Inorder traversal of binary search tree - c

How does the recursive function work ? In each case is traverse veing called with temp->left and temp->right or all calls of temp->left is followed by all calls of temp->right? Please do give a detailed explanation for the following code.
void traverse(bst *temp)
{
if(temp)
{
traverse(bst->left);
printf("%d",temp->info);
traverse(bst->right);
}
}

As you edited your code .So according to that -
void traverse(bst *temp) // function to traverse in a bst (parameter as root )
{
if(temp) // check temp (if not NULL then proceed)
{
traverse(bst->left); // recursive call with root as left child and traverse left sub-tree till it goes to last node.
printf("%d",temp->info); // print value of data at current node
traverse(bst->right); // recursive call with root as right child and traverse right sub-tree till it goes to last node
}
}
traverse(bst->left); with this call it goes to last node of left sub-tree and when if condition becomes false it returns to previous call and print value at that node and then next recursive call traverse(bst->right); is executed and right sub-tree of that current root is traversed until temp becomes NULL.

Related

Adding tail node on a C list

This is my function for add an element at the end of my lista but I can't find a way for fix the loop in the while, can u give me some tips/rules for make this function work?
void insCoda(t_lista *l, TipoElemLista elem){
t_lista ultimo;
t_lista temp;
temp=(node *)malloc(sizeof(node));
temp->contenuto=elem;
temp->next= NULL;
if(*l==NULL)
{
*l=temp;
printf("Dentro if");
}else{
ultimo=*l;
while(ultimo->next!=NULL)
{
ultimo=ultimo->next;
ultimo->next=temp;
}
}
}
This is thoroughly broken:
ultimo=*l;
while(ultimo->next!=NULL)
{
ultimo=ultimo->next;
ultimo->next=temp;
}
On entry, you set ultimo to (presumably) the head of the list. Then you advance past it to the next node (ultimo=ultimo->next), and immediately set the next pointer of that node to your newly allocated node (ultimo->next=temp). Except oops, your very next action is to test if the thing you just set is NULL or not (and it isn't, unless malloc failed). So you process your new node, and set its next to itself. And now you're in an infinite loop. If you don't enter the loop (because your head is the only node, so the loop condition fails immediately), you never insert the new node at all (which is nice, because this is saving you from the infinite loop).
A hint: Don't set next inside the loop. While I haven't tested, simply moving the set outside the loop should work:
ultimo=*l;
while(ultimo->next!=NULL)
{
ultimo=ultimo->next;
}
ultimo->next=temp;
so now you traverse to the final node, then make your new node the final node.

How to insert nodes in tree in C from right to left?

Now, I understand that code below works only for root and its children, but I don't know how to expand it. Every node must have children before passing on "grandchildren". Thank you.
void insert_node(IndexTree **root, Node *node) {
IndexTree *temp = (IndexTree*)malloc(sizeof(IndexTree));
memcpy(&temp->value.cs, node, sizeof(Node));
temp->left = NULL;
temp->right = NULL;
temp->tip=1;
if ((*root) == NULL) {
*root = temp;
(*root)->left = NULL;
(*root)->right = NULL;
}
else {
while (1) {
if ((*root)->right == NULL) {
(*root)->right = temp;
break;
}
else if ((*root)->left == NULL) {
(*root)->left = temp;
break;
}
}
}
Use recursive functions.
Trees are recursive data types (https://en.wikipedia.org/wiki/Recursive_data_type). In them, every node is the root of its own tree. Trying to work with them using nested ifs and whiles is simply going to limit you on the depth of the tree.
Consider the following function: void print_tree(IndexTree* root).
An implementation that goes over all values of the trees does the following:
void print_tree(IndexTree* root)
{
if (root == NULL) return; // do NOT try to display a non-existent tree
print_tree(root->right);
printf("%d\n", root->tip);
print_tree(root->left);
}
The function calls itself, which is a perfectly legal move, in order to ensure that you can parse an (almost) arbitrarily deep tree. Beware, however, of infinite recursion! If your tree has cycles (and is therefore not a tree), or if you forget to include an exit condition, you will get an error called... a Stack Overflow! Your program will effectively try to add infinite function calls on the stack, which your OS will almost certainly dislike.
As for inserting, the solution itself is similar to that of printing the tree:
void insert_value(IndexTree* root, int v)
{
if (v > root->tip) {
if (root->right != NULL) {
insert_value(root->right, v);
} else {
// create node at root->right
}
} else {
// same as above except with root->left
}
}
It may be an interesting programming question to create a Complete Binary Tree using linked representation. Here Linked mean a non-array representation where left and right pointers(or references) are used to refer left and right children respectively. How to write an insert function that always adds a new node in the last level and at the leftmost available position?
To create a linked complete binary tree, we need to keep track of the nodes in a level order fashion such that the next node to be inserted lies in the leftmost position. A queue data structure can be used to keep track of the inserted nodes.
Following are steps to insert a new node in Complete Binary Tree. (Right sckewed)
1. If the tree is empty, initialize the root with new node.
2. Else, get the front node of the queue.
……. if the right child of this front node doesn’t exist, set the right child as the new node. //as per your case
…….else If the left child of this front node doesn’t exist, set the left child as the new node.
3. If the front node has both the left child and right child, Dequeue() it.
4. Enqueue() the new node.

Operation ignoring via pointers in AVL tree

I am building an AVL tree, using this structure:
typedef struct node* nodep;
typedef struct node {
int postal_number;
int h; /* height */
nodep left, right, parent;
} Node;
Everything is working great: rotating, searching and inserting. The problem is with deleting a node. It deletes most of the node, except for few leaves after deleting most of the tree. My delete code (the problematic part) is:
int delete_postal(nodep* t, int in_postal){
nodep to_delete;
nodep* the_parent;
to_delete = search_postal((*t), in_postal);
the_parent = &(to_delete->parent);
/** if the node we want to delete is a leave **/
if (to_delete->right == NULL && to_delete->left == NULL) {
if (to_delete == (*the_parent)->right){ /* the node we want to delete is right son */
(*the_parent)->right = to_delete->right;
else { /* the node we want to delete is left son */
(*the_parent)->left = to_delete->left;
}
I made it so (*the_parent) will be the node himself in the tree, and when debugging it stepping into the if, it acts as if it did the deletion (making the child of the node the child of the node's father - I'm not dealing with malloc right now), but it just does not do it. The father keeps on pointing to the node that I would like to delete and not to NULL.
All the rest of the first deletion (nodes and leaves) works fine with this syntax.
Does somebody know what I am missing?

Implementing a deletion function for a binary search tree in C

I've been trying to implement a function in C that deletes a node in a binary tree that should (theoretically) take care of three all cases, i.e.:
Node is a leaf
Node has one child
Node has two children
Is there a way to handle the whole deletion function without checking separately each case? As a commenter below noted I do check for a lot of cases and perhaps the whole problem can be addressed recursively by checking for one fundamental case.
I'm particularly interested in the case where I delete a node within the tree that has a parent and itself is a parent of two children nodes.
Both answers below have been useful but I don't think they address the problem in its entirety.
Here's what I have:
typedef struct Node
{
int key;
int data;
struct Node *left;
struct Node *right;
struct Node *parent;
} Node;
/* functions that take care of inserting and finding a node and also traversing and freeing the tree */
...
void delete(Node *root, int key)
{
Node *target = find(root, key); // find will return the node to be deleted
Node *parent = target->parent; // parent of node to be deleted
// no children
if (target->left == NULL && target->right == NULL)
{
// is it a right child
if (target->key > parent->key)
parent->right = NULL;
// must be a left child
else
parent->left = NULL;
free(target);
}
// one child
else if ((target->left == NULL && target->right != NULL) || (target->left != NULL && target->right == NULL))
{
// here we swap the target and the child of that target, then delete the target
Node *child = (target->left == NULL) ? target->right : target->left;
child->parent = parent;
if (parent->left == target) parent->left = child;
else if (parent->right == target) parent->right = child;
free(target);
}
// two children
else
{
// find the largest node in the left subtree, this will be the node
// that will take the place of the node to be deleted
Node *toBeRepl = max(target->left);
// assign the data of the second largest node
target->key = toBeRepl->key;
target->data = toBeRepl->data;
// if new node immediately to the left of target
if (toBeRepl == target->left)
{
target->left = toBeRepl->left;
Node *newLeft = target->left;
if (newLeft != NULL) newLeft->parent = target;
}
else
{
delete(target->left, toBeRepl->key);
// Node *replParent = toBeRepl->parent;
// replParent->right = NULL;
}
}
I would greatly appreciate your feedback.
edit: Just to clarify, I'm trying to delete a particular node without touching its subtrees (if there are any). They should remain intact (which I've handled by swapping the values of the node to be deleted and (depending on the case) one of the nodes of its substrees).
edit: I've used as a reference the following wikipedia article:
http://en.wikipedia.org/wiki/Binary_search_tree#Deletion
Which is where I got the idea for swapping the nodes values in case of two children, particularly the quote:
Call the node to be deleted N. Do not delete N. Instead, choose either
its in-order successor node or its in-order predecessor node, R.
Replace the value of N with the value of R, then delete R.
There is some interesting code in C++ there for the above case, however I'm not sure how exactly the swap happens:
else //2 children
{
temp = ptr->RightChild;
Node<T> *parent = nullptr;
while(temp->LeftChild!=nullptr)
{
parent = temp;
temp = temp->LeftChild;
}
ptr->data = temp->data;
if (parent!=nullptr)
Delete(temp,temp->data);
else
Delete(ptr->rightChild,ptr->RightChild->data);
}
Could somebody please explain what's going on in that section? I'm assuming that the recursion is of a similar approach as to the users comments' here.
I don't see any "inelegance" in the code, such formatting and commented code is hard to come by. But yes, you could reduce the if-else constructs in your delete function to just one case. If you look at the most abstract idea of what deletion is doing you'll notice all the cases basically boil down to just the last case (of deleting a node with two children).
You'll just have to add a few lines in it. Like after toBeRepl = max(left-sub-tree), check if it's NULL and if it is then toBeRepl = min(right-sub-tree).
So, Case 1 (No children): Assuming your max() method is correctly implemented, it'll return NULL as the rightmost element on the left sub-tree, so will min() on the right sub-tree. Replace your target with the toBeRepl, and you'll have deleted your node.
Case 2 (One child): If max() does return NULL, min() won't, or vice-versa. So you'll have a non-NULL toBeRepl. Again replace your target with this new toBeRepl, and you're done.
Case 3 (Two children): Same as Case 2, only you can be sure max() won't return NULL.
Therefore your entire delete() function would boil down to just the last else statement (with a few changes). Something on the lines of:
Node *toBeRepl = max(target->left);
if toBeRepl is NULL
{
toBeRepl = min(target->right);
}
if toBeRepl is not NULL
{
target->key = tobeRepl->key;
target->data = toBeRepl->data;
deallocate(toBeRepl); // deallocate would be a free(ptr) followed by setting ptr to NULL
}
else
{
deallocate(target);
}
I would do it using recursion, assuming that you have null at the end of your tree, finding null would be the 'go back' or return condition.
One possible algorithm would be:
Node* delete(Node *aNode){
if(aNode->right != NULL)
delete(aNode->right);
if(aNode->left != NULL)
delete(aNode->left);
//Here you're sure that the actual node is the last one
//So free it!
free(aNode);
//and, for the father to know that you're now empty, must return null
return NULL;
}
It has some bugs, for sure, but is the main idea.
This implementation is dfs like.
Hope this helps.
[EDIT] Node *aNode fixed. Forgot the star, my bad.
I finished this a long time ago and I thought it would be good to add a sample answer for people coming here with the same problem (considering the 400+ views this question has accumulated):
/* two children */
else
{
/* find the largest node in the left subtree (the source), this will be the node
* that will take the place of the node to be deleted */
Node* source = max(target->left);
/* assign the data of that node to the one we originally intended to delete */
target->key = source->key;
target->data = source->data;
/* delete the source */
delete(target->left, source->key);
}
Wikipedia has an excellent article that inspired this code.

Traverse tree without recursion and stack in C

How to traverse each node of a tree efficiently without recursion in C (no C++)?
Suppose I have the following node structure of that tree:
struct Node
{
struct Node* next; /* sibling node linked list */
struct Node* parent; /* parent of current node */
struct Node* child; /* first child node */
}
It's not homework.
I prefer depth first.
I prefer no additional data struct needed (such as stack).
I prefer the most efficient way in term of speed (not space).
You can change or add the member of Node struct to store additional information.
If you don't want to have to store anything, and are OK with a depth-first search:
process = TRUE;
while(pNode != null) {
if(process) {
//stuff
}
if(pNode->child != null && process) {
pNode = pNode->child;
process = true;
} else if(pNode->next != null) {
pNode = pNode->next;
process = true;
} else {
pNode = pNode->parent;
process = false;
}
}
Will traverse the tree; process is to keep it from re-hitting parent nodes when it travels back up.
Generally you'll make use of a your own stack data structure which stores a list of nodes (or queue if you want a level order traversal).
You start by pushing any given starting node onto the stack. Then you enter your main loop which continues until the stack is empty. After you pop each node from the stack you push on its next and child nodes if not empty.
This looks like an exercise I did in Engineering school 25 years ago.
I think this is called the tree-envelope algorithm, since it plots the envelope of the tree.
I can't believe it is that simple. I must have made an oblivious mistake somewhere.
Any mistake regardless, I believe the enveloping strategy is correct.
If code is erroneous, just treat it as pseudo-code.
while current node exists{
go down all the way until a leaf is reached;
set current node = leaf node;
visit the node (do whatever needs to be done with the node);
get the next sibling to the current node;
if no node next to the current{
ascend the parentage trail until a higher parent has a next sibling;
}
set current node = found sibling node;
}
The code:
void traverse(Node* node){
while(node!=null){
while (node->child!=null){
node = node->child;
}
visit(node);
node = getNextParent(Node* node);
}
}
/* ascend until reaches a non-null uncle or
* grand-uncle or ... grand-grand...uncle
*/
Node* getNextParent(Node* node){
/* See if a next node exists
* Otherwise, find a parentage node
* that has a next node
*/
while(node->next==null){
node = node->parent;
/* parent node is null means
* tree traversal is completed
*/
if (node==null)
break;
}
node = node->next;
return node;
}
You can use the Pointer Reversal method. The downside is that you need to save some information inside the node, so it can't be used on a const data structure.
You'd have to store it in an iterable list. a basic list with indexes will work. Then you just go from 0 to end looking at the data.
If you want to avoid recursion you need to hold onto a reference of each object within the tree.

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