Mysterious memory management - c

I am playing with simple buffer overflows. However, I found such compiler behaviour quite interesting:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void func(char *arg1) {
int authenticated = 0;
char buffer[4];
strcpy(buffer, arg1);
if(authenticated) {
printf("HACKED !\n");
} else {
printf("POOR !\n");
}
return;
}
int main() {
char* mystr = "abcdefghijkl";
func(mystr);
printf("THANK YOU!\n");
return 0;
}
What make me wonder is fact, that I need to assign 13-element buffer to arg1, not 5-element in order to overwrite authenicated variable.
GDB confirms that:
(gdb) print &authenticated
$1 = (int *) 0x7fffffffe75c
(gdb) print &buffer
$33 = (char (*)[4]) 0x7fffffffe750
The difference is 12 between addresses.
Why in this case compile isn't optimal?
In case of refactoring this functions, the difference is changing, but why not always the difference is 4 which seems to be the most optimal solution.
Thank You

The distance between the variables is larger than you expect because they are being aligned to optimize performance. Some operations require that memory location of a variable is a whole multiple of some number (usually the variable's size). So for example, an 8 byte double could be placed at location 0x1000 in memory, or 0x1008, but not 0x1004. Here's how your stack ends up looking (absent optimization etc.), with the numbers indicating the offset from the base of the stack:
-16: char[] buffer (4 bytes)
-12: padding (8 bytes)
-4: int authenticated (4 bytes)
The int is understandably aligned at 4 bytes, but why is the char buffer being aligned at 16 bytes? In order to be able to exploit SSE instructions for string operations. These require 16 bit memory alignment. Compiling the program with SSE disabled (-mno-sse with gcc) resulted in this layout:
-8: char[] buffer (4 bytes)
-4: int authenticated (4 bytes)
So that confirms that the extra padding was due to SSE.

You are invoking undefined behaviour. Anything can happen.
An optimising compiler will notice that buffer is not used after the strcpy, so the strcpy operation can be removed. It cannot have any detectable side effect without undefined behaviour.
An optimising (or non-optimising) compiler will notice that "authenticated" is always 0 and never changed unless there is undefined behaviour, and a compiler can always assume that there is no undefined behaviour. So it is absolutely fine to always print "POOR !\n".
So any conclusions you try to draw from your experiment, in the presence of undefined behaviour, are 100% unwarranted.

Related

What causes this bug to be non-deterministic

Recently, I wrote the following, buggy, c code:
#include <stdio.h>
struct IpAddr {
unsigned char a, b, c, d;
};
struct IpAddr ipv4_from_str (const char * str) {
struct IpAddr res = {0};
sscanf(str, "%d.%d.%d.%d", &res.a, &res.b, &res.c, &res.d);
return res;
}
int main (int argc, char ** argv) {
struct IpAddr ip = ipv4_from_str("192.168.1.1");
printf("Read in ip: %d.%d.%d.%d\n", ip.a, ip.b, ip.c, ip.d);
return 0;
}
The bug is that I use %d in sscanf, while supplying pointers to the 1-byte-wide unsigned char. %d accepts a 4-byte wide int pointer, and the difference results in an out-of-bounds write. out-of-bound write is definitely ub, and the program will crash.
My confusion is in the non-constant nature of the bug. Over 1,000 runs, the program segfaults before the print statement 50% of the time, and segfaults after the statement the other 50% of the time. I don't understand why this can change. What is the difference between two invocations of the program? I was under the impression that the memory layout of the stack is consistent, and small test programs I've written seem to confirm this. Is that not the case?
I'm using gcc v11.3.0 on Debian bookworm, kernel 5.14.16-1, and I compiled without any flags set.
Here is the assembly output from my compiler for reference.
Undefined behavior means that anything can happen, even inconsistent results.
In practice, this inconsistency is most likely due to Address Space Layout Randomization. Depending on how the data is located in memory, the out-of-bounds accesses may or may not access unallocated memory or overwrite a critical pointer.
See also Why don't I get a segmentation fault when I write beyond the end of an array?

Allocating space of 1 char to an int pointer

I am learning C and am a bit confused about why I don't get any warnings/errors from GCC with the following snippet. I am allocating space of 1 char to a pointer to int, is it some changes done by GCC (like optimizing the allocated space for an int silently)?
#include <stdlib.h>
#include <stdio.h>
typedef int *int_ptr;
int main()
{
int_ptr ip;
ip = calloc(1, sizeof(char));
*ip = 1000;
printf("%d", *ip);
free(ip);
return 0;
}
Update
Having read the answers below, would it still be unsafe and risky if I did it the other way around, e.g. allocating space of an int to a pointer to char? The source of my confusion is the following answer in the Rosetta Code, in the function StringArray StringArray_new(size_t size) the coder seems to exactly be doing this this->elements = calloc(size, sizeof(int)); where this->elements is a char** elements.
The result of calloc is of the type void* which implicitly gets converted to an int* type. The C programming language and GCC simply trust the programmer to write sensible casts and thus do not produce any warnings. Your code is technically valid C, even though it produces an invalid memory write at runtime. So no, GCC does not implicitly allocate space for an integer.
If you would like to see warnings of this kind before running (or compilation), you may want to use, e.g., Clang Static Analyzer.
If you would like to see errors of this kind at runtime, run your program with Valgrind.
Update
Allocating space for 1 int (i.e. 4 bytes, generally) and then interpreting it as a char (1 char is 1 byte) will not result in any memory errors, as the space required for an int is larger than the space required for a char. In fact, you could use the result as an array of 4 char's.
The sizeof operator returns the size of that type as a number of bytes. The calloc function then allocates that number of bytes, it is not aware of what type will be stored in the allocated segment.
While this does not produce any errors, it can indeed be considered a "risky and unsafe" programming practice. Exceptions exist for advanced applications where you´d want to reuse the same memory segment for storing values of a different type.
The code on Rosetta Code you linked to contains a bug in exactly that line. It should allocate memory for a char* instead of an int. These are generally not equal. On my machine, the size of an int is 4 bytes, while the size of a char* is 8 bytes.
C has very little type safety and malloc has none. It allocates exactly as many bytes as you tell it to allocate. It's not the compiler's duty to warn about it, it is the programmer's duty to get the parameters right.
The reason why it "seems to work" is undefined behavior. *ip = 1000; might as well crash. What is undefined behavior and how does it work?
Also you should never hide pointers behind typedef. This is very bad practice and only serves to confuse the programmer and everyone reading the code.
The compiler only cares that you pass the right number and types of arguments to calloc - it doesn’t check to see if those arguments make sense, since that’s a runtime issue.
Yes, you could probably add some special case logic to the compiler when both arguments are constant expressions and sizeof operations like in this case, but how would it handle a case where both arguments are runtime variables like calloc( num, size );?
This is one of those cases where C assumes you’re smart enough to know what you’re doing.
Compiler only check Syntax, not Semantic.
Your code's Syntax is OK. But Semantic not.

Direct I/O with C: array vs. pointer [duplicate]

I just finished a test as part of a job interview, and one question stumped me, even using Google for reference. I'd like to see what the StackOverflow crew can do with it:
The memset_16aligned function requires a 16-byte aligned pointer passed to it, or it will crash.
a) How would you allocate 1024 bytes of memory, and align it to a 16 byte boundary?
b) Free the memory after the memset_16aligned has executed.
{
void *mem;
void *ptr;
// answer a) here
memset_16aligned(ptr, 0, 1024);
// answer b) here
}
Original answer
{
void *mem = malloc(1024+16);
void *ptr = ((char *)mem+16) & ~ 0x0F;
memset_16aligned(ptr, 0, 1024);
free(mem);
}
Fixed answer
{
void *mem = malloc(1024+15);
void *ptr = ((uintptr_t)mem+15) & ~ (uintptr_t)0x0F;
memset_16aligned(ptr, 0, 1024);
free(mem);
}
Explanation as requested
The first step is to allocate enough spare space, just in case. Since the memory must be 16-byte aligned (meaning that the leading byte address needs to be a multiple of 16), adding 16 extra bytes guarantees that we have enough space. Somewhere in the first 16 bytes, there is a 16-byte aligned pointer. (Note that malloc() is supposed to return a pointer that is sufficiently well aligned for any purpose. However, the meaning of 'any' is primarily for things like basic types — long, double, long double, long long, and pointers to objects and pointers to functions. When you are doing more specialized things, like playing with graphics systems, they can need more stringent alignment than the rest of the system — hence questions and answers like this.)
The next step is to convert the void pointer to a char pointer; GCC notwithstanding, you are not supposed to do pointer arithmetic on void pointers (and GCC has warning options to tell you when you abuse it). Then add 16 to the start pointer. Suppose malloc() returned you an impossibly badly aligned pointer: 0x800001. Adding the 16 gives 0x800011. Now I want to round down to the 16-byte boundary — so I want to reset the last 4 bits to 0. 0x0F has the last 4 bits set to one; therefore, ~0x0F has all bits set to one except the last four. Anding that with 0x800011 gives 0x800010. You can iterate over the other offsets and see that the same arithmetic works.
The last step, free(), is easy: you always, and only, return to free() a value that one of malloc(), calloc() or realloc() returned to you — anything else is a disaster. You correctly provided mem to hold that value — thank you. The free releases it.
Finally, if you know about the internals of your system's malloc package, you could guess that it might well return 16-byte aligned data (or it might be 8-byte aligned). If it was 16-byte aligned, then you'd not need to dink with the values. However, this is dodgy and non-portable — other malloc packages have different minimum alignments, and therefore assuming one thing when it does something different would lead to core dumps. Within broad limits, this solution is portable.
Someone else mentioned posix_memalign() as another way to get the aligned memory; that isn't available everywhere, but could often be implemented using this as a basis. Note that it was convenient that the alignment was a power of 2; other alignments are messier.
One more comment — this code does not check that the allocation succeeded.
Amendment
Windows Programmer pointed out that you can't do bit mask operations on pointers, and, indeed, GCC (3.4.6 and 4.3.1 tested) does complain like that. So, an amended version of the basic code — converted into a main program, follows. I've also taken the liberty of adding just 15 instead of 16, as has been pointed out. I'm using uintptr_t since C99 has been around long enough to be accessible on most platforms. If it wasn't for the use of PRIXPTR in the printf() statements, it would be sufficient to #include <stdint.h> instead of using #include <inttypes.h>. [This code includes the fix pointed out by C.R., which was reiterating a point first made by Bill K a number of years ago, which I managed to overlook until now.]
#include <assert.h>
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static void memset_16aligned(void *space, char byte, size_t nbytes)
{
assert((nbytes & 0x0F) == 0);
assert(((uintptr_t)space & 0x0F) == 0);
memset(space, byte, nbytes); // Not a custom implementation of memset()
}
int main(void)
{
void *mem = malloc(1024+15);
void *ptr = (void *)(((uintptr_t)mem+15) & ~ (uintptr_t)0x0F);
printf("0x%08" PRIXPTR ", 0x%08" PRIXPTR "\n", (uintptr_t)mem, (uintptr_t)ptr);
memset_16aligned(ptr, 0, 1024);
free(mem);
return(0);
}
And here is a marginally more generalized version, which will work for sizes which are a power of 2:
#include <assert.h>
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static void memset_16aligned(void *space, char byte, size_t nbytes)
{
assert((nbytes & 0x0F) == 0);
assert(((uintptr_t)space & 0x0F) == 0);
memset(space, byte, nbytes); // Not a custom implementation of memset()
}
static void test_mask(size_t align)
{
uintptr_t mask = ~(uintptr_t)(align - 1);
void *mem = malloc(1024+align-1);
void *ptr = (void *)(((uintptr_t)mem+align-1) & mask);
assert((align & (align - 1)) == 0);
printf("0x%08" PRIXPTR ", 0x%08" PRIXPTR "\n", (uintptr_t)mem, (uintptr_t)ptr);
memset_16aligned(ptr, 0, 1024);
free(mem);
}
int main(void)
{
test_mask(16);
test_mask(32);
test_mask(64);
test_mask(128);
return(0);
}
To convert test_mask() into a general purpose allocation function, the single return value from the allocator would have to encode the release address, as several people have indicated in their answers.
Problems with interviewers
Uri commented: Maybe I am having [a] reading comprehension problem this morning, but if the interview question specifically says: "How would you allocate 1024 bytes of memory" and you clearly allocate more than that. Wouldn't that be an automatic failure from the interviewer?
My response won't fit into a 300-character comment...
It depends, I suppose. I think most people (including me) took the question to mean "How would you allocate a space in which 1024 bytes of data can be stored, and where the base address is a multiple of 16 bytes". If the interviewer really meant how can you allocate 1024 bytes (only) and have it 16-byte aligned, then the options are more limited.
Clearly, one possibility is to allocate 1024 bytes and then give that address the 'alignment treatment'; the problem with that approach is that the actual available space is not properly determinate (the usable space is between 1008 and 1024 bytes, but there wasn't a mechanism available to specify which size), which renders it less than useful.
Another possibility is that you are expected to write a full memory allocator and ensure that the 1024-byte block you return is appropriately aligned. If that is the case, you probably end up doing an operation fairly similar to what the proposed solution did, but you hide it inside the allocator.
However, if the interviewer expected either of those responses, I'd expect them to recognize that this solution answers a closely related question, and then to reframe their question to point the conversation in the correct direction. (Further, if the interviewer got really stroppy, then I wouldn't want the job; if the answer to an insufficiently precise requirement is shot down in flames without correction, then the interviewer is not someone for whom it is safe to work.)
The world moves on
The title of the question has changed recently. It was Solve the memory alignment in C interview question that stumped me. The revised title (How to allocate aligned memory only using the standard library?) demands a slightly revised answer — this addendum provides it.
C11 (ISO/IEC 9899:2011) added function aligned_alloc():
7.22.3.1 The aligned_alloc function
Synopsis
#include <stdlib.h>
void *aligned_alloc(size_t alignment, size_t size);
Description
The aligned_alloc function allocates space for an object whose alignment is
specified by alignment, whose size is specified by size, and whose value is
indeterminate. The value of alignment shall be a valid alignment supported by the implementation and the value of size shall be an integral multiple of alignment.
Returns
The aligned_alloc function returns either a null pointer or a pointer to the allocated space.
And POSIX defines posix_memalign():
#include <stdlib.h>
int posix_memalign(void **memptr, size_t alignment, size_t size);
DESCRIPTION
The posix_memalign() function shall allocate size bytes aligned on a boundary specified by alignment, and shall return a pointer to the allocated memory in memptr. The value of alignment shall be a power of two multiple of sizeof(void *).
Upon successful completion, the value pointed to by memptr shall be a multiple of alignment.
If the size of the space requested is 0, the behavior is implementation-defined; the value returned in memptr shall be either a null pointer or a unique pointer.
The free() function shall deallocate memory that has previously been allocated by posix_memalign().
RETURN VALUE
Upon successful completion, posix_memalign() shall return zero; otherwise, an error number shall be returned to indicate the error.
Either or both of these could be used to answer the question now, but only the POSIX function was an option when the question was originally answered.
Behind the scenes, the new aligned memory function do much the same job as outlined in the question, except they have the ability to force the alignment more easily, and keep track of the start of the aligned memory internally so that the code doesn't have to deal with specially — it just frees the memory returned by the allocation function that was used.
Three slightly different answers depending how you look at the question:
1) Good enough for the exact question asked is Jonathan Leffler's solution, except that to round up to 16-aligned, you only need 15 extra bytes, not 16.
A:
/* allocate a buffer with room to add 0-15 bytes to ensure 16-alignment */
void *mem = malloc(1024+15);
ASSERT(mem); // some kind of error-handling code
/* round up to multiple of 16: add 15 and then round down by masking */
void *ptr = ((char*)mem+15) & ~ (size_t)0x0F;
B:
free(mem);
2) For a more generic memory allocation function, the caller doesn't want to have to keep track of two pointers (one to use and one to free). So you store a pointer to the 'real' buffer below the aligned buffer.
A:
void *mem = malloc(1024+15+sizeof(void*));
if (!mem) return mem;
void *ptr = ((char*)mem+sizeof(void*)+15) & ~ (size_t)0x0F;
((void**)ptr)[-1] = mem;
return ptr;
B:
if (ptr) free(((void**)ptr)[-1]);
Note that unlike (1), where only 15 bytes were added to mem, this code could actually reduce the alignment if your implementation happens to guarantee 32-byte alignment from malloc (unlikely, but in theory a C implementation could have a 32-byte aligned type). That doesn't matter if all you do is call memset_16aligned, but if you use the memory for a struct then it could matter.
I'm not sure off-hand what a good fix is for this (other than to warn the user that the buffer returned is not necessarily suitable for arbitrary structs) since there's no way to determine programatically what the implementation-specific alignment guarantee is. I guess at startup you could allocate two or more 1-byte buffers, and assume that the worst alignment you see is the guaranteed alignment. If you're wrong, you waste memory. Anyone with a better idea, please say so...
[Added:
The 'standard' trick is to create a union of 'likely to be maximally aligned types' to determine the requisite alignment. The maximally aligned types are likely to be (in C99) 'long long', 'long double', 'void *', or 'void (*)(void)'; if you include <stdint.h>, you could presumably use 'intmax_t' in place of long long (and, on Power 6 (AIX) machines, intmax_t would give you a 128-bit integer type). The alignment requirements for that union can be determined by embedding it into a struct with a single char followed by the union:
struct alignment
{
char c;
union
{
intmax_t imax;
long double ldbl;
void *vptr;
void (*fptr)(void);
} u;
} align_data;
size_t align = (char *)&align_data.u.imax - &align_data.c;
You would then use the larger of the requested alignment (in the example, 16) and the align value calculated above.
On (64-bit) Solaris 10, it appears that the basic alignment for the result from malloc() is a multiple of 32 bytes.
]
In practice, aligned allocators often take a parameter for the alignment rather than it being hardwired. So the user will pass in the size of the struct they care about (or the least power of 2 greater than or equal to that) and all will be well.
3) Use what your platform provides: posix_memalign for POSIX, _aligned_malloc on Windows.
4) If you use C11, then the cleanest - portable and concise - option is to use the standard library function aligned_alloc that was introduced in this version of the language specification.
You could also try posix_memalign() (on POSIX platforms, of course).
Here's an alternate approach to the 'round up' part. Not the most brilliantly coded solution but it gets the job done, and this type of syntax is a bit easier to remember (plus would work for alignment values that aren't a power of 2). The uintptr_t cast was necessary to appease the compiler; pointer arithmetic isn't very fond of division or multiplication.
void *mem = malloc(1024 + 15);
void *ptr = (void*) ((uintptr_t) mem + 15) / 16 * 16;
memset_16aligned(ptr, 0, 1024);
free(mem);
Unfortunately, in C99 it seems pretty tough to guarantee alignment of any sort in a way which would be portable across any C implementation conforming to C99. Why? Because a pointer is not guaranteed to be the "byte address" one might imagine with a flat memory model. Neither is the representation of uintptr_t so guaranteed, which itself is an optional type anyway.
We might know of some implementations which use a representation for void * (and by definition, also char *) which is a simple byte address, but by C99 it is opaque to us, the programmers. An implementation might represent a pointer by a set {segment, offset} where offset could have who-knows-what alignment "in reality." Why, a pointer could even be some form of hash table lookup value, or even a linked-list lookup value. It could encode bounds information.
In a recent C1X draft for a C Standard, we see the _Alignas keyword. That might help a bit.
The only guarantee C99 gives us is that the memory allocation functions will return a pointer suitable for assignment to a pointer pointing at any object type. Since we cannot specify the alignment of objects, we cannot implement our own allocation functions with responsibility for alignment in a well-defined, portable manner.
It would be good to be wrong about this claim.
On the 16 vs 15 byte-count padding front, the actual number you need to add to get an alignment of N is max(0,N-M) where M is the natural alignment of the memory allocator (and both are powers of 2).
Since the minimal memory alignment of any allocator is 1 byte, 15=max(0,16-1) is a conservative answer. However, if you know your memory allocator is going to give you 32-bit int aligned addresses (which is fairly common), you could have used 12 as a pad.
This isn't important for this example but it might be important on an embedded system with 12K of RAM where every single int saved counts.
The best way to implement it if you're actually going to try to save every byte possible is as a macro so you can feed it your native memory alignment. Again, this is probably only useful for embedded systems where you need to save every byte.
In the example below, on most systems, the value 1 is just fine for MEMORY_ALLOCATOR_NATIVE_ALIGNMENT, however for our theoretical embedded system with 32-bit aligned allocations, the following could save a tiny bit of precious memory:
#define MEMORY_ALLOCATOR_NATIVE_ALIGNMENT 4
#define ALIGN_PAD2(N,M) (((N)>(M)) ? ((N)-(M)) : 0)
#define ALIGN_PAD(N) ALIGN_PAD2((N), MEMORY_ALLOCATOR_NATIVE_ALIGNMENT)
Perhaps they would have been satisfied with a knowledge of memalign? And as Jonathan Leffler points out, there are two newer preferable functions to know about.
Oops, florin beat me to it. However, if you read the man page I linked to, you'll most likely understand the example supplied by an earlier poster.
We do this sort of thing all the time for Accelerate.framework, a heavily vectorized OS X / iOS library, where we have to pay attention to alignment all the time. There are quite a few options, one or two of which I didn't see mentioned above.
The fastest method for a small array like this is just stick it on the stack. With GCC / clang:
void my_func( void )
{
uint8_t array[1024] __attribute__ ((aligned(16)));
...
}
No free() required. This is typically two instructions: subtract 1024 from the stack pointer, then AND the stack pointer with -alignment. Presumably the requester needed the data on the heap because its lifespan of the array exceeded the stack or recursion is at work or stack space is at a serious premium.
On OS X / iOS all calls to malloc/calloc/etc. are always 16 byte aligned. If you needed 32 byte aligned for AVX, for example, then you can use posix_memalign:
void *buf = NULL;
int err = posix_memalign( &buf, 32 /*alignment*/, 1024 /*size*/);
if( err )
RunInCirclesWaivingArmsWildly();
...
free(buf);
Some folks have mentioned the C++ interface that works similarly.
It should not be forgotten that pages are aligned to large powers of two, so page-aligned buffers are also 16 byte aligned. Thus, mmap() and valloc() and other similar interfaces are also options. mmap() has the advantage that the buffer can be allocated preinitialized with something non-zero in it, if you want. Since these have page aligned size, you will not get the minimum allocation from these, and it will likely be subject to a VM fault the first time you touch it.
Cheesy: Turn on guard malloc or similar. Buffers that are n*16 bytes in size such as this one will be n*16 bytes aligned, because VM is used to catch overruns and its boundaries are at page boundaries.
Some Accelerate.framework functions take in a user supplied temp buffer to use as scratch space. Here we have to assume that the buffer passed to us is wildly misaligned and the user is actively trying to make our life hard out of spite. (Our test cases stick a guard page right before and after the temp buffer to underline the spite.) Here, we return the minimum size we need to guarantee a 16-byte aligned segment somewhere in it, and then manually align the buffer afterward. This size is desired_size + alignment - 1. So, In this case that is 1024 + 16 - 1 = 1039 bytes. Then align as so:
#include <stdint.h>
void My_func( uint8_t *tempBuf, ... )
{
uint8_t *alignedBuf = (uint8_t*)
(((uintptr_t) tempBuf + ((uintptr_t)alignment-1))
& -((uintptr_t) alignment));
...
}
Adding alignment-1 will move the pointer past the first aligned address and then ANDing with -alignment (e.g. 0xfff...ff0 for alignment=16) brings it back to the aligned address.
As described by other posts, on other operating systems without 16-byte alignment guarantees, you can call malloc with the larger size, set aside the pointer for free() later, then align as described immediately above and use the aligned pointer, much as described for our temp buffer case.
As for aligned_memset, this is rather silly. You only have to loop in up to 15 bytes to reach an aligned address, and then proceed with aligned stores after that with some possible cleanup code at the end. You can even do the cleanup bits in vector code, either as unaligned stores that overlap the aligned region (providing the length is at least the length of a vector) or using something like movmaskdqu. Someone is just being lazy. However, it is probably a reasonable interview question if the interviewer wants to know whether you are comfortable with stdint.h, bitwise operators and memory fundamentals, so the contrived example can be forgiven.
I'm surprised noone's voted up Shao's answer that, as I understand it, it is impossible to do what's asked in standard C99, since converting a pointer to an integral type formally is undefined behavior. (Apart from the standard allowing conversion of uintptr_t <-> void*, but the standard does not seem to allow doing any manipulations of the uintptr_t value and then converting it back.)
usage of memalign, Aligned-Memory-Blocks might be a good solution for the problem.
The first thing that popped into my head when reading this question was to define an aligned struct, instantiate it, and then point to it.
Is there a fundamental reason I'm missing since no one else suggested this?
As a sidenote, since I used an array of char (assuming the system's char is 8 bits (i.e. 1 byte)), I don't see the need for the __attribute__((packed)) necessarily (correct me if I'm wrong), but I put it in anyway.
This works on two systems I tried it on, but it's possible that there is a compiler optimization that I'm unaware of giving me false positives vis-a-vis the efficacy of the code. I used gcc 4.9.2 on OSX and gcc 5.2.1 on Ubuntu.
#include <stdio.h>
#include <stdlib.h>
int main ()
{
void *mem;
void *ptr;
// answer a) here
struct __attribute__((packed)) s_CozyMem {
char acSpace[16];
};
mem = malloc(sizeof(struct s_CozyMem));
ptr = mem;
// memset_16aligned(ptr, 0, 1024);
// Check if it's aligned
if(((unsigned long)ptr & 15) == 0) printf("Aligned to 16 bytes.\n");
else printf("Rubbish.\n");
// answer b) here
free(mem);
return 1;
}
MacOS X specific:
All pointers allocated with malloc are 16 bytes aligned.
C11 is supported, so you can just call aligned_malloc (16, size).
MacOS X picks code that is optimised for individual processors at boot time for memset, memcpy and memmove and that code uses tricks that you've never heard of to make it fast. 99% chance that memset runs faster than any hand-written memset16 which makes the whole question pointless.
If you want a 100% portable solution, before C11 there is none. Because there is no portable way to test alignment of a pointer. If it doesn't have to be 100% portable, you can use
char* p = malloc (size + 15);
p += (- (unsigned int) p) % 16;
This assumes that the alignment of a pointer is stored in the lowest bits when converting a pointer to unsigned int. Converting to unsigned int loses information and is implementation defined, but that doesn't matter because we don't convert the result back to a pointer.
The horrible part is of course that the original pointer must be saved somewhere to call free () with it. So all in all I would really doubt the wisdom of this design.
You can also add some 16 bytes and then push the original ptr to 16bit aligned by adding the (16-mod) as below the pointer :
main(){
void *mem1 = malloc(1024+16);
void *mem = ((char*)mem1)+1; // force misalign ( my computer always aligns)
printf ( " ptr = %p \n ", mem );
void *ptr = ((long)mem+16) & ~ 0x0F;
printf ( " aligned ptr = %p \n ", ptr );
printf (" ptr after adding diff mod %p (same as above ) ", (long)mem1 + (16 -((long)mem1%16)) );
free(mem1);
}
If there are constraints that, you cannot waste a single byte, then this solution works:
Note: There is a case where this may be executed infinitely :D
void *mem;
void *ptr;
try:
mem = malloc(1024);
if (mem % 16 != 0) {
free(mem);
goto try;
}
ptr = mem;
memset_16aligned(ptr, 0, 1024);
For the solution i used a concept of padding which aligns the memory and do not waste the
memory of a single byte .
If there are constraints that, you cannot waste a single byte.
All pointers allocated with malloc are 16 bytes aligned.
C11 is supported, so you can just call aligned_alloc (16, size).
void *mem = malloc(1024+16);
void *ptr = ((char *)mem+16) & ~ 0x0F;
memset_16aligned(ptr, 0, 1024);
free(mem);
size =1024;
alignment = 16;
aligned_size = size +(alignment -(size % alignment));
mem = malloc(aligned_size);
memset_16aligned(mem, 0, 1024);
free(mem);
Hope this one is the simplest implementation, let me know your comments.
long add;
mem = (void*)malloc(1024 +15);
add = (long)mem;
add = add - (add % 16);//align to 16 byte boundary
ptr = (whatever*)(add);

help me to understand about this simple malloc in C

Here is the code that i want to understand:
#include <stdio.h>
#include <stdlib.h>
#define MAX 100
int main()
{
int *ptr = (int *)malloc(5 * sizeof(int)),i;
for(i=0;i<MAX;i++)
{
ptr[i] = i;
}
for(i=0;i<MAX;i++)
{
printf("%d\n",ptr[i]);
}
return 0;
}
My question: I allocated 5 * int size of memory but why it takes more than 5 ineteger?
Thnx
You reserved space for 5 integers. For the other 95 integers, you're writing into space that is reserved for other purposes. Your program may or may not crash, but you should expect that it will fail one way or another.
It doesn't "take" more than 5 integers; you are just invoking undefined behavior. You can't expect the code to "succeed" even if you are seeing it work on your implementation.
It's not 'taking' more than 5 integers : you allocated 5 * sizeof(int) and invoke undefined behavior by accessing memory beyond this size.
There's no question as whether you should set MAX to 10, 1024 or 100000 : the code is fundamentally wrong, and the fact that it didn't fail when you ran it doesn't make it less wrong. Tools like valgrind may help you detect such mistakes.
You are allocating 5 integers, anything you write or read more than this is incorrect
OS protection boundaries are 1 page, which generally means 4k.
Even if you have allocated only 5 integers, you still have the rest of the page unprotected. That is how buffer overflows and many program misbehaviors happen
I am betting if your MAX is set to 1025, you will have seg fault (assuming this is your program)
C doesn't perform bounds checking on arrays. If you have a 5-element array, C will happily let you assign to arr[5], arr[100], or even arr[-1].
If you're lucky, this will merely overwrite unused memory and your program will work anyway.
If you're unlucky, you'll overwrite other variables in your program, the metadata for malloc, or the OS, and Bad Things will happen. Get used to seeing the phrase "segmentation fault".

How to allocate aligned memory only using the standard library?

I just finished a test as part of a job interview, and one question stumped me, even using Google for reference. I'd like to see what the StackOverflow crew can do with it:
The memset_16aligned function requires a 16-byte aligned pointer passed to it, or it will crash.
a) How would you allocate 1024 bytes of memory, and align it to a 16 byte boundary?
b) Free the memory after the memset_16aligned has executed.
{
void *mem;
void *ptr;
// answer a) here
memset_16aligned(ptr, 0, 1024);
// answer b) here
}
Original answer
{
void *mem = malloc(1024+16);
void *ptr = ((char *)mem+16) & ~ 0x0F;
memset_16aligned(ptr, 0, 1024);
free(mem);
}
Fixed answer
{
void *mem = malloc(1024+15);
void *ptr = ((uintptr_t)mem+15) & ~ (uintptr_t)0x0F;
memset_16aligned(ptr, 0, 1024);
free(mem);
}
Explanation as requested
The first step is to allocate enough spare space, just in case. Since the memory must be 16-byte aligned (meaning that the leading byte address needs to be a multiple of 16), adding 16 extra bytes guarantees that we have enough space. Somewhere in the first 16 bytes, there is a 16-byte aligned pointer. (Note that malloc() is supposed to return a pointer that is sufficiently well aligned for any purpose. However, the meaning of 'any' is primarily for things like basic types — long, double, long double, long long, and pointers to objects and pointers to functions. When you are doing more specialized things, like playing with graphics systems, they can need more stringent alignment than the rest of the system — hence questions and answers like this.)
The next step is to convert the void pointer to a char pointer; GCC notwithstanding, you are not supposed to do pointer arithmetic on void pointers (and GCC has warning options to tell you when you abuse it). Then add 16 to the start pointer. Suppose malloc() returned you an impossibly badly aligned pointer: 0x800001. Adding the 16 gives 0x800011. Now I want to round down to the 16-byte boundary — so I want to reset the last 4 bits to 0. 0x0F has the last 4 bits set to one; therefore, ~0x0F has all bits set to one except the last four. Anding that with 0x800011 gives 0x800010. You can iterate over the other offsets and see that the same arithmetic works.
The last step, free(), is easy: you always, and only, return to free() a value that one of malloc(), calloc() or realloc() returned to you — anything else is a disaster. You correctly provided mem to hold that value — thank you. The free releases it.
Finally, if you know about the internals of your system's malloc package, you could guess that it might well return 16-byte aligned data (or it might be 8-byte aligned). If it was 16-byte aligned, then you'd not need to dink with the values. However, this is dodgy and non-portable — other malloc packages have different minimum alignments, and therefore assuming one thing when it does something different would lead to core dumps. Within broad limits, this solution is portable.
Someone else mentioned posix_memalign() as another way to get the aligned memory; that isn't available everywhere, but could often be implemented using this as a basis. Note that it was convenient that the alignment was a power of 2; other alignments are messier.
One more comment — this code does not check that the allocation succeeded.
Amendment
Windows Programmer pointed out that you can't do bit mask operations on pointers, and, indeed, GCC (3.4.6 and 4.3.1 tested) does complain like that. So, an amended version of the basic code — converted into a main program, follows. I've also taken the liberty of adding just 15 instead of 16, as has been pointed out. I'm using uintptr_t since C99 has been around long enough to be accessible on most platforms. If it wasn't for the use of PRIXPTR in the printf() statements, it would be sufficient to #include <stdint.h> instead of using #include <inttypes.h>. [This code includes the fix pointed out by C.R., which was reiterating a point first made by Bill K a number of years ago, which I managed to overlook until now.]
#include <assert.h>
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static void memset_16aligned(void *space, char byte, size_t nbytes)
{
assert((nbytes & 0x0F) == 0);
assert(((uintptr_t)space & 0x0F) == 0);
memset(space, byte, nbytes); // Not a custom implementation of memset()
}
int main(void)
{
void *mem = malloc(1024+15);
void *ptr = (void *)(((uintptr_t)mem+15) & ~ (uintptr_t)0x0F);
printf("0x%08" PRIXPTR ", 0x%08" PRIXPTR "\n", (uintptr_t)mem, (uintptr_t)ptr);
memset_16aligned(ptr, 0, 1024);
free(mem);
return(0);
}
And here is a marginally more generalized version, which will work for sizes which are a power of 2:
#include <assert.h>
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static void memset_16aligned(void *space, char byte, size_t nbytes)
{
assert((nbytes & 0x0F) == 0);
assert(((uintptr_t)space & 0x0F) == 0);
memset(space, byte, nbytes); // Not a custom implementation of memset()
}
static void test_mask(size_t align)
{
uintptr_t mask = ~(uintptr_t)(align - 1);
void *mem = malloc(1024+align-1);
void *ptr = (void *)(((uintptr_t)mem+align-1) & mask);
assert((align & (align - 1)) == 0);
printf("0x%08" PRIXPTR ", 0x%08" PRIXPTR "\n", (uintptr_t)mem, (uintptr_t)ptr);
memset_16aligned(ptr, 0, 1024);
free(mem);
}
int main(void)
{
test_mask(16);
test_mask(32);
test_mask(64);
test_mask(128);
return(0);
}
To convert test_mask() into a general purpose allocation function, the single return value from the allocator would have to encode the release address, as several people have indicated in their answers.
Problems with interviewers
Uri commented: Maybe I am having [a] reading comprehension problem this morning, but if the interview question specifically says: "How would you allocate 1024 bytes of memory" and you clearly allocate more than that. Wouldn't that be an automatic failure from the interviewer?
My response won't fit into a 300-character comment...
It depends, I suppose. I think most people (including me) took the question to mean "How would you allocate a space in which 1024 bytes of data can be stored, and where the base address is a multiple of 16 bytes". If the interviewer really meant how can you allocate 1024 bytes (only) and have it 16-byte aligned, then the options are more limited.
Clearly, one possibility is to allocate 1024 bytes and then give that address the 'alignment treatment'; the problem with that approach is that the actual available space is not properly determinate (the usable space is between 1008 and 1024 bytes, but there wasn't a mechanism available to specify which size), which renders it less than useful.
Another possibility is that you are expected to write a full memory allocator and ensure that the 1024-byte block you return is appropriately aligned. If that is the case, you probably end up doing an operation fairly similar to what the proposed solution did, but you hide it inside the allocator.
However, if the interviewer expected either of those responses, I'd expect them to recognize that this solution answers a closely related question, and then to reframe their question to point the conversation in the correct direction. (Further, if the interviewer got really stroppy, then I wouldn't want the job; if the answer to an insufficiently precise requirement is shot down in flames without correction, then the interviewer is not someone for whom it is safe to work.)
The world moves on
The title of the question has changed recently. It was Solve the memory alignment in C interview question that stumped me. The revised title (How to allocate aligned memory only using the standard library?) demands a slightly revised answer — this addendum provides it.
C11 (ISO/IEC 9899:2011) added function aligned_alloc():
7.22.3.1 The aligned_alloc function
Synopsis
#include <stdlib.h>
void *aligned_alloc(size_t alignment, size_t size);
Description
The aligned_alloc function allocates space for an object whose alignment is
specified by alignment, whose size is specified by size, and whose value is
indeterminate. The value of alignment shall be a valid alignment supported by the implementation and the value of size shall be an integral multiple of alignment.
Returns
The aligned_alloc function returns either a null pointer or a pointer to the allocated space.
And POSIX defines posix_memalign():
#include <stdlib.h>
int posix_memalign(void **memptr, size_t alignment, size_t size);
DESCRIPTION
The posix_memalign() function shall allocate size bytes aligned on a boundary specified by alignment, and shall return a pointer to the allocated memory in memptr. The value of alignment shall be a power of two multiple of sizeof(void *).
Upon successful completion, the value pointed to by memptr shall be a multiple of alignment.
If the size of the space requested is 0, the behavior is implementation-defined; the value returned in memptr shall be either a null pointer or a unique pointer.
The free() function shall deallocate memory that has previously been allocated by posix_memalign().
RETURN VALUE
Upon successful completion, posix_memalign() shall return zero; otherwise, an error number shall be returned to indicate the error.
Either or both of these could be used to answer the question now, but only the POSIX function was an option when the question was originally answered.
Behind the scenes, the new aligned memory function do much the same job as outlined in the question, except they have the ability to force the alignment more easily, and keep track of the start of the aligned memory internally so that the code doesn't have to deal with specially — it just frees the memory returned by the allocation function that was used.
Three slightly different answers depending how you look at the question:
1) Good enough for the exact question asked is Jonathan Leffler's solution, except that to round up to 16-aligned, you only need 15 extra bytes, not 16.
A:
/* allocate a buffer with room to add 0-15 bytes to ensure 16-alignment */
void *mem = malloc(1024+15);
ASSERT(mem); // some kind of error-handling code
/* round up to multiple of 16: add 15 and then round down by masking */
void *ptr = ((char*)mem+15) & ~ (size_t)0x0F;
B:
free(mem);
2) For a more generic memory allocation function, the caller doesn't want to have to keep track of two pointers (one to use and one to free). So you store a pointer to the 'real' buffer below the aligned buffer.
A:
void *mem = malloc(1024+15+sizeof(void*));
if (!mem) return mem;
void *ptr = ((char*)mem+sizeof(void*)+15) & ~ (size_t)0x0F;
((void**)ptr)[-1] = mem;
return ptr;
B:
if (ptr) free(((void**)ptr)[-1]);
Note that unlike (1), where only 15 bytes were added to mem, this code could actually reduce the alignment if your implementation happens to guarantee 32-byte alignment from malloc (unlikely, but in theory a C implementation could have a 32-byte aligned type). That doesn't matter if all you do is call memset_16aligned, but if you use the memory for a struct then it could matter.
I'm not sure off-hand what a good fix is for this (other than to warn the user that the buffer returned is not necessarily suitable for arbitrary structs) since there's no way to determine programatically what the implementation-specific alignment guarantee is. I guess at startup you could allocate two or more 1-byte buffers, and assume that the worst alignment you see is the guaranteed alignment. If you're wrong, you waste memory. Anyone with a better idea, please say so...
[Added:
The 'standard' trick is to create a union of 'likely to be maximally aligned types' to determine the requisite alignment. The maximally aligned types are likely to be (in C99) 'long long', 'long double', 'void *', or 'void (*)(void)'; if you include <stdint.h>, you could presumably use 'intmax_t' in place of long long (and, on Power 6 (AIX) machines, intmax_t would give you a 128-bit integer type). The alignment requirements for that union can be determined by embedding it into a struct with a single char followed by the union:
struct alignment
{
char c;
union
{
intmax_t imax;
long double ldbl;
void *vptr;
void (*fptr)(void);
} u;
} align_data;
size_t align = (char *)&align_data.u.imax - &align_data.c;
You would then use the larger of the requested alignment (in the example, 16) and the align value calculated above.
On (64-bit) Solaris 10, it appears that the basic alignment for the result from malloc() is a multiple of 32 bytes.
]
In practice, aligned allocators often take a parameter for the alignment rather than it being hardwired. So the user will pass in the size of the struct they care about (or the least power of 2 greater than or equal to that) and all will be well.
3) Use what your platform provides: posix_memalign for POSIX, _aligned_malloc on Windows.
4) If you use C11, then the cleanest - portable and concise - option is to use the standard library function aligned_alloc that was introduced in this version of the language specification.
You could also try posix_memalign() (on POSIX platforms, of course).
Here's an alternate approach to the 'round up' part. Not the most brilliantly coded solution but it gets the job done, and this type of syntax is a bit easier to remember (plus would work for alignment values that aren't a power of 2). The uintptr_t cast was necessary to appease the compiler; pointer arithmetic isn't very fond of division or multiplication.
void *mem = malloc(1024 + 15);
void *ptr = (void*) ((uintptr_t) mem + 15) / 16 * 16;
memset_16aligned(ptr, 0, 1024);
free(mem);
Unfortunately, in C99 it seems pretty tough to guarantee alignment of any sort in a way which would be portable across any C implementation conforming to C99. Why? Because a pointer is not guaranteed to be the "byte address" one might imagine with a flat memory model. Neither is the representation of uintptr_t so guaranteed, which itself is an optional type anyway.
We might know of some implementations which use a representation for void * (and by definition, also char *) which is a simple byte address, but by C99 it is opaque to us, the programmers. An implementation might represent a pointer by a set {segment, offset} where offset could have who-knows-what alignment "in reality." Why, a pointer could even be some form of hash table lookup value, or even a linked-list lookup value. It could encode bounds information.
In a recent C1X draft for a C Standard, we see the _Alignas keyword. That might help a bit.
The only guarantee C99 gives us is that the memory allocation functions will return a pointer suitable for assignment to a pointer pointing at any object type. Since we cannot specify the alignment of objects, we cannot implement our own allocation functions with responsibility for alignment in a well-defined, portable manner.
It would be good to be wrong about this claim.
On the 16 vs 15 byte-count padding front, the actual number you need to add to get an alignment of N is max(0,N-M) where M is the natural alignment of the memory allocator (and both are powers of 2).
Since the minimal memory alignment of any allocator is 1 byte, 15=max(0,16-1) is a conservative answer. However, if you know your memory allocator is going to give you 32-bit int aligned addresses (which is fairly common), you could have used 12 as a pad.
This isn't important for this example but it might be important on an embedded system with 12K of RAM where every single int saved counts.
The best way to implement it if you're actually going to try to save every byte possible is as a macro so you can feed it your native memory alignment. Again, this is probably only useful for embedded systems where you need to save every byte.
In the example below, on most systems, the value 1 is just fine for MEMORY_ALLOCATOR_NATIVE_ALIGNMENT, however for our theoretical embedded system with 32-bit aligned allocations, the following could save a tiny bit of precious memory:
#define MEMORY_ALLOCATOR_NATIVE_ALIGNMENT 4
#define ALIGN_PAD2(N,M) (((N)>(M)) ? ((N)-(M)) : 0)
#define ALIGN_PAD(N) ALIGN_PAD2((N), MEMORY_ALLOCATOR_NATIVE_ALIGNMENT)
Perhaps they would have been satisfied with a knowledge of memalign? And as Jonathan Leffler points out, there are two newer preferable functions to know about.
Oops, florin beat me to it. However, if you read the man page I linked to, you'll most likely understand the example supplied by an earlier poster.
We do this sort of thing all the time for Accelerate.framework, a heavily vectorized OS X / iOS library, where we have to pay attention to alignment all the time. There are quite a few options, one or two of which I didn't see mentioned above.
The fastest method for a small array like this is just stick it on the stack. With GCC / clang:
void my_func( void )
{
uint8_t array[1024] __attribute__ ((aligned(16)));
...
}
No free() required. This is typically two instructions: subtract 1024 from the stack pointer, then AND the stack pointer with -alignment. Presumably the requester needed the data on the heap because its lifespan of the array exceeded the stack or recursion is at work or stack space is at a serious premium.
On OS X / iOS all calls to malloc/calloc/etc. are always 16 byte aligned. If you needed 32 byte aligned for AVX, for example, then you can use posix_memalign:
void *buf = NULL;
int err = posix_memalign( &buf, 32 /*alignment*/, 1024 /*size*/);
if( err )
RunInCirclesWaivingArmsWildly();
...
free(buf);
Some folks have mentioned the C++ interface that works similarly.
It should not be forgotten that pages are aligned to large powers of two, so page-aligned buffers are also 16 byte aligned. Thus, mmap() and valloc() and other similar interfaces are also options. mmap() has the advantage that the buffer can be allocated preinitialized with something non-zero in it, if you want. Since these have page aligned size, you will not get the minimum allocation from these, and it will likely be subject to a VM fault the first time you touch it.
Cheesy: Turn on guard malloc or similar. Buffers that are n*16 bytes in size such as this one will be n*16 bytes aligned, because VM is used to catch overruns and its boundaries are at page boundaries.
Some Accelerate.framework functions take in a user supplied temp buffer to use as scratch space. Here we have to assume that the buffer passed to us is wildly misaligned and the user is actively trying to make our life hard out of spite. (Our test cases stick a guard page right before and after the temp buffer to underline the spite.) Here, we return the minimum size we need to guarantee a 16-byte aligned segment somewhere in it, and then manually align the buffer afterward. This size is desired_size + alignment - 1. So, In this case that is 1024 + 16 - 1 = 1039 bytes. Then align as so:
#include <stdint.h>
void My_func( uint8_t *tempBuf, ... )
{
uint8_t *alignedBuf = (uint8_t*)
(((uintptr_t) tempBuf + ((uintptr_t)alignment-1))
& -((uintptr_t) alignment));
...
}
Adding alignment-1 will move the pointer past the first aligned address and then ANDing with -alignment (e.g. 0xfff...ff0 for alignment=16) brings it back to the aligned address.
As described by other posts, on other operating systems without 16-byte alignment guarantees, you can call malloc with the larger size, set aside the pointer for free() later, then align as described immediately above and use the aligned pointer, much as described for our temp buffer case.
As for aligned_memset, this is rather silly. You only have to loop in up to 15 bytes to reach an aligned address, and then proceed with aligned stores after that with some possible cleanup code at the end. You can even do the cleanup bits in vector code, either as unaligned stores that overlap the aligned region (providing the length is at least the length of a vector) or using something like movmaskdqu. Someone is just being lazy. However, it is probably a reasonable interview question if the interviewer wants to know whether you are comfortable with stdint.h, bitwise operators and memory fundamentals, so the contrived example can be forgiven.
I'm surprised noone's voted up Shao's answer that, as I understand it, it is impossible to do what's asked in standard C99, since converting a pointer to an integral type formally is undefined behavior. (Apart from the standard allowing conversion of uintptr_t <-> void*, but the standard does not seem to allow doing any manipulations of the uintptr_t value and then converting it back.)
usage of memalign, Aligned-Memory-Blocks might be a good solution for the problem.
The first thing that popped into my head when reading this question was to define an aligned struct, instantiate it, and then point to it.
Is there a fundamental reason I'm missing since no one else suggested this?
As a sidenote, since I used an array of char (assuming the system's char is 8 bits (i.e. 1 byte)), I don't see the need for the __attribute__((packed)) necessarily (correct me if I'm wrong), but I put it in anyway.
This works on two systems I tried it on, but it's possible that there is a compiler optimization that I'm unaware of giving me false positives vis-a-vis the efficacy of the code. I used gcc 4.9.2 on OSX and gcc 5.2.1 on Ubuntu.
#include <stdio.h>
#include <stdlib.h>
int main ()
{
void *mem;
void *ptr;
// answer a) here
struct __attribute__((packed)) s_CozyMem {
char acSpace[16];
};
mem = malloc(sizeof(struct s_CozyMem));
ptr = mem;
// memset_16aligned(ptr, 0, 1024);
// Check if it's aligned
if(((unsigned long)ptr & 15) == 0) printf("Aligned to 16 bytes.\n");
else printf("Rubbish.\n");
// answer b) here
free(mem);
return 1;
}
MacOS X specific:
All pointers allocated with malloc are 16 bytes aligned.
C11 is supported, so you can just call aligned_malloc (16, size).
MacOS X picks code that is optimised for individual processors at boot time for memset, memcpy and memmove and that code uses tricks that you've never heard of to make it fast. 99% chance that memset runs faster than any hand-written memset16 which makes the whole question pointless.
If you want a 100% portable solution, before C11 there is none. Because there is no portable way to test alignment of a pointer. If it doesn't have to be 100% portable, you can use
char* p = malloc (size + 15);
p += (- (unsigned int) p) % 16;
This assumes that the alignment of a pointer is stored in the lowest bits when converting a pointer to unsigned int. Converting to unsigned int loses information and is implementation defined, but that doesn't matter because we don't convert the result back to a pointer.
The horrible part is of course that the original pointer must be saved somewhere to call free () with it. So all in all I would really doubt the wisdom of this design.
You can also add some 16 bytes and then push the original ptr to 16bit aligned by adding the (16-mod) as below the pointer :
main(){
void *mem1 = malloc(1024+16);
void *mem = ((char*)mem1)+1; // force misalign ( my computer always aligns)
printf ( " ptr = %p \n ", mem );
void *ptr = ((long)mem+16) & ~ 0x0F;
printf ( " aligned ptr = %p \n ", ptr );
printf (" ptr after adding diff mod %p (same as above ) ", (long)mem1 + (16 -((long)mem1%16)) );
free(mem1);
}
If there are constraints that, you cannot waste a single byte, then this solution works:
Note: There is a case where this may be executed infinitely :D
void *mem;
void *ptr;
try:
mem = malloc(1024);
if (mem % 16 != 0) {
free(mem);
goto try;
}
ptr = mem;
memset_16aligned(ptr, 0, 1024);
For the solution i used a concept of padding which aligns the memory and do not waste the
memory of a single byte .
If there are constraints that, you cannot waste a single byte.
All pointers allocated with malloc are 16 bytes aligned.
C11 is supported, so you can just call aligned_alloc (16, size).
void *mem = malloc(1024+16);
void *ptr = ((char *)mem+16) & ~ 0x0F;
memset_16aligned(ptr, 0, 1024);
free(mem);
size =1024;
alignment = 16;
aligned_size = size +(alignment -(size % alignment));
mem = malloc(aligned_size);
memset_16aligned(mem, 0, 1024);
free(mem);
Hope this one is the simplest implementation, let me know your comments.
long add;
mem = (void*)malloc(1024 +15);
add = (long)mem;
add = add - (add % 16);//align to 16 byte boundary
ptr = (whatever*)(add);

Resources