"make" gives a executable - c

I am new in Makefile. I have wrote hello.c and when I do "make hello" then it gives executable named as "hello". Internally it showing "cc hello.c -o hello". But without Makefile how make works? How make is gives executable as same name as source?

make has a database of built in rules. These rules include recipes for a number of common operations.
The GNU Make Manual covers (some at least) of these recipes in the Catalogue of Built-Inf Rules section.
Additionally, the output from the -p/--print-data-base option will show you all of the rules/recipes and variables that make has built-in.

the make command of your compiler will, if no further arguments are given and no makefile is present, use default parameters. Default parameters are, in the case of your hello.c (a normal c file) and your compiler settings (presumably fresh from install) to make an executable with the same name as the input file.
Thats just how the compiler is made.

Related

How come when I try to compile my C program by making a file named for the program it creates an application for it?

I once tried to compile a C program I made that was for a chess game (thanks to YouTube's Bluefever Software for the tutorial), but when I went to compile the program, I executed this line of code:
C:\TDM-GCC-64\>gcc Chess/chess.c Chess/init.c -o chess
The compiling worked (there were no syntax errors or anything), but when I got to my file directory, I saw this (circled in blue):
An unexpected application (but there were no viruses!):
How did this happen? It may had something to do with the line I was compiling, but what is the "intel" behind this?
It is normal for the compiler to generate an application!
What is surprising is the location for the executable, it should have been generated in the parent directory:
C:\TDM-GCC-64\> gcc Chess/chess.c Chess/init.c -o chess
The explanation is interesting:
You are using the Windows operating system, where the filenames are case insensitive.
You instructed gcc to generate the executable into chess, but this is the name of the Chess directory. In this case, gcc generates the executable in the named directory and gives it a name that is the basename of the first source file chess.c -> chess.
Furthermore, the application name really is chess.exe in Windows, but the default setting for the file manager is to not display file extensions. This is a very unfortunate choice. I suggest you change this setting in the Windows/File Explorer Options window to always show file extensions. This will allow you to distinguish chess.c, chess.exe and chess.h more easily.
You have a Makefile in the Chess directory, you should use the make command to build the executable:
C:\TDM-GCC-64\> make -C Chess
Or simply cd to the Chess subdirectory and type:
C:\TDM-GCC-64\Chess> make
That's the file you told the compiler to make.
The -o option to gcc is the output file. In this case, you told it to create an executable file named chess. And that's exactly what was created.
The compiler is automatically creating an executable file while compiling.

Can the object files output by gcc vary between compilations of the same source with the same options?

Does the gcc output of the object file (C language) vary between compilations? There is no time-specific information, no change in compilation options or the source code. No change in linked libraries, environmental variables either. This is a VxWorks MIPS64 cross compiler, if that helps. I personally think it shouldn't change. But I observe that sometimes randomly, the instructions generated changes. I don't know what's the reason. Can anyone throw some light on this?
How is this built? For example, if I built the very same Linux kernel, it includes a counter that is incremented each build. GCC has options to use profiler information to guide code generation, if the profiling information changes, so will the code.
What did you analyze? The generated assembly, an objdump of object files or the executable? How did you compare the different versions? Are you sure you looked at executable code, not compiler/assembler/linker timestamps?
Did anything change in the environment? New libraries (and header files/declarations/macro definitions!)? New compiler, linker? New kernel (yes, some header files originate with the kernel source and are shipped with it)?
Any changes in environment variables (another user doing the compiling, different machine, different hookup to the net gives a different IP address that makes it's way into the build)?
I'd try tracing the build process in detail (run a build and capture the output in a file, and do so again; compare those).
Completely mystified...
I had a similar problem with g++. Pre 4.3 versions produced exactly the same object files each time. With 4.3 (and later?) some of the mangled symbol names are different for each run - even without -g or other recordings. Perhaps the use a time stamp or random number (I hope not). Obviously some of those symbols make it into the .o symbol table and you get a difference.
Stripping the object file(s) makes them equal again (wrt. binary comparison).
g++ -c file.C ; strip file.o; cmp file.o origfile.o
Why should it vary? It is the same result always. Try this:
for i in `seq 1000`; do gcc 1.c; md5sum a.out; done | sort | uniq | wc -l
The answer is always 1. Replace 1.c and a.out to suit your needs.
The above counts how many different executables are generated by gcc when compiling the same source for 1000 times.
I've found that in at least some environments, the same source may yield a different executable if the source tree for the subsequent build is located in a different directory. Example:
Checkout a pristine copy of your project to dir1. Do a full rebuild from scratch.
Then, with the same user on the same machine, checkout the same exact copy of your source code to dir2 (dir1 != dir2). Do another full rebuild from scratch.
These builds are minutes apart, with no change in the toolchain or any 3rd party libs or code. Binary comparison of source code is the same. However, the executable in dir1 has different md5sum than the executable in dir2.
If I compare the different executables in BeyondCompare's hex editor, the difference is not just some tiny section that could plausibly be a timestamp.
I do get the same executable if I build in dir1, then rebuild again in dir1. Same if I keep building the same source over and over from dir2.
My only guess is that some sort of absolute paths of the include hierarchy are embedded in the executable.
My gcc sometimes produces different code for exactly the same Input. The output object files differ in exactly one byte.
Sometimes this causes linker Errors, because one possible object file is invalid. Recompiling another version usually fixes the linker error.
The gcc Version is 4.3.4 on Suse Linux Enterprise.
The gcc Parameters are:
cc -std=c++0x -Wall -fno-builtin -march=native -g -I<path1> -I<path2> -I<path3> -o obj/file.o -c file.cpp
If someone experiences the same effect, then please let me know.

how to "execute" make file

I tried to use a make file in code::blocks but I am doing it wrong. I have the version installed with the compilers included. http://sourceforge.net/projects/codeblocks/files/Binaries/10.05/Windows/codeblocks-10.05mingw-setup.exe/download. What do I do with the make file? It starts with:
CC=gcc
best, US
You don't tend to execute the make file itself, rather you execute make, giving it the make file as an argument:
make -f pax.mk
If your make file is actually one of the standard names (like makefile or Makefile), you don't even need to specify it. It'll be picked up by default (if you have more than one of these standard names in your build directory, you better look up the make man page to see which takes precedence).
As paxdiablo said make -f pax.mk would execute the pax.mk makefile, if you directly execute it by typing ./pax.mk, then you would get syntax error.
Also you can just type make if your file name is makefile/Makefile.
Suppose you have two files named makefile and Makefile in the same directory then makefile is executed if make alone is given. You can even pass arguments to makefile.
Check out more about makefile at this Tutorial : Basic understanding of Makefile

Creating one C file when compiling multiple sources

I have a set of C files to compile using gcc and make. The build process works fine.
I want to know if I can obtain - during compilation - one C file containing all the source code without any preprocessor macro.
One simple was would be to make a file that included all the other source files.
$cat *.c > metafile.c
This would construct such a file, depending on how you set you 'pragma once' and ifndef's this file would probably not be able to compile on its own.
On the other hand, if what you want in a file where all the preprocessor macro's have been unfolded and evaluated, then the answer is to add the following to gcc:
-save-temps
then the file .ii will contain the unfolded and evaluated macros
If you include all files to the gcc compiler at once you could use
gcc -E main.c other.c another.c
This will also include the stdlib functions maybe use -nostdinc
You can't - normally you invoke the compiler to compile just a single source file, resulting in an object file. Later you call the linker on all of the object files to create the executable - it doesn't have the original C source code available.
You can, however, create a separate shell script that calls gcc with the -E option just to preprocess the source files, and then use the cat utility to put all the sources in a single file.
You can use the -save-temps option to get the intermediate outputs. However it will be one output file per source file. Each source file gets compiled separately and represents a compilation unit which can't be mixed up.
You can also use the -E option, however that will only run the preprocessor and not continue compilation.

Running a C program in Linux

Can someone explain to me why, in particular, we are using ./a.out to run a program?
Is there any meaning behind this?
Can someone please provide an explanation?
The name stands for "assembler output", and was (and still is) the default name for the executable generated by the compiler. The reason you need ./ in front of it is because the current directory (.) is not in $PATH therefore the path to the executable must be explicitly given.
If you mean the ./ part, it's for safety. Windows by default appends current directory to PATH, which is bad (there's a risk of DLL injection, and so on).
If you mean a.out part, it's just a name (which came from name of format a.out), which you can change by modifying gcc -o parameter.
When running an executable like a shell like bash the executable must be in your PATH environment variable for bash to locate and run the program.
The ./ prefix is a shorthand way of specifying the full path to the executable, so that bash does not need to the consult the PATH variable (which usually does not contain the current directory) to run it.
[For a.out (short for "assembler output"), it is the default executable output for a compiler like gcc if no output filename is specified.]
It'd be worth you looking a bit more into C and the way that C programs are compiled.
Essentially, your source code is sent to the preprocessor, where directives like #define and #include are loaded (e.g. into memory). So any libraries you want to use are loaded, e.g.
#include <math.h>
will basically 'paste' the contents of math.h into source code at the point at which it is defined.
Once all this stuff has been expanded out, the compiler turns your source code into object code, which is your source in binary code. a.out is the default name for output if you do not specify a build name.
gcc -o mynewprogram mynewprogram.c
a.out is the default name for the compiler. AFAIK it is because the linking process is skipped and it is not compiled as an object or library.

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