What's this OLD C pointer-math / macro thing doing? - c

I need help trying to understand what's happening in some old C code.
I'm utilizing an old btree/isam software product (from Softfocus) to write my data to the database. It essentially puts data into a mydb.dt file and the index data into mydb.nx (for example).
In my program, I have a struct with members corresponding to "fields" in the database. The struct is defined like so (I'm greatly simplifying with fictional data):
typedef struct {
unsigned char name[50]; /*size is 50 bytes*/
int active; /*size is 4 bytes*/
int yet_unused_bytes[46]; /*unused space (in fixed-length record)*/
} DB_PEOPLE; /*total struct size is 100 bytes*/
When I want to write to the record, I call the DB software's bt3Write routine like so (people_db_fd is my database-file's descriptor, and db_current_record_people is just a copy of my struct above, with data in it):
ret = bt3Write(people_db_fd, db_current_record_people);
That bt3Write routine is basically the following (I don't think it's important to know exactly what it's doing, but the key part is the trueBase bit). The fd is the database file, and data is the byte stream (the db_current_record_people struct that I'm handing to it above). I suppose recno is just some overhead for the nx file that I don't care about here, that lioWrite takes care of:
/*
* all the keys are in; write the data record and store a copy
*/
if (lioWrite(fd -> fdData, recno, trueBase(data)) == UERROR)
return (sfuint) isMuCallErr(BT3WRITE, 0);
In a header file, trueBase and BASEOFFSET are defined as the following macros:
/*
* macro for easing the buffer address calculations (who knows what
* may change down the road
*/
#define BASEOFFSET (sizeof(sflong))
#define trueBase(address) ((char *) address - BASEOFFSET)
Now, here's what I would like help with (I'm by no means a C expert... barely functional, really). I need to know what trueBase is doing (or your best guess). To my untrained eye, it seems like it's shifting the pointer to the data by the length of BASEOFFSET (which is 8 bytes on my system).
Extra bonus points for anyone who knows anything about this particular software product, too! It's pretty old, and I can't really find ANY documentation for it. It's commented fairly well - except for this bit.

Your analysis is correct. It looks as if they are storing some hidden header data in each allocation that they are doing. So they only give you a pointer to the "user" part. Only when you have to free the data, for example, you need to know the "real" starting point of the allocated space and that's what the macro is computing.
I don't apply for the extra point since I have no idea what that is.

Related

Copying structure to char* buffer

Basicly i have a custom structure that contains different kind of data. For example:
typedef struct example_structure{
uint8_t* example_1[4];
int example_2[4];
int example_3;
} example_structure;
What i need to do is to copy context of this structure to a const char* buffer so i can send that copied data (buffer) using winsock2's send(SOCKET s, const char* buffer, int len, int flags) function. I tried using memcpy() but wouldn't i just copy address of pointers and not the data?
Yes, if you copied or sent that structure through a socket you would end up copying/sending pointers, which would obviously be meaningless to the recipient, however, if the recipient is running on different hardware (e.g. not the same endian), all of the data may be meaningless anyway. On top of that, differences in the amount of padding between structure members may also become a problem.
For non-trivial situations it is best to use an existing protocol (such as protobuf), or roll your own protocol, keeping in mind the potential differences in hardware representation of your data.
You need to design a protocol before you can encode the data in accord with that protocol. Decide exactly how the data will be encoded at the byte level. Then write code to encode and decode to that format that you decided on.
Do not skip the step of actually documenting the wire protocol at the byte level. It will save you pain later, I promise.
See this answer for a bit more detail.
const char* buffer
This buffer has a constant value so u cant copy anything to it. You probably don't need to copy anything. Just use send function in such a way:
send(s, (char*)&example_structure, sizeof(structure), flags)
But here is the problem with pointers in your structure (uint8_t* example_1[4];).
Sending pointers between different applications / machine does not make sense.
Hmm, your struct contains uint8_t * fields, what looks like C strings... It does not make sense copying or sending a pointer which is just a mere memory address in sending process user space.
If your struct has been (note, no pointers):
typedef struct example_structure{
uint8_t example_1[4];
int example_2[4];
int example_3;
} example_structure;
and provided you transfer it on exactly same architecture (same hardware, same compiler, same compiler options), you could do simply:
example_structure ex_struc;
// initialize the struct
...
send(s, &ex_struc, sizeof(ex_struc), flags);
And even in that case, I would strongly advise you to define and use a protocol - as already said by #DavidSchwartz, it could save you time and headaches later...
But as you have pointers, you cannot do that and must define a protocol.
it could be (but you are free to prefere little endian order, or 2 or 8 bytes for each int depending on your actual data):
one byte (or two) for length of first uint8_t array, followed by the array
above repeated 3 more times
four bytes in big endian order for first int of example_2
repeated 3 times
four bytes in big endian order for int of example_3
This clearly defines the format of a message.

struct xyz a[0]; What does this mean? [duplicate]

I am working on refactoring some old code and have found few structs containing zero length arrays (below). Warnings depressed by pragma, of course, but I've failed to create by "new" structures containing such structures (error 2233). Array 'byData' used as pointer, but why not to use pointer instead? or array of length 1? And of course, no comments were added to make me enjoy the process...
Any causes to use such thing? Any advice in refactoring those?
struct someData
{
int nData;
BYTE byData[0];
}
NB It's C++, Windows XP, VS 2003
Yes this is a C-Hack.
To create an array of any length:
struct someData* mallocSomeData(int size)
{
struct someData* result = (struct someData*)malloc(sizeof(struct someData) + size * sizeof(BYTE));
if (result)
{ result->nData = size;
}
return result;
}
Now you have an object of someData with an array of a specified length.
There are, unfortunately, several reasons why you would declare a zero length array at the end of a structure. It essentially gives you the ability to have a variable length structure returned from an API.
Raymond Chen did an excellent blog post on the subject. I suggest you take a look at this post because it likely contains the answer you want.
Note in his post, it deals with arrays of size 1 instead of 0. This is the case because zero length arrays are a more recent entry into the standards. His post should still apply to your problem.
http://blogs.msdn.com/oldnewthing/archive/2004/08/26/220873.aspx
EDIT
Note: Even though Raymond's post says 0 length arrays are legal in C99 they are in fact still not legal in C99. Instead of a 0 length array here you should be using a length 1 array
This is an old C hack to allow a flexible sized arrays.
In C99 standard this is not neccessary as it supports the arr[] syntax.
Your intution about "why not use an array of size 1" is spot on.
The code is doing the "C struct hack" wrong, because declarations of zero length arrays are a constraint violation. This means that a compiler can reject your hack right off the bat at compile time with a diagnostic message that stops the translation.
If we want to perpetrate a hack, we must sneak it past the compiler.
The right way to do the "C struct hack" (which is compatible with C dialects going back to 1989 ANSI C, and probably much earlier) is to use a perfectly valid array of size 1:
struct someData
{
int nData;
unsigned char byData[1];
}
Moreover, instead of sizeof struct someData, the size of the part before byData is calculated using:
offsetof(struct someData, byData);
To allocate a struct someData with space for 42 bytes in byData, we would then use:
struct someData *psd = (struct someData *) malloc(offsetof(struct someData, byData) + 42);
Note that this offsetof calculation is in fact the correct calculation even in the case of the array size being zero. You see, sizeof the whole structure can include padding. For instance, if we have something like this:
struct hack {
unsigned long ul;
char c;
char foo[0]; /* assuming our compiler accepts this nonsense */
};
The size of struct hack is quite possibly padded for alignment because of the ul member. If unsigned long is four bytes wide, then quite possibly sizeof (struct hack) is 8, whereas offsetof(struct hack, foo) is almost certainly 5. The offsetof method is the way to get the accurate size of the preceding part of the struct just before the array.
So that would be the way to refactor the code: make it conform to the classic, highly portable struct hack.
Why not use a pointer? Because a pointer occupies extra space and has to be initialized.
There are other good reasons not to use a pointer, namely that a pointer requires an address space in order to be meaningful. The struct hack is externalizeable: that is to say, there are situations in which such a layout conforms to external storage such as areas of files, packets or shared memory, in which you do not want pointers because they are not meaningful.
Several years ago, I used the struct hack in a shared memory message passing interface between kernel and user space. I didn't want pointers there, because they would have been meaningful only to the original address space of the process generating a message. The kernel part of the software had a view to the memory using its own mapping at a different address, and so everything was based on offset calculations.
It's worth pointing out IMO the best way to do the size calculation, which is used in the Raymond Chen article linked above.
struct foo
{
size_t count;
int data[1];
}
size_t foo_size_from_count(size_t count)
{
return offsetof(foo, data[count]);
}
The offset of the first entry off the end of desired allocation, is also the size of the desired allocation. IMO it's an extremely elegant way of doing the size calculation. It does not matter what the element type of the variable size array is. The offsetof (or FIELD_OFFSET or UFIELD_OFFSET in Windows) is always written the same way. No sizeof() expressions to accidentally mess up.

Portable way to find size of a packed structure in C

I'm coding a network layer protocol and it is required to find a size of packed a structure defined in C. Since compilers may add extra padding bytes which makes sizeof function useless in my case. I looked up Google and find that we could use ___attribute(packed)___ something like this to prevent compiler from adding extra padding bytes. But I believe this is not portable approach, my code needs to support both windows and linux environment.
Currently, I've defined a macro to map packed sizes of every structure defined in my code. Consider code below:
typedef struct {
...
} a_t;
typedef struct {
...
} b_t;
#define SIZE_a_t 8;
#define SIZE_b_t 10;
#define SIZEOF(XX) SIZE_##XX;
and then in main function, I can use above macro definition as below:-
int size = SIZEOF(a_t);
This approach does work, but I believe it may not be best approach. Any suggestions or ideas on how to efficiently solve this problem in C?
Example
Consider the C structure below:-
typedef struct {
uint8_t a;
uint16_t b;
} e_t;
Under Linux, sizeof function return 4 bytes instead of 3 bytes. To prevent this I'm currently doing this:-
typedef struct {
uint8_t a;
uint16_t b;
} e_t;
#define SIZE_e_t 3
#define SIZEOF(XX) SIZE_##e_t
Now, when I call SIZEOF(e_t) in my functin, it should return 3 not 4.
sizeof is the portable way to find the size of a struct, or of any other C data type.
The problem you're facing is how to ensure that your struct has the size and layout that you need.
#pragma pack or __attribute__((packed)) may well do the job for you. It's not 100% portable (there's no mention of packing in the C standard), but it may be portable enough for your current purposes, but consider whether your code might need to be ported to some other platform in the future. It's also potentially unsafe; see this question and this answer.
The only 100% portable approach is to use arrays of unsigned char and keep track of which fields occupy which ranges of bytes. This is a lot more cumbersome, of course.
Your macro tells you the size that you think the struct should have, if it has been laid out as you intend.
If that's not equal to sizeof(a_t), then whatever code you write that thinks it is packed isn't going to work anyway. Assuming they're equal, you might as well just use sizeof(a_t) for all purposes. If they're not equal then you should be using it only for some kind of check that SIZEOF(a_t) == sizeof(a_t), which will fail and prevent your non-working code from compiling.
So it follows that you might as well just put the check in the header file that sizeof(a_t) == 8, and not bother defining SIZEOF.
That's all aside from the fact that SIZEOF doesn't really behave like sizeof. For example consider typedef a_t foo; sizeof(foo);, which obviously won't work with SIZEOF.
I don't think, that specifying size manually is more portable, than using sizeof.
If size is changed your const-specified size will be wrong.
Attribute packed is portable. In Visual Studio it is #pragma pack.
I would recommend against trying to read/write data by overlaying it on a struct. I would suggest instead writing a family of routines which are conceptually like printf/scanf, but which use format specifiers that specify binary data formats. Rather than using percent-sign-based tags, I would suggest simply using a binary encoding of the data format.
There are a few approaches one could take, involving trade-off between the size of the serialization/deserialization routines themselves, the size of the code necessary to use them, and the ability to handle a variety of deserialization formats. The simplest (and most easily portable) approach would be to have routines which, instead of using a format string, process items individually by taking a double-indirect pointer, read some data type from it, and increment it suitably. Thus:
uint32_t read_uint32_bigendian(uint8_t const ** src)
{
uint8_t *p;
uint32_t tmp;
p = *src;
tmp = (*p++) << 24;
tmp |= (*p++) << 16;
tmp |= (*p++) << 8;
tmp |= (*p++);
*src = p;
}
...
char buff[256];
...
uint8_t *buffptr = buff;
first_word = read_uint32_bigendian(&buffptr);
next_word = read_uint32_bigendian(&buffptr);
This approach is simple, but has the disadvantage of having lots of redundancy in the packing and unpacking code. Adding a format string could simplify it:
#define BIGEND_INT32 "\x43" // Or whatever the appropriate token would be
uint8_t *buffptr = buff;
read_data(&buffptr, BIGEND_INT32 BIGEND_INT32, &first_word, &second_word);
This approach could read any number of data items with a single function call, passing buffptr only once, rather than once per data item. On some systems, it might still be a bit slow. An alternative approach would be to pass in a string indicating what sort of data should be received from the source, and then also pass in a string or structure indicating where the data should go. This could allow any amount of data to be parsed by a single call giving a double-indirect pointer for the source, a string pointer indicating the format of data at the source, a pointer to a struct indicating how the data should be unpacked, and a a pointer to a struct to hold the target data.

What is the effect of casting a function pointer void?

So I'm trying to write a buffering library for the 64th time and I'm starting get into some pretty advanced stuff. Thought I'd ask for some proffesional input on this.
In my first header file I have this:
typedef struct StdBuffer { void* address; } StdBuffer;
extern void StdBufferClear(StdBuffer);
In another header file that #includes the first header file I have this:
typedef struct CharBuffer { char* address; } CharBuffer;
void (*CharBufferClear)(CharBuffer) = (void*) StdBufferClear;
Will declaring this function pointer void interfere with the call? They have matching by value signatures. I have never seen a function pointer declared void before, but its the only way to get it to compile cleanly.
Stackwise it should not make any difference at all from what I learned in assembler coding.
irrelevent OMG! I just said Stackwise on StackOverflow!
Hmm.. Looks like I've assumed too much here. Allow me to reclarify if I may. I don't care what 'type' of data is stored at the address. All that I am concerned with is the size of a 'unit' and how many units are at the address. Take a look at the interface agreement contract for the API if you will:
typedef struct StdBuffer {
size_t width; ///< The number of bytes that complete a data unit.
size_t limit; ///< The maximum number of data units that can be allocated for this buffer.
void * address; ///< The memory address for this buffer.
size_t index; ///< The current unit position indicator.
size_t allocated; ///< The current number of allocated addressable units.
StdBufferFlags flags;///< The API contract for this buffer.
} StdBuffer;
You see, memcpy, memmove and the like don't really care whats at an address all they want is the specifics which I'm clearly keeping track of here.
Have a look now at the first prototype to follow this contract:
typedef struct CharBuffer {
size_t width; ///< The number of bytes that complete a data unit.
size_t limit; ///< The maximum number of data units that can be allocated for this buffer.
char * address; ///< The memory address for this buffer.
size_t index; ///< The current unit position indicator.
size_t allocated; ///< The current number of allocated addressable units.
CharBufferFlags flags;///< The API contract for this buffer.
} CharBuffer;
As you an clearly see the data type is irrelevant in this context. You can say that C handles it differently depending on the case, but at the end of the day, an address is an address, a byte is byte and a long is a long for as long as we are dealing with memory on the same machine.
The purpose of this system when brought together is to remove all of this type based juggling C seems to be so proud of (and rightfully so...) Its just pointless for what I would like to do. Which is create a contract abiding prototype for any standard size of data (1, 2, 4, 8, sizeof(RandomStruct)) located at any address.
Having the ability to perform my own casting with code and manipulate that data with api functions that operate on specific length blocks of memory with specific length memory units. However, the prototype must contain the official data pointer type, because it just doesn't make sense for the end user to have to recast their data every time they would like to do something with that address pointer. It would not make sense to call it a CharBuffer if the pointer was void.
The StdBuffer is a generic type that is never EVER used except within the api itself, to manage all contract abiding data types.
The api that this system will incorporate is from my latest edition of buffering. Which is quite clearly documented here #Google Code I am aware that some things will need to change to bring this all together namely I won't have the ability to manipulate data directly from within the api safely without lots of proper research and opinion gathering.
Which just brought to my attention that I also need a Signed/Unsigned bit flag in the StdBufferFlags Members.
Perhaps the final piece to this puzzle is also in order for your perusal.
/** \def BIT(I)
\brief A macro for setting a single constant bit.
*
* This macro sets the bit indicated by I to enabled.
* \param I the (1-based) index of the desired bit to set.
*/
#define BIT(I) (1UL << (I - 1))
/** \enum StdBufferFlags
\brief Flags that may be applied to all StdBuffer structures.
* These flags determine the contract of operations between the caller
* and the StdBuffer API for working with data. Bits 1-4 are for the
* API control functions. All other bits are undefined/don't care bits.
*
* If your application would like to use the don't care bits, it would
* be smart not to use bits 5-8, as these may become used by the API
* in future revisions of the software.
*/
typedef enum StdBufferFlags {
BUFFER_MALLOCD = BIT(1), ///< The memory address specified by this buffer was allocated by an API
BUFFER_WRITEABLE = BIT(2), ///< Permission to modify buffer contents using the API
BUFFER_READABLE = BIT(3), ///< Permission to retrieve buffer contents using the API
BUFFER_MOVABLE = BIT(4) ///< Permission to resize or otherwise relocate buffer contents using the API
}StdBufferFlags;
This code requires a diagnostic:
void (*CharBufferClear)(CharBuffer) = (void*) StdBufferClear;
You're converting a void * pointer to a function pointer without a cast. In C, a void * pointer can convert to pointers to object types without a cast, but not to function pointer types. (In C++, a cast is needed to convert void * to object types also, for added safety.)
What you want here is just to cast between function pointer types, i.e.:
void (*CharBufferClear)(CharBuffer) = (void (*)(CharBuffer)) StdBufferClear;
Then you are still doing the same type punning because the functions are different types. You are trying to call a function which takes a StdBuffer using a pointer to a function which takes a CharBuffer.
This type of code is not well-defined C. Having defeated the type system, you're on your own, relying on testing, examining the object code, or obtaining some assurances from the compiler writers that this sort of thing works with that compiler.
What you learned in assembler coding doesn't apply because assembly languages have only a small number of rudimentary data types such as "machine address" or "32 bit word". The concept that two data structures with an identical layout and low-level representation might be incompatible types does not occur in assembly language.
Even if two types look the same at the low level (another example: unsigned int and unsigned long are sometimes exactly the same) C compilers can optimize programs based on the assumption that the type rules have not been violated. For instance suppose that A and B point to the same memory location. If you assign to an an object A->member, a C compiler can assume that the object B->member is not affected by this, if A->member and B->member have incompatible types, like one being char * and the other void *. The generated code keeps caching the old value of B->member in a register, even though the in-memory copy was overwritten by the assignment to A->member. This is an example of invalid aliasing.
The standard does not define the results of casting a function-pointer to void *.
Equally, converting between function pointers and then calling through the wrong one is also undefined behaviour.
There are some constructs which any standards-conforming C compiler are required to implement consistently, and there are some constructs which 99% of C compilers do implement consistently, but which standards-conforming compilers would be free to implement differently. Attempting to cast a pointer to a function which takes one type of pointer, into a pointer to a function which takes another type of pointer, falls into the latter category. Although the C standard specifies that a void* and a char* must be the same size, there is nothing that would require that they share the same bit-level storage format, much less the parameter-passing convention. While most machines allow bytes to be accessed in much the same way as words, such ability is not universal. The designer of an application-binary-interface [the document which specifies among other things how parameters are passed to routines] might specify that a char* be passed in a way which maximizes the efficiency of byte access, while a void* should be passed in a way that maximizes the efficiency of word access while retaining the ability to hold an unaligned byte address, perhaps by using a supplemental word to hold a zero or one to indicate LSB/MSB). On such a machine, having a routine that expects a void* called from code that expects to pass a char* could cause the routine to access arbitrary wrong data.
No, it doesn't matter what data type is used to store the data. It only matters the type C uses to read and write that data, and that the data is of sufficient size.

Resizing a char[x] to char[y] at runtime

OK, I hope I explain this one correctly.
I have a struct:
typedef struct _MyData
{
char Data[256];
int Index;
} MyData;
Now, I run into a problem. Most of the time MyData.Data is OK with 256, but in some cases I need to expand the amount of chars it can hold to different sizes.
I can't use a pointer.
Is there any way to resize Data at run time? How?
Code is appreciated.
EDIT 1:
While I am very thankful for all the comments, the "maybe try this..." or "do that", or "what you are dong is wrong..." comments are not helping. Code is the help here. Please, if you know the answer post the code.
Please note that:
I cannot use pointers. Please don't try to figure out why, I just can't.
The struct is being injected into another program's memory that's why no pointers can be used.
Sorry for being a bit rough here but I asked the question here because I already tried all the different approaches that thought might work.
Again, I am looking for code. At this point I am not interested in "might work..." or " have you considered this..."
Thank you and my apologies again.
EDIT 2
Why was this set as answered?
You can use a flexible array member
typedef struct _MyData
{
int Index;
char Data[];
} MyData;
So that you can then allocate the right amount of space
MyData *d = malloc(sizeof *d + sizeof(char[100]));
d->Data[0..99] = ...;
Later, you can free, and allocate another chunk of memory and make a pointer to MyData point to it, at which time you will have more / less elements in the flexible array member (realloc). Note that you will have to save the length somewhere, too.
In Pre-C99 times, there isn't a flexible array member: char Data[] is simply regarded as an array with incomplete type, and the compiler would moan about that. Here i recommend you two possible ways out there
Using a pointer: char *Data and make it point to the allocated memory. This won't be as convenient as using the embedded array, because you will possibly need to have two allocations: One for the struct, and one for the memory pointed to by the pointer. You can also have the struct allocated on the stack instead, if the situation in your program allows this.
Using a char Data[1] instead, but treat it as if it were bigger, so that it overlays the whole allocated object. This is formally undefined behavior, but is a common technique, so it's probably safe to use with your compiler.
The problem here is your statement "I can't use a pointer". You will have to, and it will make everything much easier. Hey, realloc even copies your existing data, what do you want more?
So why do you think you can't use a pointer? Better try to fix that.
You would re-arrange the structure like that
typedef struct _MyData
{
int Index;
char Data[256];
} MyData;
And allocate instances with malloc/realloc like that:
my_data = (MyData*) malloc ( sizeof(MyData) + extra_space_needed );
This is an ugly approach and I would not recommend it (I would use pointers), but is an answer to your question how to do it without a pointer.
A limitation is that it allows for only one variable size member per struct, and has to be at the end.
Let me sum up two important points I see in this thread:
The structure is used to interact between two programs through some IPC mechanism
The destination program cannot be changed
You cannot therefore change that structure in any way, because the destination program is stuck trying to read it as currently defined. I'm afraid you are stuck.
You can try to find ways to get the equivalent behavior, or find some evil hack to force the destination program to read a new structure (e.g., modifying the binary offsets in the executable). That's all pretty application specific so I can't give much better guidance than that.
You might consider writing a third program to act as an interface between the two. It can take the "long" messages and do something with them, and pass the "short" messages onward to the old program. You can inject that in between the IPC mechanisms fairly easily.
You may be able to do this like this, without allocating a pointer for the array:
typedef struct _MyData
{
int Index;
char Data[1];
} MyData;
Later, you allocate like this:
int bcount = 256;
MyData *foo;
foo = (MyData *)malloc(sizeof(*foo) + bcount);
realloc:
int newbcount = 512;
MyData *resized_foo;
resized_foo = realloc((void *)foo, sizeof(*foo) + newbcount);
It looks like from what you're saying that you definitely have to keep MyData as a static block of data. In which case I think the only option open to you is to somehow (optionally) chain these data structures together in a way that can be re-assembled be the other process.
You'd need and additional member in MyData, eg.
typedef struct _MyData
{
int Sequence;
char Data[256];
int Index;
} MyData;
Where Sequence identifies the descending sequence in which to re-assemble the data (a sequence number of zero would indicate the final data buffer).
The problem is in the way you're putting the question. Don't think about C semantics: instead, think like a hacker. Explain exactly how you are currently getting your data into the other process at the right time, and also how the other program knows where the data begins and ends. Is the other program expecting a null-terminated string? If you declare your struct with a char[300] does the other program crash?
You see, when you say "passing data" to the other program, you might be [a] tricking the other process into copying what you put in front of it, [b] tricking the other program into letting you overwrite its normally 'private' memory, or [c] some other approach. No matter which is the case, if the other program can take your larger data, there is a way to get it to them.
I find KIV's trick quite usable. Though, I would suggest investigating the pointer issue first.
If you look at the malloc implementations
(check this IBM article, Listing 5: Pseudo-code for the main allocator),
When you allocate, the memory manager allocates a control header and
then free space following it based on your requested size.
This is very much like saying,
typedef struct _MyData
{
int size;
char Data[1]; // we are going to break the array-bound up-to size length
} MyData;
Now, your problem is,
How do you pass such a (mis-sized?) structure to this other process?
That brings us the the question,
How does the other process figure out the size of this data?
I would expect a length field as part of the communication.
If you have all that, whats wrong with passing a pointer to the other process?
Will the other process identify the difference between a pointer to a
structure and that to a allocated memory?
You cant reacolate manualy.
You can do some tricks wich i was uning when i was working aon simple data holding sistem. (very simple filesystem).
typedef struct
{
int index ;
char x[250];
} data_ztorage_250_char;
typedef struct
{
int index;
char x[1000];
} data_ztorage_1000_char;
int main(void)
{
char just_raw_data[sizeof(data_ztorage_1000_char)];
data_ztorage_1000_char* big_struct;
data_ztorage_250_char* small_struct;
big_struct = (data_ztorage_1000_char*)big_struct; //now you have bigg struct
// notice that upper line is same as writing
// big_struct = (data_ztorage_1000_char*)(&just_raw_data[0]);
small_struct = (data_ztorage_250_char*)just_raw_data;//now you have small struct
//both structs starts at same locations and they share same memory
//addresing data is
small_struct -> index = 250;
}
You don't state what the Index value is for.
As I understand it you are passing data to another program using the structure shown.
Is there a reason why you can't break your data to send into chunks of 256bytes and then set the index value accordingly? e.g.
Data is 512 bytes so you send one struct with the first 256 bytes and index=0, then another with the next 256 bytes in your array and Index=1.
How about a really, really simple solution? Could you do:
typedef struct _MyData
{
char Data[1024];
int Index;
} MyData;
I have a feeling I know your response will be "No, because the other program I don't have control over expects 256 bytes"... And if that is indeed your answer to my answer, then my answer becomes: this is impossible.

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