Does anyone know how to use/setup the alt button in qpython 2.7
2? I would like to trigger alt+p for previous command. This is on a galaxy s6. There is a special key menu but I do not see anything for alt. Under preferences I see options for control key, fn, or alt sends esc.
Unfortunatly the feature you are trying to access isn't developed in QPython. It is not possible to access previously entered commands in QPython's console. Up and down arrows just display escape sequences asyou can see on this question.
The QPython3 on the other hand has this feature and it seems that the app is better developed. So If you can use python3 syntax instead of python 2.7, I recommend you go for it.
Related
I am creating a PWA with Reactjs. Once the app is installed, is it possible to open it on pc/mac using a shortcut? Something like getcommande.com, but using a PWA.
Thanks in advance!
I don't think there's any PWA-specific way to do this, but you can just do it however you'd configure a keyboard shortcut to run any application. I don't know about Mac, but on Windows I've done either
put the PWA in the taskbar. If it's in, say, the 5th position, then you can launch it by pressing windows key + 5.
Right-click the PWA, select Properties (or Show More Options first on Windows 11) then click Shortcut key and press the combination you want to use. It seems like you can't use the Windows key this way, though.
After opening Octave in CLI mode and searching for help, I landed in the beautifully managed Documentation Menu Context in Windows CLI even a highlighted arrow key movement and status bar at bottom.
Screenshot:
In Linux, ncurses is generally used to create beautiful CLI Application Interfaces. I just want to know how they managed to do this Menu Context in Windows CLI (since Windows doesn't support ncurses)?
It would be better if anyone can supply an example with code.
[Note: Don't suggest novice ways for creating menu contexts]
Octave is using ginfo from the texinfo package (https://www.gnu.org/software/texinfo/) to display the help.
It (texinfo) attempts to compile using ncurses, but can also use termcap for console functions instead.
In octave in windows, it is using termcap (https://www.gnu.org/software/termutils/manual/termcap-1.3/html_mono/termcap.html)
which provides information on the commands that can be sent to the terminal to move the cursor, scroll, set windows, change text appearance and more.
When stdout is not redirected you can use the low-level Windows console API to draw text in a foreground/background color of your choosing at a specific position.
Use SetConsoleCursorInfo+SetConsoleCursorPosition to control the cursor, ReadConsoleInput to read input events and WriteConsoleOutput or FillConsoleOutput* to write to the console window.
I'm used to the keyboard shortcuts used in JetBrains products such as Intellij IDEA and PyCharm.
I'm now using CodeLite to work on C code, and it's really annoying that the keyboard shortcuts are different.
Is there a way to make CodeLite support pretty-much the same key-mapping as PyCharm? If not, what C editor (apart from the paid-for CLion) supports this?
CodeLite has no builtin maps (I might consider this as a feature request if you will open one here: https://github.com/eranif/codelite/new)
You can change the current default keyboard bindings from the main menu bar:
Settings->Keyboard Shortcuts
Just type in the search box the description you want to change, for example:
If you will type build you will get list of all actions associated with the build keyword, double click one and you will open the edit dialog.
HTH,
Eran
I don't get the option to run my app on a certain simulator or anything. I'm trying to upload my app to iTunes Connect but it won't even let me.
Try increasing your screen resolution, or making the Xcode window wider. Then it will reappear.
If you can't do either of those (do to screen resolution constraints), then use the Product menu and then the Destination sub-menu as a workaround.
And by the way, this looks like a duplicate Question #31318316
I have an android build of codename one
Can i show the command menu through code in codename one for android build?
Right now , i need to click on the menu option to access the commands. Is there any code snippet through which I can make the commands appear on the screen (invoke the menu) ?
Not at the moment since we don't support showing the native command menu and the command menu might not exist (think ActionBar on Android 3.x and newer).
However, showing the "lightweight" menu might work for some cases. Be warned that this is unsupported officially and this is in no way a recommendation to doing this!
You can call Form.getMenuBar().showMenu(), again this will work great in the simulator but on the actual devices your millage might vary in terms of device look/feel.