Is it possible to animate points in a MeshGeometry3D? either in XAML or in C# code behind.
I can't seem to find a way to animate the X,Y,Z locations of points over time.
Any ideas?
This may help.. WPF and 3D how do you change a single position point in 3D space?
Maybe not pretty
Xaml
<Viewport3D>
<ModelVisual3D x:Name="VisualHost"/>
</Viewport3D>
CodeBehind
public partial class MyUserControl : UserControl
{
#region TargetZ Property
public static readonly DependencyProperty TargetZProperty =
DependencyProperty.RegisterAttached("TargetZ", typeof(double), typeof(MyUserControl), new PropertyMetadata(TargetZ_Changed));
private static void TargetZ_Changed(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var positions = ((MeshGeometry3D)((GeometryModel3D)d).Geometry).Positions;
var point = positions[0];
positions[0] = new Point3D(point.X, point.Y, point.Z + (double)e.NewValue);
}
public void SetTargetZ(GeometryModel3D d, double value)
{
d.SetValue(TargetZProperty, value);
}
public double GetTargetZ(GeometryModel3D d)
{
return (double)d.GetValue(TargetZProperty);
}
#endregion
public MyUserControl()
{
InitializeComponent();
}
private void SetNewZ(double newValue)
{
var animationTime = TimeSpan.FromSeconds(1);
var model = (GeometryModel3D)VisualHost.Content;
var zAnimation = new DoubleAnimation(newValue, animationTime) { FillBehavior = FillBehavior.HoldEnd };
model.BeginAnimation(TargetZProperty, zAnimation);
}
}
Related
I have a problem, I create a control named Tile (like the Tile on Windows 10).
This tile simulate rotation 3D by using a projection class, like the projection class in Silverlight.
We have a base projection class like this :
abstract public class Projection
: FrameworkElement
{
static public readonly DependencyProperty RotationZProperty = DependencyProperty.Register(
nameof(RotationZ),
typeof(double),
typeof(Projection),
new UIPropertyMetadata(0.0, OnRotationChanged));
static public readonly DependencyProperty RotationYProperty = DependencyProperty.Register(
nameof(RotationY),
typeof(double),
typeof(Projection),
new UIPropertyMetadata(0.0, OnRotationChanged));
static public readonly DependencyProperty RotationXProperty = DependencyProperty.Register(
nameof(RotationX),
typeof(double),
typeof(Projection),
new UIPropertyMetadata(0.0, OnRotationChanged));
public double RotationZ
{
get { return this.GetValue<double>(RotationZProperty); }
set { SetValue(RotationZProperty, value); }
}
public double RotationY
{
get { return this.GetValue<double>(RotationYProperty); }
set { SetValue(RotationYProperty, value); }
}
public double RotationX
{
get { return this.GetValue<double>(RotationXProperty); }
set { SetValue(RotationXProperty, value); }
}
public FrameworkElement Child
{
get;
set;
}
static private void OnRotationChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (d is Projection pl)
{
pl.OnRotationChanged();
}
}
private void OnRotationChanged()
{
// Some code
}}
After that, we have the PlaneProjectionClass :
[ContentProperty("Child")]
sealed public class PlaneProjection
: Projection
{
}
The Tile class use a dependency property of type Projection :
public class Tile
{
static public readonly DependencyProperty PlaneProjectionProperty = DependencyProperty.Register(
nameof(Projection),
typeof(Projection),
typeof(Tile),
new UIPropertyMetadata());
public Projection Projection
{
get { return (Projection)GetValue(PlaneProjectionProperty); }
private set { SetValue(PlaneProjectionProperty, value); }
}
override public void OnApplyTemplate()
{
Projection = GetTemplateChild("PART_Projection") as Projection;
}
}
So for the XAML, we have this in ControlTemplate :
<controls:PlaneProjection x:Name="PART_PlaneProjection">
<Border>
<Grid>
<!-- Some design -->
</Grid>
</Border>
</controls:PlaneProjection>
Now I would like to animate the planeprojection.
So I create the storyboard and animate the projection with rotationX :
static public void CreateAnimation(Tile tile)
{
Storyboard.SetTarget(anim, tile);
Storyboard.SetTargetProperty(doubleAnim, new PropertyPath("(Tile.Projection).(PlaneProjection.RotationX"));
}
But at debug, I have this error : Cannot resolve all references of the property on the path of the property '(Tile.Projection).(PlaneProjection.RotationX)
I don't understand the mistake :( Any ideas on using PropertyPath on custom control ?
The Projection property in class Tile does not follow the naming conventions for dependency properties.
It should e.g. look like this:
public static readonly DependencyProperty PlaneProjectionProperty =
DependencyProperty.Register(nameof(PlaneProjection), typeof(Projection), typeof(Tile));
public Projection PlaneProjection
{
get { return (Projection)GetValue(PlaneProjectionProperty); }
private set { SetValue(PlaneProjectionProperty, value); }
}
The property path would simply be this:
Storyboard.SetTargetProperty(anim, new PropertyPath("PlaneProjection.RotationX"));
You wouldn't even need a Storyboard. Just call
tile.PlaneProjection.BeginAnimation(Projection.RotationXProperty, anim);
As a note, a private setter does not make the dependency property read-only. See Read-Only Dependency Properties for details.
Problem: I have a ListBox with TextBlocks whos Text property are bound to different properties. I wish to drag the TextBlock onto a OxyPlot and have the plot create a new LineSeries with a collection that should be bound to the same binding as for the TextBlock (is this making sense?)
I have derived a class from TextBlock to handle the OnMouseMove event like this:
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (CanDrag && (e.LeftButton == MouseButtonState.Pressed))
{
// Make sure we have a data binding
BindingExpression binding = GetBindingExpression(TextProperty);
if(binding == null)
{ return; }
// Package the data.
DataObject data = new DataObject();
data.SetData("DragListText.Binding", binding);
// Inititate the drag-and-drop operation.
DragDrop.DoDragDrop(this, data, DragDropEffects.Copy);
}
}
Also I have derived a class from Oxy.Plot that handles the OnDrop:
protected override void OnDrop(DragEventArgs e)
{
base.OnDrop(e);
// DataObject must contain a DragListText.Binding object
if (e.Data.GetDataPresent("DragListText.Binding"))
{
BindingExpression binding = e.Data.GetData("DragListText.Binding") as BindingExpression;
AddSeries(binding);
}
e.Handled = true;
}
The AddSeries function does the following:
public void AddSeries(BindingExpression binding)
{
plot1 = new PlotCollection();
LineSeries newSeries = new LineSeries();
newSeries.ItemsSource = plot1.Collection;
Series.Add(newSeries);
}
And lastly the PlotCollection is defined as:
public class PlotCollection : DependencyObject
{
public ObservableCollection<DataPoint> Collection;
public static DependencyProperty ValueProperty = DependencyProperty.Register("Value", typeof(double), typeof(PlotCollection), new PropertyMetadata(0.0, new PropertyChangedCallback(OnValueChanged)));
private static void OnValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{ ((PlotCollection)d).AddLast(); }
public double Value
{
get { return (double)GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}
public PlotCollection()
{
Collection = new ObservableCollection<DataPoint>();
}
protected void AddLast()
{
Collection.Add(new DataPoint(OxyPlot.Axes.DateTimeAxis.ToDouble(DateTime.Now), Value));
}
}
So my question is this: How do I create a binding on PlotCollection.Value that matches the one from the TextBlock.Text?
In your AddSeries method, try adding this line of code:
BindingOperations.SetBinding(plot1, PlotCollection.ValueProperty, binding.ParentBinding);
Found out the problem,
I needed to add a PropertyChangedCallback to the ValueProperty declaration, like this:
public static DependencyProperty ValueProperty = DependencyProperty.Register("Value", typeof(double), typeof(DynamicSeries), new PropertyMetadata(0.0, OnValueChanged));
And then handle the property changes in the callback method:
private static void OnValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PlotCollection ds = (PlotCollection)d;
ds.AppendValue((double)e.NewValue);
}
I guess that I have misunderstood how the Value property works?!
Thanks for taking the time to try and help me...
I'm working on a custom behavior for the visiblox chart. This custom behavior has a dependency property Value that identifies the position of a cursor that consists of vertical line draw in the chart. This cursor follows the mouse if I set the property FollowMouse to true.
If I bind the Value property the changedvaluecallback only gets 0 as the newValue, while if the value is not bound it works properly. But if i change the source property of the binding (property on ViewModel) it works too. So the problem is setting the value with SetCurrentValue on PointerMoved.
Here is the source code of the behavior:
public class TimeCursorBehavior : BehaviourWithAxesBase
{
private System.Windows.Shapes.Line _line;
public TimeCursorBehavior()
: base("TimeCursor")
{
_line = new System.Windows.Shapes.Line();
_line.Stroke = System.Windows.Media.Brushes.Black;
_line.StrokeThickness = 2;
}
public override void DeInit()
{
base.DeInit();
Chart.BehaviourCanvas.Children.Remove(_line);
}
protected override void Init()
{
base.Init();
Chart.BehaviourCanvas.Children.Add(_line);
}
public override void PointerMoved(IBehaviourEventSource sender, PointerEventContext context)
{
base.PointerMoved(sender, context);
if (!FollowMouse)
return;
IComparable xDataValue = XAxis.GetRenderPositionAsDataValueWithZoom(context.Point.X);
SetCurrentValue(ValueProperty, xDataValue);
}
public override void BehaviourCanvasSizeChanged(IBehaviourEventSource sender, SizeChangedEventArgs e)
{
base.BehaviourCanvasSizeChanged(sender, e);
_line.Y2 = e.NewSize.Height;
}
#region Value
public static readonly DependencyProperty ValueProperty = DependencyProperty.Register("Value", typeof(IComparable), typeof(TimeCursorBehavior), new FrameworkPropertyMetadata(0, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, OnValueChanged));
private static void OnValueChanged(DependencyObject sender, DependencyPropertyChangedEventArgs args)
{
(sender as TimeCursorBehavior).OnValueChanged(args.OldValue as IComparable, args.NewValue as IComparable);
}
private void OnValueChanged(IComparable oldValue, IComparable newValue)
{
if (XAxis == null)
return;
double x = XAxis.GetDataValueAsRenderPositionWithZoom(newValue);
_line.X1 = x;
_line.X2 = x;
}
public IComparable Value
{
get
{
return GetValue(ValueProperty) as IComparable;
}
set
{
SetValue(ValueProperty, value);
}
}
#endregion
#region FollowMouse
public static readonly DependencyProperty FollowMouseProperty = DependencyProperty.Register("FollowMouse", typeof(bool), typeof(TimeCursorBehavior), new PropertyMetadata(false));
public bool FollowMouse
{
get
{
return (bool)GetValue(FollowMouseProperty);
}
set
{
SetValue(FollowMouseProperty, value);
}
}
#endregion
}
Does anyone know why setcurrentvalue is not updating the value accordingly?
Found the problem.
My property in the ViewModel is an decimal, and the property returned by the line below is a double.
IComparable xDataValue = XAxis.GetRenderPositionAsDataValueWithZoom(context.Point.X);
I added an converter to the binding it everything worked as expected.
I intended to create a Windows 8 Style App (Metro), but found out there is no support for using dual screen which is a demand for my app.
Now I am redesigning my app as a desktop application in WPF.
But I still like to mimic some nice design features from Windows 8 Apps.
One of the design features is the fly out bars typically used in a Windows 8 style app:
Bottom App bar for commands
Top Navigational bar
Right Charm that is common for all apps
The design they all have in common is a temporary flyout panel that is layered on top of the current window layout.
My question is: How can I create something similar in WPF?
I have no problem to create a main grid with a hidden bottom row that is made visible to display some common command buttons. But it would be nice to have it fly out on top of my standard layout, not squeeze it.
I know it is possible to open a new window on top of the current but that creates a bad code design and is hard to get nice looking. I would prefer to do it in the same window.
Cool question! I've actually done the charm bar fairly recently..
ideally what you need is something like
<Grid x:Name="LayoutRoot">
<Grid x:Name="Overlay" Panel.ZIndex="1000" Visibility="Collapsed">
<!-- This is where your slide out control is going to go -->
</Grid>
<!-- Use whatever layout you need -->
<ContentControl x:Name="MainContent" />
</Grid>
Now rather than squeezing the content - the Overlay grid will be on top of it similar to the charm bar! all with XAML
If you have anymore questions about this, give me a shout!
Edit; my Charm implementation - feel free to use for inspriation!
public class SlidePanel : ContentControl
{
static SlidePanel()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(SlidePanel), new FrameworkPropertyMetadata(typeof(SlidePanel)));
}
public SlidePanel()
{
EventManager.RegisterClassHandler(typeof(SlidePanel), SlidePanel.MouseEnterEvent,
new RoutedEventHandler(OnLocalMouseEnter));
EventManager.RegisterClassHandler(typeof(SlidePanel), SlidePanel.MouseLeaveEvent,
new RoutedEventHandler(OnLocalMouseLeave));
}
#region Mouse Handlers
private static void OnLocalMouseEnter(object sender, RoutedEventArgs e)
{
SetExpanded(sender, true);
}
private static void OnLocalMouseLeave(object sender, RoutedEventArgs e)
{
SetExpanded(sender, false);
}
private static void SetExpanded(object sender, bool expanded)
{
SlidePanel panel = sender as SlidePanel;
if (panel != null)
{
panel.IsExpanded = expanded;
}
}
#endregion Mouse Handlers
#region Panel Width
public double PanelWidth
{
get { return (double)GetValue(PanelWidthProperty); }
set { SetValue(PanelWidthProperty, value); }
}
// Using a DependencyProperty as the backing store for PanelWidth. This enables animation, styling, binding, etc...
public static readonly DependencyProperty PanelWidthProperty =
DependencyProperty.Register("PanelWidth", typeof(double), typeof(SlidePanel), new UIPropertyMetadata(5.0));
#endregion Panel Width
#region Closed Width
public double ClosedWidth
{
get { return (double)GetValue(ClosedWidthProperty); }
set { SetValue(ClosedWidthProperty, value); }
}
// Using a DependencyProperty as the backing store for ClosedWidth. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ClosedWidthProperty =
DependencyProperty.Register("ClosedWidth", typeof(double), typeof(SlidePanel), new UIPropertyMetadata(5.0, new PropertyChangedCallback(OnClosedWidthChange)));
#endregion Closed Width
#region Expanded Property
public bool IsExpanded
{
get { return (bool)GetValue(IsExpandedProperty); }
set { SetValue(IsExpandedProperty, value); }
}
// Using a DependencyProperty as the backing store for IsExpanded. This enables animation, styling, binding, etc...
public static readonly DependencyProperty IsExpandedProperty =
DependencyProperty.Register("IsExpanded", typeof(bool), typeof(SlidePanel), new UIPropertyMetadata(false, new PropertyChangedCallback(OnExpandedChanged)));
#endregion Expanded Property
#region Property Changes
private static void OnExpandedChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (e.NewValue == e.OldValue)
return;
SlidePanel panel = d as SlidePanel;
if (panel == null)
return;
bool newVal = (bool)e.NewValue;
panel.IsExpanded = newVal;
bool expanded = (bool)panel.GetValue(IsExpandedProperty);
Storyboard widthAnimation = AnimationHelper.CreateDoubleAnimation<SlidePanel>(panel, expanded,
(p, a) =>
{
a.From = (double)p.GetValue(SlidePanel.ClosedWidthProperty);
a.To = (double)p.GetValue(SlidePanel.PanelWidthProperty);
},
(p, a) =>
{
a.From = (double)p.GetValue(SlidePanel.WidthProperty);
a.To = (double)p.GetValue(SlidePanel.ClosedWidthProperty);
}, new TimeSpan(0, 0, 0, 0, 300), WidthProperty);
Timeline opacity = AnimationHelper.DoubleAnimation(0.0, 1.0, expanded,
new TimeSpan(0, 0, 0, 0, 300), OpacityProperty);
Storyboard.SetTargetName(opacity, panel.Name);
Storyboard.SetTargetProperty(opacity, new PropertyPath(OpacityProperty));
widthAnimation.Children.Add(opacity);
widthAnimation.Begin(panel);
}
private static void OnClosedWidthChange(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
SlidePanel panel = d as SlidePanel;
if (panel != null)
panel.Width = (double)e.NewValue;
}
#endregion Property Changes
}
A little trick I found was to have the opacity set to 0 when it wasnt expanded but set the width to 10, this then allows the user to put the mouse at the side of the screen and then it will appear after a second or so..
cheers.
Edit - As requested.. AnimationHelper.
public class AnimationHelper
{
public static Timeline DoubleAnimation(double from, double to, bool modifier, TimeSpan duration, DependencyProperty property)
{
DoubleAnimation animation = new DoubleAnimation();
if (modifier)
{
animation.From = from;
animation.To = to;
}
else
{
animation.To = from;
animation.From = to;
}
animation.Duration = new Duration(duration);
return animation;
}
public static Storyboard CreateDoubleAnimation<T>(T control, bool modifier, double from, double to, TimeSpan duration, DependencyProperty property) where T : Control
{
return
AnimationHelper.CreateDoubleAnimation<T>(control, modifier,
(p, a) =>
{
a.From = from;
a.To = to;
},
(p, a) =>
{
a.From = to;
a.To = from;
}, duration, property);
}
public static Storyboard CreateDoubleAnimation<T>(T control, bool modifier, Action<T, DoubleAnimation> onTrue, Action<T, DoubleAnimation> onFalse, TimeSpan duration, DependencyProperty property) where T : Control
{
if (control == null)
throw new ArgumentNullException("control");
DoubleAnimation panelAnimation = new DoubleAnimation();
if (modifier)
{
if (onTrue != null)
onTrue.Invoke(control, panelAnimation);
}
else
{
if (onFalse != null)
onFalse.Invoke(control, panelAnimation);
}
panelAnimation.Duration = new Duration(duration);
Storyboard sb = new Storyboard();
Storyboard.SetTargetName(panelAnimation, control.Name);
Storyboard.SetTargetProperty(panelAnimation, new PropertyPath(property));
sb.Children.Add(panelAnimation);
return sb;
}
}
I want to know are there any classes that I can animate a GridLength value using KeyFrames? I have seen the following sites, but none of them were with KeyFrames:
http://windowsclient.net/learn/video.aspx?v=70654
http://marlongrech.wordpress.com/2007/08/20/gridlength-animation/
Any advice?
Create an attached behavior and animate it instead.
Sure, GridLength clearly is not a numeric type and as such it's not clear how it can be animated. To compnesate that I can create an attached behavior like:
public class AnimatableProperties
{
public static readonly DependencyProperty WidthProperty =
DependencyProperty.RegisterAttached("Width",
typeof(double),
typeof(DependencyObject),
new PropertyMetadata(-1, (o, e) =>
{
AnimatableProperties.OnWidthChanged((Grid)o, (double)e.NewValue);
}));
public static void SetWidth(DependencyObject o,
double e)
{
o.SetValue(AnimatableProperties.WidthProperty, e);
}
public static double GetWidth(DependencyObject o)
{
return (double)o.GetValue(AnimatableProperties.WidthProperty);
}
private static void OnWidthChanged(DependencyObject target,
double e)
{
target.SetValue(Grid.WidthProperty, new GridLength(e));
}
}
That will re-inroduce Grid width as numeric property of double type. Having that in place you can freely animate it.
P.S. Obviously it doesn't make much sense to use Grid's Width as it's already double. any other GridLength based properties can be wrpapped with double wrappers as per the sample above and then animated via that wrappers.
It is fairly straight forward but you need to use an adapter because you can't directly animate Width on the ColumnDefinition class with a DoubleAnimator because ColumnDefinition is not a double. Here's my code:
public class ColumnDefinitionDoubleAnimationAdapter : Control
{
#region Dependency Properties
public static readonly DependencyProperty WidthProperty = DependencyProperty.Register(nameof(Width), typeof(double), typeof(ColumnDefinitionDoubleAnimationAdapter), new PropertyMetadata((double)0, WidthChanged));
private static void WidthChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var columnDefinitionDoubleAnimationAdapter = (ColumnDefinitionDoubleAnimationAdapter)d;
columnDefinitionDoubleAnimationAdapter.Width = (double)e.NewValue;
}
#endregion
#region Fields
private ColumnDefinition _ColumnDefinition;
#endregion
#region Constructor
public ColumnDefinitionDoubleAnimationAdapter(ColumnDefinition columnDefinition)
{
_ColumnDefinition = columnDefinition;
}
#endregion
#region Public Properties
public double Width
{
get
{
return (double)GetValue(WidthProperty);
}
set
{
SetValue(WidthProperty, value);
_ColumnDefinition.Width = new GridLength(value);
}
}
#endregion
}
Unfortunately the above is pretty inefficient because it creates a GridLength again and again because ColumnDefinition.Width.Value should be read only.
Here is a method to do the animation. It's important that it uses Task based async because otherwise the storyboard will go out of scope and cause bad behaviour. This is good practice anyway so you can await the animation if you need to:
public async static Task AnimateColumnWidth(ColumnDefinition columnDefinition, double from, double to, TimeSpan duration, IEasingFunction ease)
{
var taskCompletionSource = new TaskCompletionSource<bool>();
var storyboard = new Storyboard();
var animation = new DoubleAnimation();
animation.EasingFunction = ease;
animation.Duration = new Duration(duration);
storyboard.Children.Add(animation);
animation.From = from;
animation.To = to;
var columnDefinitionDoubleAnimationAdapter = new ColumnDefinitionDoubleAnimationAdapter(columnDefinition);
Storyboard.SetTarget(animation, columnDefinitionDoubleAnimationAdapter);
Storyboard.SetTargetProperty(animation, new PropertyPath(ColumnDefinitionDoubleAnimationAdapter.WidthProperty));
storyboard.Completed += (a, b) =>
{
taskCompletionSource.SetResult(true);
};
storyboard.Begin();
await taskCompletionSource.Task;
}
And an example usage:
private async void TheMenu_HamburgerToggled(object sender, EventArgs e)
{
TheMenu.IsOpen = !TheMenu.IsOpen;
var twoSeconds = TimeSpan.FromMilliseconds(120);
var ease = new CircleEase { EasingMode = TheMenu.IsOpen ? EasingMode.EaseIn : EasingMode.EaseOut };
if (TheMenu.IsOpen)
{
await UIUtilities.AnimateColumnWidth(MenuColumn, 40, 320, twoSeconds, ease);
}
else
{
await UIUtilities.AnimateColumnWidth(MenuColumn, 320, 40, twoSeconds, ease);
}
}