Meaning of ARM operand [r0]! - arm

I have just encountered the instruction:
vld1.16 {d0}, [r1]!
I am confused as to what the ! means when appended to the pointer [r1]. How is this different to the instruction:
vld1.16 {d0}, [r1]
Thanks for taking a look at this question.

The ! causes r1 to be updated after the memory access to the next address after the loaded memory.
For example, VLD1.16 {d0}, [r1]! does the same thing as:
VLD1.16 {d0}, [r1]
ADD r1, r1, #8

Related

ARM Thumb GCC Disassembled C. Caller-saved registers not saved and loading and storing same register immediately

Context: STM32F469 Cortex-M4 (ARMv7-M Thumb-2), Win 10, GCC, STM32CubeIDE; Learning/Trying out inline assembly & reading disassembly, stack managements etc., writing to core registers, observing contents of registers, examining RAM around stack pointer to understand how things work.
I've noticed that at some point, when I call a function, in the beginning of a called function, which received an argument, the instructions generated for the C function do "store R3 at RAM address X" followed immediately "Read RAM address X and store in RAM". So it's writing and reading the same value back, R3 is not changed. If it only had wanted to save the value of R3 onto the stack, why load it back then?
C code, caller function (main), my code:
asm volatile(" LDR R0,=#0x00000000\n"
" LDR R1,=#0x11111111\n"
" LDR R2,=#0x22222222\n"
" LDR R3,=#0x33333333\n"
" LDR R4,=#0x44444444\n"
" LDR R5,=#0x55555555\n"
" LDR R6,=#0x66666666\n"
" MOV R7,R7\n" //Stack pointer value is here, used for stack data access
" LDR R8,=#0x88888888\n"
" LDR R9,=#0x99999999\n"
" LDR R10,=#0xAAAAAAAA\n"
" LDR R11,=#0xBBBBBBBB\n"
" LDR R12,=#0xCCCCCCCC\n"
);
testInt = addFifteen(testInt); //testInt=0x03; returns uint8_t, argument uint8_t
Function call generates instructions to load function argument into R3, then move it to R0, then branch with link to addFifteen. So by the time I enter addFifteen, R0 and R3 have value 0x03 (testInt). So far so good. Here is what function call looks like:
testInt = addFifteen(testInt);
08000272: ldrb r3, [r7, #11]
08000274: mov r0, r3
08000276: bl 0x80001f0 <addFifteen>
So I go into addFifteen, my C code for addFifteen:
uint8_t addFifteen(uint8_t input){
return (input + 15U);
}
and its disassembly:
addFifteen:
080001f0: push {r7}
080001f2: sub sp, #12
080001f4: add r7, sp, #0
080001f6: mov r3, r0
080001f8: strb r3, [r7, #7]
080001fa: ldrb r3, [r7, #7]
080001fc: adds r3, #15
080001fe: uxtb r3, r3
08000200: mov r0, r3
08000202: adds r7, #12
08000204: mov sp, r7
08000206: ldr.w r7, [sp], #4
0800020a: bx lr
My primary interest is in 1f8 and 1fa lines. It stored R3 on stack and then loads freshly written value back into the register that still holds the value anyway.
Questions are:
What is the purpose of this "store register A into RAM X, next read value from RAM X into register A"? Read instruction doesn't seem to serve any purpose. Make sure RAM write is complete?
Push{r7} instruction makes stack 4-byte aligned instead of 8-byte aligned. But immediately after that instruction we have SP decremented by 12 (bytes), so it becomes 8-byte aligned again. Therefore, this behavior is ok. Is this statement correct? What if an interrupt happens between these two instructions? Will alignment be fixed during ISR stacking for the duration of ISR?
From what I read about caller/callee saved registers (very hard to find any sort of well-organized information on that, if you have good material, please, share a link), at least R0-R3 must be placed on stack when I call a function. However, it's easy to notice in this case that NONE of the registers were pushed on stack, and I verified it by checking memory around stack pointer, it would have been easy to notice 0x11111111 and 0x22222222, but they aren't there, and nothing is pushing them there. The values in R0 and R3 that I had before I called the function are simply gone forever. Why weren't any registers pushed on stack before function call? I would expect to have R3 0x33333333 when addFifteen returns because that's how it was before function call, but that value is casually overwritten even before branch to addFifteen. Why didn't GCC generate instructions to push R0-R3 onto the stack and only after that branch with link to addFifteen?
If you need some compiler settings, please, let me know where to find them in Eclipse (STM32CubeIDE) and what exactly you need there, I will happily provide them and add them to the question here.
uint8_t addFifteen(uint8_t input){
return (input + 15U);
}
What you are looking at here is unoptimized and at least with gnu the input and local variables get a memory location on the stack.
00000000 <addFifteen>:
0: b480 push {r7}
2: b083 sub sp, #12
4: af00 add r7, sp, #0
6: 4603 mov r3, r0
8: 71fb strb r3, [r7, #7]
a: 79fb ldrb r3, [r7, #7]
c: 330f adds r3, #15
e: b2db uxtb r3, r3
10: 4618 mov r0, r3
12: 370c adds r7, #12
14: 46bd mov sp, r7
16: bc80 pop {r7}
18: 4770 bx lr
What you see with r3 is that the input variable, input, comes in r0. For some reason, code is not optimized, it goes into r3, then it is saved in its memory location on the stack.
Setup the stack
00000000 <addFifteen>:
0: b480 push {r7}
2: b083 sub sp, #12
4: af00 add r7, sp, #0
save input to the stack
6: 4603 mov r3, r0
8: 71fb strb r3, [r7, #7]
so now we can start implementing the code in the function which wants to do math on the input function, so do that math
a: 79fb ldrb r3, [r7, #7]
c: 330f adds r3, #15
Convert the result to an unsigned char.
e: b2db uxtb r3, r3
Now prepare the return value
10: 4618 mov r0, r3
and clean up and return
12: 370c adds r7, #12
14: 46bd mov sp, r7
16: bc80 pop {r7}
18: 4770 bx lr
Now if I tell it not to use a frame pointer (just a waste of a register).
00000000 <addFifteen>:
0: b082 sub sp, #8
2: 4603 mov r3, r0
4: f88d 3007 strb.w r3, [sp, #7]
8: f89d 3007 ldrb.w r3, [sp, #7]
c: 330f adds r3, #15
e: b2db uxtb r3, r3
10: 4618 mov r0, r3
12: b002 add sp, #8
14: 4770 bx lr
And you can still see each of the fundamental steps in implementing the function. Unoptimized.
Now if you optimize
00000000 <addFifteen>:
0: 300f adds r0, #15
2: b2c0 uxtb r0, r0
4: 4770 bx lr
It removes all the excess.
number two.
Yes I agree this looks wrong, but gnu certainly does not keep the stack on an alignment at all times, so this looks wrong. But I have not read the details on the arm calling convention. Nor have I read to see what gcc's interpretation is. Granted they may claim a spec, but at the end of the day the compiler authors choose the calling convention for their compiler, they are under no obligation to arm or intel or others to conform to any spec. Their choice, and like the C language itself, there are lots of places where it is implementation defined and gnu implements the C language one way and others another way. Perhaps this is the same. Same goes for this saving of the incoming variable to the stack. We will see that llvm/clang does not.
number three.
r0-r3 and another register or two may be called caller saved, but the better way to think of them is volatile. The callee is free to modify them without saving them. It is not so much a case of saving the r0 register, but instead r0 represents a variable and you are managing that variable in functionally implementing the high level code.
For example
unsigned int fun1 ( void );
unsigned int fun0 ( unsigned int x )
{
return(fun1()+x);
}
00000000 <fun0>:
0: b510 push {r4, lr}
2: 4604 mov r4, r0
4: f7ff fffe bl 0 <fun1>
8: 4420 add r0, r4
a: bd10 pop {r4, pc}
x comes in in r0, and we need to preserve that value until after fun1() is called. r0 can be destroyed/modified by fun1(). So in this case they save r4, not r0, and keep x in r4.
clang does this as well
00000000 <fun0>:
0: b5d0 push {r4, r6, r7, lr}
2: af02 add r7, sp, #8
4: 4604 mov r4, r0
6: f7ff fffe bl 0 <fun1>
a: 1900 adds r0, r0, r4
c: bdd0 pop {r4, r6, r7, pc}
Back to your function.
clang, unoptimized also keeps the input variable in memory (stack).
00000000 <addFifteen>:
0: b081 sub sp, #4
2: f88d 0003 strb.w r0, [sp, #3]
6: f89d 0003 ldrb.w r0, [sp, #3]
a: 300f adds r0, #15
c: b2c0 uxtb r0, r0
e: b001 add sp, #4
10: 4770 bx lr
and you can see the same steps, prep the stack, store the input variable. Take the input variable do the math. Prepare the return value. Clean up, return.
Clang/llvm optimized:
00000000 <addFifteen>:
0: 300f adds r0, #15
2: b2c0 uxtb r0, r0
4: 4770 bx lr
Happens to be the same as gnu. Not expected that any two different compilers generate the same code, nor any expectation that any two versions of the same compiler generate the same code.
unoptimized, the input and local variables (none in this case) get a home on the stack. So what you are seeing is the input variable being put in its home on the stack as part of the setup of the function. Then the function itself wants to operate on that variable so, unoptimized, it needs to fetch that value from memory to create an intermediate variable (that in this case did not get a home on the stack) and so on. You see this with volatile variables as well. They will get written to memory then read back then modified then written to memory and read back, etc...
yes I agree, but I have not read the specs. End of the day it is gcc's calling convention or interpretation of some spec they choose to use. They have been doing this (not being aligned 100% of the time) for a long time and it does not fail. For all called functions they are aligned when the functions are called. Interrupts in arm code generated by gcc is not aligned all the time. Been this way since they adopted that spec.
by definition r0-r3, etc are volatile. The callee can modify them at will. The callee only needs to save/preserve them if IT needs them. In both the unoptimized and optimized cases only r0 matters for your function it is the input variable and it is used for the return value. You saw in the function I created that the input variable was preserved for later, even when optimized. But, by definition, the caller assumes these registers are destroyed by called functions, and called functions can destroy the contents of these registers and no need to save them.
As far as inline assembly goes, which is a different assembly language than "real" assembly language. I think you have a ways to go before being ready for that, but maybe not. After decades of constant bare metal work I have found zero real use cases for inline assembly, the cases I see are laziness avoiding allowing real assembly into the make system or ways to avoid writing real assembly language. I see it as a ghee whiz feature that folks use like unions and bitfields.
Within gnu, for arm, you have at least four incompatible assembly languages for arm. The not unified syntax real assembly, the unified syntax real assembly. The assembly language that you see when you use gcc to assemble instead of as and then inline assembly for gcc. Despite claims of compatibility clang arm assembly language is not 100% compatible with gnu assembly language and llvm/clang does not have a separate assembler you feed it to the compiler. Arms various toolchains over the years have completely incompatible assembly language to gnu for arm. This is all expected and normal. Assembly language is specific to the tool not the target.
Before you can get into inline assembly language learn some of the real assembly language. And to be fair perhaps you do, and perhaps quite well, and this question is about the discover of how compilers generate code, and how strange it looks as you find out that it is not some one to one thing (all tools in all cases generate the same output from the same input).
For inline asm, while you can specify registers, depending on what you are doing, you generally want to let the compiler choose the register, most of the work for inline assembly is not the assembly but the language that specific compiler uses to interface it...which is compiler specific, move to another compiler and the expectation is a whole new language to learn. While moving between assemblers is also a whole new language at least the syntax of the instructions themselves tend to be the same and the language differences are in everything else, labels and directives and such. And if lucky and it is a toolchain not just an assembler, you can look at the output of the compiler to start to understand the language and compare it to any documentation you can find. Gnus documentation is pretty bad in this case, so a lot of reverse engineering is needed. At the same time you are more likely to be successful with gnu tools over any other, not because they are better, in many cases they are not, but because of the sheer user base and the common features across targets and over decades of history.
I would get really good at interfacing asm with C by creating mock C functions to see which registers are used, etc. And/or even better, implement it in C, compile it, then hand modify/improve/whatever the output of the compiler (you do not need to be a guru to beat the compiler, to be as consistent, perhaps, but fairly often you can easily see improvements that can be made on the output of gcc, and gcc has been getting worse over the last several versions it is not getting better, as you can see from time to time on this site). Get strong in the asm for this toolchain and target and how the compiler works, and then perhaps learn the gnu inline assembly language.
I'm not sure there is a specific purpose to do it. it is just one solution that the compiler has found to do it.
For example the code:
unsigned int f(unsigned int a)
{
return sqrt(a + 1);
}
compiles with ARM GCC 9 NONE with optimisation level -O0 to:
push {r7, lr}
sub sp, sp, #8
add r7, sp, #0
str r0, [r7, #4]
ldr r3, [r7, #4]
adds r3, r3, #1
mov r0, r3
bl __aeabi_ui2d
mov r2, r0
mov r3, r1
mov r0, r2
mov r1, r3
bl sqrt
...
and in level -O1 to:
push {r3, lr}
adds r0, r0, #1
bl __aeabi_ui2d
bl sqrt
...
As you can see the asm is much easier to understand in -O1: store parameter in R0, add 1, call functions.
The hardware supports non aligned stack during exception. See here
The "caller saved" registers do not necessarily need to be stored on the stack, it's up to the caller to know whether it needs to store them or not.
Here you are mixing (if I understood correctly) C and assembly: so you have to do the compiler job before switching back to C: either you store values in callee saved registers (and then you know by convention that the compiler will store them during function call) or you store them yourself on the stack.

How can I do this section of code, but using auto-indexing with ARM Assembly

this works, but I have to do it using auto-indexing and I can not figure out that part.
writeloop:
cmp r0, #10
beq writedone
ldr r1, =array1
lsl r2, r0, #2
add r2, r1, r2
str r2, [r2]
add r0, r0, #1
b writeloop
and for data I have
.balign 4
array1: skip 40
What I had tried was this, and yes I know it is probably a poor attempt but I am new to this and do not understand
ldr r1, =array1
writeloop:
cmp r0, #10
beq writedone
ldr r2, [r1], #4
str r2, [r2]
add r0, r0, #1
b writeloop
It says segmentation fault when I try this. What is wrong? What I am thinking should happen is every time it loops through, it sets the element r2 it at = to the address of itself, and then increments to the next element and does the same thing
The ARM architechures gives several different address modes.
From ARM946E-S product overview and many other sources:
Load and store instructions have three primary addressing modes
- offset
- pre-indexed
- post-indexed.
They are formed by adding or subtracting an immediate or register-based offset to or from a base register. Register-based offsets can also be scaled with shift operations. Pre-indexed and post-indexed addressing modes update the base register with the base plus offset calculation. As the PC is a general purpose register, a 32‑bit value can be loaded directly into the PC to perform a jump to any address in the 4GB memory space.
As well, they support write back or updating of the register, hence the reason for pre-indexed and post-indexed. Post-index doesn't make much sense without write back.
Now to your issue, I believe that you want to write the values 0-9 to an array of ten words (length four bytes). Assuming this, you can use indexing and update the value via add. This leads to,
mov r0, #0 ; start value
ldr r1, =array1 ; array pointer
writeloop:
cmp r0, #10
beq writedone
str r0, [r1, r0, lsl #2] ; index with r1 base by r0 scaled by *4
add r0, r0, #1
b writeloop
writedone:
; code to jump somewhere else and not execute data.
.balign 4
array1: skip 40
For interest a more efficient loop can be done by counting and writing down,
mov r0, #9 ; start value
ldr r1, =array1 ; array pointer
writeloop:
str r0, [r1, r0, lsl #2] ; index with r1 base by r0 scaled by *4
subs r0, r0, #1
bne writeloop
Your original example was writing the pointer to the array; often referred to as 'value equals address'. If this is what you want,
ldr r0, =array_end ; finished?
ldr r1, =array1 ; array pointer
write_loop:
str r1, [r1], #4 ; add four and update after storing
cmp r0, r1
bne write_loop
; code to jump somewhere else and not execute data.
.balign 4
array1: skip 40
array_end:

Why doesn't the stack pointer decrease when I am using a 64 bit local variable?

Here is the disassembly code which compiled from C:
00799d60 <sub_799d60>:
799d60: b573 push {r0, r1, r4, r5, r6, lr}
799d62: 0004 movs r4, r0
799d64: f000 e854 blx 799e10 <jmp_sub_100C54>
799d68: 4b15 ldr r3, [pc, #84] ; (799dc0 <sub_799d60+0x60>)
799d6a: 0005 movs r5, r0
799d6c: 4668 mov r0, sp
799d6e: 4798 blx r3
The target of the subroutine call (799d6e: 4798 blx r3) takes a 64 bit integer pointer argument and returns a 64 bit integer. And that routine is a library function, so I am not able to make any modifications on it.
Could this operation overwrite the stack which storages the lr and r6's value?
You say that the branch target "takes a 64 bit integer pointer argument and returns a 64 bit integer", but this is not the case. It takes a pointer to a 64-bit integer as its only argument (and this pointer is 32 bits long unless you're on aarch64, which I doubt given the rest of the code); and it returns nothing, it simply overwrites the 64-bit value pointed to by the argument you passed in. I'm sure this is what you meant, but be careful with your use of terminology, because the difference between these things is important! In particular there is no 64-bit argument passed either into our out of the function you're calling.
On to the question itself. The key to understanding what the compiler is doing here is to look at the very first line:
push {r0, r1, r4, r5, r6, lr}
The ARM calling convention doesn't require r0 and r1 to be call-preserved, so what are they doing in the list? The answer is that the compiler has added these 'dummy' pushes to create some space on the stack. The push operation above is essentially equivalent to
push {r4, r5, r6, lr}
sub sp, sp, #0x08
except that it saves an instruction. The result is not quite the same, of course, because whatever was in r0 and r1 ends up being written to these locations; but given that there's no way to know what was there beforehand, and the stacked values are about to get overwritten anyway, it's of no consequence. So we have, as a stack frame,
lr
r6
r5
r4
(r1)
sp -> (r0)
with the stack pointer pointing at the space created by the dummy push of r0 and r1. Now we just have
mov r0, sp
which copies the stack pointer to r0 to use as the pointer argument to the function you're calling, which will then overwrite the two words at this location to result in a stack frame of
lr
r6
r5
r4
(64-bit value, high word)
sp -> (64-bit value, low word)
You haven't shown any code beyond the blx r3, so it's not possible to say exactly what happens to the stack at the end of the function. But if this function returns no arguments, I would expect to see a matching
pop {r0, r1, r4, r5, r6, pc}
which will, of course, result in your 64-bit result being left in r0 and r1. But these registers are call-clobbered according to the calling convention so there's no problem.

EXC_BAD_ACCESS when executing an arm blx rx

Here is the c-source code line which crashes on an armv7:
ret = fnPtr (param1, param2);
In the debugger, fnPtr has an address of 0x04216c00. When I disassemble at the pc where it's pointing at the statement above, here is what I get:
0x18918e: movw r0, #0x73c
0x189192: movt r0, #0x1
0x189196: add r0, r2
0x189198: ldr r0, [r0]
0x18919a: str r0, [sp, #0x20]
0x18919c: ldr r0, [sp, #0x20]
0x18919e: ldr r1, [sp, #0x28]
0x1891a0: ldr r2, [sp, #0x2c]
0x1891a2: str r0, [sp, #0x14]
0x1891a4: mov r0, r1
0x1891a6: mov r1, r2
0x1891a8: ldr r2, [sp, #0x14]
0x1891aa: blx r2
Now, when I disassemble the memory at address $r2 (=0x4216c00), I get what is seemingly valid code that should be executed without any problem:
(lldb) disassemble -s 0x4216c00 -C 10
0x4216c00: push {r4, r5, r6, r7, lr}
0x4216c04: add r7, sp, #0xc
0x4216c08: push {r8, r10, r11}
0x4216c0c: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
0x4216c10: sub r7, r7, #0x280
0x4216c14: mov r6, r0
0x4216c18: bx r1
0x4216c1c: add r7, r7, #0x280
Yet what really happens is this:
EXC_BAD_ACCESS (code=2, address=0x4216c00)
Can anyone explain what is wrong and why the address is considered illegal?
Full disclosure: I am no assembly expert. The code compiled and linked is all c-code. Compiler is clang.
Check the value of r2 before calling executing blx instruction. It might be odd, telling the cpu that address is in thumb mode however from the listing it looks like in arm mode.
Try forcing clang to only arm mode by -mno-thumb to test this.
The EXC_BAD_ACCESS exception has two bits of data in it, the first is the "kern_return_t" number describing the access failure, and the second is the address accessed. In your case the code is 2, which means (from /usr/include/mach/kern_return.h):
#define KERN_PROTECTION_FAILURE 2
/* Specified memory is valid, but does not permit the
* required forms of access.
*/
Not sure why this is happening, sounds like you are trying to execute code that doesn't have the execute permission set. What does:
(lldb) image lookup -va 0x4216c00
say?
BTW, the exception types are in /usr/include/mach/exception_types.h, and if the codes have machine specific meanings, those will be in, e.g. /usr/include/mach/i386/exception.h) For ARM info you may have to look in the header in the Xcode SDK.

GCC computed goto and value of stack pointer

In GCC you can use a computed goto by taking the address of a label (as in void *addr = &&label) and then jumping to it (jump *addr). The GCC manual says you can jump to this address from any­where in the function, it's only that jumping to it from another function is undefined.
When you jump to the code it cannot assume anything about the values of registers, so presumably it reloads them from memory. However the value of the stack pointer is also not necessarily defined, for example you could be jumping from a nested scope which declares extra variables.
The question is how does GCC manage to set to value of the stack pointer to the correct value (it may be too high or too low)? And how does this interact with -fomit-frame-pointer (if it does)?
Finally, for extra points, what are the real constraints about where you can jump to a label from? For ex­am­ple, you could probably do it from an interrupt handler.
In general, when you have a function with labels whose address is taken, gcc needs to ensure that you can jump to that label from any indirect goto in the function -- so it needs to layout the stack so that the exact stack pointer doesn't matter (everything is indexed off the frame pointer), or that the stack pointer is consistent across all of them. Generally, this means it allocates a fixed amount of stack space when the function starts and never touches the stack pointer afterwards. So if you have inner scopes with variables, the space will be allocated at function start and freed at function end, not in the inner scope. Only the constructor and destructor (if any) need to be tied to the inner scope.
The only constraint on jumping to labels is the one you noted -- you can only do it from within the function that contains the labels. Not from any other stack frame of any other function or interrupt handler or anything.
edit
If you want to be able to jump from one stack frame to another, you need to use setjmp/longjmp or something similar to unwind the stack. You could combine that with an indirect goto -- something like:
if (target = (void *)setjmp(jmpbuf)) goto *target;
that way you could call longjmp(jmpbuf, label_address); from any called function to unwind the stack and then jump to the label. As long as setjmp/longjmp works from an interrupt handler, this will also work from an interrupt handler. Also depends on sizeof(int) == sizeof(void *), which is not always the case.
I don't think that the fact that the goto's are computed add to the effect that it has on local variables. The lifetime of local variable starts from entering their declaration at or beyond their declaration and ends when the scope of the variable cannot be reached in any way. This includes all different sorts of control flow, in particular goto and longjmp. So all such variables are always safe, until the return from the function in which they are declared.
Labels in C are visible to the whole englobing function, so it makes not much difference if this is a computed goto. You could always replace a computed goto with a more or less involved switch statement.
One notable exception from this rule on local variables are variable length arrays, VLA. Since they do necessarily change the stack pointer, they have different rules. There lifetime ends as soon as you quit their block of declaration and goto and longjmp are not allowed into scopes after a declaration of a variably modified type.
In the the function prologue the current position of the stack is saved in a callee saved register even with -fomit-frame-pointer.
In the below example the sp+4 is stored in r7 and then in the epilogue (LBB0_3) is restored (r7+4 -> r4; r4 -> sp). Because of this you can jump anywhere within the function, grow the stack at any point in the function and not screw up the stack. If you jump out of the function (via jump *addr) you will skip this epilogue and royally screw up the stack.
Short example which also uses alloca which dynamically allocates memory on the stack:
clang -arch armv7 -fomit-frame-pointer -c -S -O0 -o - stack.c
#include <alloca.h>
int foo(int sz, int jmp) {
char *buf = alloca(sz);
int rval = 0;
if( jmp ) {
rval = 1;
goto done;
}
volatile int s = 2;
rval = s * 5;
done:
return rval;
}
and disassembly:
_foo:
# BB#0:
push {r4, r7, lr}
add r7, sp, #4
sub sp, #20
movs r2, #0
movt r2, #0
str r0, [r7, #-8]
str r1, [r7, #-12]
ldr r0, [r7, #-8]
adds r0, #3
bic r0, r0, #3
mov r1, sp
subs r0, r1, r0
mov sp, r0
str r0, [r7, #-16]
str r2, [r7, #-20]
ldr r0, [r7, #-12]
cmp r0, #0
beq LBB0_2
# BB#1:
movs r0, #1
movt r0, #0
str r0, [r7, #-20]
b LBB0_3
LBB0_2:
movs r0, #2
movt r0, #0
str r0, [r7, #-24]
ldr r0, [r7, #-24]
movs r1, #5
movt r1, #0
muls r0, r1, r0
str r0, [r7, #-20]
LBB0_3:
ldr r0, [r7, #-20]
subs r4, r7, #4
mov sp, r4
pop {r4, r7, pc}

Resources