Lighter weight alternatives to fork() in POSIX C? - c

In the man pages I've been reading, it seems popen, system, etc. tend to call fork(). In turn, fork() copies the process's entire memory state. This seems really heavy, especially when in many situations a child from a call to fork() uses little if any of the memory allocated for the parent.
So, my question is, can I get fork() like behavior without duplicating the whole memory state of the parent process? Or is there something I am missing, such that fork() is not as heavy as it appears (like, maybe calls tend to be optimized to avoid unnecessary memory duplication)?

fork(2) is, as all syscalls, a primitive operation (but some C libraries use clone(2) for it), from the point of view of user-space application. It is mostly a single machine instruction SYSCALL or SYSENTER to switch from user-mode to kernel-mode, then the (recent version of) Linux kernel is doing quite significant processing.
It is in practice quite efficient (e.g. less than a millisecond, and sometimes even less than a tenth of it) because the kernel is extensively using lazy copy-on-write techniques to share pages between parent & child processes. The actual copying would happen later, on page faults, when overwriting a shared page.
And forking has a huge advantage, since the starting of some other program is delegated to execve(2): it is conceptually simple: the only difference between the parent & child processes is the result of fork
BTW on POSIX systems such as Linux, fork(2) or the suitable clone(2) equivalent is the only way to create a process (there are some few weird exceptions that you should generally ignore: the kernel is making some processes like /sbin/init etc...), since vfork(2) is obsolete.

The problem is that to run the main function of a standardly linked executable, you need to call execve, and exec replaces the whole process image and so you need a new address space, which is what fork is for.
You can get around this by having your calee expose its main functionality in a shared library (but then it must not be called main), and then you can load the function with the main functionality without having to fork (provided there are no symbol conflicts).
That would be a more efficient alternative to system (basically with the efficiency of a function call).
Now popen involves pipes and to use pipes you need to have the pipe ends in different schedulable units. Threads, which use the same address space, can be used here as a lighter alternative to separate processes.

As you alluded to fork() is a bit of a mad syscall that has kind of stuck around for historical reasons. There's a great article about its flaws here, and also this post goes into some details and potential workarounds.
Although on Linux fork() is optimised to use copy-on-write for the memory, it's still not "free" because:
It still has to do some memory-related admin (new page tables, etc.)
If you're using RAII (e.g. in C++ or possibly Rust) then all the objects that are copied will be cleaned up twice. That might even lead to logic errors (e.g. deleting temporary files twice).
It's likely that the parent process will keep running, probably modifying lots of its memory, and then it will have to be copied.
The alternatives appear to be:
vfork()
clone()
posix_spawn()
vfork() was created for the common use case of doing fork() and then execve() to run a program. execve() replaces all of the memory of the current process with a new set, so there's no point copying the parent process's memory if your just about to obliterate it.
So vfork() doesn't do that. Instead it runs in the same memory space as the parent process and pauses it until it gets to execve(). The Linux man page for vfork() says that doing just about anything except vfork() then execve() is undefined behaviour.
posix_spawn() is basically a nice wrapper around vfork() and then execve().
clone() is similar to fork() but allows you to exactly specify what is copied (file descriptors, memory, etc.). It has a load of options, including one (CLONE_VM) which lets the child process run in the same address space as the parent, which is pretty wild! I guess that is the lightest weight way to make a new process because it doesn't involve any copying of memory at all!
But in practice I think in most situations you should either:
Use threads, or
Use posix_spawn().
(Note, I am just researching this now; I'm not an expert so I might have got some things wrong.)

Related

Splitting a large multi-thread binary into smaller individual processes/binaries

I'm not sure if the title accurately describes what I want to do but here's the rub:
We have a large and hairy codebase (not-invented-here courtesy of Elbonian Code Slaves) which currently compiles as one big binary which internally creates several pthreads for various specific tasks, communicating through IPC messages.
It's not ideal for a number of reasons, and several of the threads would be better as independent autonomous processes as they are all individual specific "workers" rather than multiple instances of the same piece of code.
I feel a bit like I'm missing some trick, is our only option to split off the various thread code and compile each as a standalone executable invoked using system() or exec() from the main blob of code? It feels clunky somehow.
If you want to take a part of your program that currently runs as a thread, and instead run it as a separate process launched by your main program, then you have two main options:
Instead of calling pthread_create(), fork() and in the child process call the thread-start function directly (do not use any of the exec-family functions).
Compile the code that the the thread executes as a separate executable. Launch that executable at need by the standard fork / exec sequence. (Or you could use system() instead of fork/exec, but don't. Doing so needlessly brings the shell into it, and also gives you much less control.)
The former has the disadvantage that each process image contains a lot of code that it will never use, since each is a complete copy of everything. Inasmuch as under Linux fork() uses copy-on-write, however, that's mostly an address-space issue, not a resource-wastage issue.
The latter has the disadvantage that the main program needs to be able to find the child programs on the file system. That's not necessarily a hard problem, mind you, but it is substantially different from already having the needed code at hand. If there is any way that any of the child programs would be independently useful, however, then breaking them out as separate programs makes a fair amount of sense.
Do note, by the way, that I do not in general accept your premise that it is inappropriate to implement specific for-purpose workers as threads. If you want to break out such tasks, however, then the above are your available alternatives.
Edited to add:
As #EOF pointed out, if you intend that after the revamp your main process will still be multi-threaded (that is, if you intend to convert only some threads to child processes) then you need to be aware of a significant restriction placed by POSIX:
If a multi-threaded process calls fork(), [...] to avoid errors, the child process may only execute async-signal-safe operations until such time as one of the exec functions is called.
On the other hand, I'm pretty sure the relevant definition of "multi-threaded" is that the process has multiple live threads at the time fork() is called. It should not present a problem if the child processes are all forked off before any additional threads are created, or after all but one thread is joined.

Duration and scope of a forked process in large scale Unix C applications

We're dealing with C code on a Unix system at school, and we want to fork processes to split the application into several processes. Looking for conceptual help with the nitty gritty of how forks work.
For example, I understand that when you fork(), a new [child] process is created with an identical memory space to the parent process (shared memory aside). In this context, what is the "parent process" though? How much of the code base is packed into a given process before the OS breaks the application apart into smaller processes? Or am I thinking of "processes" all wrong?
Example, if you have a 100,000 line program that has a fork() call somewhere on the 70,000th line, is the entire program and memory that has been built up over the runtime of the application duplicated even if only a small bit of the parent's data is necessary for the child's success? Is a large program like this split up into smaller processes to mitigate the duplication load of a fork() call? If so, where are the splits? If not, how can you optimize around this? Should applications not be this large to begin with?
A similar question, when a child process is created that is identical to the parent, when can it be assumed to be terminated? Using the above example of a 100,000 line program, if there is a fork at line 100, will the forked child run the entirety of the rest of the program even if that is not needed? How can you avoid this? Are there design factors that our class isn't delving into? We are living in an academic codebase where all our programs are 50 lines or less but I'm trying to learn big-picture concepts for my edification.
Thanks!
You are completely right with your understanding of fork() - it is supposed to do an exact copy of the calling process, effectively doubling memory requirements of the program.
In practice (when wisely used), most of this overhead is optimized away with the help of most modern OS's virtual memory implementation: first, the OS will only consider writable segments for copy (text segments - your code - isn't considered writeable on most operating segments), so both processes will share the same code segments. With the remaining data segments the OS will do copy on write, so data segments will only be duplicated when the child first attempts to write them.
Copies of the data segments will be done on a page-by-page basis, so with a "not so smart mix" of parent and child data scattered across pages you will still be able to force duplicating most of the parents data unused to the child's memory space. With the classic fork()- exec() pair most of the data will be effectively be separated.

Run program within C _without_ using a shell

I'm trying to run an application in C, but the only way I could find that is reasonably easy to use works like this:
system("command here");
It works, of course, but it's really slow (especially when repeating this a lot). I'm just wondering if there is a way of running a program without having to interact with a shell, something like python's subprocess module.
I have heard of execl, and I would use that (forking it first, of course), but I'm wondering if there is a simpler way that wouldn't require forking first.
EDIT: I also want to be able to know the return code of the program
As I'm sure you already know, system already employs the fork/exec strategy. I understand you want to circumvent the shell and are looking for a simple approach, I'm just saying you could just as easily write a function to wrap the fork/exec pattern as is done in system. Indeed it would probably be most straightforward to just do that. An alternative as Gabe mentioned in the comments is posix_spawn.
A faster (but apparently discouraged) alternative is vfork() / exec, but this is generally discouraged and is obsolete in the latest POSIX standards.
4.3BSD; POSIX.1-2001 (but marked OBSOLETE). POSIX.1-2008 removes the
specification of vfork().
It's meant to be immediately followed by an exec or _exit. Otherwise all kinds of weird bugs can arise since the virtual memory pages and page tables aren't duplicated (child uses same data/heap/stack segments). The parent/calling process blocks until the child execs or _exits. Regular fork's modern implementations have copy-on-write semantics which approach the speed of vfork, without the potential bugs incurred by vfork's memory sharing semantics.
If you want even further control over memory-sharing semantics and process inheritance, and the consequent potential speed-up (and are on Linux), look into clone() (wrapper for system-call sys_clone()) which is what some process-creating system calls delegate their work to. Be sure to carefully comb over all of the various flags.
You can use waitpid to get the exit status of the process.
If neither system() nor popen() provides the mechanism you need, then the easy way to do it is with fork() and execv() (or, perhaps, execl(), but the argument list must be fixed at compile time, not variable, to use it). Really! It is not hard to do fork() and exec(), and any alternative will encapsulate that processing.
The Python subprocess module is simply hiding fork() and exec() for you behind a convenient interface. That's probably appropriate for a high-level language like Python. C is a lower-level language and doesn't really need the complexity.
The hard way to do it is with posix_spawn(). You have to create arguments to describe all the actions you want done in the child between the fork() and the exec(), which is far harder to set up than it is to simply do the fork(), make the changes, and then use exec() after all. This (posix_spawn()) is what you get when you design the code to spawn a child process without visibly using fork() and exec() and ensure that it can handle almost any reasonable circumstance.
You'll need to consider whether you need to use wait() or waitpid() or a variant to determine when the child is complete. You may need to consider whether to handle the SIGCHLD signal (which will notify you when a child dies).

How to port fork() to Vxwork

i am porting program from GNU/Linux to VxWorks, i am having a problem regarding to fork() and i can't find alternatives ; VxWork's API provide two useful calls taskSpawn( ) and rtpSpawn( ) to spwan RTP/Task but these API do NOT duplicate the calling process (fork does). does anyone have idea about porting/workaround fork() to Vxworks?
VxWorks API Reference
If I remember my vxWork correctly - you can't. fork() requires virtual memory management, something I believe VxWorks 5.5 does not provide, at least not the full semantics needed to implement fork. (it was added in vxwork 6 though if I am not mistaken).
I don't know anything about VxWorks memory model but it may be impossible to port fork. The reason for this is that when a process is forked, the memory of the original process is copied into the new process. Importantly, the two processes must use the same internal virtual addresses otherwise things like pointers are going to break.
Obviously, the two processes must have different physical addresses which means in order to fork, one requires a platform that has a memory management unit (MMU) and the kernel must support a memory model that allows programs to share the same virtual addresses. This is why there is no fork equivalent for creating a new thread.
In addition to this, copying a large process can be very expensive. So Linux uses what is called copy-on-write. This means all fork does is mark all memory pages read-only. When a write is attempted, an interrupt is generated and only then is the memory page copied.
It is unlikely that a Real Time Operating System RTOS will support copy-on-write because it means that memory write times are not bounded and violates the realtime guarantees of the OS.
It is therefore much easier not to support fork at all just implement APIs for spawning brand new processes without the duplication.

In a process using lots of memory, how can I spawn a shell without a memory-hungry fork()?

On an embedded platform (with no swap partition), I have an application whose main process occupies most of the available physical memory. The problem is that I want to launch an external shell script from my application, but using fork() requires that there be enough memory for 2x my original process before the child process (which will ultimately execl itself to something much smaller) can be created.
So is there any way to invoke a shell script from a C program without incurring the memory overhead of a fork()?
I've considered workarounds such as having a secondary smaller process which is responsible for creating shells, or having a "watcher" script which I signal by touching a file or somesuch, but I'd much rather have something simpler.
Some UNIX implementations will give you a vfork (part of the Single UNIX spec) which is exactly like fork except that it shares all the stuff with the parent.
With vfork, there are a very limited number of things you can do in the child before calling exec to overwrite the address space with another process - that's basically what vfork was built for, a minimal copy version of fork for the fork/exec sequence.
If your system has an MMU, then usually fork() is implemented using copy-on-write, which doesn't actually allocate more memory at the time fork() is called. Additional memory would only be allocated if you write to any of the pages shared with the parent process. An exec() would then discard those pages.
If you know you don't have an MMU, then perhaps fork() is indeed implemented using an actual copy. Another approach might be to have a helper process that is responsible for spawning subshells, which you communicate with using a pipe.
I see you've already accepted an answer, but you may want to read about posix_spawn and use if it if it's available on your target:
http://www.opengroup.org/onlinepubs/9699919799/functions/posix_spawn.html
It sounds as if the prudent move in this case is to port your shell script (if possible) to C, and executing it within the process; so you don't have to fork at all.
Then again; I don't know what you are actually trying to do.
Instead of forking your process to spawn a shell, launch a shell within your process (in foreground) then fork it within the shell.
system("/bin/ash /scripts/bgtask");
with /scripts/bgtask being:
/bin/ash /scripts/propertask &
This way you double only the memory used by the shell, not by the main program. Your main program goes busy for duration of spawning the two shells: original to start bgtask and the background clone launched by it, then the memory allocated by the first shell is free again.

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