Setting Dynamic arrays equal to eachother in C - c

int staticArrayA[10];
int staticArrayB[10];
int *dynamicArrayA = (int *)malloc(sizeof(int) * 10);
int *dynamicArrayB = (int *)malloc(sizeof(int) * 10);
From what I understand, the value of staticArrayA is a pointer to the 1st element in the array, however the pointer that represents this base address behaves like a const pointer and cannot be changed, in which case it makes sense that you cannot set:
staticArrayA = staticArrayB;
But what about dynamic arrays? if they are both just pointers to a contiguous block of bytes in memory, then why can't you set them equal to eachother?
dynamicArrayA = dynamicArrayB;
It seems like the address that dynamicArrayA points to would now be the same address that dynamicArrayB points to. Please give me some insight. Perhaps I am wrong, but here is what I was trying to do:
/* remove any element that is 0 from array. n is size of array */
void compressArray(int *array, int n) {
int size = n;
int index = 0;
int *nuArray = (int *)malloc(sizeof(int) * n);
assert(nuArray != NULL);
for (int i = 0; i < n; i++) {
if (array[i] != 0) {
nuArray[index] = array[i];
index++;
size--;
}
}
nuArray = realloc(nuArray, sizeof(int) * size);
assert(nuArray != NULL);
array = realloc(array, sizeof(int) * size);
assert(array != NULL);
array = nuArray; //This doesn't seem to work
free(nuArray);
}
int main(int argc, const char * argv[]) {
int *array = (int *)malloc(sizeof(int) * 10);
assert(array != NULL);
for (int i = 0; i < 10; i++) {
if (i % 2 == 0) {
array[i] = 0;
} else {
array[i] = i;
}
}
compressArray(array, 10);
return 0;
}
I am sure that there are much simpler and more elegant ways to write the function, and i know that I can copy all the elements of nuArray into array and then use realloc() to reduce the size, however, I am just hoping someone can give some insight into the nature of dynamic arrays and explain some of this behavior and tell me why the assignment does not work, or if there are cases in which it does. Also, i could have the function return an int * and set array = to this function call and that works, however why can't i do it inside the function? Thanks for your time and for any help.

if they are both just pointers to a contiguous block of bytes in memory, then why can't you set them equal to each other?
Of course you can. You just have to know the ramifications.
int *dynamicArrayA = (int *)malloc(sizeof(int) * 10);
int *dynamicArrayB = dynamicArrayA;
Now dynamicArrayB and dynamicArrayA point to the same memory. You change the value of what one points to, the change will be visible through other pointer too.
dynamicArrayB[0] = 10; // dynamicArrayA[0] is 10.
dynamicArrayA[5] = 15; // dynamicArrayB[5] is 15.
If that's your objective, you can do that without any problem.
Update, in response to OP's comment
The line
array = nuArray; //This doesn't seem to work
changes the value of array locally in compressArray. That does not change the value of array in main.
You'll have to come up with a different method to return nuArray back to main.
One solution to the problem would be to change the return type of compressArray from void to char* and return nuArray from the function.

int *dynamicArrayA = (int *)malloc(sizeof(int) * 10);
int *dynamicArrayB = (int *)malloc(sizeof(int) * 10);
After this if you do this ( which ofcourse is possible ) -
dynamicArrayA = dynamicArrayB; //you want this then don't allocate memory to dynamicArrayA
Now , dynamicArrayA won't point to memory allocate by malloc to it previously , so you won't be able to free that memory block . Thus , can lead to memory leak.
You can use memcpy for this task -
/* allocate memory to both dynamicArrayA and to dynamicArrayB */
for(int i=0;i<10;i++){
dynamicArrayA[i]=i+1; // store value in dynamicArrayA
}
memcpy(dynamicArrayB,dynamicArrayA,sizeof(int)*10); //copy it to dynamicArrayB
for(int i=0;i<10;i++)
printf("%d",dynamicArrayB[i]); // print values
free(dynamicArrayA);
free(dynamicArrayB);

Let's take a look at what's actually happening at the end of compressArray:
array = nuArray;
After this statement, array now points to the same memory that nuArray points to. The memory that array previously pointed to is now accessible inside of compressArray, however array in main still points to the original memory block. That's because the address of this block is what was passed to compressArray, not the address of the array variable.
free(nuArray);
This frees the memory pointed to by nuArray. But since array contains the same value as nuArray, i.e. the address of the memory block pointed to by nuArray, now array points to a freed block of memory, and accessing it is undefined behavior.
When the function returns, the value of array in main is unchanged. That's because the value of array was passed in.
For this to work as expected, compressArray needs to take the address of a pointer (an int **) and change what that points to:
void compressArray(int **array, int n) { // "array" is a pointer to an array
int size = n;
int index = 0;
int *nuArray = (int *)malloc(sizeof(int) * n);
assert(nuArray != NULL);
for (int i = 0; i < n; i++) {
if ((*array)[i] != 0) { // note how we're now accessing the array
nuArray[index] = (*array)[i]; // same here
index++;
size--;
}
}
nuArray = realloc(nuArray, sizeof(int) * size);
assert(nuArray != NULL);
free(*array); // We don't need the memory array pointed to anymore, so free it
*array = nuArray; // This changes "array" in main. Also, don't free nuArray,
// otherwise *array will also point to freed memory
}
Then you call it like this:
compressArray(&array, 10);
// print the new contents of array
free(array); // We're done with it now, so free it

Related

realloc a 2d-array with a void function in c

I am trying to modify a 2D array from a void function.
#include <stdio.h>
#include <stdlib.h>
void try_by_reference(int **arr){
*arr = realloc(*arr, sizeof *arr * 2);
}
int main(int argc, char **argv){
// declare dynamic 2d-array and allocate memory
int (*arr)[2] = malloc(sizeof *arr * 10);
// fill array
for (int i=0; i<10; i++){
arr[i][0] = i;
arr[i][1] = i+10;
}
// declare and fill a simpler dynamic array
int *tarr = malloc(sizeof(int) * 10);
for (int i=0; i<10; i++)
tarr[i] = i*2;
try_by_reference(&tarr);
try_by_reference(&arr); <-- this gets warning
free(arr);
free(tarr);
return 0;
}
Compiler says:
warning: incompatible pointer types passing 'int (**)[2]' to parameter of type 'int **'
What am I doing wrong?
Thank you!
_"I am trying to modify a 2D array from a void function."_
Here are some tips, and fixes that will allow you to update memory to an array of two pointers to int. (see comment in-line with your code)
void try_by_reference(int **arr){
//always use a temporary variable to call realloc, otherwise if failed attempt - memory leak will occur
int *tmp = realloc(*arr, 2 * sizeof(*arr));//this effectively reduces memory from original 10, to 2 instances of int
if(!tmp)//always check return of realloc, if it fails free original memory and return
{
free(*arr);
//set pointer to NULL here to provide way to test before
//freeing later in process. (See 'Reference' below)
*arr = NULL;//to prevent problems in subsequent free calls
return;
}
else *arr = tmp;
}
int main(int argc, char **argv){
// declare dynamic 2d-array and allocate memory
int *arr[2] = {NULL, NULL};//this is an array of 2 pointers to int - each
//need to be allocated
//it will result in an array shaped as array[2][10]
//after following calls to malloc.
arr[0] = malloc(10*sizeof(arr[0]));//original provides memory for 10 instances of int
if(arr[0])
{
arr[1] = malloc(10*sizeof(arr[1]));
if(arr[1])
{
// fill array
//for (int i=0; i<10; i++){
for (int i=0; i<10; i++){
//arr[i][0] = i;
//arr[i][1] = i+10;
arr[0][i] = i;//switch indices
arr[1][i] = i+10;//switch indices
}
}
}
// declare and fill a simpler dynamic array
int *tarr = malloc(sizeof(int) * 10);
for (int i=0; i<10; i++)
tarr[i] = i*2;
try_by_reference(&tarr);
//try_by_reference(&arr); <-- this gets warning
//pass address of each pointer to memory, one at a time
try_by_reference(&(arr[0]));
try_by_reference(&(arr[1]));
//To prevent UB from calling free on an already freed pointer
//test before calling free.
if(arr[0]) free(arr[0]);//need to free each of two pointers to memory
if(arr[1] free(arr[1]);//...
if(tarr) free(tarr);
return 0;
}
Reference regarding why set pointer to NULL after freeing. If the call to realloc() fails, thus resulting in freeing the original pointer, setting the pointer == NULL provides a way to test before calling free() later in process, thus avoiding the potential of invoking undefined behavior (UB).
There are several ways to create varying shapes of nD arrays memory in C, some of them easier to update memory than the form int *arr[2]. But I stay with this form to illustrate specifically a way to update it. Although it requires more rigor to access elements, for a int[2][10] implemented by pointers, I prefer creating an int *arr = malloc(2*10*sizeof(*arr));. Observe the following examples for ease of use comparisons. (using a 2D like, but of different dimensions):
int arr1[3][6] = {{1,2,3,4,5,6},{7,8,9,10,11,12},{13,14,15,16,17,18}};
//same memory as
int arr2[18] = {{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}};
knowing that *(arr1 + 2*6 + 5) == arr2[2][5] = 18;
*(arr1 + 0*6 + 4) == arr2[0][4] = 5;
*(arr1 + 1*6 + 0) == arr2[1][0] = 7;
// | | |_2nd index range 0 - 5
// | |_ constant -> sizeof(arr1[0]/arr1[0][0])
// |1st index range is from 0 - 2
The same is true for dynamic memory. int **arr1 and *arr2
int **arr1 //requires 7 calls to malloc/free
int *arr2 //requires 1 call to malloc/free

New beginner for dynamically allocated Array. Why do I have segmentation fault here?

I use nested data structure for fibonacci, but I have a segmentation fault 11.
void fib(int **fib_array, int n){
fib_array = malloc(n * sizeof(int*));
for(int i = 0; i < n; i++){
fib_array[i] = malloc(sizeof(int));
}
for(int i = 0; i < n; i++){
if (i <= 1){
fib_array[i][0] = i;
}
else{
fib_array[i][0] = fib_array[i - 2][0] + fib_array[i - 1][0];
}
}
}
int main(int argc, char **argv) {
/* do not change this main function */
int count = strtol(argv[1], NULL, 10);
int *fib_sequence;
fib(&fib_sequence, count);
for (int i = 0; i < count; i++) {
printf("%d ", fib_sequence[i]);
}
free(fib_sequence);
return 0;
}
you are being too complicated. You just need a single malloc
*fib_array = malloc(n * sizeof(int));
and remove you second indexings [0] from everywhere
The consfusion comes from **int. This looks like a multi dim array. Its not - its declared ** so that you can set the value in the caller. A simpler exampe will help
void Make42(int* v)
{
*v = 42;
}
int main()
{
int myv = 0;
Make42(&myv);
// now myv == 42
}
The * in the arg list is so that Make42 can 'reach out' and modify what was passed to it (myv in this case)
In your code the ** on fib array is there for the same purpose. you could have done (In know you werent allowed to by the test definition )
int *fib(int n){
int *fib_array = malloc(n * sizeof(int));
......
return fib_array;
}
and in main
fib_sequence = fib(count);
this makes it much clearer that you are really manipulating a simple array
pm100 is right, but a little short for answering to a beginner...
At first, you have passed a pointer to a pointer. If you want the original pointer to contain a value, you need to dereference the pointer to pointer:
*fib_array = ...
By assigning to the pointer only (as you did in your code), you do not modify the orignial pointer (fib_sequence in main) at all. And as you have not initialised it, it might point to anywhere, thus the segmentation fault when you try to print the values of it.
Then why an array of pointers to individually stored values? You can use a contiguous array of ints, which you get by
*fib_array = malloc(n * sizeof(int));
OK, further usage won't be too nice ((*fib_array)[i] = ...), so I recommend a temporary variable instead:
int* fa = malloc(n * sizeof(int));
// now fill in the values comfortably:
fa[i] = ...;
// finally, assign the pointer to the target:
*fib_array = fa;
Side note: always check the result of malloc, it could be NULL:
fa = ...
if(fa)
// assign values
else
// appropriate error handling
In your concrete case, you could omit the else branch in your function and check your pointer outside within main function.
By the way, a simple return value would have made your live easier, too:
int* fib(int n)
{
int* fib_array = malloc(n * sizeof(int*));
// ...
return fib_array;
}
Notice: no need for pointer to pointer... Usage:
int* fib_sequence = fib(count);

dynamically increase size of array (int*) in c

i want to dynamically add numbers to an array in c. My idea is to just allocate a new array with size + 1, add the number, free the root array and change the pointer from the temp to the root array. Like this:
void addNumber(int* a, int* size, int number)
{
*size = *size + 1;
int* temp = (int*)(calloc(*size, sizeof(int)));
int i, j = 0;
for(i = 0; i < *size-1; i++) {
if(a[i] < number) {
printf("add ai");
temp[j] = a[i];
j++;
} else {
printf("add number");
temp[j] = number;
}
}
if(j != *size) {
printf("add new number");
temp[j] = number;
}
free(a);
a = temp;
}
int main(int argc, char* argv[])
{
int n = 10;
int* a;
int size = 1;
a = (int*) (calloc(1, sizeof(int)));
a[0] = 1;
if(!contains(a, size, 2)) {
addNumber(a, &size, 2);
}
printArray(a,size);
return 0;
}
The problem is that in the addNumber function the code works and the *a has the right values of the new array. But in the main function the array *a has the values 1,0. So the new inserted value 2 is not added. Why? Can't get the reason.
To dynamically change the array size, you can use the realloc() routine. Apart from being eaiser to use, it can be faster than the approach of calling free() and malloc() sequentially.
It is guaranteed the reallocated block will be populated with the content of the old memory block.
The problem is that in the addNumber function the code works and the *a has the right values of the new array
There are two major flaws in your code. The first is that you your addNumber() routine doesn't return the newly allocated memory block (thus it is being leaked), you should either use double pointer or return the new block as function result.
And the second one results from the first - after a has been freed, you continue to write to it.
If you prefer to stick to your current approach, this modified code should work:
void addNumber(int** a, int* size, int number)
{
*size = *size + 1;
int* temp = (int*)(calloc(*size, sizeof(int)));
int i, j = 0;
for(i = 0; i < *size-1; i++) {
if((*a)[i] < number) {
printf("add ai");
temp[j] = (*a)[i];
j++;
} else {
printf("add number");
temp[j] = number;
}
}
if(j != *size) {
printf("add new number");
temp[j] = number;
}
free(*a);
*a = temp;
}
int main(int argc, char* argv[])
{
int n = 10;
int* a;
int size = 1;
a = (int*) (calloc(1, sizeof(int)));
a[0] = 1;
if(!contains(a, size, 2)) {
addNumber(&a, &size, 2);
}
printArray(a,size);
return 0;
}
What you're looking for is realloc(). It can be used to grow or shrink memory while retaining its contents.
/* array is now sizeof(int) * new_size bytes */
array = realloc(array, sizeof(int) * new_size);
realloc() might change the existing memory allocation, or it might allocate a whole new block of memory. This is why it's important to reassign the result back to the thing being reallocated.
But if addNumber() reallocates the array by making new memory, main() won't know it. This is for the same reason this doesn't work.
void incrementNumber(int num) {
num = num + 1;
}
int num is a number that gets passed by value. If you want it to be reflected in the caller, you need to pass it as a pointer.
void incrementNumber(int *num) {
*num = *num + 1;
}
Pointers are the same way. They're still numbers. int *a passes a pointer by value. If you change a in addNumber it won't be seen by the caller. Just like before, you need to pass it as a pointer. A pointer to a pointer used like this is known as a double pointer.
void addNumber( int **array_ptr, size_t *array_size, size_t type_size, int number ) {
/* Increment the size and make sure that bubbles up */
*array_size = *array_size + 1;
/* realloc might grow the memory, or it might allocate new memory
either way, assign the result back to its original variable
by dereferencing the double pointer.
*/
*array_ptr = realloc(*array_ptr, *array_size * type_size);
/* Since it's a double pointer, we have to first dereference it before using
it as an array */
(*array_ptr)[*array_size - 1] = number;
}
(Note that I also pass in the sizeof the elements in the array, that can't be assumed).
This is called by passing a pointer to the array.
addNumber(&a, &size, sizeof(int), 5);
After that, everything is the same.
for( int i = 0; i < size; i++ ) {
printf("%d ", a[i]);
}
puts("");
Eventually you'll want to improve this by having the array, size, and type in a struct so you can pass that around in a neat package.
typedef struct {
int *array;
size_t size;
} IntArray;
This is great to do as an exercise, you'll learn a lot and kick a lot of bad habits about static memory. But doing dynamic data structures correctly and efficiently is difficult (for example, allocating one extra slot at a time is very inefficient).
There are many, many libraries out there which provide such dynamic structures. So continue with this as an exercise, but for real code use a library such as Gnome Lib.
Why? Can't get the reason.
That's because you are modifying the value of a locally in addNumber. That does not change the value of a in main.
In order for main to have access to the newly allocated memory, you need to change addNumber to return the newly allocated pointer.
int* addNumber(int* a, int* size, int number){
...
return a;
}
and then change main to:
if(!contains(a, size, 2)){
a = addNumber(a, &size, 2);
// Assign to a the new pointer value.
}
Your 'a' in main is already a pointer, passing it to a function passes a copy of it. What you have to do is - pass the adress '&a' and receive it in funtion as double pointer '**a' and inside the function, use dereference to get values inside array ( like *a[i] and free(*a).
Change the last line to 'return temp' and collect it in main as a=addnumber(&a,&size,2);
By the way, instead of going through all these hassle why don't you just use realloc() function. It increases the size of array dynamically. After using realloc you can just add the new number at the last index.

C arrays and functions, how to return?

I have a newbie question regarding array and functions in C.
Let's say I have this array:
int array1[10] = {2,4,6,3,2,3,6,7,9,1};
I wrote this function:
int *reverseArray(int *array, int size)
{
int *arr = malloc(size * sizeof(int));
int i, j;
for(i = 10, j = 0; i > 0; i--, i++) {
arr[j] = array[i];
}
return arr;
}
I don't even know if it works, because if I do:
array1 = reverseArray(array1, 10);
I got the error:
assignment to expression with array type
How do I assign the adress of an array to another array?
The function is correct*, and it works fine. The problem is that you cannot assign an array like this:
array1 = reverseArray(array1, 10);
reverseArray returns a pointer, so you should assign it to a pointer variable:
int* reversedArray1 = reverseArray(array1, 10);
If you want the data to be placed back in array1, use memcpy:
memcpy(array1, reversedArray1, sizeof(array1));
free(reversedArray1);
Note that since your function uses malloc to allocate its return value, the caller needs to deallocate this memory after it is done with it. You need to call free(reversedArray1) to ensure that the allocated array does not create a memory leak.
* Use size-1 in place of 10 in the for loop header, since you are passing it anyway, and allow i to reach zero:
for(i = size-1, j = 0; i >= 0; i--, j++)

Pointers to Dynamic Arrays in C

I am trying to learn how to create a function that will take a dynamic int array (int arrayPtr = (int) malloc...) and replace it with another dynamic array. This new array will not simply be of different values, but potentially a different number of elements.
From my research, I've learned that I need to pass into this function a reference to my array pointer, rather than the pointer itself (&arrayPtr). That means the function signature needs to have int **arrayPtr instead of int *arrayPtr.
I feel like it makes sense to me; We need to tell arrayPtr to point to a different location in memory, so we need the memory address of arrayPtr rather than its value (the memory address of the original array);
I wrote a little test program to see if I understood, but I cannot get it to work. Using debugging, I've observed the following: From within the function, the (int **arrayPtr) doesn't represent the entire array, but just the first element. That is, I can get the value 500 if I do *arrayPtr[0], but *arrayPtr[1] is inaccessible memory.
Here is my test program:
#include <stdlib.h>
void replaceArray(int **arrayPtr, unsigned int arrayLength) {
int i;
int *tempArrayPtr;
tempArrayPtr = (int *)malloc(sizeof(int) * arrayLength);
for (i = 0; i < arrayLength; ++i) {
tempArrayPtr[i] = *arrayPtr[i] * 2;
}
free(arrayPtr);
arrayPtr = &tempArrayPtr;
return;
}
int main(int argc, char **argv) {
int i;
int arrayLength = 2;
int *arrayPtr;
arrayPtr = (int*)malloc(sizeof(int) * arrayLength);
for (i = 0; i < arrayLength; ++i) {
arrayPtr[i] = i + 500;
}
replaceArray(&arrayPtr, arrayLength);
exit(EXIT_SUCCESS);
}
The function is supposed create a new array with the value of each element of the original array doubled, and have the arrayPtr variable in the calling function refer to the new array instead. As i have written it, however, it gets SIGSEGV when the replaceArray function tries to access *arrayPtr[1].
I realize that this little demonstration program is not doing anything that requires the behavior that I'm testing. It is just so that I can understand the concept with a simple example.
Since this is a tiny, trivial, program, I feel justified in that the answer that I accept will contain the complete working version of this code.
There have to be three changes in you code:
void replaceArray(int **arrayPtr, unsigned int arrayLength) {
int i;
int *tempArrayPtr;
tempArrayPtr = malloc(sizeof(int) * arrayLength);
for (i = 0; i < arrayLength; ++i) {
tempArrayPtr[i] = (*arrayPtr)[i] * 2;//In this if you use the without braces it will acts array of pointers that is pointing to a array. So we have to get the value from that using that braces.
}
free(*arrayPtr);//<< here we have to free the memory of arrayPtr not the address of the &arrayPtr.
*arrayPtr = tempArrayPtr; // Here you have to assign the address to that value of arrayPtr.
return;
}
There is no need the type cast the return value of malloc.
Both of these lines are wrong:
free(arrayPtr);
arrayPtr = &tempArrayPtr;
The first line passes the address of your variable to free(), rather than the address of the actual allocated array. Since the variable is on the stack rather than mallocated, free() will crash or abort here. What you want to do instead is free(*arrayPtr):.
The second line merely sets the local variable arrayPtr to the address of the variable tempArrayPtr. What you want to do instead is *arrayPtr = tempArrayPtr;.
See the below code and the inline comments.
#include <stdlib.h>
void replaceArray(int **arrayPtr, unsigned int arrayLength) {
int i;
int *tempArrayPtr;
tempArrayPtr = malloc(sizeof(int) * arrayLength); //do not cast
for (i = 0; i < arrayLength; ++i) {
tempArrayPtr[i] = (*arrayPtr)[i] * 2;
}
free(*arrayPtr); // free the *arrayPtr, [which is `arrayPtr` from `main`]
*arrayPtr = tempArrayPtr; //copy tempArrayPtr and put it into *arrayPtr
return;
}
int main(int argc, char **argv) {
int i;
int arrayLength = 2;
int *arrayPtr;
arrayPtr = malloc(sizeof(int) * arrayLength); // do not cast
for (i = 0; i < arrayLength; ++i) {
arrayPtr[i] = i + 500;
}
replaceArray(&arrayPtr, arrayLength);
exit(EXIT_SUCCESS);
}

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