Stylus dont push if already exsists (Grid Loop) - stylus

I'm trying to rewrite the following from SCSS to Stylus:
link to original SCSS codepen grid loop
// Total columns for layout
$total-columns: 6;
$col-widths: ();
#for $i from 1 through $total-columns {
#for $j from 1 through $i {
$w: ($j/$i);
// If the width doesn't already exist
#if not index($col-widths, $w) {
.col-#{$j}-#{$i} {
width: $w * 100%;
}
// Add the width to the array
$col-widths: append($col-widths, $w, comma);
}
}
}
The part I'm stuck on however is
#if not index($col-widths, $w)
where I don't know how to check the col-widths array if the class w already exists and thereby not adding it again.
This is what I got so far but it's not working. What am I missing?
total-columns = 6
col-widths = ()
for i in 1..total-columns
for j in 1..i
w = (j/i)
if index in col-widths is not w
.width{j}of{i}
lost-column: w
else
push(col-widths, w)

You can use in operator here (actually, your code is almost correct).
total-columns = 6
col-widths = ()
for i in 1..total-columns
for j in 1..i
w = (j/i)
unless w in col-widths
.width{j}of{i}
lost-column: w
push(col-widths, w)

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// this method will be called once per frame
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The above code is used for modifying the plane, I'm basically just trying to reset the vectors that are past x=-40, but that's leaving behind some sort of 'connecting plane' between the plane. Image below an example, the material is double sided(but changing it still leaves behind the weird connecting plane).
What it looks like normally, without the vector.x -= 5 * delta below.
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Draw an image from an array value p5.js

I am fairly new to p5.js, however I am trying to read a .txt file which contains the below text, and draw a picture depending on the value within the .txt file.
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I've used p5.Image to create a picture based on the pixels in the file.
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let colors;
let img;
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for(let x = 0; x <= width; x ++) // "\n" = new line
for(let y = 0; y <= height; y ++){
let currentCol = []
for(let i = 0; i < 9; i += 3)
currentCol.push(
colors[x + y][0 + i] + // I'm really not sure about the: colors[x + y]...
colors[x + y][1 + i] +
colors[x + y][2 + i]
)
set(x, y, color(currentCol[0], currentCol[1], currentCol[2]))
}
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function getColor(x, y, allColorsArr){
let _col = [] // current color, underscore not to accidentally clear your variable
for(let i = 0; i < 3; i ++)
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allColorsArr[x + y * width][1 + i * 3] +
allColorsArr[x + y * width][2 + i * 3]
)
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r: parseInt(_col[0], 10),
g: parseInt(_col[1], 10),
b: parseInt(_col[2], 10)
} // returning an object here just for the `.r`; `.g`; `.b`
} // you could do something like: let Colors = {red: 0, green: 1, blue: 2}
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I have been stuck doing this for if loop for the last few days.
Basically, it's a loop that starts at the height of 6 and decreases within the FOR loop, when the height (y) hits 1 I want it to start increasing by 1.
At the moment the loop hits 1, the height increases by 1 but then because it loops back around it does not increase the next shape by another 1.
I know its a bit confusing but I hope I can grab some help!
Thanks!
int $f = 6;
for ($e = 24 ; $e <= 31; $e++)
{
if ($f <= 1) {
string $currentObject = $objects[$e];
select -r $currentObject ;
setAttr ($currentObject+".sy") ($f++);
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string $currentObject = $objects[$e];
select -r $currentObject ;
setAttr ($currentObject+".sy") ($f--);
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}
If I understand your problem correctly, you only want to switch the direction of increment or decrement at the extremes, not between, i. e. you need another variable that codes the direction (incrementing or decrementing). I called that $diff in this code:
int $f = 6;
int $diff = -1;
for ($e = 24 ; $e <= 31; $e++)
{
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$diff = 1;
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All this rectangles are added in grid and I want after click each of them to change the color to white, but program throwing and exception.
Can i do this with this way or I need to get the position of rectangle a make on his place a new one ?
Rectangle[] rec = new Rectangle[22 * 12];
for( int i = 0; i < 22 * 12; i++){
rec[i] = new Rectangle(32, 32);
rec[i].setStroke(Color.BLACK);
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Rectangle[] rec = new Rectangle[22 * 12];
for( int i = 0; i < 22 * 12; i++){
Rectangle r = new Rectangle(32, 32);
r.setStroke(Color.BLACK);
r.setFill( Color.valueOf("#202020") );
r.setStrokeWidth(1);
r.setOnMouseClicked(e -> {
r.setFill( Color.WHITE);
});
rec[i] = r ;
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How do I loop through a set of 10 images more than once?

I have a code block in cocos2d that creates a background by cycling through a set of 10 images like so:
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CCLOG(#"Adding image intro%d.png to the introAnimation.",imageNumber);
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[self addChild:background z:0];
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background.position = ccp((winSize.width/2)+maxReach, winSize.height/2);
[self addChild:background z:0];
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}
But of course it only loops once. I'd like it to loop 3 times. I was thinking of setting an integer to 0 and add 1 at the end of each loop and then run it again until it reaches 3. Does that sound like the best way to do this?
You can use nested FOR/WHILE loop for repeating it 3 times.
It should work well. I don't see any issue using this.

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