pointer int in C, need help understanding and simplifying code snippet - c

I just wrote this snippet of code and have passed values of integers in for when it scans the integer in, but am getting back the memory address of the int towards the end.. how do I display only the number that I just read in instead of it's address? Can I simplify this code snippet even more?
#include <stdlib.h>
#include <stdio.h>
typedef struct building {
char *blockName;
int blockNumber;
} building;
int main() {
building *blockA = (building*)malloc(sizeof(building));
building *blockB = (building*)malloc(sizeof(building));
blockA->blockName = (char*)malloc(25*sizeof(char*));
blockB->blockName = (char*)malloc(25*sizeof(char*));
blockA->blockNumber = (int)malloc(sizeof(int));
blockB->blockNumber = (int)malloc(sizeof(int));
printf("What is the name for your first block: ");
scanf("%s", (*blockA).blockName);
printf("What will be it's number: ");
scanf("%d", (*blockA).blockNumber);
printf("\n");
printf("What is the name for your second block: ");
scanf("%s", (*blockB).blockName);
printf("What will be it's number: ");
scanf("%d", (*blockB).blockNumber);
printf("\n");
printf("Your first block's name is %s. It's number is %d\n", (*blockA).blockName, (*blockA).blockNumber);
printf("Your second block's name is %s. It's number is %d\n", (*blockB).blockName, (*blockB).blockNumber);
printf("\n");
free(blockA->blockName);
free(blockB->blockName);
free(blockA);
free(blockB);
system("pause");
return 0;
}

The member
int blocknumber;
is a plain scalar integer, not a pointer. Use it directly, without allocating memory to it. This line:
blockA->blockNumber = (int)malloc(sizeof(int));
is very suspicious and your compiler should have warned you. (You do compile with warnings enabled, don't you?) You are tyring to store a pointer in an integer value, which will fail on machines where the size of a pointer is greater then the size of an int.
The remedy is not to allocate memory for a scalar, then
scanf("%d", &(*blockB).blockNumber);
(note the &), and then you will have the user input available as:
printf("It's number is %d\n", (*blockB).blockNumber);
On the other hand, the malloc for the string is right, because the string is an array of chars, in this case allocated on the heap and represented by a pointer to the first char.

Since building is defined as
typedef struct building {
char *blockName;
int blockNumber;
} building;
You shouldn't be doing this
blockA->blockNumber = (int)malloc(sizeof(int));
as the line building *blockA = (building*)malloc(sizeof(building)); will already have allocated space on the heap for the int blockNumber:
You can simply assign it
blockA->blockNumber = 1234;
Or prompt the user for it
scanf("%d", &(blockA->blockNumber));

Related

Pointer to array of structs crashing upon inputting value

I was learning about pointers,structures and AoS and the relation between them, I was trying to make a simple C code, that took input from users, using pointers. however, no matter what I try I have been running into Seg faults, for example in the code : the code crashes on every run as soon as I try to input the balance, if the code isnt correct, why is the exception not raised at the name or accno input, also what should be the right approach to do this task.
void input(struct bankacc b[],int n){
struct bankacc *ptr=NULL;
ptr=b;
for(;ptr<(b+n);ptr+=1)
{
printf("Enter name: ");
scanf("%s",(ptr)->name);
printf("Enter account number: ");
scanf("%d",ptr->accno);
printf("Enter balance: ");
scanf("%f",ptr->balance);
printf("_____ \n");
}}
Image of code: https://i.stack.imgur.com/JREvb.png
You have not presented the definition of struct bankcc, but presumably, its members accno and balance are an int and a float, respectively, not pointers to the same. In that case, you need to pass scanf pointers to these, e.g. scanf("%d",&ptr->accno).
Additionally, if the name member of struct bankacc is a (long enough) array of char or a pointer to a large enough space to accommodate the name that is entered then scanf("%s",(ptr)->name) is ok(-ish). But otherwise -- for example, if it is a char * that has not been assigned to point to any storage -- then that scanf is invalid, too. You need to pass a valid pointer to a space large enough to receive the input.
You forgot to get the address of struct members:
void input(struct bankacc b[],int n)
{
struct bankacc *ptr=NULL;
ptr = b;
for(;ptr<(b+n);ptr+=1)
{
printf("Enter name: ");
scanf("%s", ptr->name);
printf("Enter account number: ");
scanf("%d", &(ptr->accno));
printf("Enter balance: ");
scanf("%f",&(ptr->balance));
printf("_____ \n");
}
}

Function not saving data to pointer to structure after realloc

This function is supposed to save data to a library.books_count instance of a dynamic array of pointers to structures. Yet it does not. A similar function addexistingBooks() does it flawlessly. What is the problem in realloc()?
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct
{
char book_name[32];
char book_genre[32];
char author[32];
int page_count;
float price;
}Sbook;
typedef struct
{
char library_name[32];
Sbook * bookp;
int books_count;
}Slib;
void menu(char String[50]);
void addexistingBooks(Slib library, int i);
void addBook(Slib library, int i);
int main()
{
Slib library;
int i=0;
char Choice[30];
printf("Enter amount of books inside the library: ");
scanf("%d", &(library.books_count));
library.bookp = (Sbook *)calloc(library.books_count,sizeof (Sbook));
fflush(stdin);
addexistingBooks(library, i);
menu(Choice);
if(strcmp(Choice,"add")==0)
{
addBook(library, i);
}
free(library.bookp);
return 0;
}
void menu(char String[30])
{
printf("Welcome to the library. If you read about heresy, prepare to be purged \n");
printf("Please choose a command, by writing the appropriate command: \n");
printf("1. Write 'add' to add a book. \n");
printf("2. Write 'remove' to remove a book. \n");
printf("3. Write 'redact' to redact a book. \n");
printf("4. Write 'Sort by criteria' to sort the books, where criteria can stand for: 1.bookname, 2.author, 3.genre, 4.price. \n");
printf("Enter your command: ");
gets(String);
}
void addexistingBooks(Slib library, int i)
{
for(i=0;i<library.books_count;i++)
{
printf("Enter the name of the book: \n");
fgets(library.bookp[i].book_name,32,stdin);
printf("Enter the genre of the book: \n");
fgets(library.bookp[i].book_genre,32,stdin);
printf("Enter the author of the book: \n");
fgets(library.bookp[i].author,32,stdin);
printf("Enter the page count of the book: \n");
scanf("%d", &(library.bookp[i].page_count));
printf("Enter the price of the book: \n");
scanf("%f", &(library.bookp[i].price));
fflush(stdin);
}
}
void addBook(Slib library, int i)
{
(library.books_count)++;
realloc(library.bookp,library.books_count);
fflush(stdin);
if(library.bookp==NULL)
{
exit(1);
}
printf("Enter the name of the book: \n");
fgets(library.bookp[i].book_name,32,stdin);
printf("Enter the genre of the book: \n");
fgets(library.bookp[i].book_genre,32,stdin);
printf("Enter the author of the book: \n");
fgets(library.bookp[i].author,32,stdin);
printf("Enter the page count of the book: \n");
scanf("%d", &(library.bookp[i].page_count));
printf("Enter the price of the book: \n");
scanf("%f", &(library.bookp[i].price));
fflush(stdin);
}
Your code contains several mistakes.
Lets start from the "non-blocking" mistakes. Those that, even if they can be really critical and have to be corrected, are not the real cause of the crash you experience.
The flush of standard input, fflush(stdin); is something that is not defined by the standard, so using it leads to undefined behavior: in some environments it could work, in some other environment it could not work, and there can be environments (the worst ones) in which it seems to work but it is actually harmful. It is recommended to avoid it.
Function gets() is dangerous because it doesn't provide any control on the size of the string inserted by the user, and its use should be avoided.
The issues in the void addBook() function
You try increasing the available space using realloc:
void *realloc(void *ptr, size_t size);
It needs the original pointer and the new size. But you pass library.books_count that is just the number of books. Meaning that, if the library used to contain 4 books, you try to allocate 5 bytes only.
You instead need to allocate library.books_count * sizeof(Sbook) bytes.
Furthermore it returns a new pointer. You need to assign it to the book pointer:
library.bookp = realloc(library.bookp, library.books_count * sizeof(Sbook));
In main() you initialize a i variable, but you never update it, since you store the numbers of books directly in library.books_count.
Then you pass it to addexistingBooks(), and it is redundant because you could use library.books_count itself for the loop, as you actually do. You can use it as the loop variable, but you don't need to have that parameter. Just
void addexistingBooks(Slib library, )
{
int i; /* If your C version is C99 or later, you can declare it in the loop itself */
for(i=0;i<library.books_count;i++)
{
/* Omissis */
}
}
Finally you pass it to addBook(), and not only it is redundant (as you can simply store the new book at index library.books_count-1, but it is actively harmful because you are always updating index 0 (because the value of parameter i is 0).
Although it is possible to pass structures to functions as values, it is not recommended. The first reason is that you will overload the stack of the process (the whole struct will be allocated in the stack area, that is quite big in PC applications but quite limited in embedded systems). The second reason will give you functional problems.
In fact, parameters passed by value are copies of the variables passed to the function. This means that any change made on them will not be reflected to original structures. In your case, the update of library.bookp pointer will not be available outside the function, causing (1) the original structure pointing to an invalid memory address location (becoming a dangling pointer), (2) the leak of the newly allocated memory, that nobody will be able to free().
Pass structures by address, instead, using pointers to structures. addBook() function, considering the i parameter removal, would become as follows
void addBook(Slib *library)
{
int i = library->books_count;
(library->books_count)++;
library->bookp = realloc(library->bookp, library->books_count * sizeof(Sbook));
/* and so on... the value of 'i' is now library->books_count-1 */
}
/* Call from main */
int main()
{
Slib library;
/* Omissis */
menu(Choice);
if(strcmp(Choice,"add")==0)
{
addBook(&library, i);
}
free(library.bookp);
return 0;
}
The definition of realloc function,
void *realloc(void *ptr, size_t size);
So, your realloc function:
realloc(library.bookp,library.books_count);
should change to:
library.bookp = realloc(library.bookp,sizeof(Sbook)*library.books_count);
OT, i see in your menu function, you use gets. It's dangerous, you should use fgets from stdin in stead. See in this link Why is the gets function so dangerous that it should not be used?

Stack smashing detected: running program with dinamically allocated array of structures

I'm writing the following program:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "planes.h"
int main(void)
{
plane* planes=NULL;
int size=0;
readPlanes(&planes, &size);
free(planes);
planes=NULL;
return EXIT_SUCCESS;
}
void readPlanes(plane** planes, int* size)
{
char buffer[100]={'\0'};
int airplaneID, modeli;
float fuel;
char modelc;
int invent=0;
int rettest=0;
do{
printf("Enter the number of planes:\n");
fgets(buffer, 100, stdin);
rettest=sscanf(buffer, "%d", size);
if((*size)<=0)
{
printf("Invalid number of planes: enter a non negative number\n");
rettest=0;
}
}while(rettest!=1);
*planes=(plane*)calloc((*size), sizeof(plane*));
for(invent=0; invent<(*size); invent++)
{
planes[invent]=calloc(1, sizeof(plane));
do{
rettest=0;
printf("Enter the airplaneID:\n");
fgets(buffer, 100, stdin);
rettest=sscanf(buffer, "%d", &airplaneID);
if(airplaneID<0)
{
printf("Invalid airplaneID: enter a positive number\n");
rettest=0;
}
}while(rettest!=1);
planes[invent]->airplaneID=airplaneID;
do{
rettest=0;
printf("Enter the model:\n");
fgets(buffer, 100, stdin);
rettest=sscanf(buffer, "%c %d", &modelc, &modeli);
if(modeli<0 || modelc<'A' || modelc>'Z')
{
printf("Invalid model: enter an uppercase letter followed by a non negative number\n");
rettest=0;
}
}while(rettest!=2);
planes[invent]->planemodel.letter=modelc;
planes[invent]->planemodel.number=modeli;
do{
rettest=0;
printf("Enter the fuel:\n");
fgets(buffer, 100, stdin);
rettest=sscanf(buffer, "%f", &fuel);
if(fuel<0.0f)
{
printf("Invalid fuel: enter a non negative number\n");
rettest=0;
}
}while(rettest!=1);
planes[invent]->fuel=fuel;
}
}
The header file is:
#ifndef PLANES_H_INCLUDED
#define PLANES_H_INCLUDED
typedef struct
{
char letter;
int number;
}model;
typedef struct
{
int airplaneID;
model planemodel;
float fuel;
}plane;
void readPlanes(plane**, int*);
int lowestFuel(plane*, int);
void printID(plane*, int, char*);
#endif // PLANES_H_INCLUDED
Anyway, when I run the program with planes=1 the program runs with no problems. However if I try to run it with 2 or more planes, the following error occurs (at the end of the program, after the user entered all the parameters for all the planes):
stack smashing detected: /home/user/Documents/program/bin/Debug/program terminated
Aborted(core dumped)
I have no idea why this is occurring and where is my problem. Can someone help me?
Given planes declared as a plane **, this allocation is incorrect:
*planes=(plane*)calloc((*size), sizeof(plane*));
You are allocating memory to which a plane * will point; inasmuch as you are considering that memory as the storage for an array, the elements of the array (e.g. (*planes)[0]) must therefore be of type plane. You are not allocating enough space for a *size elements of type plane, however; only enough for that many pointers.
A good form to use for allocations specifies the wanted size in terms of the pointer to which the allocation is being assigned; for example,
mytype *p;
p = calloc(n, sizeof (*p));
Observe that the size of the allocation is defined in terms of the size of the thing to which p points, which is almost always what you want, without hard-coding p's type. That not only reduces the scope for errors, it is also flexible with respect to changes to p's type. (Note also that casting the result of malloc / calloc / realloc in C is not only unnecessary, but is regarded by many as poor form.)
In your case, the pointer for which you are allocating is *planes, so the above form would be realized as
*planes = calloc(*size, sizeof(**planes));
You seem to be confused by the double pointer, however. The only reason for it is to enable readPlanes() to modify its caller's local variable. It does not imply a requirement for multiple levels of allocation. In particular, having allocated memory and recorded a pointer to it in *planes, it makes no sense whatever to subsequently allocate more memory and assign it to planes[0], which is the same thing. It makes even less sense to attempt to assign anything to planes[1], however, because as this function was called, planes points to main's pointer planes, and therefore planes[1] points one plane* past that, to ... what? It's not defined, and your program therefore exhibits undefined behavior. That's your stack smashing.
In fact, you don't need the allocations in the loop at all -- you have already (after the first correction) allocated all the space you need. Because you assigned the pointer to *planes, you'll want to access it via that pointer; that means using expressions of the form (*planes)[n] to reference the nth plane. For example,
(*planes)[invent].airplaneID = airplaneID;

Using variables from a struct within an array of structs in C

So the primary objective here is to take input from the user and store it in an array where each element in the array is a struct srecord. I would like to be able to retrieve the strings fname and lname as well as the score. This is crucial because I am going to also design other methods that will calculate the average of all students in the array and tell which students have the highest or lowest score.
For example in fill_in_srecord_array, if I wanted to print out the information in a[i] after running fill_in_srecord, would this be the proper line?
printf("%s %s: Score= %d\n", a[i].fname, a[i].lname, a[i].score);
But this does not compile, so what is wrong here?
Is my fill_in_srecord method working properly and actually filling in the array properly?
For future reference, what is the best way to access variables from a struct being stored in an array?
#include <stdio.h>
#include <string.h>
struct srecord {
char fname[20]; /* first name */
char lname[20]; /* last name */
int score;
};
void fill_in_srecord(struct srecord *r){
struct srecord new_student; //declare a new student record
r = &new_student; //assign a value to the pointer
printf("Enter student first name: "); //request input
scanf("%s", r->fname);
printf("First: %s",r->fname);
printf("\nEnter student last name: ");
scanf("%s", r->lname);
printf("Last: %s",r->lname);
printf("\nEnter student score: ");
scanf("%d", &(r->score));
printf("Score: %d\n", r->score);
}
void fill_in_srecord_array(struct srecord a[], int len){
a[len];
//struct srecord *p; //srecord pointer
for(int i = 0; i<len; i++) {
fill_in_srecord(&a[i]);
}
}
int main(){
struct srecord students[2];
fill_in_srecord_array(students, 2);
exit (0);
}
The problem here is that in the fill_in_srecord function you do
struct srecord new_student;
r = &new_student;
This is problematic for three reasons:
First is that new_student is a local variable, and it will go out of scope and disappear once the function returns. Any pointers to it will be stray pointers and using them will lead to undefined behavior.
The second problem actually makes the first problem moot, because when you pass a value to a function in C the values are copied and the function only gets a copy. Modifying a copy (like e.g. r = &new_student) will of course not modify the original.
The third problem is that when the function is called, you pass a pointer to a valid and existing instance of the srecord structure. There's simply no need for the new_student variable or the reassignment of r inside the function. Modifying r directly will be enough.
So the solution is simply to not have the two problematic lines.
There's another thing as well, the statement a[len]; that you have in the fill_in_srecord_array function it doesn't really do anything. But if it did anything it would lead to undefined behavior because you would index the array a out of bounds.
Right now you were making changes to local variable , which is not accessible out of function block and changes made to it are not done on the variable in calling function itself .
When you pass address of a[i] to function ,and if you make changes to that in function ,a[i] will be modified in the calling function itself . Because the changes will be made directly to content at its address , that is to itself .
What you need to do is write your function like this -
void fill_in_srecord(struct srecord *r){
/* struct srecord new_student; //declare a new student record */
/* r = &new_student; //assign a value to the pointer */
printf("Enter student first name: "); //request input
scanf("%s", r->fname);
printf("First: %s",r->fname);
printf("\nEnter student last name: ");
scanf("%s", r->lname);
printf("Last: %s",r->lname);
printf("\nEnter student score: ");
scanf("%d", &(r->score));
printf("Score: %d\n", r->score);
}

Array of Char pointers (strings) crashes after input?

I want to store an array of strings , count their length and re-arrange them with length-increasing-order (smallest->larger) using the algorithm mentioned below //
Swap holds a relatively big string to replace the order (when another min is found)
I could use realloc() but I am not considering defend programming yet
#include <stdio.h>
#include <stdlib.h>
int main()
{
int i,j,N;
printf("\n Input amount of alphanumericals: ");
scanf("%d",&N);
{
int min;
char *swap=(char*)malloc(sizeof(char)*150);
char *A[N],**temp;
temp=A;
for(i=0;i<N;i++){
printf("\nInput %d element:",i+1);
fgets(temp+i,150,STDIN);
}
printf("\n\nData [");
for(i=0;i<N;i++)
printf(" %s",A[i]);
printf(" ]\n\n");
//Ins sort
for(i=0;i<N;i++){
min=i;//Assume current is min
for(j=i+1;j<N;j++){
//Compare assuming min with current
if(strcmp(A[j],A[min])<0){
min=j;
}
//If next is min replace in current position
if(min!=i){
swap=A[i];
A[i]=A[min];
A[min]=swap;
}
}
free(swap);
printf("\nAfter insertion point algorithm\n");
printf("\n\nInsertion Sorted Data [");
for(i=0;i<N;i++)
printf(" %s",A[i]);
printf(" ]");
}
return 0;
}
You are tying to free memory that has not been allocated using malloc:
char *A[N],**temp;
temp = A; // A is an automatic (AKA "stack") variable; now temp points to it as well
free(temp); // Undefined behavior
Inside the loop you are reading with gets into strings that have not been allocated:
gets(temp+i); // That's the same as gets(A[i]); Your A[i]s are unallocated.
As a side note, you should not use gets, because it is a prime source of buffer overruns. Use fgets instead, and pass stdin as the FILE* parameter. scanf with %20s is another alternative to limit the size.
In addition, since i goes from 1 to N, inclusive, this expression references one element past the A array on the last iteration:
gets(temp+i); // Undefined behavior when i==N
EDIT : Why is the code below crashes?
for(i=0;i<N;i++){
printf("\nInput %d element:",i+1);
fgets(temp+i,150,STDIN);
}
The code below crashes because you did not allocate memory for the individual strings:
for(i=0;i<N;i++){
printf("\nInput %d element:",i+1);
temp+i = malloc(151); // No need to multiply by sizeof(char) or cast to char*
fgets(temp+i,150,STDIN);
}
Note that you need to allocate one extra char for the null terminator.
You are not using gets correctly: take a look at its manual page [1]. Moreover, using gets is not recommended: better use fgets.
Also, gets is not allocating the string for you, so when you pass it a char * pointer, the pointer has to point to a valid memory location. Instead, your A[n] is an array of dangling pointers.
Then, why free(temp)? You must call free for each pointer allocated with malloc: not the case for temp.
Finally, please format your code: use indent.
[1] http://linux.die.net/man/3/gets

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