Why does the following code show an error? - c

#include <stdio.h>
void m();
void n() {
m();
}
void main() {
void m() {
printf("hi");
}
}
On compiling, an error
"undefined reference to m"
is shown. Which m is being referred to?

First, let me declare clearly,
Nested functions are not standard C. They are supported as GCC extension.
OK, now, in your code, m() is a nested function inside main(). It is having block scope for main() only. Outside main() other functions cannot see the existence of m() ,neither can call m() directly. m() can be called only inside main().
In your case, the call to m() inside n() is causing the issue. Even if you provided the forward declaration as void m();, linker won't be able to find the definition of m() and throw error.
Solution: Move the definition of m() outside main(), then you can use it from any other function.
Also note, the recommended signature of main() is int main(void).

As has been explained elsewhere, C doesn't support nested functions as a rule (gcc does as an extension, but almost no other compiler that I know of does).
You need to move the definition of m outside of main. Preferably you should define m before it is used by n:
#include <stdio.h>
void m()
{
printf("hi\n");
}
void n()
{
m();
}
int main( void ) // void main() is not a valid signature for main
{
n(); // call n, which calls m, which prints "hi"
return 0;
}

Related

when i try to call a function it shows error

I am pretty new to coding. I used a simple code:
#include <stdio.h>
#include <stdlib.h>
int main()
{
Sayhi();
return 0;
}
void Sayhi()
{
printf("hi");
}
So when I compile the code it says function "sayhi" was not declared in this scope.
I even tried a different code which used "void" as a function but it didn't work.
This should work - simply declare and define "Sayhi()" before you use it:
#include <stdio.h>
#include <stdlib.h>
void Sayhi();
{
printf("hi");
}
int main()
{
Sayhi();
return 0;
}
A "better" approach would be to create a prototype for "Sayhi()":
#include <stdio.h>
#include <stdlib.h>
void Sayhi(void);
int main()
{
Sayhi();
return 0;
}
void Sayhi();
{
printf("hi");
}
Q: So what's a "prototype"?
https://www.programiz.com/c-programming/c-user-defined-functions
A function prototype is simply the declaration of a function that
specifies function's name, parameters and return type. It doesn't
contain function body.
A function prototype gives information to the compiler that the
function may later be used in the program.
Prototypes should always list the function's parameters. If no parameters, it should list "void".
The value of prototypes shines as your application increases in size and complexity. You'll want to move code OUT of "main()" and into separate .c source files (e.g. "mycomponent.c") and corresponding header files (e.g. "myheader.h").
One additional note: you should always NAME the variables in your prototypes (e.g. void myfunc(int i);.
Q: Do you understand why you were getting the compile error (the function needed to be declared somehow before you used it), and how you can fix it?

Declaring function prototypes locally in other functions in C

What is the point of making nested function? This happens in the book of K&R "The C Programming Language" sometimes, e.g. on page 110 they declare a swap function in the qsort:
void qsort(char *v[], int left, int right)
{
int i, last;
void swap(char *v[], int i, int j);
etc.
Is this only a matter of style or is there a more crucial aspect behind it?
It limits the visibility of the declared function to that function.
For example, if we have a file hw.c which contains
#include <stdio.h>
void printHelloWorld()
{
printf("Hello world\n");
}
and a file main.c which contains
void func()
{
// printHelloWorld(); // Incorrect, function is not visible here.
}
int main()
{
void printHelloWorld();
printHelloWorld();
func();
}
then the function printHelloWorld is only visible to the main function for that file.
A similar, although less useful, application is when the two functions are in the same file. Let's say main is defined first (as above) and printHelloWorld is defined below it. Then printHelloWorld will be visible from it definition downwards, with the exception of it also being visible in main.
That said, this method of declaring functions is rare and I would not call it idiomatic C.

why can not malloc in global but can use inline function for malloc [duplicate]

This question already has answers here:
Error "initializer element is not constant" when trying to initialize variable with const
(8 answers)
Closed 2 years ago.
Hi i have a test code for calling malloc as below:
#include <stdio.h>
#include <stdlib.h>
int *p;// = (int*)malloc(sizeof(int));
int main() {
//...
}
Of course this code will be fail when compile with the error: initializer element is not constant and i have referenced this question: Malloc function (dynamic memory allocation) resulting in an error when it is used globally. They said that we have to use malloc() in side a function. But if i change my code to:
#include <stdio.h>
#include <stdlib.h>
int *p;
static int inline test_inline(int *x) {
printf("in inline function \n");
x = (int*)malloc(sizeof(int));
return x;
}
test_inline(p);
int main(){
//...
}
As the definition of inline function: "Inline Function are those function whose definitions are small and be substituted at the place where its function call is happened. Function substitution is totally compiler choice." So this mean we can substitute the inline function test_inline in above example with the code inside it and it means we have call malloc() in global ? Question 1: is this wrong about inline or malloc() ?
Question 2: In the link i give about malloc function dynamic there is an answer said that "Not only malloc, u can't call any function as you have called here. you can only declare function as global or local there" but i see that we still can call function in global and in global we can initialization not only declaration as below:
#include <stdio.h>
#include <stdlib.h>
int b;
b = 1;
int test() {
printf("hello");
}
test();
int main() {
//...
}
So this mean in the global we still can declaration and initialization and call function. But when we compile the above code it has a warning that warning: data definition has no type or storage class So why we have this warning with variable b ? I do not see any thing which inconsequential here. And with the line test(); i have call a function outside main(), i know this make no sense because we never run test() but i have no problem, stil build success. So back to question 1 about the malloc(), i think with the answer that "we can not call a function in global or can not initialize", i think it is not true. Is there any explain more reasonable?
Please refer to the comments.
#include <stdio.h>
#include <stdlib.h>
int b;
b = 1; //this is only allowed, because the previous line is a tentative definition. [1]
int test() {
printf("hello");
}
test(); // this is taken as a function declaration, not a function call [2]
int main() {
//...
}
Case [1]:
Change you code to
int b = 5; // not a tentative defintion.
b = 1; // this assignment is not valid in file scope.
you'll see an error.
Case [2]:
If the signature of the function differs, you'll again see an error. Example: try the below:
float test( int x ) {
printf("hello");
return 0.5;
} //return changed to float, accepts an int as paramater.
test(); //defaults to int and no parameter - conflict!!
this will produce the error for conflicting types.
So, bottom line, no assignment, function call - all in all, no code that needs to execute at runtime, can be put into file scope. The reason behind that being, unless it's contained in a function that's called from main(), there's no way to know when / how to execute it.
You're not calling functions "globally".
Taking your example:
#include <stdio.h>
#include <stdlib.h>
int b;
b = 1;
int test() {
printf("hello");
}
test();
int main() {
//...
}
In C types default to int.
So the lines
int b;
b = 1;
are basically
int b;
int b = 1;
and the lines
int test() {
printf("hello");
}
test();
are just
int test() {
printf("hello");
}
int test(); // -> this is just a matching declaration
Have a look at:
https://godbolt.org/z/3UMQAr
(try changing int test() { ... to char test() { ... and you get a compiler error telling you that those types don't match)
That said, you can't call functions there. Functions are called at runtime by your program (especially malloc, which is asking your OS to allocate memory for you). I'm not a C expert here but as far as I know C doesn't have constexpr functions, which would be the only "exception".
See: Compile-Time Function Execution
Question 1: is this wrong about inline or malloc()
kind of: malloc does have to be called in a function, but the variable it works on can be declared global. i.e. int *pointer = NULL;//global scope
then pointer = malloc(someByteCount);//called within function. Now, pointer is still global, but also has a memory address pointing to someByteCount bytes of memory.
Question 2: In C, all functions are defined on the same level of a .c file, just like main(void){...return 0}, but all functions (except main(void)) must be called within the {...} of other functions, so in short, functions cannot be called from global space.
Illustration for Q2:
//prototypes
void func1(void);
void func2(void);
void func3(void);
int main(){
int val = test_inline(p);//...
}
int main(void)
{
//legal
func1();
func2();
func3();
return 0;
}
//not legal
func1();
func2();
func3();
//definitions
void func1(void)
{
return 0;
}
void func2(void)
{
return 0;
}
void func3(void)
{
return 0;
}
Errors in syntax of your example (see comments):
int *p = NULL;//initialize before use
static int inline test_inline(int *x) {
printf("in inline function \n");
x = (int*)malloc(sizeof(int));
printf("%p\n", x);
return 0;
//return x;//function returns int, not int *
}
//... test_inline(p);//must be called in a function
int main(void){
int val = test_inline(p);//function declaration returns int, not pointer
return 0;
}
This code compiles, and runs, but as noted in comments, usefulness may be lacking.
Question 1: is this wrong about inline or malloc() ?
Neither. Your understanding of inline is incorrect. The function call may be replaced with an inline expansion of the function definition. First, let's fix the function definition because the return type int doesn't match the type of what you're actually returning:
static inline int *test_inline( int *x )
{
printf( "in inline function\n" );
x = malloc( sizeof *x );
return x; // x has type int *, so the return type of the function needs to be int *
}
If you call this function like so:
int main( void )
{
int *foo = test_inline( foo );
...
}
what the compiler may do is substitute the function call with the assembly language equivalent of the following:
int main( void )
{
int *foo;
do
{
printf( "in inline function\n" );
int *x = malloc( sizeof *x );
foo = x;
} while( 0 );
...
}
Nothing's happening "globally" here. The substitution is at the point of execution (within the body of the main function), not at the point of definition.
Question 2: In the link i give about malloc function dynamic there is an answer said that "Not only malloc, u can't call any function as you have called here. you can only declare function as global or local there" but i see that we still can call function in global and in global we can initialization not only declaration as below:
In the code
int test() {
printf("hello");
}
test();
the line test(); is not a function call - it's a (redundant and unnecessary) declaration. It does not execute the function.
Here are some excerpts from the language definition to clarify some of this:
6.2.4 Storage durations of objects
...
3 An object whose identifier is declared without the storage-class specifier
_Thread_local, and either with external or internal linkage or with the storage-class
specifier static, has static storage duration. Its lifetime is the entire execution of the
program and its stored value is initialized only once, prior to program startup.
Bold added. Any variable declared outside the body of a function (such as p in your first code snippet) has static storage duration. Since such objects are initialized before runtime, they cannot be initialized with a runtime value (such as the result of a function call).
6.7.4 Function specifiers
...
6 A function declared with an inline function specifier is an inline function. Making a
function an inline function suggests that calls to the function be as fast as possible.138)
The extent to which such suggestions are effective is implementation-defined.139)
138) By using, for example, an alternative to the usual function call mechanism, such as ‘‘inline
substitution’’. Inline substitution is not textual substitution, nor does it create a new function.
Therefore, for example, the expansion of a macro used within the body of the function uses the
definition it had at the point the function body appears, and not where the function is called; and
identifiers refer to the declarations in scope where the body occurs. Likewise, the function has a
single address, regardless of the number of inline definitions that occur in addition to the external
definition.
139) For example, an implementation might never perform inline substitution, or might only perform inline
substitutions to calls in the scope of an inline declaration
All this means is that the inlined code behaves like it was still a single function definition, even if it's expanded in multiple places throughout the program.

Why does the function call work even though it is not defined before the call?

I have done this quiz, and do not understand the output
#include <stdio.h>
int main()
{
void demo();
void (*fun)();
fun = demo;
(*fun)();
fun();
return 0;
}
void demo()
{
printf("GeeksQuiz ");
}
Expected: Compiler error because I thought that normally demo() would need to be initialized before the call in main()?
Actual results: GeeksQuiz GeeksQuiz
Is my assumption wrong that functions generally need to be defined before they can be called?
functions generally need to be defined before they can be called
Well, not actually, compiler just needs to see a prototype before the call (usage). A forward declaration would be enough.
In your case, inside main(),
void demo();
is serving that purpose. Note that, this is not a function call.

How multiple function declaration at a time works?

#include <stdio.h>
int main()
{
void foo(), f();
f();
}
void foo()
{
printf("2 ");
}
void f()
{
printf("1 ");
foo();
}
Output:
1 2
How the declaration is working here?
And if I define F() before foo() I am getting error.
Wrong!
#include <stdio.h>
int main()
{
void foo(), f();
f();
}
void f()
{
printf("1 ");
foo();
}
void foo()
{
printf("2 ");
}
ERROR
> main.c: In function 'f': main.c:21:13: error: incompatible implicit
> declaration of function 'foo'
> foo();
> ^ main.c:7:18: note: previous implicit declaration of 'foo' was here
> void foo(), f();
^
Why is this happening?
This is a matter of scope. In the first example, foo and f are known to main because you declared them. f() knows foo because it's declared before it.
In your second example, the declaration of f and foo being local to main, f() doesn't know foo because it wasn't declared before it.
The error message my compiler gives is "implicit declaration".
You declared the functions f() and foo() as void, in the scope of main. You then use them outside of that scope (namely, you call foo() from inside f() - and f is declared outside of main).
The compiler treats this encouter with foo(); in the second line of f() as "the first time I heard of this function" - since it is no longer in the scope of main, it has forgotten everything it was told while it was in the main scope (including "the return type of foo() and f() will be void). Absent any information, it will assume that foo() returns an int. When it finally comes across the definition of foo, lower down in the code, it realizes that it was wrong about its assumption. But rather than quietly fixing it, it complains.
That's C for you.
If you put the declaration before main(), your problem goes away:
#include <stdio.h>
void foo(), f();
int main(void)
{
f();
}
void f()
{
printf("1 ");
foo();
}
void foo()
{
printf("2 ");
}
Thus - the problem is not the "multiple declaration" of your function (as you implied in the title of your question) - it is the scope of the declaration that is causing trouble.
It's called "forward declaration". Check google for the details, but in your case:
void f();
void foo();
void f() { foo(); }
void foo() {}
int main { f(); return 0; }
You can redeclare something as many times as you want as long as they have the exact same declaration. For example the following is valid:
void foo();
void foo();
void foo();
However, void foo(); and foo(); aren't the same. The latter implicitly defaults to int foo();. This is why you need to define foo(); before you call it or it will get treated as a redeclaration/new declaration.

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