 doesn't support hardware accelerated 3d.
So your options are:
Try and find a silverlight software 3d library (Like this)
Write your own software rasterizer (multi page guide)
Hope this helps
You might want to try cropping a window from the image and display it. if the user want to go right, move the window right and crop. if the user wants to go left, move the window left and crop. to zoom out, expand the window, to zoom in make the window smaller. if you move the frame far right then stitch the image data from the left side.
You might need to modify the image to eliminate the distortion, this shouldn't be too hard and depends on the camera lens focal length.
Don't try mapping the image to a sphere, it is much harder.
At https://hdviewsl.codeplex.com it says that HD View SL (Silverlight version) supports
"orthographic (2D), with wrapping for 360-degree panoramas"
Also you could try to port PtViewer source code to Silverlight from Java if no one else has
UPDATE:
VRLight might be the solution in your case:
http://vrlight.thecloudsite.net/
http://vrlight.thecloudsite.net/tutorial.html
http://ivrpa.org/blog/3651/vrlight_vredit_20
Its author (Jurgen Eidt) is also making cPicture (http://cpicture.thecloudsite.net/index.en.html), if you can't find him from the VRLight site, try from the cPicture one, or try from his blog at IVRPA website (http://ivrpa.org/blog/3651), which seems to have recent posts

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