I want to display some data on form load in a data gridview , the data which i want to display is in large number of rows , when i use background worker processor it show me the following error.
My code:
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
try
{
FTPUtility obj = new FTPUtility();
dataGridViewRequest.DataSource = obj.ListRequestFiles();
dataGridViewRequest.Columns[0].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewRequest.Columns[1].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewRequest.Columns[2].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewResponses.DataSource = obj.ListResponseFiles();
dataGridViewResponses.Columns[0].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewResponses.Columns[1].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewResponses.Columns[2].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Error Message", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
Form load:
private void FormFTP_Load(object sender, EventArgs e)
{
try
{
//this.comboBoxRequests.SelectedIndex = 0;
backgroundWorker1.RunWorkerAsync();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Error Message", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
There are many different ways to prevent the form from being freezed.
For example you can load your data like this:
private async void Form_Load(object sender, EventArgs e)
{
//do some initializations
await LoadData();
//do some other initializations that you need to perform.
}
private async Task LoadData()
{
//Load your data here
//For example
FTPUtility obj = new FTPUtility();
dataGridViewRequest.DataSource = obj.ListRequestFiles();
}
This way when running the form, the commands run in the sequence you wrote while the UI is responsive and you will not face with common difficulties of using BackgroundWorker or threads like Cross thread operation exceptions.
The key point is in using async/await. For more information read Asynchronous Programming with Async and Await
Remember that this way, every where you want to call LoadData, you should call it this way:
await LoadData();
And the method that you write this code in, should be async:
private async void RefreshButton_Click(object sender, EventArgs e)
{
await LoadData();
}
EDIT For .Net 4.0
For .Net 4.0 you can use both Task.Run or BackgroundWorker. I recommend Task.Run because it is more simple and more readable.
Please note Cross Thread Operation Exception will throw when you access the UI elements from another thread than UI. In this situations you should use this.Invoke(new Action(()=>{/*Access UI Here*/})); instead. And never put a time-consuming task in your invoke part.
BackgroundWorker Approach:
private void Form1_Load(object sender, EventArgs e)
{
backgroundWorker1.RunWorkerAsync();
//If you put some code here for example MessageBox.Show("");
//The code will immadiately run and don't wait for worker to complete the task.
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
this.LoadData();
}
public void LoadData()
{
var ftp = new FtpUtility();
var data = ftp.ListRequestFiles();
this.Invoke(new Action(() =>
{
//Setup columns and other UI stuff
//Set datasource of grid
this.dataGridView1.DataSource = data;
}));
}
Remember everywhere you formerly used LoadData, now you should use backgroundWorker1.RunWorkerAsync(); instead.
If you want to do a job after the worker completes the task, put your job in backgroundWorker1_RunWorkerCompleted or in Invoke part of LoadData.
Task.Run Approach
private void Form1_Load(object sender, EventArgs e)
{
Task.Run(() =>
{
LoadData();
})
.ContinueWith(x =>
{
//You can put codes you want run after LoadData completed here
//If you access the UI here, you should use Invoke
});
//If you put some code here for example MessageBox.Show("");
//The code will immadiately run and don't wait for worker to complete the task.
}
public void LoadData()
{
var ftp = new FtpUtility();
var data = ftp.ListRequestFiles();
this.Invoke(new Action(() =>
{
//Setup columns and other UI stuff
//Set datasource of grid
this.dataGridView1.DataSource = data;
}));
}
Remember everywhere you formerly used LoadData, now you should use Task.Run(()=>{LoadData();}); instead.
If you want to do a job after the LoadData completes, put your job in ContinueWith or in Invoke part of LoadData.
Try this.
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
try
{
dataGridViewRequest.Invoke(new Action(() => {
FTPUtility obj = new FTPUtility();
dataGridViewRequest.DataSource = obj.ListRequestFiles();
dataGridViewRequest.Columns[0].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewRequest.Columns[1].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewRequest.Columns[2].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewResponses.DataSource = obj.ListResponseFiles();
dataGridViewResponses.Columns[0].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewResponses.Columns[1].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
dataGridViewResponses.Columns[2].AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill;
}));
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Error Message", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void FormFTP_Load(object sender, EventArgs e)
{
try
{
//this.comboBoxRequests.SelectedIndex = 0;
backgroundWorker1.RunWorkerAsync();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Error Message", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
Related
I have a program similar to chatbot in Wpf.
I have a stack where I create the user controls I have and enter them.
I have to use Net3.5 .
The response from the server is delayed.
The problem I have is when I type and send the textbox the server does not answer,
I can not type another question and the window is locked.
Did I use Dispatcher correctly?
private void send_Click(object sender, RoutedEventArgs e)
{
stack.Children.Add(new UserControl_Send()
{
DataSend = txt_input.Text,
DateTimeBot = DateTime.Now.ToString("HH:mm")
});
DispatchFit();
}
private void DispatchFit()
{
Dispatcher.BeginInvoke(new Action(ResponsServer), DispatcherPriority.Background);
}
public void ResponsServer()
{
Thread.Sleep(3000);
stack.Children.Add(new UserControl_Receive()
{
DataRecive = get(txt_input.Text),
DateTimeBot = DateTime.Now.ToString("HH:mm"),
});
}
When that ResponsServer() callback is being processed on your UI thread, then that Sleep is elongating the amount of time that callback is taking to process (Sleep does not pump the UI's dispatcher message queue).
If you want your callback to be done after 3 seconds, then you need to use a timer, or you can use "async" to cause a delayed processing of your callback.
Look at this question: Delayed Dispatch Invoke?
Or use this to have a BackgroundWorker do the delay and then call your ResponsServer on the UI thread (not the best code as it creates a new BackgroundWorker each time).
https://www.codeproject.com/Tips/240274/Execute-later-for-delayed-action
You are a little confused about the methods.
If I understand correctly, then Sleep is an emulation of the delay in the execution of sending a message to the server.
Then you need something like:
private async void send_ClickAsync(object sender, RoutedEventArgs e)
{
stack.Children.Add(new UserControl_Send()
{
DataSend = txt_input.Text,
DateTimeBot = DateTime.Now.ToString("HH:mm")
});
await ResponsServerAsync();
stack.Children.Add(new UserControl_Receive()
{
DataRecive = get(txt_input.Text),
DateTimeBot = DateTime.Now.ToString("HH:mm"),
});
}
public async Task ResponsServerAsync()
{
Thread.Sleep(3000);
}
For .Net Framework 3.5
private void send_Click(object sender, RoutedEventArgs e)
{
stack.Children.Add(new UserControl_Send()
{
DataSend = txt_input.Text,
DateTimeBot = DateTime.Now.ToString("HH:mm")
});
Thread thread = new Thread(ResponsServer);
thread.Start();
}
public void ResponsServer()
{
Thread.Sleep(3000);
if (Dispatcher.CheckAccess())
{
StackChildrenAdd();
}
else
{
Dispatcher.InvokeAsync(StackChildrenAdd);
}
}
private void StackChildrenAdd()
{
stack.Children.Add(new UserControl_Receive()
{
DataRecive = get(txt_input.Text),
DateTimeBot = DateTime.Now.ToString("HH:mm"),
});
}
I have a BackgroundWorker on my WPF UserControl.
private readonly BackgroundWorker worker = new BackgroundWorker();
public ucCustomer()
{
InitializeComponent();
worker.DoWork += worker_DoWork;
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
}
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
// run all background tasks here
System.Threading.Thread.Sleep(10000);
}
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//update ui once worker complete his work
}
private void UserControl_Loaded(object sender, RoutedEventArgs e)
{
worker.RunWorkerAsync();
}
Above code is work, the UI is response when the task is working, but if i change the worker_DoWork() to
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
// run all background tasks here
Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Background,
new Action(() => {
gridDataBind(); //A long data-mining task,using Dispatcher.Invoke() to access UI.
}));
}
private void gridDataBind()
{
SnEntities sn = new SnEntities();
var customers = from c in sn.Customer select c;
dgCustomer.ItemsSource = customers.ToList();
}
The UI is freeze until the task is end.
Is it any solution?
Thanks you.
Try setting the ItemsSource like below code:
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
// run all background tasks here
e.Result = gridDataBind(); //A long data-mining task.
}
private IList<Customer> gridDataBind()
{
SnEntities sn = new SnEntities();
var customers = from c in sn.Customer select c;
return customers.ToList();
}
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
var customers = e.Result as IList<Customer>;
ObservableCollection<Customer> gridItemsSource = new ObservableCollection<Customer>();
Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Background,
new Action(() =>
{
dgCustomer.ItemsSource = gridItemsSource;
}));
foreach(var customer in customers)
{
Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Background,
new Action(() =>
{
gridItemsSource.Add(customer);
}));
}
}
Store your data in e.result at worker_DoWork and update UI at the worker_RunWorkerCompleted.
in that case UI will be free when data will coming from database.
Try this, it should help you
Application.Current.Dispatcher.BeginInvoke(
DispatcherPriority.Background,
new Action(() => gridDataBind();));
This is my service which checks username and password
[OperationContract]
public bool LoginCheck(string username, string password)
{
RoadTransDataContext db = new RoadTransDataContext();
var _Pass = (from d in db.users where d.username == username select d.password).SingleOrDefault();
if (_Pass == password)
{
return true;
}
else
{
return false;
}
}
And this is child window
private void LoginCheckCompleted(object sender, ServiceReference.LoginCheckCompletedEventArgs e)
{
_Log = e.Result;
}
private void OKButton_Click(object sender, RoutedEventArgs e)
{
ServiceReference.ServiceClient webservice = new ServiceReference.ServiceClient();
webservice.LoginCheckCompleted += new EventHandler<ServiceReference.LoginCheckCompletedEventArgs>(LoginCheckCompleted);
webservice.LoginCheckAsync(txtUserName.Text, txtPassword.Password);
if (_Log == true)
{
this.DialogResult = true;
this.Close();
}
}
problem is that LoginCheckCompleted method is calling when OKButton_Click method finished. so if it input correct username, pass and press button it doing nothing if i click onece again window closing
Silverlight uses the async model of invoking web services and it takes some time to wait until the response is returned. In your example the assigment _Log = e.Result; will be called, let's assume, after 1-2 seconds, whereas the check if (_Log == true) will be called immideately and of course before the assignment.
That's why you should put all the necessary code in the callback and remove all the code after the async call. I've fixed it for you:
private void LoginCheckCompleted(object sender, ServiceReference.LoginCheckCompletedEventArgs e)
{
_Log = e.Result;
if (_Log == true)
{
this.DialogResult = true;
this.Close();
}
}
private void OKButton_Click(object sender, RoutedEventArgs e)
{
ServiceReference.ServiceClient webservice = new ServiceReference.ServiceClient();
webservice.LoginCheckCompleted += new EventHandler<ServiceReference.LoginCheckCompletedEventArgs>(LoginCheckCompleted);
webservice.LoginCheckAsync(txtUserName.Text, txtPassword.Password);
}
I'm working on building a multi-threaded UI. I would like long processes to be handled by the BackgroundWorker class, and have a small timer on the UI to keep track of how long the process is taking. It's my first time building such a UI, so I'm reading up on related resources on the web. My test code is thus:
private BackgroundWorker worker;
private Stopwatch swatch = new Stopwatch();
private delegate void simpleDelegate();
System.Timers.Timer timer = new System.Timers.Timer(1000);
string lblHelpPrevText = "";
private void btnStart_Click(object sender, RoutedEventArgs e)
{
try
{
worker = new BackgroundWorker(); //Create new background worker thread
worker.DoWork += new DoWorkEventHandler(BG_test1);
worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(BG_test1end);
worker.RunWorkerAsync();
simpleDelegate del = new simpleDelegate(clockTicker);
AsyncCallback callBack = new AsyncCallback(clockEnd);
IAsyncResult ar = del.BeginInvoke(callBack, null);
lblHelpText.Text = "Processing...";
}
finally
{
worker.Dispose(); //clear resources
}
}
private void clockTicker()
{
//Grab Text
simpleDelegate delLblHelpText = delegate()
{ lblHelpPrevText = this.lblHelpText.Text; };
this.Dispatcher.BeginInvoke(DispatcherPriority.Send, delLblHelpText);
//Start clock
timer.Elapsed += new ElapsedEventHandler(clockTick);
timer.Enabled = true;
swatch.Start();
}
private void clockTick(object sender, ElapsedEventArgs e)
{
simpleDelegate delUpdateHelpTxt = delegate()
{ this.lblHelpText.Text = String.Format("({0:00}:{1:00}) {2}", swatch.Elapsed.Minutes, swatch.Elapsed.Seconds, lblHelpPrevText); };
this.Dispatcher.BeginInvoke(DispatcherPriority.Send, delUpdateHelpTxt);
}
private void BG_test1(object sender, DoWorkEventArgs e)
{
//this.lblHelpText.Text = "Processing for 10 seconds...";
Thread.Sleep(15000);
}
private void BG_test1end(object sender, RunWorkerCompletedEventArgs e)
{
this.lblHelpText.Text = "Process done.";
this.timer.Enabled = false;
this.swatch.Stop();
this.swatch.Reset();
}
static void clockEnd(IAsyncResult ar)
{
simpleDelegate X = (simpleDelegate)((AsyncResult)ar).AsyncDelegate;
X.EndInvoke(ar);
}
The idea is when the button is clicked, we take the status text from a Label (e.g. "Processing...") then append the time onto it every second. I could not access the UI elements from the Timer class as it's on a different thread, so I had to use delegates to get and set the text.
It works, but is there a better way to handle this? The code seems much for such a basic operation. I'm also not fully understanding the EndInvoke bit at the bottom. I obtained the snippet of code from this thread Should One Always Call EndInvoke a Delegate inside AsyncCallback?
I understand the idea of EndInvoke is to receive the result of BeginInvoke. But is this the correct way to use it in this situation? I'm simply worried about any resource leaks but when debugging the callback appears to execute before my timer starts working.
Don't use a separate timer to read the progress of your BackgroundWorker and update the UI. Instead, make the BackgroundWorker itself "publish" its progress to the UI directly or indirectly.
This can be done pretty much anyway you want to, but there's a built-in provision exactly for this case: the BackgroundWorker.ProgressChanged event.
private void BG_test1(object sender, DoWorkEventArgs e)
{
for(var i = 0; i < 15; ++i) {
Thread.Sleep(1000);
// you will need to get a ref to `worker`
// simplest would be to make it a field in your class
worker.ReportProgress(100 / 15 * (i + 1));
}
}
This way you can simply attach your own handler to ProgressChanged and update the UI using BeginInvoke from there. The timer and everything related to it can (and should) go.
You can use timer to update UI. It is normal practice. Just instead of System.Timer.Timer I suggest use System.Windows.Threading.DispatcherTimer. The DispatcherTimer runs on the same thread as the Dispatcher. Also, instead of BackgroundWorker you can use ThreadPool.
Here is my sample:
object syncObj = new object();
Stopwatch swatch = new Stopwatch();
DispatcherTimer updateTimer; // Assume timer was initialized in constructor.
void btnStart_Click(object sender, RoutedEventArgs e) {
lock (syncObj) {
ThreadPool.QueueUserWorkItem(MyAsyncRoutine);
swatch.Start();
updateTimer.Start();
}
}
void updateTimer_Tick(object sender, EventArgs e) {
// We can access UI elements from this place.
lblHelpText.Text = String.Format("({0:00}:{1:00}) Processing...", swatch.Elapsed.Minutes, swatch.Elapsed.Seconds);
}
void MyAsyncRoutine(object state) {
Thread.Sleep(5000);
lock (syncObj)
Dispatcher.Invoke(new Action(() => {
swatch.Stop();
updateTimer.Stop();
lblHelpText.Text = "Process done.";
}), null);
}
private void button1_Click(object sender, EventArgs e)
{
string strFullFilePath = #"D:\Print.pdf";
ProcessStartInfo ps = new ProcessStartInfo();
ps.UseShellExecute = true;
ps.Verb = "print";
ps.CreateNoWindow = true;
ps.WindowStyle = ProcessWindowStyle.Hidden;
ps.FileName = strFullFilePath;
Process.Start(ps);
Process proc = Process.Start(ps);
KillthisProcess("AcroRd32");
}
public void KillthisProcess(string name)
{
foreach (Process prntProcess in Process.GetProcesses())
{
if (prntProcess.ProcessName.StartsWith(name))
{
prntProcess.WaitForExit(10000);
prntProcess.Kill();
}
}
}
I have the method below that seems to behaving strangely. The ProgressChanged and RunWorkerCompleted seem to be updating themselves at the same time. If I comment out the RunWorkerCompleted code which updates the textblock I see the ProgressChanged taking effect after the data is transferred. What am I doing wrong here? I obviously want the textblock to show I'm getting data, then change when I have finished getting the data.
public void GetAppointmentsBackground()
{
System.Windows.Threading.Dispatcher webServiceDispatcher = this.Dispatcher;
worker = new BackgroundWorker();
worker.WorkerReportsProgress = true;
worker.DoWork += delegate(object sender, DoWorkEventArgs args)
{
GetAppointmentsForDayDelegate getAppt = new GetAppointmentsForDayDelegate(GetAppointmentsForDay);
webServiceDispatcher.BeginInvoke(getAppt);
(sender as BackgroundWorker).ReportProgress(25);
};
worker.ProgressChanged += delegate(object s, ProgressChangedEventArgs args)
{
txtMessages.Text = "Contacting Server";
};
worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args)
{
txtMessages.Text = "Completed Successfully";
};
worker.RunWorkerAsync();
}
In fact, the thing is that another model is used for System.Windows.Controls (differs from Windows.Forms.Control descendants).
I used something like:
public delegate void NoArgs();
//...
txtBlock.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal,
new NoArgs(UpdateTextBlock));
//...
void UpdateTextBlock()
{
txtBlock.Text = "Contacting Server";
}
Read the manual about Dispatcher and DispatcherObject for the purpose.
I would suggest you wrap this up in a try{...}catch block... and a using clause, as shown below
public void GetAppointmentsBackground()
{
System.Windows.Threading.Dispatcher webServiceDispatcher = this.Dispatcher;
try
{
using (BackgroundWorker worker = new BackgroundWorker())
{
worker.WorkerReportsProgress = true;
worker.DoWork += delegate(object sender, DoWorkEventArgs args)
{
GetAppointmentsForDayDelegate getAppt = new GetAppointmentsForDayDelegate(GetAppointmentsForDay);
webServiceDispatcher.BeginInvoke(getAppt);
(sender as BackgroundWorker).ReportProgress(25);
};
worker.ProgressChanged += delegate(object s, ProgressChangedEventArgs args)
{
txtMessages.Text = "Contacting Server";
};
worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args)
{
if (txtMessages.InvokeRequired)
{
txtMessages.BeginInvoke(new MethodInvoker(delegate()
{
txtMessages.Text = "Completed Successfully";
}));
}
else
{
txtMessages.Text = "Completed Successfully";
}
};
worker.RunWorkerAsync();
}
}
catch(Exception eX)
{
/* CHECK HERE TO SEE IF AN EXCEPTION IS THROWN */
}
}
If there is no exception thrown, perhaps using an BeginInvoke method of the txtMessages class as shown above in the RunWorkerCompleted event handler, as there may be a cross-threading error when trying to update the txtMessages itself from the backgroundworker class.