C - how are dynamic arrays printed? - c

I'm a bit baffled with whether I'm printing my dynamic array correctly. I'm parsing an input file. Say the input file is:
x 6 9 15,
then my goal is to store 1, 2 and 3 into an array called x. It's doing exactly this. I've set the size of the array using:
arr = malloc(sizeof(int)*noValues);
(I also have int *arr declared as a global variable in my file)
where noValues is equal to the number of values encountered in the input file (in this case 3).
I then print the array using:
for (i = 0; i < noValues; i++) {
printf("arr[%d]: %d\n", j, arr[j]);
}
and get the following output:
arr[0]: 6
arr[1]: 9
arr[2]: 15
However, when I change the "noValues" in the for loop to 10, I get the following:
and get the output:
arr[0]: 6
arr[1]: 9
arr[2]: 15
arr[3]: 0
arr[4]: 0
arr[5]: 0
arr[6]: 49
arr[7]: 0
arr[8]: 17060496
arr[9]: 0
Why am I getting some non 0 values? Shouldn't they all be 0? Any clear-up would be appreciated. Is this normal C behaviour?

You are accessing "elements" out of the boundary of arr, this is undefined-behavior; that's why you get values that are seemingly random (but the application could just as well crash).

You're accessing past the end of the array, which is undefined behavior. Technically anything can happen when you do that, but there are two things that typically happen in practice: either the program will crash, or you'll just get the value of whatever bytes are located in memory past the end of the array. (But this isn't something that you can, or should, rely on.)

The uninitialized array behavior is not fix. The value of uninitialized array is zero ,garbage possible. if you want to get value zero of all the elements in the array then use bzero or memset function.

Related

Last element of a struct array - C

I'm a bit confused about a thing :
If I have an array of structs: table whith a length of X and I want to access the last element of it: table[X] or table[X-1]. If it's table[X-1], what table[X] contains ?
The indexing of array in C starts with zero, i.e. the first element will be in table[0], the second in table[1], the third in table[2] ... and the last on in table[X-1].
table[X] is outside of the arrays bounds. C does not have bounds checking, so compiler allows accessing it, but this is an undefined behaviour, i.e. you will never know what happens. Reading it can give back memory garbage or can lead to an OS exception like segmentation fault.
The answer is the same for any kind of array. If you have one with the size
X :
int a[5];
struct my_struct ms[10];
...
you specify the amount of elements in that array. Because the 1st element is element 0, the last element is always X - 1.
If you try to access the element a[X] you will get undefined behavior.
Structs work in memory the same way that an integer or some other basic data type would in this instances. Your array would just be separated by sizeof(struct) instead of sizeof(the basic data type).
It'd still start at 0, and end at X - 1. The type of arrays usually just really defined 2 things:
The amount of bytes per index, and how to treat the data.
Picture an array of size 3 with structs that contain 5 bytes of data. Your array would just be set as follows:
-----|-----|-----|????|
s1 |s2 |s3 |????|
Just because it exists, doesn't mean our program knows what it is. the 4th [3] index (????) would be an index out of bounds of our array. It is possible however you could get some meaningful value here, but very unlikely. Most of the time it will either be garbage, or cause an error.
Arrays in C use zero indexing, meaning they start with 0 and end with n-1. Not to be confused with array declarations, where you write the size expressed in number of items. The syntax for accessing an array and declaring one looks similar, which is why this can be confusing for beginners.
Example:
int main (void)
{
int array[5]; // allocate an array with 5 elements
array[0] = 0; // access first element
array[4] = 0; // access last element (index 4)
array[5] = 0; // BAD, accessing the array out of bounds: index 5 gives item number 6
}
And this is why the canonical way to write for loops in C is this:
for(int i=0; i<n; i++)
where n is the size of the array, and the iterator i will have the values from 0 to n-1.

What happens if i don't use zero-based array in C

Can someone explain what would happen? Is it really necessary to start at index 0 instead of 1 (which would be easier for me)?
You can do whatever you want, as long as your array subscript is strictly less than the size of the array.
Example:
int a[100];
a[1] = 2; // fine, 1 < 100
What happens if I don't use zero-based array in C
Well, you can't. C arrays are zero based, by definition, by standard.
Is it really necessary to start at 0?
Well, this is no rule to prevent you from leaving index 0 unused, but then, you'll almost certainly not get the desired result.
Using non-zero based arrays in C is possible, but not recommended. Here is how you would allocate a 1-based array of 100 integers:
int * a = ((int*)malloc(100*sizeof(int)))-1;
The -1 moves the start of the pointer back one from the start of the array, making the first valid index 1. So this array will have valid indices from 1 to 100 inclusive.
a[1] = 10; /* Fine */
a[100] = 7; /* Also fine */
a[0] = 5; /* Error */
The reason why this isn't recommended is that everything else in C assumes that pointers to blocks of memory point to the first element of interest, not one before that. For example, the array above won't work with memcpy unless you add 1 to the pointer when passing it in every time.

Strange array errors C

This may be due to my lack of understanding of C, but I'm getting some (what i would call) obscure errors when dealing with arrays:
Here is the code:
int * generateRandomArray(int numPageReplacements) {
// Seed random number generator
srand(time(NULL));
int * randPages = (int *)malloc(sizeof(int)*numPageReplacements);
for (int i = 0; i < numPageReplacements; i++) {
randPages[i] = rand() % 10; // generate (with uniform distribution) number 0 - 9
printf("%d ", randPages[i]); // for testing purposes
}
printf("\nRandomPages[3] = %d \n" ,randPages[3]);
return randPages; // return array pointer
}
Output:
7 9 4 6 4 6 5 7 6 3
RandomPages[3] = 6
Program ended with exit code: 0
If I run this back to back (take random numbers generated above) it will give 4 sometimes (what one would expect) and 6 at others (it's like it doesn't know the bounds of each array cell).
When I attempt to obtain the array from this function from the call:
int * ary = generateRandomArray(int numPageReplacements);
printf("Size of ary = %lu",sizeof(ary));
Output:
Size of ary = 8
It's equal to 8 no matter WHAT numPageReplacements is.
Compiler:
Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin14.0.0
Thread model: posix
Am I missing something here?
Calling sizeof on an pointer give you only the size of that pointer, which is what ary is. An array would be int ary[10];
You are working with dynamically allocated memory, not arrays. Sure, they work like arrays, kind of, because you can use [] to access its elements, but under the hood, they are very different beasts.
Just so you know, there is no way to find out how big an an array, or even if it is an array at all, as opposed to just the address of a single int, that's being passed to a function. A pointer merely stores a memory address. Interpreting what's at that address is up to the programmer. That's why C functions that accept arrays/buffers always take the size of that array/buffer as a separate parameter.
sizeof(ary), ary is an integer pointer and its size is 8 bytes(64bit) in a 64 bit machine that you are running.

Printing an empty 2d Array in C

I am writing a program that takes a 2D array and by use of a switch case, you can direct it to fill with random numbers and/or print the array among other things.
Before I fill the array with random numbers, I go to print the array just to see what it would do and I get this:
176185448 1 1 01430232144
32767180624652332767143023216832767
143023216832767 0 11430232192
32767176185344 1 0 14
143023220832767 0 0 0
0 0 0 0 0
This is my code for the print array function and I am passing plist from main:
void PrintArray2D(int plist[M][N])
{
size_t row, column; //counter
for (row = 0; row < M; ++row)
{
for (column = 0; column < N; ++column)
{
printf ("%5d" , plist[row][column]);
}
printf ("\n");
}
}
My Program is working fine otherwise. When I fill with random numbers and then print, my output is correct. The array size is 6 by 5. I'm just curious as to why, anything is being printed at all when it is supposed to be an empty array. And even more curious as to the specific output I am getting.
You are printing the value of uninitialized array. In this case the behavior of program is undefined. You may get any thing, either expected or unexpected result.
The value you are getting may be the some previous value stored at that location (called garbage value). Your program may gives erroneous result.
Are you initialising the array?
If not, you are more than likely getting the remains of whatever was in memory beforehand.
To initialise it to all zeros quickly, wherever it is defined have something like
int list[M][N] = {0};
Just a warning, the zero does not mean set all values to 0. It sets the first elements to the contents of the curly braces. So:
int values[M] = {1,2,3};
Would set the first three numbers to 1,2, and 3 and the remainder to zeros.
Variables in C must be initialized. If you don't initialize a variable (like an array) it contains some non-logic numbers (like address of a memory unit - the value which had been there before in that location of the memory)
The thing you're printing is that! you can't do this in some languages like Java, if you do so, you get an compilation error.
I hope this helps

c beginner, vectors

I'm a c beginner and i've a problem (as usual). I wrote this simple program:
#include <stdio.h>
#define SIZE 10
main()
{
int vettore[9];
int contatore1,contatore2;
for(contatore1 = 0; contatore1 <= 9; ++contatore1)
{
vettore[contatore1] = contatore1*2;
}
printf("%d\n\n", vettore[9]);
for(contatore2 = 0; contatore2 < 10; ++contatore2)
{
printf("%d\n", vettore[contatore2]);
}
printf("\n%d\n", vettore[9]);
return 0;
}
The output of this program is:
18
0
2
4
6
8
10
12
14
16
9
10
Why the value of vettore[9] changes 3 times? And why it has the correct value only on the first line of the output? thank you :)
C arrays are zero based so valid indexes for a 9 element array are [0..8]. You are writing beyond the end of your array. This has undefined results but is likely corrupting the next stack variable.
In more detail... vettore has 9 elements, which can be accessed using vettore[0] ... vettore[8]. The final iteration of your first loop writes to vettore[9]. This accesses memory beyond the end of your array. This results in undefined behaviour (i.e. the C standard does not specify expected outcome here) but it is likely that the address of vettore[9] is the same as the address of contatore2, meaning that the latter variable is written to.
You have a similar problem in the next loop which prints more elements than vettore contains.
You can fix this by changing your loops to
for(contatore1 = 0; contatore1 < 9; ++contatore1)
for(contatore2 = 0; contatore2 < 9; ++contatore2)
Note that it would be safer if you changed to calculating the size of the array instead, by using sizeof(vettore)/sizeof(vettore[0]) in the exit test of your loops in place of hard-coding 9.
Your array vettore has 9 elements, but by referencing vettore[9], you're actually referencing the 10th element (since element indexing starts from 0). So it's some random location on the stack, without a well-defined value.
The solution is to index only up to vettore[8], or define vettore to have size 10.
check this out:
for(contatore2 = 0; contatore2 < 10; ++contatore2)
{
printf("%d\n", vettore[contatore2]);
}
you are displaying 11 elements of the vettore array (which is defined as a 9 ints array). I think that the error is in the random allocation on the stack
the vettore size as you defined is 9
int vettore[9];
and in your loop you start from 0 till 9 so you are playing with 10 elements of the array and not 9 (size of the array)
you should define the array with size 10
int vettore[10];
Arrays (i.e. "vectors") start at index zero NOT one; it's contents may be, for example, 5 but it will occupy index locations of 0,1,2,3,4....
[1][2][3][4][5] <- Five items
0 1 2 3 4 <- Their respective locations in the array
Same goes for visualizing characters in strings.....(technically the location in memory contains ASCII value-- look into that for fun ;) )
['c']['a']['t'] <- Three items
0 1 2 <- Their index location in the array
I suggest Kochan's C Programming book; great for starting out!!!

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