I would like to use an arduino with a bluetooth module to modify the volume and skip songs on my phone.
All the information I found was about how to code an application that would communicate with a device via bluetooth, which isn't what I am looking for. I want to know what protocol I should follow to connect to an android device via bluetooth like a car radio would do.
My goal is to be able to use my device as a remote to control the built-in music application.
I think you are looking for the AVRCP protocol. Please send more info about your hardware so I can digg a better answer (if you need more, anyways...).
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I am trying to make a Windows driver for a bluetooth gamepad, I know exactly what data the gamepad sends via bluetooth, but I have no clue where to start with this project, I have searched far and wide for more information about how to recieve data through bluetooth with WDK, but I have yet to a good source of documentation or a good example. Everything has to be coded in C, I have already setup the basic driver and tested it on the device, all i need now is functionality.
So my questions are:
How do you connect to the right bluetooth device
How do you send/recieve bluetooth data using WDK
How do you emulate a HID gamepad device after parsing the bluetooth data
Any links to documentation, examples or possibly books would be much appreciated.
I don't know if this is the right place to ask this. Sorry if I'm wrong.
I'd like to know if you can run code in an Xbee module without being connected to the computer or another device like arduino.
For example, I want to have 2-3 Xbee modules that communicate with each other sending information and then take decisions by code dynamically without using the X-CTU software. And I don't want those Xbee modules to be connected to the PC or other devices, they have to run by themselves with a coin cell battery and run some code previously written into their memory. Is this possible? If so, can you provide me some info/documentation to take a look? which language do you have to use to program the code? Which Xbee model do I need?
Thank you!
The XBEE modules can not do such tasks without a host. You can not run your own code on the module.
If you want to run you own code on the same device as the ZigBee stack then you should choose a solution from a silicon/stack provider.
You could achieve your goal using the Texas Instruments ZigBee Home automation SDK from www.ti.com/tool/z-stack which runs the ZigBee stack and your application on one of the TI ZigBee SoC's. But there are likely other similar providers as well.
Regards, TC.
XBees can be configured to initialize themselves with network data, i.e. the PAN ID, so they're aware of how to communicate on start up without requiring external configuration. However, they cannot run headlessly; they must to have some idea of the data that needs to be sent. They're fundamentally designed to act as a transparent serial bridge between computers to aid communications on personal networks. They cannot however be configured to do something bespoke.
It sounds like you're worried about power, so you could try looking for a low-power microcontroller that possesses a USART; this is all you'll need in order to communicate with an XBee via Serial.
It isn't possible to put your own code on a standard XBee module, but Digi does offer a Programmable XBee that includes a Freescale HCS08 co-processor that you can write code for. They offer a development kit with sample programs to get your started.
For a small-scale project where you don't need to be ZigBee certified, that might be easier than getting up to speed with a ZigBee development kit from TI, Freescale or Silicon Labs.
I bought a usb otoscope from the internet and I want to create an application that uses it. When I plug it into the computer, it reads the device as a USB Camera, and I can use the very barebones software supplied to communicate with it. I'm very new to the idea of communicating with usb all together. I've tried to look at some sites like this: http://www.jespersaur.com/drupal/book/export/html/21, that tell me how to reverse engineer a device. I don't know if I'm going down the right path with this...
I've downloaded USB Snoopy and I can't seem to get it to sniff the packets correctly. I also have Crunchbang linux installed on a different computer but I don't know how to sniff it on that either (especially because the drivers are native to windows). All I want is some sort of API/Interfacing functions for me to call and use. How do I go about doing such a thing? I'm able to locate the device on the device manager in windows, and it tells me hardware ID's and such. I can supply any information if necessary. Thank you.
EDIT - Small description I found of the otoscope: http://microscopesimgv.blogspot.com/2012/08/oasis-ehev2-usbplus-20mp-handheld-usb.html
would this tool help you any?libusbx is a cross-platform user mode library that provides generic access to USB devices
CHEERS!
I have a requirement to have a cross-platform program --- intended for mobile devices such as Android, Brew, Bada, WinCE etc --- be able to communicate with other instances of itself via Bluetooth.
Unfortunately:
the Bluetooth APIs on such devices are all radically, radically different.
the terminology they use is also radically different.
what actually works is frequently radically different to what they say works.
So far I've discovered that Android will allow you to connect to or listen on RFCOMM services specified by a simple UUID, but does not allow more complicated manipulation of SDP records; Brew claims to support SPP but the API appears to allow arbitrary RFCOMM; Bada supports SPP but doesn't allow you to specify the UUID, so I have no idea how you're supposed to do service discovery or listen for two things at once...
Oh, and iOS doesn't allow Bluetooth communication at all to non-iOS devices.
So:
I can't be the first person to need to do this. Is there a known subset of Bluetooth functionality that I should be using in order to maximise portability?
Device makers usually implement some bluetooth profiles such as A2DP, OBEX, etc. Depending what you want to do, you should check that all your target devices implement the required profiles.
Note that even though a device can implement an specific profile, there may not be an API that will allow you to use it.
See http://en.wikipedia.org/wiki/Bluetooth_profile.
I would like to create application for Windows Phone 7, which will be communicating with desktop application via Bluetooth/Wi-Fi. Is there any API in Silverlight, which allows to use Bluetooth/Wi-Fi programatically?
Looks like bluetooth is going to be standard in the chassis spec. Unfortunately at this stage there is no api exposing Bluetooth functionality in the SDK. I think we'll have to wait and see on this one.
I understand devices will be able to inherently connect over wifi the same as 3g. No low level wifi specific api's known at this stage.