I'm trying to load files into MAGMA and am running into some trouble. Ostensibly, the command load "filename";should be sufficient. I've attempted, but keep getting the same result:
>> load "filename";
^
User error: Could not open file "filename" (No such file or directory)
The file is saved in my documents folder, so I'm not sure what the issue is. Do I have to specify the path? Save the file in a particular place?
I've tried reformatting, using both txt and rtf files, so I don't think that's the issue.
For loading file in MAGMA you can place your file in installed place folder. For example: C:\Program Files (x86)\Magma
Also if your file have an special format you should mention it.
Suppose You want loading a txt file with name a. with load"a"; you face with error. You must type load"a.txt";.
Try using GetCurrentDirectory() command to find your current directory location. And then you can use SetPath() to change where MAGMA has to be to search for your file. This will fix it.
Related
I have an .rar achive, when I use right click on file explorer, and use the menu "extract here", I can extract the files sucessfully. but when I use unrar.exe to extract the same achive, I got errors like can not find the specified path.
the path in problem is longger than 260 char.
my question is: how can I unrar a achive under bat file with long file path?
I need help writing contents of one file to another in NSIS.
I have two files config1.config and config2.config with default settings in the same folder.I just want to clear contents of config2.config file and write all contents of config1.config to config2.config.
I am getting error in below code
File /oname=c:\DataSubmissionToolFinal.war DataSubmissionToolFinal.war
Please let me know the solution.
If you just want to copy all the contents of one file into another file in the same directory, following should work for you:
Section ""
Delete "config2.config" ; deletes the previous config2.config
Copyfiles "config1.config" "config2.config"
SectionEnd
And
What are you trying to do in this?
File /oname=c:\DataSubmissionToolFinal.war DataSubmissionToolFinal.war
And what error are you getting?
What is the file name extension ".done"?
How to handle the files with this extension? For example filename.log.gz.done is file name, can we just remove the done extension and use it?
What is the use of this file extension?
".done" is just a marker that signifies that the file is ready for consumption.
So yes, get rid of the done extension and use it.
More details can be found here: http://www.davsclaus.com/2010/12/camel-26-using-done-files-with-fileftp.html
The ".done" file extension may be appended onto any type of file, such as a .TXT or .LOG file, and may be found on an FTP server where multiple have access to the file. The DONE file helps prevents a user from accessing a file that is not meant to be accessed. The ".done" extension should be removed in order to open the actual file.
This takes you to the source from which I'm quoting my answer from. You will see a clear explanation of .done file extension and it's also a great reference for any other file extensions that you might need information about
I need to read file in my program so while providing path I want to give relative paths because all files to be opened will be in some folder within current folder.
I tried this:
FILE *f=fopen("./abc/p.txt","r")
abc is folder withing current folder, but fopen returns NULL. How to do this thing?
This comes from either one of those:
. or ./abc/ is not readable or traversable
./abc/p.txt is not readable
./abc/p.txt does not exist
./abc/p.txt is a broken link
Look at errno to know what's the real problem.
this will run:
FILE *f=fopen("...\\abc\\p.txt","r");
I am trying to use a MEL script to load ANIMATION.MA file that references CHARACTER_RIG.MA. The CHARACTER_RIG.MA and ANIMATION.MA files are produced by someone else and supplied to me. The ANIMATION.MA is looking for N:/Project/Maya//char/character/CHARACTER_RIG.MA
If I open ANIMATION.MA from Maya, or use the equivalent MEL command I always get prompted with:
"Reference File Not Found"
Reference File Not Found: N:/Project/Maya//char/character/CHARACTER_RIG.MA.
[Abort File Read] [Skip] [Browse...] [Retry]
If I tap browse, and select the CHARACTER_RIG.MA then it opens perfectly. I can see it created a reference in the Reference Editor that has the Unresolved Path (N:/...) , the Resolved Path (/my/path) and the namespace and the namespaceRN.
My question is, how do I do the equivalent of the "Browse..." from MEL? I tried pre-creating a reference, but it doesn't let me set the unresolved path, so when I load the ANIMATION.MA it keeps prompting in MAYA.
file -f -options "v=0" -typ "mayaAscii" -o "/Source/project/assets/anims/ANIMATION.MA"
If you know the directory where the file is, then you can use the dirmap command. The command dirmap allows you to remap directory structures if your disk configuration changes. So in this case it would look like:
dirmap -en true;
dirmap -m "N:/Project/Maya//char/character" "/my/path";
Possibly more manageable if you have lots of mappings to do especially when moving form a windows machine to a *nix one. However it is much more useful to define your project structure because then things just work when you move, tough this may not be the best of choice for shared assets.
I ended up finding several solutions:
Rename the RIG.MA file to match the filename in ANIM.MA (they were different in my case) and put it in one of the search or project folders that MAYA uses and it will automatically find it.
or
Programatically through code (or manually) edit the ANIM.MA file to remap the file/folder of the RIG.MA to where you want to load it from. Note: You
also need to remap any other files, such as textures. I did this with
perl -pi -e 's/\Qold-path\E/\Qnew-path\E/g' ANIMATION.MA
HTH someone else.
Quick and easy, File, Project, Set and select the folder where meshes or whatever it is.