How to keep 9 points of precision with double in C [duplicate] - c

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I’m looking for a good arbitrary precision math library in C or C++. Could you please give me some advices or suggestions?
The primary requirements:
It must handle arbitrarily big integers—my primary interest is on integers. In case that you don’t know what the word arbitrarily big means, imagine something like 100000! (the factorial of 100000).
The precision must not need to be specified during library initialization or object creation. The precision should only be constrained by the available resources of the system.
It should utilize the full power of the platform, and should handle “small” numbers natively. That means on a 64-bit platform, calculating (2^33 + 2^32) should use the available 64-bit CPU instructions. The library should not calculate this in the same way as it does with (2^66 + 2^65) on the same platform.
It must efficiently handle addition (+), subtraction (-), multiplication (*), integer division (/), remainder (%), power (**), increment (++), decrement (--), GCD, factorial, and other common integer arithmetic calculations. The ability to handle functions like square root and logarithm that do not produce integer results is a plus. The ability to handle symbolic computations is even better.
Here are what I found so far:
Java's BigInteger and BigDecimal class: I have been using these so far. I have read the source code, but I don’t understand the math underneath. It may be based on theories and algorithms that I have never learnt.
The built-in integer type or in core libraries of bc, Python, Ruby, Haskell, Lisp, Erlang, OCaml, PHP, some other languages: I have used some of these, but I have no idea which library they are using, or which kind of implementation they are using.
What I have already known:
Using char for decimal digits and char* for decimal strings, and do calculations on the digits using a for-loop.
Using int (or long int, or long long) as a basic “unit” and an array of that type as an arbitrary long integer, and do calculations on the elements using a for-loop.
Using an integer type to store a decimal digit (or a few digits) as BCD (Binary-coded decimal).
Booth’s multiplication algorithm.
What I don’t know:
Printing the binary array mentioned above in decimal without using naive methods. An example of a naive method: (1) add the bits from the lowest to the highest: 1, 2, 4, 8, 16, 32, … (2) use a char*-string mentioned above to store the intermediate decimal results).
What I appreciate:
Good comparisons on GMP, MPFR, decNumber (or other libraries that are good in your opinion).
Good suggestions on books and articles that I should read. For example, an illustration with figures on how a non-naive binary-to-decimal conversion algorithm works would be good. The article “Binary to Decimal Conversion in Limited Precision” by Douglas W. Jones is an example of a good article.
Any help in general.
Please do not answer this question if you think that using double (or long double, or long long double) can solve this problem easily. If you do think so, you don’t understand the issue in question.

GMP is the popular choice. Squeak Smalltalk has a very nice library, but it's written in Smalltalk.
You asked for relevant books or articles. The tricky part of bignums is long division. I recommend Per Brinch Hansen's paper Multiple-Length Division Revisited: A Tour of the Minefield.

Overall, he fastest general purpose arbitrary precision library is GMP. If you want to work with floating point values, look at the the MPFR library. MPFR is based on GMP.
Regarding native arbitrary precision support in other languages, Python uses its own implementation because of license, code size, and code portability reasons. The GMPY module lets Python access the GMP library.

See TTMath, a small templated header-only library free for personal and commercial use.

I've not compared arbitrary precision arithmetic libraries to each other myself, but people who do seem to have more or less uniformly settled on GMP. For what it's worth, the arbitrary precision integers in GHC Haskell and GNU Guile Scheme are both implemented using GMP, and the fastest implementation of the pidigits benchmark on the language shootout is based on GMP.

What about Pari? It’s built on top GMP and provides all the other goodies about number theory operations you’ll ever need (and many symbolic computation stuff).

Related

Integer Based Sensor Fusion/Kalman Filter

Is anyone aware of a sensor fusion implementation that uses only integer operations instead of all the floating point accumulates/divides/multiplies in most open source implementations?
On my processor performing repeated floating point calculations are expensive and I want to reduce them as much as possible. I might lose some precision but my application does not require a highly precise output.
Is there any issue turning all the variables to ints and just taking the hit in precision? Any advice would be great, thanks all.
The use of fixed-point is the best solution for flexible maths operations on a device with no FPU.
Anthony Williams' fixed point maths library would suit, it uses a 64 bit integer type to provide a 34Q28 (34 integer bits, 28 fractional bit) format floating point type with extensive maths, operator and conversion functions. It is written in C++ to create a fixed type as a class, with extensive operator overloading and standard maths functions so that it is largely inter-changeable with float or double in existing code.
I realise the the question is tagged C but you need not use C++ syntax extensively, just compile your C code as C++, include the fixed.hpp header, replace float or double with fixed and compile/link the fixed.cpp file with your project.

Looking for Ansi C89 arbitrary precision math library

I wrote an Ansi C compiler for a friend's custom 16-bit stack-based CPU several years ago but I never got around to implementing all the data types. Now I would like to finish the job so I'm wondering if there are any math libraries out there that I can use to fill the gaps. I can handle 16-bit integer data types since they are native to the CPU and therefore I have all the math routines (ie. +, -, *, /, %) done for them. However, since his CPU does not handle floating point then I have to implement floats/doubles myself. I also have to implement the 8-bit and 32-bit data types (bother integer and floats/doubles). I'm pretty sure this has been done and redone many times and since I'm not particularly looking forward to recreating the wheel I would appreciate it if someone would point me at a library that can help me out.
Now I was looking at GMP but it seems to be overkill (library must be absolutely huge, not sure my custom compiler would be able to handle it) and it takes numbers in the form of strings which would be wasteful for obvious reasons. For example :
mpz_set_str(x, "7612058254738945", 10);
mpz_set_str(y, "9263591128439081", 10);
mpz_mul(result, x, y);
This seems simple enough, I like the api... but I would rather pass in an array rather than a string. For example, if I wanted to multiply two 32-bit longs together I would like to be able to pass it two arrays of size two where each array contains two 16-bit values that actually represent a 32-bit long and have the library place the output into an output array. If I needed floating point then I should be able to specify the precision as well.
This may seem like asking for too much but I'm asking in the hopes that someone has seen something like this.
Many thanks in advance!
Let's divide the answer.
8-bit arithmetic
This one is very easy. In fact, C already talks about this under the term "integer promotion". This means that if you have 8-bit data and you want to do an operation on them, you simply pad them with zero (or one if signed and negative) to make them 16-bit. Then you proceed with the normal 16-bit operation.
32-bit arithmetic
Note: so long as the standard is concerned, you don't really need to have 32-bit integers.
This could be a bit tricky, but it is still not worth using a library for. For each operation, you would need to take a look at how you learned to do them in elementary school in base 10, and then do the same in base 216 for 2 digit numbers (each digit being one 16-bit integer). Once you understand the analogy with simple base 10 math (and hence the algorithms), you would need to implement them in assembly of your CPU.
This basically means loading the most significant 16 bit on one register, and the least significant in another register. Then follow the algorithm for each operation and perform it. You would most likely need to get help from overflow and other flags.
Floating point arithmetic
Note: so long as the standard is concerned, you don't really need to conform to IEEE 754.
There are various libraries already written for software emulated floating points. You may find this gcc wiki page interesting:
GNU libc has a third implementation, soft-fp. (Variants of this are also used for Linux kernel math emulation on some targets.) soft-fp is used in glibc on PowerPC --without-fp to provide the same soft-float functions as in libgcc. It is also used on Alpha, SPARC and PowerPC to provide some ABI-specified floating-point functions (which in turn may get used by GCC); on PowerPC these are IEEE quad functions, not IBM long double ones.
Performance measurements with EEMBC indicate that soft-fp (as speeded up somewhat using ideas from ieeelib) is about 10-15% faster than fp-bit and ieeelib about 1% faster than soft-fp, testing on IBM PowerPC 405 and 440. These are geometric mean measurements across EEMBC; some tests are several times faster with soft-fp than with fp-bit if they make heavy use of floating point, while others don't make significant use of floating point. Depending on the particular test, either soft-fp or ieeelib may be faster; for example, soft-fp is somewhat faster on Whetstone.
One answer could be to take a look at the source code for glibc and see if you could salvage what you need.

Converting an arbitrary large number to base 256

I have a number of very large length may be upto 50 digits. I am taking that as string input. However, I need to perform operations on it. So, I need to convert them to a proper base, lets say, 256.
What will be the best algorithm to do so?
Multiple-precision arithmetic (a.k.a. bignums) is a difficult subject, and the good algorithms are non intuitive (there are books about that).
There exist several libraries handling bignums, like e.g. the GMP library (and there are other ones). And most of them take profit from some hardware instructions (e.g. add with carry) with carefully tuned small chunks of assembler code. So they perform better than what you would be able to code in a couple of months.
I strongly recommend using existing bignum libraries. Writing your own would take you years of work, if you want it to be competitive.
See also answers to this question.

Adding very large numbers [duplicate]

What is the easiest way to handle huge numbers in C? I need to store values in the Area 1000^900, or in more human readable form 10^2700.
Does anybody know of an easy way to do that? Any help would really be appreciated!
Use libgmp:
GMP is a free library for arbitrary precision arithmetic, operating on signed integers, rational numbers, and floating-point numbers. There is no practical limit to the precision except the ones implied by the available memory in the machine GMP runs on...
Since version 6, GMP is distributed under the dual licenses, GNU LGPL v3 and GNU GPL v2...
GMP's main target platforms are Unix-type systems, such as GNU/Linux, Solaris, HP-UX, Mac OS X/Darwin, BSD, AIX, etc. It also is known to work on Windows in both 32-bit and 64-bit mode...
There are a few libraries to help you do this (arbitrary precision mathematics):
BigDigits;
iMath;
decNumber; and
no doubt others.
Assuming this isn't work related (ie you're doing it for fun or its a hobby or just an oportunity to learn something), coding up a library for arbitrary precision maths is a relatively interesting project. But if you need to absolutely rely on it and aren't interested in the nuts and bolts just use a library.
There are a number of libraries for handling huge numbers around. Do you need integer or floating point arithmetic?
You could look at the code built into Python for the task.
You could look at the extensions for Perl for the task.
You could look at the code in OpenSSL for the task.
You could look at the GNU MP (multi-precision) library - as mentioned by kmkaplan.
You can also try the BIGNUMs of openssl, see https://www.openssl.org/docs/man1.0.2/man3/bn.html, https://www.openssl.org/docs/man1.1.1/man3/, Convert a big number given as a string to an OpenSSL BIGNUM for details.

How to Code a Solution To Deal With Large Numbers? [closed]

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I'm doing some Project Euler problems and most of the time, the computations involve large numbers beyond int, float, double etc.
Firstly, I know that I should be looking for more efficient ways of calculation so as to avoid the large number problem. I've heard of the Bignum libraries.
But, for academics interests, I'd like to know how to code my own solution to this problem.
Can any expert please help me out? (My language is C)
You need to store the big numbers in a base that your computer can easily handle with its native types, and then store the digits in a variable length array. I'd suggest that for simplicity you start by storing the numbers in base 10 just to get the hang of how to do this. It will make debugging a lot easier.
Once you have a class that can store the numbers in this form, it's just a matter of implementing the operations add, subtract, multiply, etc. on this class. Each operation will have to iterate over digits of its operands and combine them, being careful to carry correctly so that your digits are never larger than the base. Addition and subtraction are simple. Multiplication requires a bit more work as the naive algorithm requires nested loops. Then once you have that working, you can try implementing exponentiation in an efficient manner (e.g. repeated squaring).
If you are planning to write a serious bignum implementation, base 10 won't cut it. It's wasteful of memory and it will be slow. You should choose a base that is natural for the computer, such as 256 or the word size (2**32). However this will make simple operations more difficult as you will get overflows if you naively add two digits, so you will need to handle that very carefully.
C is not a good choice for Project Euler. The benefits of C are raw speed, machine portability (to an extent, with standard C), language interoperability (if some language communicates with another, C is a popular first choice), sticking close to a specific library or platform's API (because C is common, e.g. OS API), and a stable language & stdlib. None of these benefits apply to solving Project Euler problems. Not even raw speed, because most of the problems aren't about raw computation, but understanding the algorithm required, and you can sit there all day and wait before submission.
If you are attempting Project Euler problems to broaden your experience with C, that's perfectly fine, just realize this experience doesn't necessarily apply to long-lived and real-world C projects you may work on.
For this kind of short, one-off problem those languages commonly described as "scripting languages" will work better, faster (in dev time), and easier. Try Python, it stays close to C in many ways, including a C API, and out of the various popular "scripting languages" is possibly the one for which you will find the most use in conjunction with C projects.
This may become an unpopular answer, but it isn't a rant—plus I really like C and use C/C++ often—and there is an explicit answer here to your problem: "don't use C", with your final large number solution depending on which alternative you choose. Again picking on Python, integers do not have an upper bound (note below), and I use this to naturally code answers to Project Euler problems, where in other languages I have to use a painful-by-comparison alternative number library.
(Python integers: There are two integer types in 2.x, 'int' and 'long' (which have been completely unified in 3.x). The conversion between them is practically seamless, and 'long' allows arbitrarily large values, instead of just being a bigger 'int' type as C's long is.)
A popular bignum library for C/C++ is the GNU MP Bignum Library. I've used it for several Project Euler problems, but fact remains that C isn't a very suitable language for Euler-problems. If performance was more important C would have more to give, but now you're much better off using a language which built in bignum support, such as Ruby (there are lots of others).
A simple way is to think of the number as its string representation in base b. Suppose b=10, simple arithmetic operation like addition on two such strings can be done using the same method we use when adding numbers by pen and paper. The same goes for other simple operations. For better results, you can take a larger base.
A simple bignum implementation like that should be enough for most Project Euler problems (probably all, but I haven't solved much at Euler so can't be sure), but there are ways of using much faster algorithms for operations such as multiplication and division/mod.
Although I recommend writing your own bignum for practice, if you are really stuck you can take ideas from the code of already implemented bigint libraries. For a serious implementation something like gmp is the obvious choice. But you cana also find small bigints coded by other people when solving similar practice problem online (e.g. Abednego's bigint.cpp).
Here's a nice and simple bignum module for C. You can learn from it for ideas. The C code isn't the highest quality, but the algorithm is well implemented and quite common.
For more advanced stuff, look up GMP.
If you want a nice C++ version (I know, you said C, but this is really interesting code), take a look at the internals of CGAL: http://www.cgal.org/

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