Xcode 6.4 not going to accurate line of Crash - ios6

My application is crashing sometimes while running on real device but the debugger always goes to "main.m" class not where the app is exactly crashing.
Infect console log is also not telling anything about the crash.
I think there is some settings required for debugger but not exactly know the right solution for that. Please help.

Check your device logs for an app type of Unknown. Often, an app will crash by being killed by the OS and an unknown log entry will appear on your device logs showing that your app is the largest memory consumer. To figure out which piece of code is causing the crash, evaluate the UI behavior and add a breakpoint at the appropriate spot (probably where you start working with your data).

Perphaps this could be a memory issue. In that case debugger does not show warning or exceptions. you can use instruments like profile provided in xcode to backtrace the issue. You can also backtrace your issue in Report navigator in xcode.
You can also use apps like crashlytics. Upload your build to crashlytics and then download it from theer and use it. Once it gets crashed .Login on web and check for the crashes. It will show the exact line where got gets crashed.
I hope it can help you.

Related

EAccessViolation error when loading or switching desktops

I upgraded from 10.3 (Rio) to 10.4 (Sydney) (with side-by-side installs), now having IDE docking exception, e.g.
Loading the desktop from "C:\Users\gary.walker\AppData\Roaming\Embarcadero\BDS\21.0\Default Layout.dst" for doc host windows "DockSite3" failed with message:
"EAccessViolation: Access violation at address 50165CBF in module 'rtl270.bpl'. Read of address 33DEEBFF"
Deleting all .dst files has resolved the issue in at least one case (a coworker).
Also, when attempting to debug a program, I was having a hard failure during debug startup that prevented debugger use, before application began execution. I resolved this problem by copying my Default desktop to my debug desktop.
Another friend had pretty much the same issue and was able to fix it, unfortunately he does not know how he fixed it.
Question is does anyone know how to fix this?
I am still waiting for an answer from Embarcadero and this is causing us real problems at the moment.
I received an answer from Embarcadero support.
It fixed the problem for me until I adjusted my desktops to the way I wanted them and them - still better than nothing. I suspect there is no solid work-around at this point in time. But, this may work well as long as you are not frequently changing your desktop layouts.
There were display layout changes introduced in 10.4.1 that cause the errors that you are seeing.
Shut the IDE down
In Windows Explorer navigate to: %AppData%\Embarcadero\BDS\21.0
Delete the *.dst files at that location (you can back them up first if desired)
In Windows Explorer navigate to the product's \bin directory. The default location is: 4. C:\Program Files (x86)\Embarcadero\Studio\21.0\bin
Copy the three default *.dst files from this location to the location in step 2
Start the IDE as normal

App Crash on Android Tablet - use of CN1Libs-NativeLogsReader

After using sometime App crash on User Device which I don't have access to it. I have read the blog about using the CN1Libs-NativeLogsReader to see the error occurred on remote devices. I would need some help on how to use it for this kind of issue for debug builds. Please advise.
That won't save you from a crash as that would be too late in the game.
You can use the API to get the native log but you can't use it to catch a physical crash.

Cloudpebble Error after Watchface installation

I've created a C-Watchface on Cloudpebble (which works fine). I'm refactoring it to make the code cleaner.
But I'm getting this Error after the Installation:
[FEHLER] ault_handling.c:78: App fault! {1030da8e-9563-4db9-a08f-b8d6d274e8dd} PC: 0x805ea85 LR: ???
Is there a way to get a Human Readable Error Message? Do I have to use the SDK for that?
Debugging on Pebble is not an easy task sometimes.
What you're experiencing is PebbleOS telling you that the crash was your app's fault, and that the OS has been a good little boy.
Usually what this means is that you are referencing a NULL pointer. I'd recommend using APP_LOG throughout parts of your code to check your pointers and make sure you are not destroying anything if you're still using it.
If you are able to break away from the wool sweater of CloudPebble, which keeps you warm but is always a bit itchy, you can use gdb to set breakpoints and do much more thorough debugging.
Read more here on common runtime errors, or read more here for gdb.

SQLiteDatabase error when getting information from database [duplicate]

I am developing an application, and everytime I run it, I get the message:
Unfortunately, MyApp has stopped.
What can I do to solve this?
About this question - obviously inspired by What is a stack trace, and how can I use it to debug my application errors?, there are lots of questions stating that their application has crashed, without any further detail. This question aims to instruct novice Android programmers on how to try and fix their problems themselves, or ask the right questions.
This answer describes the process of retrieving the stack trace. Already have the stack trace? Read up on stack traces in "What is a stack trace, and how can I use it to debug my application errors?"
The Problem
Your application quit because an uncaught RuntimeException was thrown.
The most common of these is the NullPointerException.
How to solve it?
Every time an Android application crashes (or any Java application for that matter), a Stack trace is written to the console (in this case, logcat). This stack trace contains vital information for solving your problem.
Android Studio
In the bottom bar of the window, click on the Logcat button. Alternatively, you can press alt+6. Make sure your emulator or device is selected in the Devices panel. Next, try to find the stack trace, which is shown in red. There may be a lot of stuff logged into logcat, so you may need to scroll a bit. An easy way to find the stack trace is to clear the logcat (using the recycle bin on the right), and let the app crash again.
I have found the stack trace, now what?
Yay! You're halfway to solving your problem.
You only need to find out what exactly made your application crash, by analyzing the stack trace.
Read up on stack traces in "What is a stack trace, and how can I use it to debug my application errors?"
I still can't solve my problem!
If you've found your Exception and the line where it occurred, and still cannot figure out how to fix it, don't hesitate to ask a question on StackOverflow.
Try to be as concise as possible: post the stack trace, and the relevant code (e.g. a few lines up to the line which threw the Exception).
You can use Google's ADB tool to get Logcat file to analyze the issue.
adb logcat > logcat.txt
open logcat.txt file and search for your application name. There should be information on why it failed, the line number, Class name, etc.
First, you check which point your app has crashed (Unfortunately, MyApp has stopped.). For this, you can use Log.e("TAG", "Message");, using this line you can see your app log in logcat.
After that, you find which point your app has stopped it's very easy to solve at your side.
Just check the error in log cat.
You get the log cat option from in eclipse:
window->show view->others->Android->Logcat
Log cat contains error.
Other wise you can also check the error by executing an application in debug mode.
Firstly set breakpoint after that by doing:
right click on project->debug as->Android application
Note: This answer is using Android Studio 2.2.2
Note 2: I am considering that your device is successfully connected.
The first thing you do when your application crashes is looking into the LogCat, at the bottom of Android Studio there's a toolbar with a list of menus:
Click on the "Android Monitor" (The one I underlined in the image above. ^)
Now, you'll get something like this:
Change "Verbose" to "Error" Now it will only show you logged errors. Don't worry about all these errors (if you got them) now.
Ok. Now, do what you did to crash your app. After your app crashes, go to your logcat. You should find a new crash log that has a lot of at:x.x.x: and Caused by: TrumpIsPresidentException for example. Go to that Caused by: statement in your logcat.
Next to that Caused By:, there should be the Exception that happened. In my case, it's a RuntimeException and under it there should be a line that contains a blue link such as:
If that Caused by: DOESN'T have a line with a blue text somewhere under it, then look for another Caused by: that does.
Click on that blue link. It should take you to where the problem occurred. In my case, it was due to this line:
throw new RuntimeException();
So, now I know why it's crashing. It's because I'm throwing the exception myself. This was an obvious error.
However, let's say I got another error:
java.lang.NullPointerException
I checked my logcat, I clicked on the blue link it gave me, and it took me here:
mTextView.setText(myString);
So, now I want to debug. According to this StackOverflow question, a NullPointerException says that something is null.
So, let's find out what is null. There are two possibilities. Either mTextView is null, or myString is null. To find out, before the mTextView.setText(mString) line, I add these two lines:
Log.d("AppDebug","mTextView is null: " + String.valueOf(mTextView == null);
Log.d("AppDebug","myString is null: " + String.valueOf(myString== null);
Now, like we did previously (We changed Verose to Error), we want to change "Error" to "Debug". Since we're logging by debugging. Here are all the Log methods:
Log.
d means Debug
e means error
w means warning
v means verbose
i means information
wtf means "What a terrible failure". This is similar to Log.e
So, since we used Log.d, we're checking in Debug. That's why we changed it to debug.
Notice Log.d has a first parameter,in our case "AppDebug". Click on the "No Filters" drop down menu on the top-right of the logcat. Select "Edit Filter Configuration", give a name to your filter, and in "Log Tag" put "App Debug". Click "OK". Now, you should see two lines in the logcat:
yourPackageNameAndApp: mTextView is null: true
yourPackageNameAndApp: myString is null: false
So now we know that mTextView is null.
I observe my code, now I notice something.
I have private TextView mTextView declared at the top of my class. But, I'm not defining it.
Basically, I forgot to do this in my onCreate():
mTextView = (TextView) findViewById(R.id.textview_id_in_xml);
So THAT'S why mTextView is null, because I forgot to tell my app what it is. So I add that line, run my app, and now the app doesn't crash.
This popup shows only when you get a fatal exception in your code which stops the execution of the app. It could be any exception NullPointerException, OutOfMemoryException etc.
Best way to check is through Logcat if you are still developing the app in Android studio which is quick way to read stack trace and check the cause of the app.
If your app is already live, then you can not use logcat. So, for that you can implement Crashlytics to provide you bug reports of any exception that occurs.
Check your Logcat message and see your Manifest file. There should be something missing like defining the Activity,User permission`, etc.
You can use any of these tools:
adb logcat
adb logcat > logs.txt (you can use editors to open and search errors.)
eclipse logcat (If not visible in eclipse, Go to Windows->Show View->Others->Android->LogCat)
Android Debug Monitor or Android Device Monitor(type command monitor or open through UI)
Android Studio
I suggest to use Android Debug Monitor, it is good. Because eclipse hangs when too many logs are there, and through adb logcat filter and all difficult.
You have to check the Stack trace
How to do that?
on Your IDE Check the windows form LOGCAT
If you cant see the logcat windows go to this path and open it
window->show view->others->Android->Logcat
if you are using Google-Api go to this path
adb logcat > logcat.txt
In below showToast() method you have to pass another parameter for context or application context by doing so you can try it.
public void showToast(String error, Context applicationContext){
LayoutInflater inflater = getLayoutInflater();
View view = inflater.inflate(R.layout.custom_toast, (ViewGroup)
findViewById(R.id.toast_root));
TextView text = (TextView) findViewById(R.id.toast_error);
text.setText(error);
Toast toast = new Toast(applicationContext);
toast.setGravity(Gravity.TOP | Gravity.FILL_HORIZONTAL, 0, 0);
toast.setDuration(Toast.LENGTH_SHORT);
toast.setView(view);
toast.show();
}
Let me share a basic Logcat analysis for when you meet a Force Close (when the app stops working).
DOCS
The basic tool from Android to collect/analyze logs is the logcat.
HERE is the Android's page about logcat
If you use android Studio, you can also check this LINK.
Capturing
Basically, you can MANUALLY capture logcat with the following command (or just check AndroidMonitor window in AndroidStudio):
adb logcat
There's a lot of parameters you can add to the command which helps you to filter and display the message that you want... This is personal... I always use the command below to get the message timestamp:
adb logcat -v time
You can redirect the output to a file and analyze it in a Text Editor.
Analyzing
If you app is Crashing, you'll get something like:
07-09 08:29:13.474 21144-21144/com.example.khan.abc D/AndroidRuntime: Shutting down VM
07-09 08:29:13.475 21144-21144/com.example.khan.abc E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.example.khan.abc, PID: 21144
java.lang.NullPointerException: Attempt to invoke virtual method 'void android.support.v4.app.FragmentActivity.onBackPressed()' on a null object reference
at com.example.khan.abc.AudioFragment$1.onClick(AudioFragment.java:125)
at android.view.View.performClick(View.java:4848)
at android.view.View$PerformClick.run(View.java:20262)
at android.os.Handler.handleCallback(Handler.java:815)
at android.os.Handler.dispatchMessage(Handler.java:104)
at android.os.Looper.loop(Looper.java:194)
at android.app.ActivityThread.main(ActivityThread.java:5631)
at java.lang.reflect.Method.invoke(Native Method)
at java.lang.reflect.Method.invoke(Method.java:372)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:959)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:754)
07-09 08:29:15.195 21144-21144/com.example.khan.abc I/Process: Sending signal. PID: 21144 SIG: 9
This part of the log shows you a lot of information:
When the issue happened: 07-09 08:29:13.475
It is important to check when the issue happened... You may find several errors in a log... you must be sure that you are checking the proper messages :)
Which app crashed: com.example.khan.abc
This way, you know which app crashed (to be sure that you are checking the logs about your message)
Which ERROR: java.lang.NullPointerException
A NULL Pointer Exception error
Detailed info about the error: Attempt to invoke virtual method 'void android.support.v4.app.FragmentActivity.onBackPressed()' on a null object reference
You tried to call method onBackPressed() from a FragmentActivity object. However, that object was null when you did it.
Stack Trace: Stack Trace shows you the method invocation order... Sometimes, the error happens in the calling method (and not in the called method).
at com.example.khan.abc.AudioFragment$1.onClick(AudioFragment.java:125)
Error happened in file com.example.khan.abc.AudioFragment.java, inside onClick() method at line: 125 (stacktrace shows the line that error happened)
It was called by:
at android.view.View.performClick(View.java:4848)
Which was called by:
at android.view.View$PerformClick.run(View.java:20262)
which was called by:
at android.os.Handler.handleCallback(Handler.java:815)
etc....
Overview
This was just an overview... Not all logs are simple but the error gives specific problem and verbose shows up all problem ... It is just to share the idea and provide entry-level information to you...
I hope I could help you someway...
Regards
Use the LogCat and try to find what is causing the app to crash.
To see Logcat if you use Android Studio then Press ALT + 6
or
if you use Eclipse then
Window -> Open Perspective -> Other - LogCat
Go to the LogCat, from the drop down menu select error. This will contain all the required information to help you debug. If that doesn't help, post the LogCat as an edit to your question and somebody will help you out.
If your app for some reason crashes without good stacktrace. Try debug it from first line, and go line by line until crash. Then you will have answer, which line is causing you trouble. Proably you could then wrapp it into try catch block and print error output.
You can also get this error message on its own, without any stack trace or any further error message.
In this case you need to make sure your Android manifest is configured correctly (including any manifest merging happening from a library and any activity that would come from a library), and pay particular attention to the first activity displayed in your application in your manifest files.
People make mistakes, and so coding as well.
When ever any error happened, always check with the logcat with the text in red color however u can find out the real problem in blue color text with underline in those red color text.
Make sure if u create a new activity, always declare the activity in the AndroidManifest file.
If adding Permission, declare it in the AndroidMainifest file as well.
Logcat - To check the logs in the development phase of Android Studio
Initially clear the Logcat and let the app crash again so you can get only crashed log detail. You have to check the Stack trace
While, Unfortunately, MyApp has stopped. There are many reasons for it. You can check same in logs. For this, you can use the Log.e("TAG","Message");
Common error during app crash like:
Coding mistake(Wrong use of keywords).
Mismatch property name.
Unsupported plugin(maybe).
Mismatch version(maybe).
Activity missing in AndroidManifest file.
Permission missing in AndroidManifest file.
Most common NullPointerException.
Declared but not defined.
To resolve app crash error:
Keep in mind above points and go through it.
With the error, you will get the file name also in blue colour (click on them and jump to code from error is occurring).
Crash during development
Try my favourite tool logview to get the logs and analyze them during development.
Make sure to mark ./logview and ./lib/logview.jar as executable when running in Linux.
If you don't like it, there're a lot of alternative desktop log viewers for Android.
Crash in the wild
Integrate a real-time crash reporting tool such as Firebase Crashlytics in order to get stacktraces of unhandled exceptions which occurred on users' devices.
Read How to Release a Buggy App (And Live to Tell the Tale) to know more about handling bugs in the field.
If you don't have any kind of interesting log in your terminal (or they are not directly related to your app), maybe your problem is due to a native library. In that case, you should check for the "tombstone" files within your terminal.
The default location for the tombstone files depends on every device, but if that's the case, you will have a log telling: Tombstone written to: /data/tombstones/tombstone_06
For more information, check on https://source.android.com/devices/tech/debug.
First, you need to check where and why your app has been crashed (Unfortunately, MyApp has stopped.). With the help of LOG, you can figure it out what went wrong.
After that, you find which point your app has stopped fix that from your point.
Also running this command in terminal can help find the problem:
gradlew build > log.txt 2>details.txt
then you should go to gradlew file location in read two above log files.
I'll Suggest something like this.
Check if your phone has good enough space that the app can run----prior/
Check the logcat when the app crashes. It will show the exact line where the app crashed.
Check if you are using something on the main thread that uses a lot of memory due to ANR.
Check your Logcat message. Also, see your Manifest file for missing elements like defining the Activity, User permission, etc.
To see Logcat if you use Android Studio then Press alt+6
or
if you use Eclipse then
Window -> Open Perspective -> Other - LogCat
Now, from the drop-down menu select error.
Alternatively, you can use ADB tool to get the Logcat file to analyze the issue.
adb logcat > logcat.txt
Now open the logcat.txt file and search for your application name. There should be information on why it failed, the line number, Class name, etc.
If your app crashed without any errors, and you didn't use an asset manager but loaded the textures like:
Texture texture = new Texture("myImage.png"); //dont to this all the time
then that's the problem. I had that happen to me. You should always use an asset manager to avoid a memory overload.

Cyclone.exe - Unhandled exception

I am not a programmer. I have some software at work that keeps crashing on me. I used the Visual Studio debugger last time it crashed and found out it was unhandled exceptions.
The first unhandled exception is at 0x0048ADF0 in Cyclone.exe and is an Access violation writing to location 0x00000003.
My research leads me to understand that this is the program trying to write to memory that the process doesn't have permission to.
When running the debug in Visual Studio, after the access violation exception there is a long list of Unhandled exceptions similar to this "...at 0x776C016E (ntdll.dll) in Cyclone.exe: 0x00000000: The operation completed successfully." with different addresses.
Is there any way I can fix this without being a programmer? Some sort of modification to the app files or settings, or a tutorial or something.
No, there is no way. It's not different from asking if you can drive a car without knowing anything about driving.
Sounds like you need to report the problem to the person or company who provided it. What you need to do, however, is give them enough information to understand the problem and fix it. This includes:
what version of their program are you running
which computer operating system (e.g. Windows) and which version (e.g. 7)
precisely what steps you have to take to make the error occur
whether you have changed anything recently, e.g. by installing Windows Updates or changing your anti-virus protection
precise details of any error messages you see, ideally by copy/paste or by providing a screenshot of the erro
anything else you think might help them to help you
Be prepared for them to ask you additional questions, or try some tests to help figure out the cause and a way to solve it.
Your research sounds about right but I don't think there is much anyone here can do to help (unless they happen to work on the application).
Your best bet would be to look for a "Help" or an "About" screen and contact the people who wrote it with this information

Resources