Interactive story program - c

Creating a program that makes use of arrays and pointers and takes several inputs from the user (e.g. Name, Age, etc.) and outputs them into a short story. The story has to be different each time the user runs the program however, like this:
Sample Output:
What is your name? Donkey
How old are you? 30
What is your favorite color? black
Donkey is a 30 year old who likes his black laptop...
Sample Output (second run of the same program):
What is your name? Donkey
How old are you? 30
What is your favorite color? black
Donkey is a 30 year old who likes his black Toyota Corolla...
I can get the inputs from the user and output them just fine; my problem is randomizing the events which incorporate the users data. I'm not really sure where to even begin. I've looked at rand() but I'm not sure how I'm supposed to incorporate it into my program. Any help would be appreciated!

I think the best way to accomplish this is going to be to make an array of a specific set of choices (toyota corolla, laptop) and use the rand() function to choose a random number within the bounds of the array to print out.
incase you want, the following is a tutorial on using the rand(). Just swap "10" for the count of items being added to your array.
http://www.dreamincode.net/forums/topic/14057-producing-random-numbers/

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How to loop through Roblox studio to find all the humanoid and choose which is the closest one to chase? (For an Npc)

I want to make a Npc that chases the nearest humanoids (Npc or Player) and I'm not sure how to loop through workspace to do that.
I tried experimenting with for loops but I'm a noob and I need help.
Ok i figured it out but One problem though, I use this script to check whether the npc is close and if its less than 3 to damage the other fighter... (fighter.HumanoidRootPart.Position.X. - closestEnemy.HumanoidRootPart.Position.X).Magnitude < 3...but when it runs and the npcs chase each other and they Touch each other it prints 55 or 30 even though they are legit touching each other.
Get the distance between you and the entity and check if its smaller. Its very simple math

C guessing game between two players with visual output [closed]

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I have been given the assignment to create a quite complicated to me, but simple to some C game. The program will run and generate 25 random numbers between 1 to 100 (no repeats). The game is between two users.
Both the players will get two guesses each time. Every correct guess will be counted as 1 correct answer and will be displayed on the screen in the board.
The player having more number of correct guesses will be a winner.
The game will continue until the board is completely revealed.
The first screen should ask the user for his name, print a welcome message, and displays an empty 5x5 board. But this 5x5 board has the values in it internally
Now the program should ask the number of players (1 or 2)
If one, ask one name and second is computer and if 2 ask two names
For playing against computer, you are asked for two guesses and every correct guess is shown on the board.
Now 2 guesses for computer would be taken and shown on the screen.
I have tried everything to my knowledge to complete this but I lack a full understanding of C. Any help would be appreciated. I did not include my code because, honestly its just a mess and does not even run.
I would like to see someone be able to make such a game, so that I can study the logic. NOT COPY THE WORK
Simple steps. Start small and grow.
Easy one is to remove all questions to the user(s). Hard code the answers in the program. You can retrofit the IO later.
Start with a way ot generating 25 random numbers and load them into an array. Place the array in a global variable. You need a another array to show when a number is sucessfully guessed.
Now write a function to display that guessed array as 5X5.
Gradually build the program up
Always make functions
generate_array
show_guessed
....
If get stuck on specific things then post a new question.
This is not a direct answer, but a very long comment with some requests for more information and effort.
The problem I have with your request is that I see zero effort. I see a request for teh C0d3z and a promise not to cheat after receiving something that makes it far too easy to cheat.
What I, and probably others here, want to see is effort and some attempt.
Do you know how to print text to the screen like you see in the requirements? Do you know how to print text at all? If so, make the print routines and state this.
Do you know how to generate random numbers? If so, say so in your question and we see effort.
Do you know how to receive input from the user?
Do you know what an array is?
Do you know how to save code in your editor and compile it?
You can see that without any sort of background or starting code, we don't know where you are in your learning.
So...
Post an attempt at solving your problem in your question. If you are truly so new to coding that you cannot do this, then you need to sit down with your professor / TA / whomever and tell them this. Reading through your teaching material (textbook or whatever) should help a whole lot as well. This assignment feels like something I would see towards the end of a beginner's C class. If this is where you are, and you really have no clue what to do, then you may need to retake the class.

How to do a parameterization in C?

I'm trying to find an algorithm for the game master mind with 4 numbers, where each number can be between 0 to 5, giving 1296 possibilities. With the first guess being 1,1,0,0
there are less options left.
I would like to know how to remove the options which are not suitable according to the first guess.
How to use an array(solutions) and array(current solutions)? Should I use parameterization for that?
Is there an algorithm in C to do that?
Thanks a lot for the help!
The simplest to implement is to simply loop trough all your elements and make the once that no longer work false. This might be the best idea here as looping trough 1300 elements is still quite fast however be aware that there is a faster solution in just finding which type of solutions are no longer available.
For mastermind there are multiple algorithms, see wikipedia, however for your first implementation I think they are too difficult.
You could start by using either
Thijser's idea (slightly better than brute-forcing all possibilities),
or try to emulate a human player: using that a white key-peg means correct color in wrong position and a black key-peg meaning correct color in correct position. You can write an easy recursion to take that info into account:
white-peg -> move the colors around ;
black-peg remove colors to find out which of the colors was the one that was correct-in-correct-pos.

Can I put letters instead of some numbers as ticks in a ValueAxis?

this is my program:
Program before
and I want it to look like this:
Program after
is this possible to add letters at some specific points in the ValueAxis?
I'm afraid that your links are not working, you may get a better responce using Imager and adding some example code or a Short, Self Contained, Correct Example.
In the meantime is this what you are trying to do

AS3 randomizing an array and comparing it to a string

So, I am a basic programmer in flash and this weekend I have to make a small mini game. This is where I get confused...I have 1 movieclip which has 5 labels ( each showing a different shape). I also have a dynamic text field which I have text or (a string) that will need to match the movieclip. Meaning, if the text displays circle, and the shape is circle, if you click the screen you win. if they dont match, you lose. So I am asking this in order to find out, how to create 2 arrays, randomize them then compare the value. I know how to set everything on timers and give scores, I just cant get figure this part out. AS3 and I are having a bad day. Any ideas, even pseudo code helps...or just a flow , something please ! lol thanks in advance
Regarding randomizing an array, have a look at this elaborate article at Activetuts, which specifically aims at Actionscript. It provides documented code with clear illustrations and tips. You could also check out the Fisher-Yates shuffle for some pseudo-code.
I don't quite get your question with regards to comparing the strings.. In AS3, you can use == to see if the strings are equal.

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