How do I manipulate the digits of a number? - c

In some kinds of problems I often face this situation where I have a variable where I need to rearrange the digits, e.g., int e = 2385;. Let's suppose I don't know which number is stored there, but still I need to shift 2nd and 4th position. When I know variable's value I can simply do e = 2583, but when I don't know I simply can't solve the problem.
Another situation is when I have two values and want to use them to form another number i.e int a = 2, b = 1;, and I need to order them so that I will get a 21 or a 212. I mean, that's easy to do when I'm outputting data, I can simply do:
printf("%d%d\n",a,b);
printf("%d%d%d",a,b,a);
Problem is when I have to store this number in another variable. I don't know how to do that.

This can be broken into two tasks: (1) breaking up a number into pieces, and (2) combining pieces into a whole number.
To break up a number into pieces, use the division and modulus operators.
int num = 2385;
int a = num / 1000; // 2
int b = num / 100 % 10; // 3
int c = num / 10 % 10; // 8
int d = num / 1 % 10; // 5
The trick is to use division to remove the digits to the right, then modulus to keep only the rightmost digit. For example, to calculate the hundreds' place (b) we compute 2385 / 100, which is 23. 23 % 10 is the remainder when you divide 23 by 10. The remainder is 3.
To combine the pieces back into a number, do the opposite with multiplication and addition.
num = a * 1000 // 2000
+ d * 100 // + 500
+ c * 10 // + 80
+ b * 1; // + 3
// ----
// 2583
Notice how I switched d and b to swap those digits.

Related

Modify Nth Digit

Given a number, I want to modify the Nth digit of the number.
For example, given 1237645, I want to change the 4th digit from the right, which is 7 in this case, to say 5.
The only way in which I can think of is to do this
N = 1237645
fourthDigit = (N / 1000) % 10
N -= fourthDigit * 1000 // make fourth digit 0
N += 5 * 1000 // make fourth digit 5
But this is quite inefficient. Is there a better way to this? I cannot use array to represent N due to memory constraints.
You can do it in one arithmetic operation:
N = 1237645
fourthDigit = (N / 1000) % 10
N -= (fourthDigit-5) * 1000
provided fourthDigit >= 5, otherwise the last line becomes
N += (newDigit-fourthDigit)*1000
Is this embedded system programming?
If it is, then try storing numbers as binary-coded decimal (BCD), then convert to binary if you need to. It is probably easier to convert from BCD to binary than the other way around.
Also see: http://homepage.divms.uiowa.edu/~jones/bcd/bcd.html
BTW, right here in the room with me is a clock which keeps time in BCD. This way, it doesn't have to divide by 10 for display.

Project Euler Number 160 - attempt in C

Forgive me if I am being a bit silly, but I have only very recently started programming, and am maybe a little out of my depth doing Problem 160 on Project Euler. I have made some attempts at solving it but it seems that going through 1tn numbers will take too long on any personal computer, so I guess I should be looking into the mathematics to find some short-cuts.
Project Euler Problem 160:
For any N, let f(N) be the last five digits before the trailing zeroes
in N!. For example,
9! = 362880 so f(9)=36288 10! = 3628800 so f(10)=36288 20! =
2432902008176640000 so f(20)=17664
Find f(1,000,000,000,000)
New attempt:
#include <stdio.h>
main()
{
//I have used long long ints everywhere to avoid possible multiplication errors
long long f; //f is f(1,000,000,000,000)
f = 1;
for (long long i = 1; i <= 1000000000000; i = ++i){
long long p;
for (p = i; (p % 10) == 0; p = p / 10) //p is i without proceeding zeros
;
p = (p % 1000000); //p is last six nontrivial digits of i
for (f = f * p; (f % 10) == 0; f = f / 10)
;
f = (f % 1000000);
}
f = (f % 100000);
printf("f(1,000,000,000,000) = %d\n", f);
}
Old attempt:
#include <stdio.h>
main()
{
//This part of the programme removes the zeros in factorials by dividing by 10 for each factor of 5, and finds f(1,000,000,000,000) inductively
long long int f, m; //f is f(n), m is 10^k for each multiple of 5
short k; //Stores multiplicity of 5 for each multiple of 5
f = 1;
for (long long i = 1; i <= 100000000000; ++i){
if ((i % 5) == 0){
k = 1;
for ((m = i / 5); (m % 5) == 0; m = m / 5) //Computes multiplicity of 5 in factorisation of i
++k;
m = 1;
for (short j = 1; j <= k; ++j) //Computes 10^k
m = 10 * m;
f = (((f * i) / m) % 100000);
}
else f = ((f * i) % 100000);
}
printf("f(1,000,000,000,000) = %d\n", f);
}
The problem is:
For any N, let f(N) be the last five digits before the trailing zeroes in N!. Find f(1,000,000,000,000)
Let's rephrase the question:
For any N, let g(N) be the last five digits before the trailing zeroes in N. For any N, let f(N) be g(N!). Find f(1,000,000,000,000).
Now, before you write the code, prove this assertion mathematically:
For any N > 1, f(N) is equal to g(f(N-1) * g(N))
Note that I have not proved this myself; I might be making a mistake here. (UPDATE: It appears to be wrong! We'll have to give this more thought.) Prove it to your satisfaction. You might want to start by proving some intermediate results, like:
g(x * y) = g(g(x) * g(y))
And so on.
Once you have obtained a proof of this result, now you have a recurrence relation that you can use to find any f(N), and the numbers you have to deal with don't ever get much larger than N.
Prod(n->k)(k*a+c) mod a <=> c^k mod a
For example
prod[ 3, 1000003, 2000003,... , 999999000003 ] mod 1000000
equals
3^(1,000,000,000,000/1,000,000) mod 1000000
And number of trailing 0 in N! equals to number of 5 in factorisation of N!
I would compute the whole thing and then separate first nonzero digits from LSB ...
but for you I think is better this:
1.use bigger base
any number can be rewrite as sum of multiplies of powers of the same number (base)
like 1234560004587786542 can be rewrite to base b=1000 000 000 like this:
1*b^2 + 234560004*b^1 + 587786542*b^0
2.when you multiply then lower digit is dependent only on lowest digits of multiplied numbers
A*B = (a0*b^0+a1*b^1+...)*(b0*b^0+b1*b^1+...)
= (a0*b0*b^0)+ (...*b^1) + (...*b^2)+ ...
3.put it together
for (f=1,i=1;i<=N;i++)
{
j=i%base;
// here remove ending zeroes from j
f*=j;
// here remove ending zeroes from f
f%=base;
}
do not forget that variable f has to be big enough for base^2
and base has to be at least 2 digits bigger then 100000 to cover 5 digits and overflows to zero
base must be power of 10 to preserve decimal digits
[edit1] implementation
uint<2> f,i,j,n,base; // mine 64bit unsigned ints (i use 32bit compiler/app)
base="10000000000"; // base >= 100000^2 ... must be as string to avoid 32bit trunc
n="20"; // f(n) ... must be as string to avoid 32bit trunc
for (f=1,i=1;i<=n;i++)
{
j=i%base;
for (;(j)&&((j%10).iszero());j/=10);
f*=j;
for (;(f)&&((f%10).iszero());f/=10);
f%=base;
}
f%=100000;
int s=f.a[1]; // export low 32bit part of 64bit uint (s is the result)
It is too slow :(
f(1000000)=12544 [17769.414 ms]
f( 20)=17664 [ 0.122 ms]
f( 10)=36288 [ 0.045 ms]
for more speed or use any fast factorial implementation
[edit2] just few more 32bit n! factorials for testing
this statement is not valid :(
//You could attempt to exploit that
//f(n) = ( f(n%base) * (f(base)^floor(n/base)) )%base
//do not forget that this is true only if base fulfill the conditions above
luckily this one seems to be true :) but only if (a is much much bigger then b and a%base=0)
g((a+b)!)=g(g(a!)*g(b!))
// g mod base without last zeroes...
// this can speed up things a lot
f( 1)=00001
f( 10)=36288
f( 100)=16864
f( 1,000)=53472
f( 10,000)=79008
f( 100,000)=56096
f( 1,000,000)=12544
f( 10,000,000)=28125
f( 1,000,100)=42016
f( 1,000,100)=g(??????12544*??????16864)=g(??????42016)->42016
the more is a closer to b the less valid digits there are!!!
that is why f(1001000) will not work ...
I'm not an expert project Euler solver, but some general advice for all Euler problems.
1 - Start by solving the problem in the most obvious way first. This may lead to insights for later attempts
2 - Work the problem for a smaller range. Euler usually give an answer for the smaller range that you can use to check your algorithm
3 - Scale up the problem and work out how the problem will scale, time-wise, as the problem gets bigger
4 - If the solution is going to take longer than a few minutes, it's time to check the algorithm and come up with a better way
5 - Remember that Euler problems always have an answer and rely on a combination of clever programming and clever mathematics
6 - A problem that has been solved by many people cannot be wrong, it's you that's wrong!
I recently solved the phidigital number problem (Euler's site is down, can't look up the number, it's quite recent at time of posting) using exactly these steps. My initial brute-force algorithm was going to take 60 hours, I took a look at the patterns solving to 1,000,000 showed and got the insight to find a solution that took 1.25s.
It might be an idea to deal with numbers ending 2,4,5,6,8,0 separately. Numbers ending 1,3,7,9 can not contribute to a trailing zeros. Let
A(n) = 1 * 3 * 7 * 9 * 11 * 13 * 17 * 19 * ... * (n-1).
B(n) = 2 * 4 * 5 * 6 * 8 * 10 * 12 * 14 * 15 * 16 * 18 * 20 * ... * n.
The factorial of n is A(n)*B(n). We can find the last five digits of A(n) quite easily. First find A(100,000) MOD 100,000 we can make this easier by just doing multiplications mod 100,000. Note that A(200,000) MOD 100,000 is just A(100,000)*A(100,000) MOD 100,000 as 100,001 = 1 MOD 100,000 etc. So A(1,000,000,000,000) is just A(100,000)^10,000,000 MOD 100,000.
More care is needed with 2,4,5,6,8,0 you'll need to track when these add a trailing zero. Obviously whenever we multiply by numbers ending 2 or 5 we will end up with a zero. However there are cases when you can get two zeros 25*4 = 100.

How to print digit by digit of a number? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Identify the digits in a given number.
I need to print each digit of number without convert it to string. It's possible?
For example:
int n = 1234;
int x;
while( ?? ) {
x = ??
printf("%d\n", x);
}
it prints:
1
2
3
4
I have no idea how to do this. Thanks in advance.
Unless you tell me this isn't homework, I won't give the full answer.
Note that x / 10 gives you x stripped of the last digit. So 123 / 10 = 12, 45 / 10 = 4, etc.
And note that x % 10 gives you the last digit of x. So 123 % 10 = 3, 45 % 10 = 5, etc.
This actually touches on number theory / mathematical methods. You can write a number 1234, for example, as 1x10^3 + 2x10^2 + 3x10^1 + 4x10^0. Now think about how you can use % (mod) and / (integer division) to extract each digit.
If you know the maximum number of digits, you can do it using / and %
so for instance, if you want to find the thousands place, the answer is
num =...
int thousands = (num / 1000) % 10
you can actually do this in a loop

How to split up a two-digit number in C

Let's say I have a number like 21 and I want to split it up so that I get the numbers 2 and 1.
To get 1, I could do 1 mod 10. So basically, the last digit can be found out by using mod 10.
To get 2, I could do (21 - (1 mod 10))/10.
The above techniques will work with any 2-digit number.
However, let me add a further constraint, that mod can only be used with powers of 2. Then the above method can't be used.
What can be done then?
2 == 23 / 10
3 == 23 - (23 / 10) * 10
To get 2 you can just do
int x = 23 / 10;
remember that integer division drops the fractional portion (as it can't be represented in an integer).
Modulus division (and regular division) can be used for any power, not just powers of two. Also a power of two is not the same thing as a two digit number.
To split up a three digit number
int first = 234/100;
int second = (234/10)-first*10;
int third = (234/1)-first*100-second*10;
with a little work, it could also look like
int processed = 0;
int first = 234/100-processed;
processed = processed + first;
processed = processed * 10;
int second = 234/10-processed;
processed = processed + second;
processed = processed * 10;
... and so on ...
If you put a little more into it, you can write it up as a loop quite easily.
what about
x%10 for the second digit and
x/10 for the first?

How do I get a specific range of numbers from rand()?

srand(time(null));
printf("%d", rand());
Gives a high-range random number (0-32000ish), but I only need about 0-63 or 0-127, though I'm not sure how to go about it. Any help?
rand() % (max_number + 1 - minimum_number) + minimum_number
So, for 0-65:
rand() % (65 + 1 - 0) + 0
(obviously you can leave the 0 off, but it's there for completeness).
Note that this will bias the randomness slightly, but probably not anything to be concerned about if you're not doing something particularly sensitive.
You can use this:
int random(int min, int max){
return min + rand() / (RAND_MAX / (max - min + 1) + 1);
}
From the:
comp.lang.c FAQ list · Question 13.16
Q: How can I get random integers in a certain range?
A: The obvious way,
rand() % N /* POOR */
(which tries to return numbers from 0 to N-1) is poor, because the
low-order bits of many random number generators are distressingly
non-random. (See question 13.18.) A better method is something like
(int)((double)rand() / ((double)RAND_MAX + 1) * N)
If you'd rather not use floating point, another method is
rand() / (RAND_MAX / N + 1)
If you just need to do something with probability 1/N, you could use
if(rand() < (RAND_MAX+1u) / N)
All these methods obviously require knowing RAND_MAX (which ANSI #defines in <stdlib.h>), and assume that N is much less than RAND_MAX. When N is close to RAND_MAX, and if the range of the random number
generator is not a multiple of N (i.e. if (RAND_MAX+1) % N != 0), all
of these methods break down: some outputs occur more often than
others. (Using floating point does not help; the problem is that rand
returns RAND_MAX+1 distinct values, which cannot always be evenly
divvied up into N buckets.) If this is a problem, about the only thing
you can do is to call rand multiple times, discarding certain values:
unsigned int x = (RAND_MAX + 1u) / N;
unsigned int y = x * N;
unsigned int r;
do {
r = rand();
} while(r >= y);
return r / x;
For any of these techniques, it's straightforward to shift the range,
if necessary; numbers in the range [M, N] could be generated with
something like
M + rand() / (RAND_MAX / (N - M + 1) + 1)
(Note, by the way, that RAND_MAX is a constant telling you what the
fixed range of the C library rand function is. You cannot set RAND_MAX
to some other value, and there is no way of requesting that rand
return numbers in some other range.)
If you're starting with a random number generator which returns
floating-point values between 0 and 1 (such as the last version of
PMrand alluded to in question 13.15, or drand48 in question
13.21), all you have to do to get integers from 0 to N-1 is
multiply the output of that generator by N:
(int)(drand48() * N)
Additional links
References: K&R2 Sec. 7.8.7 p. 168
PCS Sec. 11 p. 172
Quote from: http://c-faq.com/lib/randrange.html
check here
http://c-faq.com/lib/randrange.html
For any of these techniques, it's straightforward to shift the range, if necessary; numbers in the range [M, N] could be generated with something like
M + rand() / (RAND_MAX / (N - M + 1) + 1)
Taking the modulo of the result, as the other posters have asserted will give you something that's nearly random, but not perfectly so.
Consider this extreme example, suppose you wanted to simulate a coin toss, returning either 0 or 1. You might do this:
isHeads = ( rand() % 2 ) == 1;
Looks harmless enough, right? Suppose that RAND_MAX is only 3. It's much higher of course, but the point here is that there's a bias when you use a modulus that doesn't evenly divide RAND_MAX. If you want high quality random numbers, you're going to have a problem.
Consider my example. The possible outcomes are:
rand()
freq.
rand() % 2
0
1/3
0
1
1/3
1
2
1/3
0
Hence, "tails" will happen twice as often as "heads"!
Mr. Atwood discusses this matter in this Coding Horror Article
The naive way to do it is:
int myRand = rand() % 66; // for 0-65
This will likely be a very slightly non-uniform distribution (depending on your maximum value), but it's pretty close.
To explain why it's not quite uniform, consider this very simplified example:
Suppose RAND_MAX is 4 and you want a number from 0-2. The possible values you can get are shown in this table:
rand() | rand() % 3
---------+------------
0 | 0
1 | 1
2 | 2
3 | 0
See the problem? If your maximum value is not an even divisor of RAND_MAX, you'll be more likely to choose small values. However, since RAND_MAX is generally 32767, the bias is likely to be small enough to get away with for most purposes.
There are various ways to get around this problem; see here for an explanation of how Java's Random handles it.
rand() will return numbers between 0 and RAND_MAX, which is at least 32767.
If you want to get a number within a range, you can just use modulo.
int value = rand() % 66; // 0-65
For more accuracy, check out this article. It discusses why modulo is not necessarily good (bad distributions, particularly on the high end), and provides various options.
As others have noted, simply using a modulus will skew the probabilities for individual numbers so that smaller numbers are preferred.
A very ingenious and good solution to that problem is used in Java's java.util.Random class:
public int nextInt(int n) {
if (n <= 0)
throw new IllegalArgumentException("n must be positive");
if ((n & -n) == n) // i.e., n is a power of 2
return (int)((n * (long)next(31)) >> 31);
int bits, val;
do {
bits = next(31);
val = bits % n;
} while (bits - val + (n-1) < 0);
return val;
}
It took me a while to understand why it works and I leave that as an exercise for the reader but it's a pretty concise solution which will ensure that numbers have equal probabilities.
The important part in that piece of code is the condition for the while loop, which rejects numbers that fall in the range of numbers which otherwise would result in an uneven distribution.
double scale = 1.0 / ((double) RAND_MAX + 1.0);
int min, max;
...
rval = (int)(rand() * scale * (max - min + 1) + min);
Updated to not use a #define
double RAND(double min, double max)
{
return (double)rand()/(double)RAND_MAX * (max - min) + min;
}
If you don't overly care about the 'randomness' of the low-order bits, just rand() % HI_VAL.
Also:
(double)rand() / (double)RAND_MAX; // lazy way to get [0.0, 1.0)
This answer does not focus on the randomness but on the arithmetic order.
To get a number within a range, usually we can do it like this:
// the range is between [aMin, aMax]
double f = (double)rand() / RAND_MAX;
double result = aMin + f * (aMax - aMin);
However, there is a possibility that (aMax - aMin) overflows. E.g. aMax = 1, aMin = -DBL_MAX. A safer way is to write like this:
// the range is between [aMin, aMax]
double f = (double)rand() / RAND_MAX;
double result = aMin - f * aMin + f * aMax;
Based on this concept, something like this may cause a problem.
rand() % (max_number + 1 - minimum_number) + minimum_number
// 1. max_number + 1 might overflow
// 2. max_number + 1 - min_number might overflow
if you care about the quality of your random numbers don't use rand()
use some other prng like http://en.wikipedia.org/wiki/Mersenne_twister or one of the other high quality prng's out there
then just go with the modulus.
Just to add some extra detail to the existing answers.
The mod % operation will always perform a complete division and therefore yield a remainder less than the divisor.
x % y = x - (y * floor((x/y)))
An example of a random range finding function with comments:
uint32_t rand_range(uint32_t n, uint32_t m) {
// size of range, inclusive
const uint32_t length_of_range = m - n + 1;
// add n so that we don't return a number below our range
return (uint32_t)(rand() % length_of_range + n);
}
Another interesting property as per the above:
x % y = x, if x < y
const uint32_t value = rand_range(1, RAND_MAX); // results in rand() % RAND_MAX + 1
// TRUE for all x = RAND_MAX, where x is the result of rand()
assert(value == RAND_MAX);
result of rand()
2 cents (ok 4 cents):
n = rand()
x = result
l = limit
n/RAND_MAX = x/l
Refactor:
(l/1)*(n/RAND_MAX) = (x/l)*(l/1)
Gives:
x = l*n/RAND_MAX
int randn(int limit)
{
return limit*rand()/RAND_MAX;
}
int i;
for (i = 0; i < 100; i++) {
printf("%d ", randn(10));
if (!(i % 16)) printf("\n");
}
> test
0
5 1 8 5 4 3 8 8 7 1 8 7 5 3 0 0
3 1 1 9 4 1 0 0 3 5 5 6 6 1 6 4
3 0 6 7 8 5 3 8 7 9 9 5 1 4 2 8
2 7 8 9 9 6 3 2 2 8 0 3 0 6 0 0
9 2 2 5 6 8 7 4 2 7 4 4 9 7 1 5
3 7 6 5 3 1 2 4 8 5 9 7 3 1 6 4
0 6 5
Just using rand() will give you same random numbers when running program multiple times. i.e. when you run your program first time it would produce random number x,y and z. If you run the program again then it will produce same x,y and z numbers as observed by me.
The solution I found to keep it unique every time is using srand()
Here is the additional code,
#include<stdlib.h>
#include<time.h>
time_t t;
srand((unsigned) time(&t));
int rand_number = rand() % (65 + 1 - 0) + 0 //i.e Random numbers in range 0-65.
To set range you can use formula : rand() % (max_number + 1 - minimum_number) + minimum_number
Hope it helps!
You can change it by adding a % in front of the rand function in order to change to code
For example:
rand() % 50
will give you a random number in a range of 50. For you, replace 50 with 63 or 127
I think the following does it semi right. It's been awhile since I've touched C. The idea is to use division since modulus doesn't always give random results. I added 1 to RAND_MAX since there are that many possible values coming from rand including 0. And since the range is also 0 inclusive, I added 1 there too. I think the math is arranged correctly avoid integer math problems.
#define MK_DIVISOR(max) ((int)((unsigned int)RAND_MAX+1/(max+1)))
num = rand()/MK_DIVISOR(65);
Simpler alternative to #Joey's answer. If you decide to go with the % method, you need to do a reroll to get the correct distribution. However, you can skip rerolls most of the time because you only need to avoid numbers that fall in the last bucket:
int rand_less_than(int max) {
int last_bucket_min = RAND_MAX - RAND_MAX % max;
int value;
do {
value = rand();
} while (last_bucket_min <= value);
return value % max;
}
See #JarosrawPawlak's article for explanation with diagrams: Random number generator using modulo
In case of RAND_MAX < max, you need to expand the generator: Expand a random range from 1–5 to 1–7
#include <stdio.h>
#include <stdlib.h>
#include <time.h> // this line is necessary
int main() {
srand(time(NULL)); // this line is necessary
int random_number = rand() % 65; // [0-64]
return 0;
}
Foy any range between min_num and max_num:
int random_number = rand() % (max_num + 1 - min_num) + min_num;

Resources