Send url patterns to C sockets retrieve it - c

I'm trying to build an application that can behave like a real server which can connect multiple clients and dispatch the path to respond to different urls.
Can we send a url like
127.0.0.1:32000/urlPath/OtherSubPath
to a server socket build using socket(PF_INET, SOCK_STREAM, 0)? And get the url string at the server side? My server socket code looks like this.
sockfd = socket(PF_INET, SOCK_STREAM, 0);
servaddr.sin_family = PF_INET;
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
servaddr.sin_port = htons(32000);
Below is a part of the code.
int sockfd, n;
struct sockaddr_in servaddr, cliaddr;
socklen_t len;
char mesg[1000];
servaddr.sin_family = PF_INET;
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1"); // htonl(INADDR_ANY); //inet_addr("127.0.0.1");
servaddr.sin_port = htons(32000);
if (bind(sockfd, (struct sockaddr *) &servaddr, sizeof (servaddr)) == -1)
error("Can't bind the port");
len = sizeof (cliaddr);
time_t rawtime;
struct tm * timeinfo;
time(&rawtime);
timeinfo = localtime(&rawtime);
printf("Current local time and date: %s", asctime(timeinfo));
// printf("IP %s\n", servaddr.sin_addr.s_addr);
char* banner = "Hello UDP client! This is UDP server";
struct timeval stop, start;
pthread_t t0;
if (pthread_create(&t0, NULL, request_balancer, NULL) == -1) {
printf("Error in pthread for request balance");
}
if (listen(sockfd, 10) == -1)
error("Can't listen");
while (1) {
struct sockaddr_storage client_addr;
unsigned int address_size = sizeof (client_addr);
int connect_d = accept(sockfd, (struct sockaddr *) &client_addr, &address_size);
if (connect_d == -1) {
printf("Cannot open a socket");
break;
}
web_req_count++;
n = recvfrom(connect_d, mesg, 1000, 0, (struct
sockaddr*) &cliaddr, &len);
printf("Recieved: %d\n", web_req_count);
int pid = fork();
if (pid == 0) {
while (1) {
banner = asctime(timeinfo);
time(&rawtime);
timeinfo = localtime(&rawtime);
sleep(1);
send(connect_d, banner, strlen(banner), 0);
int line_cnt = 0;
printf("Recieved \n");
}
}
}

Related

Send data file from client UDP ipv6 to the server

I try to send a file data size of around 100MB from the client to the server in UDP ipv6.
the server I think it works well but the client I cannot figure out why I cannot send the file.
When I try to "sendto" I got the message: perror("[-]Error in sending the file. in UDP CLIENT")"
here is my code:
void client() {
int sockfd;
char buffer[65536];
struct sockaddr_in servaddr;
// Creating socket file descriptor
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("socket creation failed");
exit(EXIT_FAILURE);
}
memset(&servaddr, 0, sizeof(servaddr));
// Filling server information
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(P);
servaddr.sin_addr.s_addr = INADDR_ANY;
int n, len;
FILE *fp = fopen("data.txt","r");
char data[SIZE] = {0};
while (fgets(data, SIZE, fp) != NULL) {
if (sendto(sockfd, data, sizeof(data),
MSG_CONFIRM, (const struct sockaddr *) &servaddr,
sizeof(servaddr)) == -1) {
perror("[-]Error in sending file. in UDP CLIENT");
exit(1);
}
bzero(data, SIZE);
}
printf("Hello message sent.\n");
n = recvfrom(sockfd, (char *) buffer, 65536,
MSG_WAITALL, (struct sockaddr *) &servaddr,
&len);
buffer[n] = '\0';
printf("Server : %s\n", buffer);
close(sockfd);
}

Strange behaviour while sending broadcast message

I have two programs: client and server. They're trying to find themselves in local network using broadcast.
Client sends simple packet on broadcast with SERVER_PORT (known before) and server prints info about connection, but when i tried this solution I found some strange behavaiour, when I uncomment last two lines of server.c server prints (one custom struct)
Connection from: 0.0.0.0 on port: 0
after commenting those lines everything works properly, am I missing something?
server.c
int broadcast_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
struct sockaddr_in broadcast_addr;
broadcast_addr.sin_addr.s_addr = INADDR_ANY;
broadcast_addr.sin_port = htons(SERVER_PORT);
broadcast_addr.sin_family = AF_INET;
if (bind(broadcast_socket, (struct sockaddr *)&broadcast_addr,
sizeof(broadcast_addr))) {
perror("bind");
}
struct sockaddr_in recv_addr;
char buf[MAX_PACKET_SIZE];
socklen_t len;
if (recvfrom(broadcast_socket, buf, MAX_PACKET_SIZE, 0,
(struct sockaddr *)&recv_addr, &len) < 0) {
perror("recvfrom");
}
printf("Connection from: %s on port: %d\nMessage: %s\n",
inet_ntoa(recv_addr.sin_addr), ntohs(recv_addr.sin_port), buf);
/* struct network_packet packet; */
/* struct sockaddr_in my_addr; */
client.c
int find_server(struct sockaddr_in *out) {
struct sockaddr_in broadcast;
struct network_packet packet;
int yes = 1;
socklen_t len;
broadcast.sin_addr.s_addr = INADDR_ANY;
broadcast.sin_port = htons(CLIENT_PORT);
broadcast.sin_family = AF_INET;
int socket_fd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (bind(socket_fd, (struct sockaddr *)&broadcast, sizeof(broadcast))) {
perror("bind");
}
if (get_broadcast_addr(&broadcast.sin_addr)) {
return -1;
}
printf("Target address: %s\n", inet_ntoa(broadcast.sin_addr));
broadcast.sin_port = htons(SERVER_PORT);
broadcast.sin_family = AF_INET;
setsockopt(socket_fd, SOL_SOCKET, SO_BROADCAST, &yes, sizeof(yes));
char buf[10] = "test";
sendto(socket_fd, buf, strlen(buf), 0, (struct sockaddr *)&broadcast,
sizeof(broadcast));
if (recvfrom(socket_fd, &packet, sizeof(packet), 0,
(struct sockaddr *)&broadcast, &len) < 0) {
perror("recvfrom");
}
struct sockaddr_in *sa = (struct sockaddr_in *)packet.data;
memcpy(out, sa, packet.header.packet_length);
return 0;
}
struct network_packet_header {
enum network_packet_type type;
int packet_length;
};
struct network_packet {
struct network_packet_header header;
unsigned char data[MAX_DATA_LENGTH];
};
You have to initialize the variable you pass as recvfrom's addrlen to the size of the address struct.

C posix sockets, can't send data from client to server

I want to make a client and connect it to a server. I know that client process starts running before server so I do connection in infinite loop until it will be accept. Then I want to enter messages to client and send them to server, which will print them on screen. I removed all error detection from code to make it shorter, I know they have to be there. I am trying to do it like this, but server receives nothing and client can't do second connection.
Server
int main(int argc, char *argv[])
{
int sockfd, newsockfd;
socklen_t clilen;
char buffer[256];
struct sockaddr_in serv_addr, cli_addr;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
serv_addr.sin_port = htons(5000);
bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr));
listen(sockfd, 5);
clilen = sizeof(cli_addr);
while (newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr,&clilen) >= 0)
{
read(newsockfd, buffer, 255);
close(newsockfd);
}
close(sockfd);
return 0;
}
Client
int main(int argc, char *argv[])
{
int sockfd;
struct sockaddr_in serv_addr;
char buffer[256];
sockfd = socket(AF_INET, SOCK_STREAM, 0);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
serv_addr.sin_port = htons(5000);
while (1) {
while ((connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)) {
printf("trying to connect\n");
sleep(1);
}
printf("connected\nplease, enter a message\n");
scanf("%s", buffer);
write(sockfd, buffer, strlen(buffer));
}
close(sockfd);
return 0;
}
I don't know just how you've compiled your code but if you had set up the warning flag (-Wall in gcc) you would have gotten this warning
server.c: In function ‘main’:
server.c:33:44: warning: suggest parentheses around assignment used as truth value [-Wparentheses]
if (newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr,&clilen) >= 0) {
Acting by it, I changed, this ..
if (newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr,&clilen) >= 0) {
To .. (notice the extra parentheses)
if ((newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr,&clilen)) >= 0) {
I got no more additional warnings, and the server caught the client's message.
Here is the server I ran while debugging this (This is basically your code with slight alterations)
int sockfd, newsockfd;
socklen_t clilen;
char buffer[256];
int nbytes = 0;
struct sockaddr_in serv_addr, cli_addr;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
serv_addr.sin_family = AF_INET;
//serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(5007);
bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr));
if (listen(sockfd, 5) <0) { }
clilen = sizeof(cli_addr);
if ((newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr,&clilen)) >= 0) {
while ((nbytes = read(newsockfd, buffer, sizeof(buffer)))<0) {
sleep(1);
}
printf("client sent: %s", buffer);
}
close(newsockfd);
close(sockfd);
return 0;
Another problem was that we have to create socket each time we do connect in client, like:
while (1) {
sockfd = socket(AF_INET, SOCK_STREAM, 0);
while ((connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)) {
printf("trying to connect\n");
sleep(1);
}
printf("connected\nplease, enter a message\n");
scanf("%s", buffer);
write(sockfd, buffer, strlen(buffer));
}

first client request not being served in sockets in c

This is a simple iterative client-server program. Where the server prints out "Received request" on successful establishment of connection.
server side
#define LENGTH 256
#define SERV_PORT 4000
#define LISTENQ 8
int main()
{
int listenfd, connfd, n;
socklen_t clilen;
char buf[LENGTH];
struct sockaddr_in cliaddr, servaddr;
//creation of socket
listenfd = socket (AF_INET, SOCK_STREAM, 0);
//creating socket address
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(SERV_PORT);
bind (listenfd, (struct sockaddr *) &servaddr, sizeof(servaddr));
// printf("\nServer running.. waiting for connections");
// listen(listenfd, LISTENQ);
for(; ;)
{
clilen = sizeof(cliaddr);
connfd = accept(listenfd, (struct sockaddr *) &cliaddr, &clilen);
printf("\nReceived request");
//sleep(5);
}
return 0;
}
client side
#define LENGTH 256
#define SERV_PORT 4000
int main( int argc, char *argv[])
{
int sock;
struct sockaddr_in server;
struct hostent *hp;
char buff[256];
sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0)
{
perror("socket failed");
exit(1);
}
server.sin_family = AF_INET;
hp = gethostbyname(argv[1]);
if(hp == 0)
{
perror("gethost by name failed");
exit(1);
}
memcpy(&server.sin_addr, hp->h_addr, hp->h_length);
server.sin_port = htons(4000);
if(connect(sock, (struct sockaddr *) &server, sizeof(server)) < 0)
{
perror("\nconnect failed");
exit(1);
}
return 0;
}
When I run this multiple client-server code, the output for first client is different from the preceding clients. I need the first client to output like others. Can someone help?
When the first client establishes a connection with the server, the server doesn't output "Received request", where as, for the other clients do output "Received request".
You need to restore the listen() call. – EJP

can not connect to socket inside vmware vm

I created a server socket in C. This is the most basic stuff like what you would fine in a simple TCP server example. Server code is below. I also created a client socket that runs on the host machine. Code also below. However, for some reason the client is not able to connect to the server. The IP address I used is the same as the one under the entry eth0 from the "ip addr" command. The network adapter of the VM is a bridged connection.
The exact same code works when both client and server run on the same machine (the host).
Thank you!
Server code:
int sockfd;
int clientfd;
struct sockaddr_in self;
struct sockaddr_in client_addr;
int addrlen = sizeof (client_addr);
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
perror("Socket");
return EXIT_FAILURE;
}
printf("Socket descriptor is: %d\n", sockfd);
memset(&self, 0, sizeof (self));
self.sin_family = AF_INET;
self.sin_port = htons(MY_PORT);
self.sin_addr.s_addr = INADDR_ANY;
if (bind(sockfd, (struct sockaddr*) &self, sizeof (self)) != 0) {
perror("socket--bind");
return EXIT_FAILURE;
}
if (listen(sockfd, 20) != 0) {
perror("socket--listen");
return EXIT_FAILURE;
}
clientfd = accept(sockfd, (struct sockaddr*) &client_addr, &addrlen);
printf("%s:%d connected\n", inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));
Client Code:
int sock;
struct sockaddr_in server;
//struct sockaddr_in client;
struct hostent *hp;
//char buf[BUFFER_SIZE];
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
die(6, "Opening stream socket");
printf("Client socket file descriptor is: %d\n", sock);
memset(&server, (char) 0, sizeof (server));
server.sin_family = AF_INET;
hp = gethostbyname(host_name);
if (!hp) {
//sprintf(buf, "%s: unknown host\n", host_name);
die(8, "%s: unknown host\n", host_name);
}
memcpy(hp->h_addr, &server.sin_addr, hp->h_length);
server.sin_port = htons((u_short) SERVER_PORT);
/* Try to connect */
if ((connect(sock, (struct sockaddr *) &server, sizeof (server))) < 0)
die(7, "%s", "Failed to connect stream socket\n");

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