How to get windows store app crash logs - wpf

I'am developing windows store application. Sometimes application gets hang and crash. In the development environment is there any best way to get crash reports and analyze those reports. I have gone through some articles regarding application crashes. In those they've mentioned about windows application logs and report.wer files. But those files not contained much information about application crash (like stack trace). Please help.

For published apps on Windows Store (metro apps) and Windows Phone, all info about crashes (exceptions) you can get in Dashboard, where you submit the application, in Crash reports section.
For each application you can download excel file, where you can see all occurred exceptions and stack trace for each exception.
Or you can create your own logging system and submit crash log from user device in automatic mode or let the user to choose.
(Automatic send mode is not recommended, just for option)

You can get the crash reports from crash window which contains break and continue buttons. It might be applicable when you don't get the stack trace from your code. Now you can close the crash window and the bug line will be highlighted, mousehover on the args of that event and you can find TextVisualizer.
Now open that and you can find the stacktrace of the exception

Related

React Kiosk App keeps crashing on Chrome - Chrome not Responding

We have a Kiosk app which runs on Chrome Kiosk mode and is written in React JS. But for some of our Kiosk machines (All of our machines are Windows machines), it seems to be crashing regularly (Approx. %4 of the devices) without any user input or fixed time between crashes.
I reviewed the code several times but never found any background tasks running, or any reason for the Chrome to crash at all.
Because the crashes are irregular, I cannot connect to a problematic device and wait for it to crash for hours to debug the process. And because the app is automatically started via a VB script when Windows is started, the clients often "solve" the crashes by restarting the Kiosk machine, which is time consuming and leads to tons of complaints.
So my questions are;
Can I somehow force Chrome to restart, or lets say Go to first page in history if it crashes?
Can I catch errors globally without using ErrorBoundries in JavaScript (It is already implemented and is used for other things)
I tried using --remote-debugging-port=9222 to use Developer Tools, but I need to be connected to the machine and go to localhost:9222 port manually to use this and cannot afford to be connected to the device all the time. So is there a way to connect and use Developer Tools on 9222 port remotely?
I tried saving console logs to a file (using Chrome Command Line Arguments) but never saw any "Errors" on the list, so is there any arguments to help me save crash logs to a file to inspect them after the crash?
Thanks for all your help.

SQLiteDatabase error when getting information from database [duplicate]

I am developing an application, and everytime I run it, I get the message:
Unfortunately, MyApp has stopped.
What can I do to solve this?
About this question - obviously inspired by What is a stack trace, and how can I use it to debug my application errors?, there are lots of questions stating that their application has crashed, without any further detail. This question aims to instruct novice Android programmers on how to try and fix their problems themselves, or ask the right questions.
This answer describes the process of retrieving the stack trace. Already have the stack trace? Read up on stack traces in "What is a stack trace, and how can I use it to debug my application errors?"
The Problem
Your application quit because an uncaught RuntimeException was thrown.
The most common of these is the NullPointerException.
How to solve it?
Every time an Android application crashes (or any Java application for that matter), a Stack trace is written to the console (in this case, logcat). This stack trace contains vital information for solving your problem.
Android Studio
In the bottom bar of the window, click on the Logcat button. Alternatively, you can press alt+6. Make sure your emulator or device is selected in the Devices panel. Next, try to find the stack trace, which is shown in red. There may be a lot of stuff logged into logcat, so you may need to scroll a bit. An easy way to find the stack trace is to clear the logcat (using the recycle bin on the right), and let the app crash again.
I have found the stack trace, now what?
Yay! You're halfway to solving your problem.
You only need to find out what exactly made your application crash, by analyzing the stack trace.
Read up on stack traces in "What is a stack trace, and how can I use it to debug my application errors?"
I still can't solve my problem!
If you've found your Exception and the line where it occurred, and still cannot figure out how to fix it, don't hesitate to ask a question on StackOverflow.
Try to be as concise as possible: post the stack trace, and the relevant code (e.g. a few lines up to the line which threw the Exception).
You can use Google's ADB tool to get Logcat file to analyze the issue.
adb logcat > logcat.txt
open logcat.txt file and search for your application name. There should be information on why it failed, the line number, Class name, etc.
First, you check which point your app has crashed (Unfortunately, MyApp has stopped.). For this, you can use Log.e("TAG", "Message");, using this line you can see your app log in logcat.
After that, you find which point your app has stopped it's very easy to solve at your side.
Just check the error in log cat.
You get the log cat option from in eclipse:
window->show view->others->Android->Logcat
Log cat contains error.
Other wise you can also check the error by executing an application in debug mode.
Firstly set breakpoint after that by doing:
right click on project->debug as->Android application
Note: This answer is using Android Studio 2.2.2
Note 2: I am considering that your device is successfully connected.
The first thing you do when your application crashes is looking into the LogCat, at the bottom of Android Studio there's a toolbar with a list of menus:
Click on the "Android Monitor" (The one I underlined in the image above. ^)
Now, you'll get something like this:
Change "Verbose" to "Error" Now it will only show you logged errors. Don't worry about all these errors (if you got them) now.
Ok. Now, do what you did to crash your app. After your app crashes, go to your logcat. You should find a new crash log that has a lot of at:x.x.x: and Caused by: TrumpIsPresidentException for example. Go to that Caused by: statement in your logcat.
Next to that Caused By:, there should be the Exception that happened. In my case, it's a RuntimeException and under it there should be a line that contains a blue link such as:
If that Caused by: DOESN'T have a line with a blue text somewhere under it, then look for another Caused by: that does.
Click on that blue link. It should take you to where the problem occurred. In my case, it was due to this line:
throw new RuntimeException();
So, now I know why it's crashing. It's because I'm throwing the exception myself. This was an obvious error.
However, let's say I got another error:
java.lang.NullPointerException
I checked my logcat, I clicked on the blue link it gave me, and it took me here:
mTextView.setText(myString);
So, now I want to debug. According to this StackOverflow question, a NullPointerException says that something is null.
So, let's find out what is null. There are two possibilities. Either mTextView is null, or myString is null. To find out, before the mTextView.setText(mString) line, I add these two lines:
Log.d("AppDebug","mTextView is null: " + String.valueOf(mTextView == null);
Log.d("AppDebug","myString is null: " + String.valueOf(myString== null);
Now, like we did previously (We changed Verose to Error), we want to change "Error" to "Debug". Since we're logging by debugging. Here are all the Log methods:
Log.
d means Debug
e means error
w means warning
v means verbose
i means information
wtf means "What a terrible failure". This is similar to Log.e
So, since we used Log.d, we're checking in Debug. That's why we changed it to debug.
Notice Log.d has a first parameter,in our case "AppDebug". Click on the "No Filters" drop down menu on the top-right of the logcat. Select "Edit Filter Configuration", give a name to your filter, and in "Log Tag" put "App Debug". Click "OK". Now, you should see two lines in the logcat:
yourPackageNameAndApp: mTextView is null: true
yourPackageNameAndApp: myString is null: false
So now we know that mTextView is null.
I observe my code, now I notice something.
I have private TextView mTextView declared at the top of my class. But, I'm not defining it.
Basically, I forgot to do this in my onCreate():
mTextView = (TextView) findViewById(R.id.textview_id_in_xml);
So THAT'S why mTextView is null, because I forgot to tell my app what it is. So I add that line, run my app, and now the app doesn't crash.
This popup shows only when you get a fatal exception in your code which stops the execution of the app. It could be any exception NullPointerException, OutOfMemoryException etc.
Best way to check is through Logcat if you are still developing the app in Android studio which is quick way to read stack trace and check the cause of the app.
If your app is already live, then you can not use logcat. So, for that you can implement Crashlytics to provide you bug reports of any exception that occurs.
Check your Logcat message and see your Manifest file. There should be something missing like defining the Activity,User permission`, etc.
You can use any of these tools:
adb logcat
adb logcat > logs.txt (you can use editors to open and search errors.)
eclipse logcat (If not visible in eclipse, Go to Windows->Show View->Others->Android->LogCat)
Android Debug Monitor or Android Device Monitor(type command monitor or open through UI)
Android Studio
I suggest to use Android Debug Monitor, it is good. Because eclipse hangs when too many logs are there, and through adb logcat filter and all difficult.
You have to check the Stack trace
How to do that?
on Your IDE Check the windows form LOGCAT
If you cant see the logcat windows go to this path and open it
window->show view->others->Android->Logcat
if you are using Google-Api go to this path
adb logcat > logcat.txt
In below showToast() method you have to pass another parameter for context or application context by doing so you can try it.
public void showToast(String error, Context applicationContext){
LayoutInflater inflater = getLayoutInflater();
View view = inflater.inflate(R.layout.custom_toast, (ViewGroup)
findViewById(R.id.toast_root));
TextView text = (TextView) findViewById(R.id.toast_error);
text.setText(error);
Toast toast = new Toast(applicationContext);
toast.setGravity(Gravity.TOP | Gravity.FILL_HORIZONTAL, 0, 0);
toast.setDuration(Toast.LENGTH_SHORT);
toast.setView(view);
toast.show();
}
Let me share a basic Logcat analysis for when you meet a Force Close (when the app stops working).
DOCS
The basic tool from Android to collect/analyze logs is the logcat.
HERE is the Android's page about logcat
If you use android Studio, you can also check this LINK.
Capturing
Basically, you can MANUALLY capture logcat with the following command (or just check AndroidMonitor window in AndroidStudio):
adb logcat
There's a lot of parameters you can add to the command which helps you to filter and display the message that you want... This is personal... I always use the command below to get the message timestamp:
adb logcat -v time
You can redirect the output to a file and analyze it in a Text Editor.
Analyzing
If you app is Crashing, you'll get something like:
07-09 08:29:13.474 21144-21144/com.example.khan.abc D/AndroidRuntime: Shutting down VM
07-09 08:29:13.475 21144-21144/com.example.khan.abc E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.example.khan.abc, PID: 21144
java.lang.NullPointerException: Attempt to invoke virtual method 'void android.support.v4.app.FragmentActivity.onBackPressed()' on a null object reference
at com.example.khan.abc.AudioFragment$1.onClick(AudioFragment.java:125)
at android.view.View.performClick(View.java:4848)
at android.view.View$PerformClick.run(View.java:20262)
at android.os.Handler.handleCallback(Handler.java:815)
at android.os.Handler.dispatchMessage(Handler.java:104)
at android.os.Looper.loop(Looper.java:194)
at android.app.ActivityThread.main(ActivityThread.java:5631)
at java.lang.reflect.Method.invoke(Native Method)
at java.lang.reflect.Method.invoke(Method.java:372)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:959)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:754)
07-09 08:29:15.195 21144-21144/com.example.khan.abc I/Process: Sending signal. PID: 21144 SIG: 9
This part of the log shows you a lot of information:
When the issue happened: 07-09 08:29:13.475
It is important to check when the issue happened... You may find several errors in a log... you must be sure that you are checking the proper messages :)
Which app crashed: com.example.khan.abc
This way, you know which app crashed (to be sure that you are checking the logs about your message)
Which ERROR: java.lang.NullPointerException
A NULL Pointer Exception error
Detailed info about the error: Attempt to invoke virtual method 'void android.support.v4.app.FragmentActivity.onBackPressed()' on a null object reference
You tried to call method onBackPressed() from a FragmentActivity object. However, that object was null when you did it.
Stack Trace: Stack Trace shows you the method invocation order... Sometimes, the error happens in the calling method (and not in the called method).
at com.example.khan.abc.AudioFragment$1.onClick(AudioFragment.java:125)
Error happened in file com.example.khan.abc.AudioFragment.java, inside onClick() method at line: 125 (stacktrace shows the line that error happened)
It was called by:
at android.view.View.performClick(View.java:4848)
Which was called by:
at android.view.View$PerformClick.run(View.java:20262)
which was called by:
at android.os.Handler.handleCallback(Handler.java:815)
etc....
Overview
This was just an overview... Not all logs are simple but the error gives specific problem and verbose shows up all problem ... It is just to share the idea and provide entry-level information to you...
I hope I could help you someway...
Regards
Use the LogCat and try to find what is causing the app to crash.
To see Logcat if you use Android Studio then Press ALT + 6
or
if you use Eclipse then
Window -> Open Perspective -> Other - LogCat
Go to the LogCat, from the drop down menu select error. This will contain all the required information to help you debug. If that doesn't help, post the LogCat as an edit to your question and somebody will help you out.
If your app for some reason crashes without good stacktrace. Try debug it from first line, and go line by line until crash. Then you will have answer, which line is causing you trouble. Proably you could then wrapp it into try catch block and print error output.
You can also get this error message on its own, without any stack trace or any further error message.
In this case you need to make sure your Android manifest is configured correctly (including any manifest merging happening from a library and any activity that would come from a library), and pay particular attention to the first activity displayed in your application in your manifest files.
People make mistakes, and so coding as well.
When ever any error happened, always check with the logcat with the text in red color however u can find out the real problem in blue color text with underline in those red color text.
Make sure if u create a new activity, always declare the activity in the AndroidManifest file.
If adding Permission, declare it in the AndroidMainifest file as well.
Logcat - To check the logs in the development phase of Android Studio
Initially clear the Logcat and let the app crash again so you can get only crashed log detail. You have to check the Stack trace
While, Unfortunately, MyApp has stopped. There are many reasons for it. You can check same in logs. For this, you can use the Log.e("TAG","Message");
Common error during app crash like:
Coding mistake(Wrong use of keywords).
Mismatch property name.
Unsupported plugin(maybe).
Mismatch version(maybe).
Activity missing in AndroidManifest file.
Permission missing in AndroidManifest file.
Most common NullPointerException.
Declared but not defined.
To resolve app crash error:
Keep in mind above points and go through it.
With the error, you will get the file name also in blue colour (click on them and jump to code from error is occurring).
Crash during development
Try my favourite tool logview to get the logs and analyze them during development.
Make sure to mark ./logview and ./lib/logview.jar as executable when running in Linux.
If you don't like it, there're a lot of alternative desktop log viewers for Android.
Crash in the wild
Integrate a real-time crash reporting tool such as Firebase Crashlytics in order to get stacktraces of unhandled exceptions which occurred on users' devices.
Read How to Release a Buggy App (And Live to Tell the Tale) to know more about handling bugs in the field.
If you don't have any kind of interesting log in your terminal (or they are not directly related to your app), maybe your problem is due to a native library. In that case, you should check for the "tombstone" files within your terminal.
The default location for the tombstone files depends on every device, but if that's the case, you will have a log telling: Tombstone written to: /data/tombstones/tombstone_06
For more information, check on https://source.android.com/devices/tech/debug.
First, you need to check where and why your app has been crashed (Unfortunately, MyApp has stopped.). With the help of LOG, you can figure it out what went wrong.
After that, you find which point your app has stopped fix that from your point.
Also running this command in terminal can help find the problem:
gradlew build > log.txt 2>details.txt
then you should go to gradlew file location in read two above log files.
I'll Suggest something like this.
Check if your phone has good enough space that the app can run----prior/
Check the logcat when the app crashes. It will show the exact line where the app crashed.
Check if you are using something on the main thread that uses a lot of memory due to ANR.
Check your Logcat message. Also, see your Manifest file for missing elements like defining the Activity, User permission, etc.
To see Logcat if you use Android Studio then Press alt+6
or
if you use Eclipse then
Window -> Open Perspective -> Other - LogCat
Now, from the drop-down menu select error.
Alternatively, you can use ADB tool to get the Logcat file to analyze the issue.
adb logcat > logcat.txt
Now open the logcat.txt file and search for your application name. There should be information on why it failed, the line number, Class name, etc.
If your app crashed without any errors, and you didn't use an asset manager but loaded the textures like:
Texture texture = new Texture("myImage.png"); //dont to this all the time
then that's the problem. I had that happen to me. You should always use an asset manager to avoid a memory overload.

Ironpython: How to see when a WPF application fails?

I am doing an application with GUI using WPF/XAML with Ironpython and SharpDevelop, until now it works fine, when I'm in the development environment I can see the errors in console and know what is wrong.
But when I build and deploy the app for us on other system or I ran it outside of the development environment and there is no longer the console when there is some error or crashes, it fails silently, and I cannot know what went wrong.
How can I alert or log to see what fails?
You could put in some code to catch the error and log it to a file.
Something possibly simpler is to compile your application as a Console Application. This can be done via Project Options - Application - Output type. Then you will get a console window when you run your WPF application and any exception that happens at startup will be logged to this window.

How to debug and detect hang issue

I am testing my application (Windows 7, WinForms, Infragistics controls, C#, .Net 3.5).
I have two monitors and my application saves and restores forms' position on the first or second monitors. So I physically switched off second monitor and disabled it at Screen Resolution on the windows display settings form. I need to know it is possible for my application to restore windows positions (for those windows that were saved on the second monitor) to the first one.
I switched off second monitor and press Detect to apply hardware changes.
Then Windows switched OFF the first monitor for a few seconds to apply new settings. When the first monitor screen came back, my application became unresponsive. My application was launched in debug mode, so I tried to navigate via stack and threads (Visual Studio 2008), paused application, started and did not find any thing that help me to understand why my application is not responsive. Could somebody help my how to detect the source of issue.
Download the Debugging Tools For Windows then run adplus in hang mode. The with the resulting .dmp file open in windbg and invoke:
!analyze -v -hang
You should provide more information about what you saw in the call stack and threads windows. Which threads were running? Did you see anything that was waiting in a sleep or join? Have you tried naming your threads so that it's clearer as to what's going on when you pause (though not necessary since you can get this info from the call stack anyway... it's a convenience thing).

How do you debug Share Picker extensions?

I have registered my Phone 7 app as a Share Picker Extension. It works—my app is in the list of Share options and it gets launched and I can load the chosen image. Okay, great.
But then things go wrong in my code. I would like to be able to debug the issues, but I can't seem to keep the debugger attached.
I cannot debug this in the simulator, since the Pictures app (and thus the Share Picker functionality) is not present in the simulator.
I cannot debug this on the phone because as soon as I pick my app from the Share list, the debugger detaches... right as my app is "launching" again.
Is it possible to attach the debugger to a running WP7 app? Is it possible to keep the debugger attached? Am I doing it wrong? Any suggestions, advice or guesses are welcome because I'm tearing my hair out.
When doing M+V hub integration (sorry, haven't done any pictures hub integration yet) I initially used a crude debug technique (Messagebox.Show, etc. - like Justin mentioned) to verify what was being passed to the NavigationEventArgs of OnNavigatedTo and wrapped the whole method in a try..catch block to learn what was going on. I then refactored the code when I knew what could be expected. (Remember OnNavigatedTo will be called when your app is launched normally too and so e won't be populated in the same way.)
When the app is launched from a/the hub it creates a new instance of the app and there is currently no way to connect to this for debugging while the main page is being navigated to.
Great question. I'm unsure if that's possible. As far as I know, there's no way to attach the debugger to when the WP7 O/S starts an app (which wasn't triggered by the debugger).
Photo Share picker extensibility, music+Video hub extensibility and other O/S extensibility points seem to not play nicely with the VS debugger. Normally I resort to MessageBox.Show to debug any problems with WP7 O/S integration.
1) Connect the Device
2) Turn off Zune
3) Start C:\Program Files\Microsoft SDKs\Windows Phone\v7.1\Tools\WPConnect\x86\WPConnect.exe
To properly debug your application that uses the Media Library, you'll need to use the Windows Phone Connect Tool (WPConnect.exe) as described on MSDN. Jaime has some additional tips on his blog.
Once you are connected, you should be able to debug your application. Fingers crossed anyway. If that doesn't help, I'll dig a bit further.
It's not so much about the WPConnect tool. The nature of your application means that you have to have it closed and the user should pick a photo. Only after that the data is returned to the application.
You should read about the application execution model on Windows Phone 7. Also a good explanation is available here.
Initially, I would say that you should look at tombstoning (a good explanation here) but then again, the image returned will re-start the app and won't allow you to directly attach the debugger.
Yeah, looks like this is impossible...
All the answers above seem to be missing the point: I presume you're able to debug your app in the "standalone" mode (when it's launched normally), but not when it's launched via the Share Picker Extension. Am I write? This is the wall I'm hitting... :-(
I thought the proper way would be to attach to the process once it's launched.
I tried to use Debug > Attach to Process, then select Smart Device as the Transport and Windows Phone Device as the Qualifier... But in return I get the ugly "Unable to connect to 'Windows Phone Device'. Not implemented" message.
Bummer :-(

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