adding two number using pointers - c

I found this code in the internet for adding two numbers using pointers.
couldn't understand how it is working? Any help would be appreciated.
#include <stdio.h>
#include <conio.h>
int main()
{
int a,b,sum;
char *p;
printf("Enter 2 values : ");
scanf("%d%d",&a,&b);
p = (char *)a; // Using pointers
sum = (int)&p[b];
printf("sum = %d",sum);
getch();
return 0;
}

The following line interprets the value in a as an address:
p = (char *)a;
&p[b] is the address of the b th element of the array starting at p. So, as each element of the array has a size of 1, it's a char pointer pointing at address p+b. As p contains a, it's the address at p+a.
Finally, the following line converts back the pointer to an int:
sum = (int)&p[b];
But needless to say: it's a weird construct.
Additional remarks:
Please note that there are limitations, according to the C++ standard:
5.2.10/5: A value of integral type (...) can be explicitly converted to a pointer.
5.2.10/4: A pointer can be explicitly converted to any integral type large enough to hold it.
So better verify that sizeof(int) >= sizeof(char*).
Finally, although this addition will work on most implementations, this is not a guaranteed behaviour on all CPU architectures, because the mapping function between integers and pointers is implementation-defined:
A pointer converted to an integer of sufficient size (if any such
exists on the implementation) and back to the same pointer type will
have its original value; mappings between pointers and integers are
otherwise implementation-defined.

First a is converted to a pointer with the same value. It doesn't point to anything really, it's just the same value.
The expression p[b] will add b to p and refer to the value at that position.
Then the address of the p[b] element is taken and convert to an integer.

As commented, it is valid, but horrible code - just a party trick.
p = (char *)a;
p takes the value of a entered as a supposed address.
sum = (int)&p[b];
the address of the bth element of a char array is at p + b.
Since p == a (numerically), the correct sum is obtained.
To take a worked example, enter 46 and 11.
p = (char *)a; // p = 46
sum = (int)&p[b]; // the address of p[b] = 46 + 11 = 57
Note: nowhere is *p or p[b] written or read, and size does not matter - except for the char array, where pointer arithmetic is in units of 1.

Related

Meaning of int a[10]; int *p = a+9;

I am currently trying to understand pointers in C but I am having a hard time understanding this code:
int a[10];
int *p = a+9;
while ( p > a )
*p-- = (int)(p-a);
I understand the code to some degree. I can see that an array with 10 integer elements is created then a pointer variable to type int is declared. (But I don't understand what a+9 means: does this change the value of the array?).
It would be very helpful if someone could explain this step by step, since I am new to pointers in C.
When used in an expression1, the name of an array in C, 'decays' to a pointer to its first element. Thus, in the expression a + 9, the a is equivalent to an int* variable that has the value of &a[0].
Also, pointer arithmetic works in units of the pointed-to type; so, adding 9 to &a[0] means that you get the address of a[9] โ€“ the last element of the array. So, overall, the p = a + 9 expression assigns the address of the array's last element to the p pointer (but it does not change anything in that array).
The subsequent while loop, however, does change the values of the array's elements, setting each to the value of its position (the result of the p - a expression) and decrementing the address in p by the size of an int. (Well, that what it's probably intended to do; but, as mentioned in the comments, the use of such "unsequenced operations" โ€“ i.e. the use of p-- and p - a in the same statement โ€“ is actually undefined behaviour because, in this case, the C Standard does not dictate which of those two expressions should be evaluated first.)
To avoid that undefined behaviour, the code should be written to use an explicit intermediate, like this:
int main()
{
int a[10];
int* p = a + 9;
while (p > a) {
int n = (int)(p - a); // Get the value FIRST ...
*p-- = n; // ... only THEN assign it
}
return 0;
}
1 There two exceptions: when that array name is used as the operand of a sizeof operator or of the unary & (address of) operator.
int a[10];
This declares an array on e.g. the stack. a represents the starting address of the array. The declaration tells the compiler that a will hold 10 integers. C assumes you know what you are doing so it is up to you to keep yourself in that range.
int *p = a+9;
p is declared a pointer e.g. like a RL street address. When you add an offset to a an offset is added to the address a. The compiler converts the offset like +5 to bytes +5*sizeof(int) so you don't need to think about that, so your p pointer is now pointing inside the array at offset 9 - which is the last int in the array a since index starts at 0 in C.
while( p > a )
The condition says that do this while the address of what p is pointing to is larger than the address where a is.
*p-- = (int)(p-a);
here the value what p points to is overwritten with a crude(1) subtraction between current p and starting address a before the pointer p is decremented.
(1) Undefined Behavior

Subtracting two pointers giving unexpected result

#include <stdio.h>
int main() {
int *p = 100;
int *q = 92;
printf("%d\n", p - q); //prints 2
}
Shouldn't the output of above program be 8?
Instead I get 2.
Undefined behavior aside, this is the behavior that you get with pointer arithmetic: when it is legal to subtract pointers, their difference represents the number of data items between the pointers. In case of int which on your system uses four bytes per int, the difference between pointers that are eight-bytes apart is (8 / 4), which works out to 2.
Here is a version that has no undefined behavior:
int data[10];
int *p = &data[2];
int *q = &data[0];
// The difference between two pointers computed as pointer difference
ptrdiff_t pdiff = p - q;
intptr_t ip = (intptr_t)((void*)p);
intptr_t iq = (intptr_t)((void*)q);
// The difference between two pointers computed as integer difference
int idiff = ip - iq;
printf("%td %d\n", pdiff, idiff);
Demo.
This
int *p = 100;
int *q = 92;
is already invalid C. In C you cannot initialize pointers with arbitrary integer values. There's no implicit integer-to-pointer conversion in the language, aside from conversion from null-pointer constant 0. If you need to force a specific integer value into a pointer for some reason, you have to use an explicit cast (e.g. int *p = (int *) 100;).
Even if your code somehow compiles, its behavior in not defined by C language, which means that there's no "should be" answer here.
Your code is undefined behavior.
You cannot simply subtract two "arbitrary" pointers. Quoting C11, chapter ยง6.5.6/P9
When two pointers are subtracted, both shall point to elements of the same array object,
or one past the last element of the array object; the result is the difference of the
subscripts of the two array elements. The size of the result is implementation-defined,
and its type (a signed integer type) is ptrdiff_t defined in the <stddef.h> header. [....]
Also, as mentioned above, if you correctly subtract two pointers, the result would be of type ptrdiff_t and you should use %td to print the result.
That being said, the initialization
int *p = 100;
looks quite wrong itself !! To clarify, it does not store a value of 100 to the memory location pointed by (question: where does it point to?) p. It attempts to sets the pointer variable itself with an integer value of 100 which seems to be a constraint violation in itself.
According to the standard (N1570)
When two pointers are subtracted, both shall point to elements of
the same array object, or one past the last element of the array
object; the result is the difference of the subscripts of the two
array elements.
These are integer pointers, sizeof(int) is 4. Pointer arithmetic is done in units of the size of the thing pointed to. Therefore the "raw" difference in bytes is divided by 4. Also, the result is a ptrdiff_t so %d is unlikely to cut it.
But please note, what you are doing is technically undefined behaviour as Sourav points out. It works in the most common environments almost by accident. However, if p and q point into the same array, the behaviour is defined.
int a[100];
int *p = a + 23;
int *q = a + 25;
printf("0x%" PRIXPTR "\n", (uintptr_t)a); // some number
printf("0x%" PRIXPTR "\n", (uintptr_t)p); // some number + 92
printf("0x%" PRIXPTR "\n", (uintptr_t)q); // some number + 100
printf("%ld\n", q - p); // 2

Type casting the character pointer

I am from Java back ground.I am learning C in which i gone through a code snippet for type conversion from int to char.
int a=5;
int *p;
p=&a;
char *a0;
a0=(char* )p;
My question is that , why we use (char *)p instead of (char)p.
We are only casting the 4 byte memory(Integer) to 1 byte(Character) and not the value related to it
You need to consider pointers as variable that contains addresses. Their sole purpose is to show you where to look in the memory.
so consider this:
int a = 65;
void* addr = &a;
now the 'addr' contains the address of the the memory where 'a' is located
what you do with it is up to you.
here I decided to "see" that part of the memory as an ASCII character that you could print to display the character 'A'
char* car_A = (char*)addr;
putchar(*car_A); // print: A (ASCII code for 'A' is 65)
if instead you decide to do what you suggested:
char* a0 = (char)addr;
The left part of the assignment (char)addr will cast a pointer 'addr' (likely to be 4 or 8 bytes) to a char (1 byte)
The right part of the assignment, the truncated address, will be assigned as the address of the pointer 'a0'
If you don't see why it doesn't make sense let me clarify with a concrete example
Say the address of 'a' is 0x002F4A0E (assuming pointers are stored on 4 bytes) then
'*addr' is equal to 65
'addr' is equal to 0x002F4A0E
When casting it like so (char)addr this become equal to 0x0E.
So the line
char* a0 = (char)addr;
become
char* a0 = 0x0E
So 'a0' will end up pointing to the address 0x0000000E and we don't know what is in this location.
I hope this clarify your problem
First of all, p is not necessarily 4 bytes since it's architecture-dependent. Second, p is a pointer to an integer, a0 is a pointer to a character, not a character. You're taking a pointer pointing to an integer and casting it to a pointer to a character. There are few good reasons to do this. You could also cast the value to a character, but I can't imagine any reason for doing this either.
Pointers do not provide information whether they point to a single object of first object of an array.
Consider
int *p;
int a[5] = { 1, 2, 3, 4, 5 };
int x = 1;
p = a;
p = &x;
So having a value in the pointer p you can not say whether the value is the address of the first element of the array a or it is the address of the single object x.
It is your responsibility to interpret the address correctly.
In this expression-statement
a0=(char* )p;
the address of the extent of memory pointed to by the pointer p and occupied by an object of the type int (it is unknown whether it is a single object or the first object of an array) is interpreted as an address of an extent of memory occupied by an object of the type char. Whether it is a single object of the type char or the first object of a character array with the size equal to sizeof( int ) depends on your intention that is how you are going to deal with the pointer.

Why does pointer subtraction in C yield an integer?

Why if I subtract from a pointer another pointer (integer pointers) without typecasting the result will be 1 and not 4 bytes (like it is when I typecast to int both pointers). Example :
int a , b , *p , *q;
p = &b;
q = p + 1; // q = &a;
printf("%d",q - p); // The result will be one .
printf("%d",(int)q - (int)p); // The result will be 4(bytes). The memory address of b minus The memory address of a.
According to the C Standard (6.5.6 Additive operators)
9 When two pointers are subtracted, both shall point to elements of
the same array object, or one past the last element of the array
object; the result is the difference of the subscripts of the two
array elements....
If the two pointers pointed to elements of the same array then as it is said in the quote from the Standard
the result is the difference of the subscripts of the two array
elements
That is you would get the number of elements of the array between these two pointers. It is the result of the so-called pointer arithmetic.
If you subtract addresses stored in the pointers as integer values then you will get the number that corresponds to the arithmetic subtract operation.
Why If If I subtract from a pointer another pointer (integer pointers) without typecasting the result will be 1 and not 4 bytes
That's the whole point of the data type that a pointer pointing to. It's probably easier to look at an array context like below. The point is regardless of the underlying data type (here long or double), you can use pointer arithmetic to navigate the array without caring about how exactly the size of its element is. In other words, (pointer + 1) means point the next element regardless of the type.
long l[] = { 10e4, 10e5, 10e6 };
long *pl = l + 1; // point to the 2nd element in the "long" array.
double d[] = { 10e7, 10e8, 10e9 };
double *pd = d + 2; // point to the 3rd element in the "double" array.
Also note in your code:
int a , b , *p , *q;
p = &b;
q = p + 1; // q = &a; <--- NO this is wrong.
The fact that a and b are declared next to each other does not mean that a and b are allocated next to each other in the memory. So q is pointing to the memory address next to that of b - but what is in that address is undefined.
Because the ptrdiff_t from pointer subtraction is calculated relative to the size of the elements pointed to. It's a lot more convenient that way; for one, it tells you how many times you can increment one pointer before you reach the other pointer.
where you have
int a , b , *p , *q;
The compiler can put a and b anywhere. They don't have to even be near each other. Also, when you subtract two int pointers, the result is sized in terms of int, not bytes.
C is not assembly language. So pointers are not just plain integers -- pointers are special guys that know how to point to other things.
It's fundamental to the way pointers and pointer arithmetic work in C that they can point to successive elements of an array. So if we write
int a[10];
int *p1 = &a[4];
int *p2 = &a[3];
then p1 - p2 will be 1. The result is 1 because the "distance" between a[3] and a[4] is one int. The result is 1 because 4 - 3 = 1. The result is not 4 (as you might have thought it would be if you know that ints are 32 bits on your machine) because we're not interesting in doing assembly language programming or working with machine addresses; we're doing higher-level language programming with an array, and we're thinking in those terms.
(But, yes, at the machine address level, the way p2 - p1 is computed is typically as (<raw address value in p2> - <raw address value in p1>) / sizeof(int).)

How pointer to array works?

int s[4][2] = {
{1234, 56},
{1212, 33},
{1434, 80},
{1312, 78}
};
int (*p)[1];
p = s[0];
printf("%d\n", *(*(p + 0))); // 1234
printf("%d\n", *(s[0] + 0)); // 1234
printf("%u\n", p); // 1256433(address of s[0][0])
printf("%u\n", *p); // 1256433(address of s[0][0])
Can anyone explain why doing *(*(p + 0)) prints 1234, and doing *(s[0] + 0) also prints 1234, when p = s[0] and also why does p and *p gives the same result?
Thanking you in anticipation.
This is the way arrays work in C -- arrays are not first class types, in that you can't do anything with them other than declaring them and getting their size. In any other context, when you use an expression with type array (of anything) it is silently converted into a pointer to the array's first element. This is often referred to as an array "decaying" into a pointer.
So lets look at your statements one by one:
p = s[0];
Here, s has array type (it's an int[4][2] -- a 2D int array), so its silently converted into a pointer to its first element (an int (*)[2], pointing at the word containing 1234). You then index this with [0] which adds 0 * sizeof(int [2]) bytes to the pointer, and then dereferences it, giving you an int [2] (1D array of 2 ints). Since this is an array, its silently converted into a pointer to its first element (an int * pointing at 1234). Note that this is the same pointer as before the index, just the pointed at type is different.
You then assign this int * to p, which was declared as int (*)[1]. Since C allows assigning any pointer to any other pointer (even if the pointed at types are different), this works, but any reasonable compiler will give you a type mismatch warning.
p now points at the word containing 1234 (the same place the pointer you get from s points at)
printf("%d\n", *(*(p+0)));
This first adds 0*sizeof(int[1]) to p and dereferences it, giving an array (int[1]) that immediately decays to a pointer to its first element (an int * still pointing at the same place). THAT pointer is then dereferenced, giving the int value 1234 which is printed.
printf("%d\n", *(s[0]+0));
We have s[0] again which via the multiple decay and dereference process noted in the description of the first line, becomes an int * pointing at 1234. We add 0*sizeof(int) to it, and then dereference, giving the integer 1234.
printf("%u\n", p);
p is a pointer, so the address of the pointer is simply printed.
printf("%u\n",*p)
p is dereferenced, giving an int [1] (1D integer array) which decays into a pointer to its first element. That pointer is then printed.
s[0]points to a location in memory. That memory location happens to be the starting point of int s[4][2]. When you make the assignment p = s[0], p and p+0 also point to s[0]. So when you print any one of these with a "%d" specifier, you will get the value stored at that location which happens to be `1234'. If you would like to verify the address is the same for all of these, use a format specifier "%p" instead of "%d".
EDIT to address OP comment question...
Here is an example using your own int **s:
First, C uses pointers. Only pointers. No arrays. The [] notation gives the appearance of arrays, but any variable that is created using the [] notation (eg. int s[4][2]) is resolved into a simple pointer (eg. int **s). Also, a pointer to a pointer is still just a pointer.
int a[8]={0}; (or int *a then malloced)
will look the same in memory as will:
int a[2][4]; ( or in **a=0; then malloced)
The statment:
s[row][col] = 1;
creates the same object code as
*(*(s + row) + col) = 1;
It is also true that
s[row] == *(s + row)
Since s[row] resolves to a pointer, then so does *(s + row)
It follows that s[0] == *(s + 0) == *s
If these three are equal, whatever value is held at this address will be displayed when printing it.
It follows that in your code: given that you have assigned p = s[0]; and s[0] == *s
*(*(p + 0)) == *(s[0] + 0) == *s[0] == **s
printf("%d\n", >>>fill in any one<<<); //will result in 1234
Note, in the following printf statements, your comment indicates addresses were printed. But because you used the unsigned int format specifier "%u",
Consider p == s[0]; which is a pointer to the first location of s. Note that either s[0][0] or **s would give you the value held at the first location of s, but s[0] is the _address_ of the first memory location of s. Therefore, since p is a pointer, pointing to the address at s[0], the following will give you the address of p, or s[0] (both same):
printf("%p\n", *p); // 1256433(address of s[0][0])
As for *p, p was created as int (*p)[1]; and pointer array of 1 element. an array is resolved into a pointer, so again, in the following you will get the address pointing to s[0]:
printf("%u\n", **p);
In summary, both p and *p are pointers. Both will result in giving address when printed.
Edit 2 Answer to your question: So my question is what is the difference between a simple pointer and a pointer to an array?
Look toward the bottom of this tutorial download a pdf. It may explain it better...
But in short, C Does not implement arrays in the same way other languages do. In C, an array of any data type always resolves into a pointer. int a[10]; is just really int *a;, with memory set aside for space to hold 10 integers consecutively. In memory it would look like:
a[0] a[9]
|0|0|0|0|0|0|0|0|0|0| (if all were initialized to zero)
Likewise you would be tempted to think of float b[2][2][2]; as a 3 dimensional array: 2x2x2, it is not. It is really a place in memory, starting at b[0] that has room for 8 floating point numbers. Look at the illustrations HERE.

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